HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
I don't know if that might work, but I will try to hold the doors Tal.
I am reviewing the rules for perceiving invisible creatures, if the area is totally calm, it might be possible we can reach to pin point him with a good roll if he is moving. If he remains still though... it is going to be a difficult task.
What I always wonder is how detect magic interacts with invisibility. Although you need 3 turns of focusing in order to know exactly where a magical aura is, and if he is at least a bit intelligent it will move, which means starting the focusing from zero again, provided you know the new direction. But that's better than nothing.
Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)
Invisibility doesn't register to detect magic, I've looked it up before. I don't believe that illusions do either unless you see through them first, not sure on that one.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
The wolf should be pretty injured, it should be finishable by Tal's and Ghina. I suggest the idea of the shocking grasp is good, being touch AC even with the prone penalty it can work, and wands doesn't trigger AoO which is just awesome. Go go go Tal! Let's hope it is not too late for poor stuck Delendir... xD
I prefer Jessica's rolls in advance. She's had a couple of AOO's, and its nice to just be able to post the results. Not that I think you had any actual issues, Sunday. :)
All, I realize you want to flavor your posts, but please refrain from posting results of your actions. I try to be flavorful in my round recap, so please just post your actions and I'll post the results.
Also, I think I had mentioned this when first starting, but no strategizing in the discussion thread (or in OOC in Gameplay)! Your enemies deserve to hear when you guys are yelling out strategy to each other, if you don't have a gameplan in place or you change the plan.
I prefer Jessica's rolls in advance. She's had a couple of AOO's, and its nice to just be able to post the results. Not that I think you had any actual issues, Wednesday. :)
Let me ask you this...if you come bursting over the walls of a keep, and there are 20 archers who are aware you are coming, do you want them to get a volley off at you guys in a surprise round?
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Back to the original discussion, if you guys would prefer to take readied actions out of combat, then I am open to it. Just remember that that sword cuts both ways, and as your power level increases and the enemies become more powerful and more numerous in encounters, the pendulum will swing towards the bad guys.
Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day
Looking over the loot...
Grace has claimed the silver dagger, of course. I think we have nothing to sell. If we can, we may want to buy some potions or scrolls of cure light. That way our party healers can reserve their spells. A wand for Tal to use in place of his own spells might also be useful. If we're dealing with an entire goblin tribe it could be easy to run out of spells very, very quickly.
Alrighty...I think he has the MW Glaive, too. I hope you guys find some treasure soon, or you're gonna be the poorest group of 3rd level characters in existence. (And no, it's not level up time yet. :p)
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
The sinspawn did not came with any armor or something else to sell? I can imagine that question should had been made before :P
Perhaps we can also have a further look around the Glassworks. We found the goblins quite fast and did not carefully explored the rest of the rooms there.
Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day
Anything in the Glassworks belongs to Ameiko though, right? It isn't like looking a dungeon. With the exception of the brat and the goblin's gear, anything else is owned by Ameiko's family?
Before we go to Thistletop, I think we should approach the mayor and ask about a line of credit to buy gear. We're going to deal with a threat to her town. The least she can do is give us a little bit of gold to outfit us for the effort.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
We actually did not loot the goblins now that I think. Or perhaps we did but they did not have any coin or anything we could sell. I remember I failed to sell slicedogs just after the first attack.
Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)
I don't think I need to buy anything, I am in pretty good shape. Unless Mr Crispy wants to advance me about 1 million gp, in which case, bring on the magic items!
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |