GM Silbeg's PFS: Eyes of the Ten (Inactive)

Game Master GM..Silbeg

Currently in Nothing Ventured, Nothing Gained.

Chronicles


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Sovereign Court

And possibly not conscious. Swallow whole is nasty.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Ha! and I interpreted from your post about Osprey That he had dissapear from the inside of the worm. Knowing that, Gaétan would have insist to take him out before doing anything. I hope he can breath and he is not bleeding.

The past is the past.

Does the door to the armory is open?

Sovereign Court

Yeah, door to the armory is open.

Sovereign Court

Sorry, was hoping to get an update out tonight, but had to finish a project first. I want to do justice to what may be the last thing the Red Raven says. :P

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

Ralph isn't going to kill him if he can be captured and held. The fact remains however that the more time we waste on this guy, the more Geatan is having to handle the armory situation on his own.

Funny thing is that as a player, I'm thinking that Ralph and Red Raven actually have alot in common. Both appear to be proud, stubborn anti-heroes. My guess is that Red Raven was duped into killing Adril Hestram, and that in the default plotline we're supposed to kill Red Raven at around the 75% mark of the scenario only to find out at the end that he was tragically duped, ending the scenario with a "Requiem for Red Raven".

So by capturing Red Raven alive, we're either forcing an early plot-mandated death for him, or we're driving the plot into a huge sand-box that GM Mars will need to work with. But hey, it's more fun that way, right? :)


Map and handout aid Token.

Question about concealement. (always confused about it.) If i am just in the least 5x5 fog. And there one just outside. What is his status?

Sovereign Court

If there is any # of squares of fog in between you and the target, then you have 50% concealment. If the target is in fog and there is no fog in between you (say you were adjacent to each other), then there is only 20% concealment.

Sovereign Court

Ralph - we're not waiting on anyone but me at this point. (Working on a post in a moment - just got home from work.)

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Those gnomes have no weapon on them right?

I could go past them without an Aoo?

Sovereign Court

Correct. The gnomes are not holding weapons.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

And ralph. You are more of a life saver.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility
Géatan Émond wrote:
And ralph. You are more of a life saver.

I appreciate the vote of confidence! :)

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

It have a feeling our friend teleport.

-Posted with Wayfinder

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

And now. Someone who follow in a distance those fiends would be helpful.

(original plan... Hostage..)

If we had a bard or a follower of sheyn, he would says: the villain always wins in the first act.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

If we have their leader we have some leverage. My only worry is that Cale is the leader instead of Red Raven. RR seems less crazy than Cale, so maybe we can talk to him. If Cale is the leader and has abandoned Red Raven, we may have something to work with on.

First I want to make sure RR hears that Cale and his men were attacking unarmed servants and getting ready to kill them "for the rrrrrevolllllluuuuution". Then I will ask him some questions and decide whether or not to suppress the domination so he can express his views.

So the plan is:
1. We heal up and recover Eliza and Osprey. I will leave recovery to Geatan while I show RR what Cale and his men did.
2. If they are still alive, we can hold a conference with Eliza and Osprey, and get answers out of the dominated RR.
3. I decide whether to suppress the domination and let RR speak freely.
4. We make further plans.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Speculation. Cale is not the leader. He is more of a representant or agent of a bigger power. It was them who give the false information of Adril. My bet is on... the apsis. Because the sword is a key to the treasure! Or there a way to restore the sword (meaning... three wish)

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

I'm undecided on who is the leader, but I think Cale is either the main villain or one of the major villains in this story arc. We will need to deal with him, at least to get the sword back.

Ok guys, I will be altering RR's memory to erase the arguments that made him hate Ralph, but one thing Ralph is not good at is diplomacy. That's why he usually keeps a paladin by his side (Lavode you know him as 'Mister +30 diplomacy' Exiel).

The question now is who amongst us is actually good at diplomacy?

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I have a +10.

