GM ShadowLord's Rise of the Runelords Campaign (Inactive)

Game Master GM ShadowLord

CHAPTER 4 - FORTRESS OF THE STONE GIANTS (Part 1: Stones over Sandpoint)

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Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

Wasn't where I could reply when I read the posts and then forgot to reply when I was.


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Lol, have the same problem when work gets busy, glad you're still with us ^w^

oh! Also thought you might be interested, the Ecclesitheurge got an errata.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

So they still did little about the ac issue, but I like the fact they added Blessing of the Faithful (though I wish the bonus would scale up I understand why it doesn't). Very nice that the Blessing of the Faithful has no use limit, at least as it is written there, I hope it remains that way since you have to use a channel energy use to extend the effect beyond one round.

The change to the bonded holy symbol changes almost nothing really, just simplifies the wording and allows for enchanting it 2 levels earlier than a wizard can.

Just a shame it isn't actually in the faq/errata yet that I could see, can't wait.


Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

@Sunday: You won't be getting the bonus from Grace this round. Sadly, I go after you in the init order. :(


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

*sigh*

So easily thrown away.


Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

Next round, though!


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Next turn we will breakdance that Diva song :)
Meanwhile I am willing to see how Tal makes those spawns grease dance over the wood ;)


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

So it's official, the Golarion equivalent of Lewis Carroll is Chelaxian.


Lots of good things come out of Cheliax....look at our singers! ;)

On a side note, all, please offer contingencies in your posts so as not to bog down gameplay.

For example, if you are attempting to discern the school of magic, say something like this:

Tal narrows in his focus with detect magic, trying to determine which school of magic is coming from the pile of paper. Once he figures it out, he bends down to retrieve the objects, taking care to look for any potential traps as he does so.

Perception: 1d20 ⇒ 10

As you probably noticed, I did not roll a Perception check for you in the Gameplay thread. This is because I knew you weren't going to go boom. :)

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Roger that.


I like the RP going on! To echo Painlord, Always be pushing. Get your role-playing done, but let's continue the exploration, as well. No reason why you guys can't be discussing these things while you open doors. ;)


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

But that is exaclty what we're doing right now lol


So, we're approaching 2,000 posts already, so good job everyone! Just wanted to check in and ask:

Is the game alright so far?
Anything you'd like to see tweaked?
Anything you completely dislike?
Anything you really like?

Your feedback is appreciated!

Here's a little feedback of mine:

Remember to post contingencies, instead of waiting.
Delendir has been outstanding, taking the lead in the Catacombs of Wrath. Less outstanding is the fact he had to take the lead, since nobody else wanted to really push the action.
Don't get bogged down in non-encounter moments. I think one of the main killers of PbP's (beyond the normal attrition rate) is NPC interaction. Try to ask multiple questions per post, and keep it moving.

You guys are a great group. It's been a pleasure so far to run this game for you.


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18
DM Crispy wrote:
Is the game alright so far?

Could use more bards.

DM Crispy wrote:
Anything you'd like to see tweaked?

*scratches head* nothing comes to mind atm.

DM Crispy wrote:
Anything you completely dislike?

All the postings occur right when I have to go sleep so it's either stay up and be tired later or go to sleep and miss a bunch of stuff lol (do not take this statement seriously)

DM Crispy wrote:
Anything you really like?

I like the personality makeup of the group :3

DM Crispy wrote:
Less outstanding is the fact he had to take the lead, since nobody else wanted to really push the action.

Yeah, this is a real bad fault of mine, will work on that from now on.

DM Crispy wrote:
You guys are a great group. It's been a pleasure so far to run this game for you.

Seconded, I'm having a lot of fun ^w^

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15
DM Crispy wrote:

So, we're approaching 2,000 posts already, so good job everyone! Just wanted to check in and ask:

Is the game alright so far?
Anything you'd like to see tweaked?
Anything you completely dislike?
Anything you really like?

Your feedback is appreciated!

Here's a little feedback of mine:

Remember to post contingencies, instead of waiting.
Delendir has been outstanding, taking the lead in the Catacombs of Wrath. Less outstanding is the fact he had to take the lead, since nobody else wanted to really push the action.
Don't get bogged down in non-encounter moments. I think one of the main killers of PbP's (beyond the normal attrition rate) is NPC interaction. Try to ask multiple questions per post, and keep it moving.

