GM Rednal's Wrath of the Righteous (Inactive)

Game Master Rednal

The Ruins of Drezen
Citadel Drezen
Drezen Dungeon
Battle Map
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Party Loot


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I only saw one post pop up since the last thing I wrote... in which case I suppose? I haven't actually checked yet.

(If you haven't posted after my last post, it is ALWAYS better to do so, even if you're continuing on with something you're already doing. I run a lot of games, and it's very difficult to remember if I'm waiting on only one person in a given game.)


Julian Religion: Desna | HP: 96/103 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - vs Evil Outsiders +2 AC DR 2/- | F: +8, R: +14, W: +8 | BAB +6 CMB: +7 CMD: +30 | Ini: +15 Perception: +15

I still need to post as well, I had to buy internet at work again. My phone plan ran out so I will get the post up in the next couple hours. Have to get off work first and get back to my laptop.


Julian Religion: Desna | HP: 96/103 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - vs Evil Outsiders +2 AC DR 2/- | F: +8, R: +14, W: +8 | BAB +6 CMB: +7 CMD: +30 | Ini: +15 Perception: +15

Happy Late Holidays, apologies for the wait. Honestly having some major brain block on what to do going ahead. Posting for now for real before going to bed at work. Any ideas are welcome. :/


At the moment, the best thing you can do is probably looking to build small, quick buildings - enough to get Drezen reconstructed enough to move on. ^^ You're almost there!


Anathya D. Tracker Demonslayer /Cold Iron Warden (Inquisitor) 10 Religion:Ragathiel| HP:148/148 | AC: 22 T: 15 FF: 17 |F: +12 R: +13 W: +11 | Init:+10 (+12) Per: +11(+13) |CMB+10 CMD 25 | Effects: C; Resist acid 5 cold 5 electricity 5 |Senses:Darkvision 60

Rowan's bath house suggestion is a good start. The easier it is to keep clean, the less chance of disease


Julian Religion: Desna | HP: 96/103 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - vs Evil Outsiders +2 AC DR 2/- | F: +8, R: +14, W: +8 | BAB +6 CMB: +7 CMD: +30 | Ini: +15 Perception: +15

Understood, dropped a post finally, building those bathhouses, talking to Horgus and trying to RP Julian a bit more. Especially his restlessness after a month of constant action/inaction.

Trying to think of what other small buildings can be built. :/ Will look into it more tomorrow, gotta get to bed for work in less then six hours. Thanks for the massive amount of patience guys and happy late xmas to all! :D


Between Rowan and Julian's ideas, I think we'll need about 4 more RP to polish this off - which is 4,000 in items you craft and donate to the cause, or 2,000 GP in buildings. o wo/

...

Honestly, items're probably faster. XD Ultimate Campaign has normal buildings taking, like, half a year to construct.


Julian Religion: Desna | HP: 96/103 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - vs Evil Outsiders +2 AC DR 2/- | F: +8, R: +14, W: +8 | BAB +6 CMB: +7 CMD: +30 | Ini: +15 Perception: +15

Gotcha, I amended my post and instead of visiting Horgus Julian is going to get a Decanter made. That will give us two. One for the bath's and the other for some other charitable good in the city. But it'll be a hell of a lot of drinking water if needed.

That's another (4500 to make) 9,000 donated to the cause.

Rednal Yeah the downtime takes a looooooong time to build buildings. Longer then this AP would allow I'd think. lol


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...This is true. o wo It actually has things that might happen if you take too long rebuilding - after all, the demons aren't willing to give you unlimited time, and Queen Galfrey can only keep them properly distracted for so long. Also, now that Rowan's out of the hospital, I figured you three would be eager to move on to the next part of your grand adventure. XD


Julian Religion: Desna | HP: 96/103 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - vs Evil Outsiders +2 AC DR 2/- | F: +8, R: +14, W: +8 | BAB +6 CMB: +7 CMD: +30 | Ini: +15 Perception: +15

True that. Hence why I decided not to be a scrouge. Besides it fits Julians current attitude. He is trying to make a strong impression among the survivors of the city and the soldiers that had accmpanied them to take the Ruins of Drezen.

Sort of out to prove that not all Tieflings are bad, just... troubled at times.

Anathya don't forget to subtract from the loot sheet the amount of gold you use for your upgrades, unless of course you already have it on your main sheet.

Let me know and I can delete it off the loot sheet if yo re tracking it on on your own sheet. ;)

Also we minused the 3k from each of us but I haven't added it to your lump sum yet. So just Fyi.