-Posted with Wayfinder

Sovereign Court

Male Half-orc Urban Barbarian 1/Blood Conduit 1/ Martial Artist 11 HP: 112/112 AC:26 (29)* Touch: 25 FF: 22 (25)* F/R/W: +16/+13/+13 CMD: 41 Percep: +19 Init: +5 Controlled Rage: 10/10 Bloodrage 7/7 Stunnning Fist 18/18 Elemental Fist 11/11

Ditto

-Posted with Wayfinder

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

Ok guys here is what I am thinking of changing RR's memory to. What do you guys think? Since this is a pbp, I can take my time to discuss this with you guys out-of-character. :)

Round-by-round alteration of RR's memory.

Ralph alters RR's memory of the things Ralph said in Round 3:

"It will take far more than that to take my magic from me,you miserable whelps! You dare incur my wrath? Then face it and SUFFER!".

"And Adril bloody Hestram! What the hell is the point of being a blustery oaf of a Venture Captain if you are going to be killed with a single strike? Useless buffoon!"

"As for you, red-cloak, your first mistake was not making your entrance along with your lackeys followers. Your second mistake, was ME. you will answer for this un-provoked attack on us! "

"show them fear!" "Make them flee!"

"Geatan! Koraq! Lavode! The shadow demon is under my control! Do not attack it. Capture the red-cloaked one! He will have answers. And we WILL get them out of him!" "He appears to be the leader, and we will make him explain himself for this attack!"

Round 4 alterations:

"We will pursue the leader. The archers, excluding that one (pointing to Geatan) are your's to play with. Anyone who allies with them is also your's to deal with as you choose." "Prioritise the ones who shot at me. Make them suffer."
Most of that was in abyssal anyway, but it looks like RR understands abyssal since he actually commented on my instructions to the demon in abyssal.
In Abyssal "Get rid of these annoyances, but try not to kill them if you can."

Round 5 alterations:

Events preserved but all dialogue to be erased, and instead this exchange occurs.
Ralph: "Stop! You will answer for what you have done in attacking this lodge and its inhabitants, as well as murdering Adril Hestram in cold blood!"

Raven: "Hold on a second. I’m just enacting justice for one of the most prominent murders in recent history! You’re not only defending a convicted murderer, you spent the past 20 minutes singing his praises, and you summoned a demon. I’m definitely on the right side here. There’s no way I can trust you!"

Ralph: "A demon that's capable of making them run so I don't need to make him kill them, idiot! Hmmph. You make an audacious charge indeed, and I'd question who it was that convicted Hestram. By the way, I barely mentioned the oaf in my speech, so I wonder how you can think I was singing his praises. Nonetheless, you are coming with us and that's final! Koraq, take him!" (Cue dispel magic)

Round 6 alterations:

All real dialogue and events concerning Ralph and Koraq forgotten, and instead RR's memory is changed to him actually escaping Koraq's grasp momentarily.

Ralph calls out "You're not getting away!" and casts enervation. RR feels himself weakening and Koraq grabs him again.

Rounds 7-8 alterations:

All real dialogue and events concerning Ralph and Koraq forgotten, and instead RR's memory is changed to him actually escaping Koraq's grasp momentarily yet again despite being weakened by the enervation. (I imagine RR is quite confident of his escape artist ability, so this false memories will capitalize on his ego.)

Ralph calls out "If we cannot hold your body, then I'll just need to hold your mind" and begins casting dominate person. Koraq grabs him yet again, they struggle, and just as he almost escapes again, Ralph dominates him.

"You have only yourself to blame for this. Now you will stand before a council of our senior members and answer for your actions."

The dominated RR is forced to cooperate as Koraq ties him up, which melds into his real memories from round 9 onwards.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

By the way, GM, as a player I think Red Raven's fears about Ralph from (which he should no longer remember) are actually well-founded. The character that Ralph's character is modeled after eventually turned from neutral to evil and even became THE evil god of the dragonlance world, but his brother obtained a time-traveling device in the past, went to the future and saw the results of his brother's ascension and then went back in time and... spoilers. I highly recommend the series. It's a great read.

In Ralph's case, the fact that he has access to such a wide array of spells including modify memory (normally a bard spell) makes him an incredibly powerful and dangerous person. I'm just saying that as a player, I completely understand where Red Raven is coming from. And his reaction means I'm doing a good job of playing Ralph's character as intended. :)

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

I have read the dragonlance serie till the return of takasis after the fall of chaos.

You are happy that Géatan hasn't read them.

-Posted with Wayfinder

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

Well, Raistlin kinda redeemed himself in the end, and Ralph is modeled at Raistlin before the Twins Trilogy, when he was still neutral-aligned. But the potential is still definitely there... XD

It's a very good series.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

I think I will also insert a memory of the red raven hearing a servan't voice yelling "run for your lives! The elven mage has stolen the Pale Maiden and means to kill us all!" To be inserted I think in round 6.

Apart from that, if no one else has input on the modified memory, this and my post from 8 hours ago will be it.

Sovereign Court

Male Half-orc Urban Barbarian 1/Blood Conduit 1/ Martial Artist 11 HP: 112/112 AC:26 (29)* Touch: 25 FF: 22 (25)* F/R/W: +16/+13/+13 CMD: 41 Percep: +19 Init: +5 Controlled Rage: 10/10 Bloodrage 7/7 Stunnning Fist 18/18 Elemental Fist 11/11

I think I'm glad I have such a high Will save in case Ralph ever does go rogue/Aspis :P

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Actually... Have we killed an humanoid since we are here?

-Posted with Wayfinder

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Ralph are you sure you are not doing this for your own sake?
His tongue had hurt you like a blade?

-Posted with Wayfinder

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

As I also realised that he is very close to evil to destroy such important dialogue.

-Posted with Wayfinder

Sovereign Court

Okay, I have tried resonding three times today, and all that's coming out is gobbldygook. Parent/Teacher Conferences have melted my brain. I'll try again tomorrow.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
GM Mars wrote:
Okay, I have tried resonding three times today, and all that's coming out is gobbldygook. Parent/Teacher Conferences have melted my brain. I'll try again tomorrow.

Ok. Don't forget in one week you have a marriage to attend on Thursday! (or the last night of freedom)

To return to our game, The red raven did "die" in a way because of his lost memory.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

About Ralph:
Fear the one who can burn the flesh from your bones.
Fear even more the one who can screw with your mind.
And fear most the one who can do both!

Cue evil laughter.

But it's true, Cale did want to kill us all 'for the rrrevolllluuuuuution'. And what Ralph did was essentially change the one minute of interaction with us (admittedly mostly Ralph) that would make him most averse to cooperating with us (admittedly due in large part to Ralph). He does not have the power (yet) to completely wipe a person's mind or personality.

I'm mainly hedging our bets in the event that we need his cooperation in a way that cannot be compelled through domination. It's just pragmatism, and Ralph would be amused if you mistook it for morality. He's not that kind of 'hero'.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility
GM Mars wrote:
Okay, I have tried resonding three times today, and all that's coming out is gobbldygook. Parent/Teacher Conferences have melted my brain. I'll try again tomorrow.

I feel this might also be partly my fault as a result of Ralph's actions, so I must say sorry about that. Thanks for taking the effort to respond to Ralph's rather extreme actions.

Sovereign Court

Géatan - no you haven't killed a humanoid since you've been here, which is really impressive.
Also, you play Legacies? I hadn't made that connection (and I'll admit it took me way too long to realize what you were talking about).

Ralph - Well, your actions certainly don't help. :p I'm glad that I'm running this via PbP because it's been giving me time to respond. (But seriously, I could do basically no thinking last night just from conferences - it was impressive.)

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Legacies:Le fleuriste

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility
GM Mars wrote:

Ralph - Well, your actions certainly don't help. :p I'm glad that I'm running this via PbP because it's been giving me time to respond. (But seriously, I could do basically no thinking last night just from conferences - it was impressive.)

I've been playing 'classic' hero types forom 2nd edition. With Ralph I want to play a different type of 'hero' character. Some GMs take some time to adjust. :)

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

Would this new lodge have a potion of glibness and/or scroll of raise dead for Adril that I can purchase?