You guys are a great group. It's been a pleasure so far to run this game for you.

Damn 2000 already and we are only level 2 :P.

I like the game. It is one of the most active ones I have and a ton of posts comes in with only interactions between characters. Props for the players and GM who keep this so active! It is a very rare sight in pbp.
We got quite the interesting make up of personalities in the group and it seems to work pretty well so far. I hope the characters can get closer to each other as well as the game progresses in that there is character growth.

I feel we have gone a little slow in the progress between events and I wouldn't mind a bit of a quicker pace (otherwise we never even finish book one ;) ), and Crispy's suggestion should bring us to just that.

I also wake up with a lot of posts from other players (gmt+1 here) and have to do a little catch up each time something big happens.

I would have liked some more goblin craziness, but I'm sure we will get to that ;).


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

I am having a great time so far and hope to continue to do so. I can't think of anything to tweak right now, but that is always subject to change. I agree, most of us need to be better at urging the events forward on occasion, I'm just as bad as most of the rest of us about that.

I have found the character interactions to be great, there is a lot of flavor to them and everyone is doing a wonderful job of bringing them to life.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Thanks for the words Cris :)

I am also having fun and I guess we are doing good. It is so far my most successful game.

If you sort out the Play-by-post forum you will see we are one of the most youngest threads in the 2000 range.

Only thing I see it can improve is turns confusion. It becomes difficult to advance your post when others actions coming afterwards may invalidate your post. I think taking into account players may delay to each other without much consequences, it may help keeping track of the encounters that actions happen in the posting order rather than initiative order.

And about player interaction and GM work and descriptions, well the game it's just outstanding, I am very happy I ended up here ^_^


Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

I would mind room descriptions in bold or a larger font to distinguish them from the rest of the text. I admit I'm getting a little lost as we move from room to room. The map helps but clear descriptions would help more.

Beyond that, I love this game and am pleased as punch I was invited to take part in it.


Thanks for the kind words, everyone.

As for posting order, et cetera, I do it that way for a couple of reasons:

1) Realism. Combat is a chaotic melee, and people who don't really know each other will screw up and get in each other's way, interfere with unmentioned plans, you get the drift.

2) Speed. Not waiting for each person in the initiative order to take their turn before you take yours speeds up combat.

3) Fairness. If Tal is at 1 + gmt, he will likely always be last to the party, and might miss out on combats entirely if the rest of you perform efficiently.

However, there's no sense asking for criticism if you aren't willing to talk it over. What about the rest of you? Would you rather me take it first come, first serve in the initiative block? Just yes or no, please.

Also, it seems as though Paizo ate my post this morning. What a b~&#*. I'll have another up in a little while.

Edit: Noted, Grace. I will try to remember to do so. Glad you're enjoying it. :)


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

I'm okay with the iniative as is.


Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)

The current method seems to be working well and I see no reason to change it right now myself.


Female Human Medium (Spirit Dancer) 7 HP: 75/75 | AC: 16 | T: 10 | FF: 14 | CMD: 20 | Fort: +5 | Ref: +3 | Will: +6 | Init: +4| Perc: +10

I'm happy with how things are going so far. I'm currently not happy with my own activity (regardless as to how everyone else feels about it, I don't believe I'm holding up to my personal standards), so I'll work on that a little more myself.

Anyway, I love the blend of personalities that we have, and its been a joy to be involved with such a quality team of players/posters.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

I have created a reference log for treasure we are finding so, hopefully, it is easier for us to keep track of it.

You can find the sheet link on Delendir's status bar too.

Please, expand it and improve it as you see fit.


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

So who gets the magical sword of stabbiness? Tal?

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Nah, best one of you use it in conjunction with a shield in case we need a tanky ;).

Melee weapons are useless on tal with his str and base attack bonus. He doesn't want to get into melee anyway. I will support you from a safe distance from any monsters ;).


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Oh wow, just noticed his STR score, my apologies :3

... Have you given any thought to switching schools to Transmutation? Lol

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Why change something that is already perfect ;).


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Being it a +1 I can make use of it instead of the heavy flail if Daud wants to keep the reach weapon and Elisai the greatsword damage.


So Delendir is taking the magic sword? He will be a veritable goblin slaughter-machine.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

I hope the undead had no loot to be found, I forgot to search there.

