Eldon Appleton |
Wow... GM, is it okay if we drag Arval to Pharasma's temple? Or is dead really dead in your games?
"Arval, no!" Eldon yells as he arrives at the ladder a bit later than the others.
Heal, check pulse: 1d20 + 5 ⇒ (6) + 5 = 11
"Guys, he's... he's gone..."
The rest takes 1 damage? Not sure if it's still needed then, but here's a roll:
Ref: 1d20 + 7 ⇒ (14) + 7 = 21
As Eldon hears the loud, low hum he looks around startled. "I think something's coming... Is it because Arval died?"
Perception, can Eldon figure out what the hum is?: 1d20 + 7 ⇒ (17) + 7 = 24
Knowledge (Arcana), same question (in case it's some kind of magic that's been triggered): 1d20 + 6 ⇒ (1) + 6 = 7
Vladlena |
Lena looks at Arval, her face pale.
How...Arval
She seems staggered by the event.
Vladlena |
vladlena pulls out a healing potion and drinks it absently, still trying to take in arval's death.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Whiskeyjack Dunaldthal |
Whiskeyjack is at first too busy straining to get the door open, and then too busy nursing strained muscles to take in what had happened. Then, at the others' cries of dismay, he looked down to the bloody sight below. His whiskers drooped at the sight. Ignoring the noises from the roof, he dropped back down to look at the young man.
"Oh, lad, no. I was jest teasin' ye. Ye didnae hafta leave us like this."
The red-bearded dwarf looked at the man's wound, seeing the futility in trying to heal him, but knowing that somehow he had failed in his duty to keep these people, his new companions, alive.
heal: 1d20 + 7 ⇒ (17) + 7 = 24
GM SpiderBeard |
Arval's body suddenly goes stiff. The large rock vanishes, revealing him to be more or less fine, although his face is twisted into an expression of sheer terror. He slides around the floor, settling a few feet north before ghostly chains rise up from the ground and wrap themselves tightly around him! The chains are covered in different holy symbols. They begin to slowly tighten, and Arval thrashes about in pain and distress.
Worse yet, the loud him comes into focus as the largest stirge any of you have ever seen flies in from the top of the stairs!
Arval: 1d20 + 4 ⇒ (18) + 4 = 22
Rustom: 1d20 + 1 ⇒ (14) + 1 = 15
Kawrock: 1d20 + 3 ⇒ (12) + 3 = 15
Eldon: 1d20 + 3 ⇒ (5) + 3 = 8
Whiskeyjack: 1d20 ⇒ 3
Lena: 1d20 + 4 ⇒ (3) + 4 = 7
Stirge: 1d20 + 7 ⇒ (7) + 7 = 14
Haunt = 10
Arval is unablke to move. Rustom and Kawrock are up! The stirge is currently 15' above the ground. The room itself is only meant to be 10' by 10'. Lena wasn't trying to open the trapdoor and Whiskeyjack is helping Arval, so they're on the outside.
Arval (paralyzed)
---
Rustom
Kawrock
---
Stirge
Haunt
---
Eldon
Lena
Whiskeyjack
1d20 + 1 ⇒ (4) + 1 = 5
1d6 ⇒ 3
Kawrock of the Phoenix Clan |
Snapping out of his initial shock Kawrock looks up at the giant stirge. "Let's see whose blood flows this time foul bug." A small bolt of flame flies out from Kawrocks hand toward the insect.
ranged touch: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
GM SpiderBeard |
Whiskeyjack can have the freebie since de-haunting has been mentioned before.
Kawrock's flame bolt goes wide as Whiskeyjack racks his brains about haunts. Although this one is confusing, he knows that haunts can be temporarily dispersed through positive energy or holy water. The group also carries items called haunt siphons which can be used to 'suck up' haunts into the siphon.
Eldon Appleton |
"We can still save him!"
Eldon takes his haunt siphon from his backpack and opens it. "Leave him be, foul insect!"
GM SpiderBeard |
Rustom delays, waiting for the stirge to come into range. It soars down, heading directly for Rustom who swings out at it, connecting viciously!
Attack: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d12 + 4 ⇒ (4) + 4 = 8
However, the huge stirge maintains its course and tries to land at Eldon, who manages to bat it away.
Bite: 1d20 + 8 ⇒ (4) + 8 = 12 Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Grab: 1d20 + 6 ⇒ (2) + 6 = 8
The chains tighten around Arval, who thrashes around in agony.
Eldon finally gets his siphon out, and unstoppers it! The chains seem to bleed away as they are sucked into the halfling's opened bottle. Although obviously weakened, they are still constricting Arval.
Siphon: 3d6 ⇒ (5, 4, 3) = 12
1d20 + 1 ⇒ (16) + 1 = 17
Lena and Whiskeyjack are up!
Whiskeyjack Dunaldthal |
"Hold on, lad. Mebbe this'll help ye stave off th' haunt's effects." Whiskeyjack whispered a prayer to Angradd and allowed some of the dwarven god's protective energy to flow from him into Arval. The blue-white light that he had come to know as the physical manifestation of Angradd's power suffused teh young man's body.
Cast Protection from Evil on Arval, which does 1d6 ⇒ 3 damage, I believe
GM SpiderBeard |
1d20 + 1 ⇒ (4) + 1 = 5
1d6 ⇒ 4
Unsure of what to do, Lena holds her action. Whiskeyjack calls upon Angradd's blessing to protect Arval from the evil that has taken a hold of him. His struggling eases somewhat, although the constriction of the chains is obviously slowly killing him.
Rustom, Kawrock, and Lena are now up!
Arval (paralyzed) (9 dmg)
---
Lena
Rustom
Kawrock
---
Stirge (8 dmg)
Haunt (20 dmg)
---
Eldon
Whiskeyjack
Kawrock of the Phoenix Clan |
I don't know if I can use a holy water on Avral in these close quarters. Best to take out this pesky bug first.
Kawrock swings his sword letting out a loud squawk of anger and frustration as he attempts to kill this bug.
melee: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d10 + 1 ⇒ (10) + 1 = 11
GM SpiderBeard |
Kawrock smacks his sword into the stirge, which sends it spinning into Rustom's massive axe. The stirge crashes to the ground, instantly killed.
1d20 + 3 ⇒ (19) + 3 = 22 1d6 ⇒ 5
Arval continues thrashing as the ghostly chains constrict him.
Everyone can go!
Whiskeyjack Dunaldthal |
"Hold on now, lad. I got ye."
Whiskyjack sends another pulse of divine power into Arval, this time aiming to hurt the haunt currently possessing the boy.
Burn murderous command for CLW, doing 1d8 + 1 ⇒ (5) + 1 = 6 damage to the haunt.
GM SpiderBeard |
Remember you also have a wand of CLW. And haunts don't get a will save, they do have an armour class though so need a touch attack.
Touch: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Confirm: 1d20 + 5 ⇒ (17) + 5 = 22
Crit Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Whiskeyjack roars a prayer to his God, and grabs a hold of the chains, his eyes blazing with holy power as he obliterates the haunt before him. The chains vanish and Arval goes limp. His eyes slowly open. He is harmed, but alive.
Suddenly, Whiskeyjack feels a strange jangle in his pack. Looking in to see, the ball of holy symbols that were once knotted together have come apart.
End of Combat
Arval is back with us, and took 9 damage over the ordeal.
Eldon Appleton |
Eldon walks up to whoever holds the wand of cure light wounds, borrows it for a moment, and uses it to cure Arval.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
"You're mostly healed now. You want more healing?" Eldon asks Arval.
He then turns to the others. "Or anyone else, while we're at it?"
If no one else wants to be healed, Eldon returns the wand to whoever was holding it.
Eldon then proceeds to the ladder and starts climbing up. "With everyone back on their feet, let's get going!"
Arval Beyondane |
Arval feels wrecked and let's out a grunt before adressing the group.
What on earth just happened? What was that annoying priest doing here? It's really dark in here compared to Lepistad.
He lets out a deep sigh and tries to stand.
I'm feeling a bit battered but I should be alright.
That was... weird xD
Eldon Appleton |
@Arval: Did you already have damage before the fight? I'm asking this, because you're at 14/20 now while you lost 9 HP and gained 7.
"Let us hope such an event doesn't occur again," Eldon comments while climbing up the ladder.