Sovereign Court

The lodge itself doesn't have the resources to sell you items yet. You could go out into Woodsedge, which would have those resources, although it would take some time (aka an hour). You could even have the raise dead as a spellcasting service!

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

What do you guys think, should we raise and maybe question Adril?

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

It will be easier to question his corpse via speak with dead, but the map seems to be confirm that Adril had plans for Montrose. If my guess is right, the 'TM' on the map stands for Teppin Montrose, and if Adril did really kill Montrose, then the other initials on the map are initials of other people Adril had plans for.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

It looks like we have 2 objectives now.

1. Retrieve the Pale Maiden. This one is comparatively easy.

2. We need to investigate Adril Hestram and either clear his name or renounce and denounce him. Otherwise this lodge will not be able to survive in Galt.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
Ralph Cauthorn wrote:

It looks like we have 2 objectives now.

1. Retrieve the Pale Maiden. This one is comparatively easy.

2. We need to investigate Adril Hestram and either clear his name or renounce and denounce him. Otherwise this lodge will not be able to survive in Galt.

Yup! We should look to all the side. But the map is weird. We should looked at Corentyn when this is finised.

It seem that the attack was just a coincidence.

But the the diadem is the thing that tackle me the most.

This is a very special item. Why it need it? Why he didn't have on him?

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

As for something that our venture-captain won't tell us. Géatan has sense it but hasn't act on it.

Sovereign Court

Géatan - you gonna complete your faction mission?

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Yes... Géatan has ancien osirian in his language.

-Posted with Wayfinder

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

I realise that the questions I am asking may allow us to bypass alot of hazards, but that was the point of going through all that trouble to capture the leader alive, and since we succeeded I think we deserve that information. :)

Especially if the Red Raven accepts my deduction that Teppin Montrose was himself a close ally of the Pathfinder Society and would not have wanted him to make an enemy of us.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

I am beginning to suspect the Montrose was himself a Pathfinder agent and Hestram wanted Montrose to surrender something to him some discovery or artifact instead of giving it to the Society, and when Montrose kept refusing, Hestram murdered him for it. But I doubt Eliza or Osprey will admit it, which probably means whatever Hestram stole from Montrose was incredibly valuable and maybe even damaging to the Society.

Scarab Sages

male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150

Maybe you are starting to over analyse the thing for the moment. The possibility that someone could have pass as hestram or that this corpse is hestram need more proof

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility

I am not concluding anything yet. But I am creating and testing hypotheses because that is how you actively uncover information, instead of just hoping that things fall into your lap. Because when you uncover the right information some fights can be over before they even begin.

My latest questions should allow me to come up with some sort of plan for how we approach the encounter at the Montrose estate. It doesn't look like we have much in terms of stealth or diplomacy, but we might be able to make a plan around Koraq's impressive grappling ability to go straight for some key person and capture him, and hence avoid a bigger fight. Or if the current owner of the Montrose estate does not know about the Red Raven's forces using part if his estate as a hideout, we gain an extra bargaining chip against the Red Raven's forces, or we might get some allies if we need to fight them directly.

Once we get the answers to my latest questions, we can discuss how we want to approach the estate. Now that we know the situation is political, we need to be careful about how we do things.

Sovereign Court

Long post coming up tomorrow - spending some time making sure I get it right. I will add that the Red Raven not answering the question about if the estate was in Edme was me goofing as a GM, not the Red Raven not answering the question. He should have answered it in the last post.

The Exchange

Male Human Spell Sage 14 | HP:100/100| AC: 16/ FF 12/ T 14 |CMD: 17| Fort: +12 Ref: +12 Will: +13 | Perception: +18| Init: +3 [|] Uses Ring of Invisibility
GM Mars wrote:
Long post coming up tomorrow

No problem. This makes me happy because it means that at least one of my questions has gotten us interesting information we can use, and we will have a better idea about what we need to do when we get to Montrose's estate.

We should be able to proceed to the next bit of action very soon.

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