I don't know what our little loot brigand, aka Daud, thinks about it. He seems to have a golden eye for all the shiny weaponry ;)


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

Shiny weapons are nice.... He gets it from his g-g-g-g-great grandfather.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

And yet Daud lurking for more shiny objects ^_^
Perhaps Elisai can grab the highest ones with mage hand.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Mage hand doesn't work on magical items. However you could mage hand a net or rock and use that to push the item of course.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Oh! That's cool idea!
You can use one of our cloaks or something like that, perhaps my sling bullets bag to go and catch the objects.

That "nonmagical" is very obfuscated, I think they should also say word on the spell description of such important remark. Also it seems a bit stupid limitation for such an already situational spell.


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Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

Note to self. Buy a net.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Do our bards get the +4 bonus vs sonic attacks?


Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

Alas, I don't. My archetype replaced Well-versed with another ability.


Besides, Grace saved by the hair on her chinny chin chin.


Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

El and I saved because there are nastier things coming to dinner back home. :) We called them "opera patrons".


All...for saves I ask you to roll please only post the save roll in that post. It can seem as if you are cherry-picking if you post two rolls in the same post back-to-back, and one of them is good and one is not.

And just to belay argument, no Tal, I am not accusing you of anything...the high roll was first.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Actually Grace, if the effect is non instantaneous you don't need to be playing countersong when the effect is cast. You can countersong After, while the shriek is already working, and the countersong works exactly same.

One of the most powerful abilities as much as misunderstood and misused bard abilities ;-)


Female Human Bard (Diva) 6 | HP: 40/40 | AC: 14 | T: 11 | FF: 13 | CMD: 14 | Fort: +4 | Ref: +6 | Will: +6 | Init: +1 | Perc: +1 | Sense Motive: +17 || Bardic Music: 19/24 rounds for the day || 1st Lvl Spells: 5/5 for day, 2nd Lvl Spells: 1/4 for day

You know, you're right.

DM Crispy, may I release my countersong?


Certainly!


True enough, on the spell's caster level and damage...but that brings up another point I've been trying to remember to discuss.

Tal...we're either going to start having Niska give you daily requests, or you going to have to lose one of those traits. Actually, considering the amount of time you'll be spending away from Sandpoint in future books, I'm thinking of going ahead and just requesting that, anyway.

Unless you just want us to have a blanket request from Niska to 'be safe and not get into any trouble', and you make the Will save each morning to avoid the -2 penalty.

Thoughts, everyone?

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

I thought we were going to stay in and around Sandpoint for a long time. And I always would have liked to increase the relationship between Niska and me.

I don't mind trading it with another one if you wish for a drawback to come in more often. The vain trait speaks to Tal's personality as well and should come around often enough...


That seems like a fair trade. I would say only a bit of books 2 & 5 occur enough around Sandpoint.


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Tal, I don't know if you might have bought the scroll, or I lost tracking something, but if you refer to the scroll we found in the gravity room, it was a burning hands one :P


HP 96/105 (135)| AC: 12/12/10 CMD: 26 | F: +10 R: +4 W: +7 | Initiative: +2 | Rage: 25/25 | Vampiric Touch: 5/5 Vampiric Power 3/3 | Darkvision 30ft | DR 2/-, 5/Silver | Resist Cold, Electricity 10 | Fortification 15%
Skills:
Acrobatics +21 Intimidate +15 Perception +20 Survival: +18

No he found a Flaming Sphere one.

Sovereign Court

Male Void-Wizard 5 | AC 14(17 mage armor) T 13 FF 11 | HP 32/32 | F +2 R +4 W +4 | Init +9 | Perc +7/+12
Skills:
Bluff +11, Diplomacy +14, Knowledge (arcana) +11, Knowledge (dung, planes) +10, Know (history, local, nobility, religion) +9, Linguistics +12, Perception +7, Spellcraft +13/15

Found both and the wand :)


HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Skills:
Acrobatics+22,Climb+9,C.(traps)+5,Diplomacy-2,Disable dev.+23,Hand. animal+5/+9,Heal+8,Inti+5,K.dung+7,K.geo+5/+9,K.nature+9,Prof.(hunter)+4,Ri de+7,Spellcraft+5,Stealth+13/+17[+18/+22], Surv.+13/+17[+18/+22],Swim+6
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)

Gosh, my bad! I failed to track that one into the spreadsheet :D

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