"I could've sworn you did die, Arval. Despite your horrible pancakes, it would've been a tragic loss..."
Arval Beyondane |
I already had damage :( I subtracted 2 from my old hp, so it's the right number now.
"Horrible pancakes?!"
Arval seems really confused to what happened and is being said.
GM SpiderBeard |
The group climb their way up to the balcony! Everyone now stands near the ceiling of Harrowstone, looking out over the rear of the prison. The balcony itself is made of moldy, old timbers that sag ominously. At the top of the ladder is a small alcove that appears to have been what the stirge was using for a nest. Aside from a nice view, there is nothing of value up here. The only exits are to climb down to the grounds, or to return down the ladder.
Vladlena |
sorry net problems
lena is stunned with the sudden violence around her, leaving her inactive. When arval wakes up she hugs him impulsively.
You're alive!!!
Then she start yelling at him in a language that seems to snap and crackle like flame
Then realizing what she has done she steps back, blushes, and says
Um, sorry, slipped into the wrong tongue.
Eldon Appleton |
Eldon begins his descend from the ladder. "Well, that was quite disappointing. Let's head back to the main floor, and check out the big hole?"
"Thing is, Kawrock, those rock pancakes aren't actually supposed to be like that," Eldon explains as he steps off the ladder. "Let me enlighten you by telling you an anecdote that'll reveal some interesting facts about pancakes."
After scraping his throat Eldon does what he does best: annoy everyone. "One day, when I'd barely woken up... and so I did... and, of course, there was... At the time, I had no idea it involved bananas as well..."
Whiskeyjack Dunaldthal |
Whiskeyjack took a deep breath of the outside air before pulling his flask from his belt once more. He took a hearty swig, refastened it, and climbed back down the ladder. "Guess we be headin' down int' th' great dark abyss, eh? Or least th' basement. Is ther a way down direct, or should we be pullin' this here ladder along wit' us?"
Arval Beyondane |
Arval seems to come to his senses and picks up the conversation again.
That was quite the happening... Oh, the ladder? It was a fairly deep hole so I don't know if it's gonna do us any good.
He looks around the group, glad to be back.
GM SpiderBeard |
The ladder is a good 15' and could be detached without too much effort. The group is uncertain how deep the pit is. LEt me know if you take it or not, but I've relocated you to the main floor by the big pit. Map has been updated.
Vladlena |
Lena casts a light spell on a rock and drops it in the pit. Then she looks.
perception: 1d20 + 3 ⇒ (14) + 3 = 17
Eldon Appleton |
Yeah, let's take it with us :)
Eldon's rant continues as he walks. If Kawrock would've had ears, there'd been a good chance they'd have fallen off by now.
Once at the pit Eldon cast guidance on himself and sends all of his dancing lanterns down. "I can only maintain the lanterns within a certain range of myself. 120 feet to be precise. So let's first see if can get them to the bottom of this pit before they fade. In case they reach the bottom without fading, we'll at least know the pit's not more than 120 feet deep. If they fade, we'll probably need more rope..."
"Now if the lanterns indeed reach the bottom without fading, I'll move away from the pit while keeping the lanterns at their position. By measuring the distance I've moved away from the pit until the lanterns fade, we can calculate exactly how deep this pit is by using the Appletonean (Pythagorean) theorem. The spell's range is a direct line, after all."
While his dancing lights move toward the bottom of the pit, Eldon first tries to guess how far they descend.
Perception while staring down the pit, guidance: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Provided the dancing lights don't fade, and Eldon has enough space to execute his plan, Eldon will then start moving backward. "Please do notify me when you see the lights fade. Or else I'll move too far, and the calculation will be off."
I just felt like this kind of plan suited Eldon, so I wanted to try it :P
(Some of my other characters would just tie a rope to whatever and start climbing, haha!)
Eldon will use his 50 feet rope to measure the distance between himself and the pit. "One and a quarter rope length", etc. Not 100% accurate, but oh well.
(Result: the pit is just 15 feet deep?! xD )
GM SpiderBeard |
Eldon's lanterns don't have to go far. Twenty feet down a large room opens up.