Julian Religion: Desna | HP: 96/103 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - vs Evil Outsiders +2 AC DR 2/- | F: +8, R: +14, W: +8 | BAB +6 CMB: +7 CMD: +30 | Ini: +15 Perception: +15

Oh I am sure Rowan is itching for some action. I know I am, but being the holidays it's alright to be slow for this week. Let everyone have a good time and little worries lol


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Anathya D. Tracker Demonslayer /Cold Iron Warden (Inquisitor) 10 Religion:Ragathiel| HP:148/148 | AC: 22 T: 15 FF: 17 |F: +12 R: +13 W: +11 | Init:+10 (+12) Per: +11(+13) |CMB+10 CMD 25 | Effects: C; Resist acid 5 cold 5 electricity 5 |Senses:Darkvision 60

What we really need to craft is a lyre of building and hire a city bard.


...Alternatively, you could let Irabeth handle things from this point forward. XD She is the city's administrator - and while it needed help getting back to its feet, it's up now, and your destiny lies elsewhere.


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Anathya D. Tracker Demonslayer /Cold Iron Warden (Inquisitor) 10 Religion:Ragathiel| HP:148/148 | AC: 22 T: 15 FF: 17 |F: +12 R: +13 W: +11 | Init:+10 (+12) Per: +11(+13) |CMB+10 CMD 25 | Effects: C; Resist acid 5 cold 5 electricity 5 |Senses:Darkvision 60

Yup you don't have the Avengers doing paperwork.


Well, maybe Iron Man... *Coughs* But more seriously, the Kingdom Building-style stuff is not a major part of this campaign. XD It was more of an interlude, to help drive home the work being done and give you a break after a long dungeon.


Julian Religion: Desna | HP: 96/103 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - vs Evil Outsiders +2 AC DR 2/- | F: +8, R: +14, W: +8 | BAB +6 CMB: +7 CMD: +30 | Ini: +15 Perception: +15
Anathya wrote:
What we really need to craft is a lyre of building and hire a city bard.

That Lyre is expensive, like 6500 gp without including materials to craft. Also we have something better then a bard. We have a Nurah. :3

She needs a little redeeming, what better way then watching as you literally strum a city together. XD


Anathya D. Tracker Demonslayer /Cold Iron Warden (Inquisitor) 10 Religion:Ragathiel| HP:148/148 | AC: 22 T: 15 FF: 17 |F: +12 R: +13 W: +11 | Init:+10 (+12) Per: +11(+13) |CMB+10 CMD 25 | Effects: C; Resist acid 5 cold 5 electricity 5 |Senses:Darkvision 60

Loving the different responses to Rowan in her forge outfit all sweaty. lol.

Julian: Hmm.....urm....(adjusts trousers)...gonna have a difficult time getting that image out of my head.

Anathya: I would totally follow her into the Abyss. (sigh)


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Julian Religion: Desna | HP: 96/103 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - vs Evil Outsiders +2 AC DR 2/- | F: +8, R: +14, W: +8 | BAB +6 CMB: +7 CMD: +30 | Ini: +15 Perception: +15

His father was Incubi after all, so I play up his urges as appropriate. Especially in the 'Wound. I would imagine this land calls to his dark side, temptations are much harder to resist. ;)

Post coming soonish, work is being hectic. Ice plugging flowlines is not a fun thing in Oil Field land, but we are clearing the lines now so woo fun!


Julian Religion: Desna | HP: 96/103 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - vs Evil Outsiders +2 AC DR 2/- | F: +8, R: +14, W: +8 | BAB +6 CMB: +7 CMD: +30 | Ini: +15 Perception: +15

So do we still have some time to do sme shopping Rednal? Now that the city is restored?


Well, I wouldn't take too long doing that... but if you want to do a quick trip while you still can, I see no reason why you couldn't.

Also...

Quote:
I would imagine this land calls to his dark side, temptations are much harder to resist.

This is true, albeit less so in the area protected by the Sword of Valor. And if you start slipping too often, you may start experiencing actual mechanical effects, like penalties on saves against mind-affecting abilities as your passions have started to run wild....


Ascendent Rowan HP: 135/144 | AC: 25 T: 14 FF: 22 | F: +14 R: +13 W: +15 | Init: +2 Per: +7 | Smite: 1/1 LoH 7/9 | CMB +9 CMD 23| Effects: Resist Acid 5 Cold 5 Elec 5 AoC 10ft |Senses: Darkvision Perception +11 Aura courage (10 ft.), resolve (10 ft.) Speed 60

Whoops posted the wrong profile.sorry about that, then I posted again in the wrong thread. just weird. But At least I posted the right content. Small favors.


Indeed. XD 'S all good.


*Tosses popcorn into mouth and waits for resolution* o wo~


Julian Religion: Desna | HP: 96/103 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - vs Evil Outsiders +2 AC DR 2/- | F: +8, R: +14, W: +8 | BAB +6 CMB: +7 CMD: +30 | Ini: +15 Perception: +15

Yeah, sorry about that. My main laptop cratered, with all of my herolab and stuff. Ugh.

Apparently Win 10 has a tendency to cause HD failure? But I had SSD so I can't imagine thats the case. But still trouble shooting. Keeps giving a Critical Process Fail.

Got it to say Boot Log missing once but I think a clean install of Win operating system is in order. Granted its 6 years old and a battered traveling gaming laptop so it may be boneyard time too...


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Windows 10 is known to have... quite a lot of problems.

(One relative's PC won't update as long as a USB connection for their wireless mouse is plugged in. o.O)


Anathya D. Tracker Demonslayer /Cold Iron Warden (Inquisitor) 10 Religion:Ragathiel| HP:148/148 | AC: 22 T: 15 FF: 17 |F: +12 R: +13 W: +11 | Init:+10 (+12) Per: +11(+13) |CMB+10 CMD 25 | Effects: C; Resist acid 5 cold 5 electricity 5 |Senses:Darkvision 60

It's a mess.


Anathya D. Tracker Demonslayer /Cold Iron Warden (Inquisitor) 10 Religion:Ragathiel| HP:148/148 | AC: 22 T: 15 FF: 17 |F: +12 R: +13 W: +11 | Init:+10 (+12) Per: +11(+13) |CMB+10 CMD 25 | Effects: C; Resist acid 5 cold 5 electricity 5 |Senses:Darkvision 60

That was pretty awesome.


Anathya D. Tracker Demonslayer /Cold Iron Warden (Inquisitor) 10 Religion:Ragathiel| HP:148/148 | AC: 22 T: 15 FF: 17 |F: +12 R: +13 W: +11 | Init:+10 (+12) Per: +11(+13) |CMB+10 CMD 25 | Effects: C; Resist acid 5 cold 5 electricity 5 |Senses:Darkvision 60

On the Ranger side, would it bepossible to apply the Demonslayer Archetype? It doesn't in any way interact with any of the features that the Divine Tracker archetype does, and they're pretty complementary.


Anathya D. Tracker Demonslayer /Cold Iron Warden (Inquisitor) 10 Religion:Ragathiel| HP:148/148 | AC: 22 T: 15 FF: 17 |F: +12 R: +13 W: +11 | Init:+10 (+12) Per: +11(+13) |CMB+10 CMD 25 | Effects: C; Resist acid 5 cold 5 electricity 5 |Senses:Darkvision 60

Or I may go Inquisitor/Slayer.


@Anathya: You can take Demonslayer following normal Retraining rules for taking an archetye. (I think you'll also have to retrain one of your Favored Enemy selections to qualify.) We can handwave the time needed - you've had plenty of downtime - as long as you've got the funds. XD


Anathya D. Tracker Demonslayer /Cold Iron Warden (Inquisitor) 10 Religion:Ragathiel| HP:148/148 | AC: 22 T: 15 FF: 17 |F: +12 R: +13 W: +11 | Init:+10 (+12) Per: +11(+13) |CMB+10 CMD 25 | Effects: C; Resist acid 5 cold 5 electricity 5 |Senses:Darkvision 60

Okay.


Julian Religion: Desna | HP: 96/103 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - vs Evil Outsiders +2 AC DR 2/- | F: +8, R: +14, W: +8 | BAB +6 CMB: +7 CMD: +30 | Ini: +15 Perception: +15

ugh.

wonderful. I wonder if a complaint to Microsoft is even worth it :P

Trying to recover my Herolab files today. Playing the transfer game just in case it's toast.


Update for Rowan:

Your class is still basically the same, but after looking at some of EZG's comments, I've tweaked the class abilities a little for clarity. Use these versions in your alias, rather than Hero Lab's direct output.

Justicar (Updated):
Spells per Day: When a Justicar level is gained, the character gains new spells per day as if he had also gained a level in any one spellcasting class he belonged to before he added the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous caster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Justicar, he must decide to which class he adds the new spell level for purposes of determining spells per day.

Resist Illusions (Su): A Justicar gains a +4 sacred bonus on Will saves against illusion magic. This bonus stacks with other sacred bonuses. In addition, Justicars are allowed to save to disbelieve illusions without having to interact with the illusion, even if that is normally required to disbelieve the illusion.

Zone of Truth (Sp): Once per day for every three Justicar levels, a Justicar can cast the spell zone of truth as a spell-like ability. The ability functions as if cast by a caster of a level equal to the Justicar’s total character level.

Enemy of Evil (Su): A Justicar gains a +2 sacred bonus to attack and damage rolls against evil-aligned undead and outsiders. This bonus stacks with other sacred bonuses.

