HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Wanted to go ahead and put a disclaimer out there, for those of you who own the RotRL AP. With 7 PC's, I will definitely be ramping things up. I might increase the number of enemies, give a boss or sub-boss extra class levels, etc.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
I perfectly understand. Go with it as you best feel it is needed!
Personally I prefer to run and play Vanilla, adding only encounters that directly link to the players background, and usually more social than combat driven.
My preference is sort of a practical one. The less time the GM has to invest tweaking things, the more time he has to invest for preparing the encounters and the social part at high quality, and the more time for playing and having fun. This is even more true in PbP I feel.
I also like when talking with other people and you can feel the shared experience. It is not the same if the changes were big. And if the GM burns out and decides to drop, it is easier for him to just hand the game to another person if things went close to the book.
Perhaps you can just set us at a lower level than expected by a 4 members group. That usually works good unless the monsters have weird immunities (like DR 5 plus fly in a level 1 encounter, or incorporeal in a level 3 party). In D&D due to the xp being bond to the actual level of the character, that balanced pretty good alone, and after some very easy or very hard encounters, the party was set at balance with the encounters without much work.
I haven't read ever the RotRL AP. Only AP I have ever read is the Shackled City one. This is the first AP I am playing actually. Thanks you all but specially Crispy for letting it happen :)
Glad you're enjoying, Delendir! I think I would forego the level-dropping, since lots of AP's assume you have a full caster. For instance, there might be an area you have to fly to when you're supposed to be level 5 (and have a wizard able to cast it). Otherwise you're out major monies to get one-use items to get there.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
That's a point. It is often faster an easier to add a couple of items, like a 12 charges fly wand or a bless weapon scroll than tweaking and modifying whole modules of encounters in my opinion.
But you are the GM, so it is better you just go with whatever makes you feel more comfortable.
EDIT: I just realized a faster solution is just to blow up the grunting ranger xD
Yes that was my intention :). Have it scout but wait at each intersection, then send it up after the group has decided a route. I believe that it is faster than everyone anyway since it is tiny or diminutive.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
Daud wrote:
Handle Animal?
What do you think Cris about Daud's idea?
In my opinion that will require a Wild empathy in this case, which is some sort of Diplomacy. That will allow to reduce the hostility of the enemy, but only if we are not considered already on combat.
Bud I don't have wild empathy anymore, it was given up for Ghina.
Technically, goblin dogs are considered animals for game purposes. If you don't have the trained skill, I'm going to rule you can't influence these guys, though. With their upbringing and whatnot, it will be a fairly high DC. But go for it if you have it.
Also, yes, the tunnel is squeezing at this point, also in the kennel enclosure.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Female Human Cleric (ecclesitheurge) 5/Evangelist 5 | hp 61/63 | AC 22, tac 16, ff 16 | CMB +3; CMD 15 | F +6, R +8, W +13 | Init +2 | Per +16 | Channel Energy 4d6 (dc 19) 0/5 | Adoration (dc 16) 9/9 | Bit of Luck 9/9 | Haze of Daydreams (dc 19) 9/9rnds | Charming Smile (dc 19) 9/9rnds | Active: GMW glaive +2 hit/dmg, MV +1Arm; DF +3atk/dmg, entrop shield, LAA Blessing of the Faithful +2 Sac |
Current Secondary Domain for Spells:
charm (love)
I don't believe I can reach her without moving to there. LoS and such. I can't reach her to use a cure spell due to the space constraints. If you'll allow it to work through the walls to heal her then by all means, do it. Selective channel is kinda on the lift. I won't be using channel much in combat since I will always be 1 die shorter than a cleric of my level and eventually 2 die shorter if I have it figured up right.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
Thanks god Tal's spell took two of the dogs. This is by far the worst situation we have been so far.
My thought was if the enemies can go through the bushes why channelled energy would be denied that? As long as I know the cleric just calls a blessing from her god and people around them are healed by a burst of energy. I might be wrong but I think that just involves line of effect, not line of sight. Are you sure about that Crispy?
Not that it matters a lot here, but it might change things a lot in other future situation. Like the cleric being blinded, under darkness or trying to hit an invisible ally for example.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
Half-elf male Ranger 10 | RoTRL Doc·Treasure | +2 goblins, +5 giants, +4 undead, +4 urban/underground | Ghina +15 HP 67/67 AC 26 TAC 17 | (Died fighting Mokmurian)
Elisai Aurear wrote:
[dice=Strength Check to break free]1d20+4
I think you can still take an standard action, or at least the spell says freeing yourself is just a move action Elisai.
Also, Crispy@ as Ghina is flying 10 feet over the floor, does she needs to take Ref saves also this turn? It seems not clear from the spell description.
I think you can still take an standard action, or at least the spell says freeing yourself is just a move action Elisai.
Also, Crispy@ as Ghina is flying 10 feet over the floor, does she needs to take Ref saves also this turn? It seems not clear from the spell description.
Sorry, Delendir, thought I answered this earlier.
Ghina can not currently fly 10 feet overhead, since there is an overhead bramble canopy. Since this is the case, she will have to make her reflex saves, along with everyone else.
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
HP -16/94 | AC 26 TAC 15 FF 23 | CMD 30 | F +11 R +12 W +8 (evasion; immune to sleep; +2 vs enchantments; 1 Will reroll) | Ini: +3 (+4 terrain) | Senses: low-light +21 (+5 vs traps;+4 terrain) |
All, please be sure not to discuss combat strategy in anything but bold quotes unless you have a spell or some other feature active that allows you to communicate telepathically, empathically, etc. Your enemies will surely listen in on you as you make suggestions/demands, and thus you have a choice to make about whether you want to wing it and hope your companion catches on, or whether you want to voice it and hope your enemy doesn't understand.