This cavernous chamber may have once been an underground cellblock, but it has long since collapsed. The crumbled walls are thick with mold and stained with soot, and heaps of fallen stones and charred wooden beams line the area. Water drips and seeps along the walls, collecting in a dark, murky pool in the middle of the room. To the north, the twisted remains of a wood and iron lift lie in a heap in a shallow portion of the pool. A jagged hole in the roof yawns twenty feet above this ruin. To
the west, a partially blocked opening seems to open up after several feet into a dark but stable tunnel.
Map has been updated. It now shows the bottom floor, you guys are 20' above the centre of the water - and thus slightly off the map.
Arval Beyondane |
Eldon tries to lift the ladder on his own and seems to struggle a fair bit. After a few moments Arval steps in and helps him lift the ladder.
"Less talking more lifting. Talking all the time doesn't do you any good at all."
Or us for that matter...
Eldon Appleton |
Eldon coughs. "Of course we could've also just... you know... uhm... yes..."
"Let's just use a rope, yes," Eldon mutters as he retrieves his silk rope from his backpack, and looks for a place to tie it to.
GM SpiderBeard |
Being in a partially ruined part of the prison, there are many timbers and portions of wall to tie a rope to. A knotted rope would be an easy way to get down.
Kawrock of the Phoenix Clan |
Kawrock looks down the hole and lets out a nervous warble. "Well I guess we better start heading down." Kawrock takes the time to knot the rope and climbs down.
Taking ten to climb down.
Arval Beyondane |
Arval starts descending after Rustom.
"Too bad about the ladder. Might have made the descent a lot easier."
Climb: 1d20 + 4 ⇒ (20) + 4 = 24
Once he's safely down he calls up.
"Looks good down here! Could you spread the lights some more Eldon?"
Vladlena |
Lena takes ten and follows Kawrock.
GM SpiderBeard |
The pool is around 3' deep which counts as difficult terrain until you're out of it.
Everyone scales easily down the knotted rope, splashing into the dark, murky pool. Thankfully, it is not particularly deep. As soon as you land down in the pool a cacaphonous roar of scream and howls, the echoes of those who burned to death in the area fills the room. The screams grow increasingly louder, until bizarre spirits rise up from the water!
These slimy shifting masses have the shape of humanoids but are made out of what appears to be sticky rope, or cloth. Their bodies lurch jerkily, struggling to maintain their horrid forms. They lunge to attack!
These are ectoplasmic humanoids. Ectoplasm is a vile, thick, gooey substance that shapes itself into the form of an undead creature, which creates a host for the soul unfortunate enough to be trapped within. Like zombies, they are best damaged through slashing damage. To be 'slimed' by one is a horrifying experience.
Arval: 1d20 + 4 ⇒ (8) + 4 = 12
Rustom: 1d20 + 1 ⇒ (13) + 1 = 14
Kawrock: 1d20 + 3 ⇒ (6) + 3 = 9
Eldon: 1d20 + 3 ⇒ (13) + 3 = 16
Whiskeyjack: 1d20 ⇒ 3
Lena: 1d20 + 4 ⇒ (13) + 4 = 17
Spirit: 1d20 ⇒ 2
Arval
Rustom
Kawrock
Eldon
Whickeyjack
Lena
---
Green spirit
Black spirit
Grey spirit
Everyone can go! This water is knee-deep and considered difficult terrain unless you can get up onto the shore. If Lena chooses to remain in the water she's going to need swim checks to stay afloat.
Eldon Appleton |
Knowledge (Religion): 1d20 + 6 ⇒ (5) + 6 = 11
"Be careful! these things are... uhhhh... slimy stuff!" Eldon informs the others, positive the information will be useful to them.
Eldon draws his rapier, and begins another one of his stories to inspire his comrades. "Have no fear! I've dealt with the things before on my travels in the distant land of Osirion. Except they had assumed the shapes of mongooses back then. Still slimy though. Nasty business, for sure."
Inspire courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
GM SpiderBeard |
Kawrock's bolt slams into one of the creatures, knocking it back. It floats back up into the air and continues to bob towards the group.
Arval Beyondane |
Arval makes a double move to the shore, trying to get close to the green.
"I rather had the flute than your babbling Eldon! This is not the right time!"