Celestial Companion (Su): A Justicar gains a celestial falcon as a companion per the druid animal companion rules (see “Druid” in Chapter 3 of the Pathfinder Roleplaying Game), with an effective druid level equal to their total character level.
Starting Statistics: Size Small; Speed 10 ft., fly 80 ft. (average); AC +1 natural armor; Attack bite (1d4), 2 talons (1d4); Ability Scores Str 10, Dex 17, Con 12, Int 2, Wis 14, Cha 10; Special Attacks smite evil 1/ day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against evil foes; smite persists until the target is dead or the celestial falcon rests); Special Qualities darkvision 60 ft., low-light vision, DR and energy resistance per Pathfinder Roleplaying Game Bestiary “Celestial Creature”, SR equal to character level +5
4th-Level Advancement: Ability Scores Str +2, Con +2.

Discern Lies (Su): At 2nd level, a Justicar can discern lies as the spell once per day and an additional time per day for every 3 Justicar levels thereafter (2 at 5th, 3 at 8th). The ability functions as if cast by a caster of a level equal to the Justicar’s total character level. As this is a supernatural ability, not a spell-like ability, it is not subject to spell resistance, counterspells, or dispel magic. It does not function in an antimagic area.

Shield of Truth (Su): Beginning at 3rd level, a Justicar can invoke a shield of truth once per day as a standard action. Invoking this ability either enhances the Justicar’s current shield or temporarily creates a supernatural shield for the Justicar to use. The shield has the following abilities: +2 sacred bonus to AC (if the shield is created, this is the only armor benefit it provides) and it becomes a blinding shield (see the “Magic Items” section in Chapter 15 of the Pathfinder Roleplaying Game), except the blinding effect only affects evil creatures. In addition, the shield radiates the effects of a prayer spell for its duration. This ability lasts for 30 minutes. Shield of truth cannot be used in combination with either sword of courage or armor of honor until the Justicar gains the avatar ability. The sacred bonus of this ability stacks with other sacred bonuses.

Mark of Justice (Su): Beginning at 4th level, the Justicar gains the ability to pass holy judgment on others once per day and place a mark of justice on persons so judged as the spell (but as a standard action). The ability functions as if cast by a caster of a level equal to the Justicar’s total character level. As this is a supernatural ability, not a spell-like ability, it is not subject to spell resistance, counterspells, or dispel magic. It does not function in an antimagic area.

Immunity to Illusions (Su): Beginning at 5th level, a Justicar is immune to all illusions. A Justicar notes the presence of illusions but recognizes them for what they are and disbelieves them immediately and automatically.

Sword of Courage (Su): Beginning at 6th level, a Justicar can invoke a sword of courage once per day as a standard action. Invoking this ability either enhances the Justicar’s current weapon or temporarily creates a supernatural magical weapon (in the form of their deity's favored weapon) for the Justicar to use. The sword gains a +2 sacred bonus to attack and damage rolls. The sword also becomes a holy weapon for its duration. In addition, the sword radiates remove fear in a 30-foot radius for its duration (caster level equal to the Justicar’s total character level). The ability lasts for 30 minutes. Sword of courage cannot be used in combination with either shield of truth or armor of honor until the Justicar gains the avatar ability. The sacred bonus of this ability stacks with other sacred bonuses.

Scourge of Evil (Su): At 6th level, a Justicar gains an additional +1 sacred bonus to attack and damage rolls and double the normal critical threat range against all evil-aligned creatures (of all types). The sacred bonus of this ability stacks with other sacred bonuses, and the improved critical threat range stacks with the Improved Critical feat or keen weapon quality if the Justicar has these as well.

True Seeing (Su): Beginning at 7th level, a Justicar can use true seeing as the spell once per day. The ability functions as if cast by a caster of a level equal to the Justicar’s total character level. As this is a supernatural ability, not a spell-like ability, it is not subject to spell resistance, counterspells, or dispel magic. It does not function in an antimagic area.

Armor of Honor (Su): Beginning at 8th level, a Justicar can invoke an armor of honor once per day as a standard action. Invoking this ability either enhances the Justicar’s current armor or temporarily creates a suit of magical chainmail around the Justicar. The armor gains a +2 sacred bonus to AC. The armor also has the qualities of moderate fortification, invulnerability, and spell resistance (15) (see the “Magic Items” section in Chapter 15 of the Pathfinder Roleplaying Game) for its duration. This ability lasts for 30 minutes. Armor of honor cannot be used in combination with either shield of truth or sword of courage until the Justicar gains the avatar ability. The sacred bonus of this ability stacks with other sacred bonuses.

Holy Word (Su): Beginning at 9th level, a Justicar can speak a holy word as the spell once per day. The ability functions as if cast by a caster of a level equal to the Justicar’s total character level. As this is a supernatural ability, not a spell-like ability, it is not subject to spell resistance, counterspells, or dispel magic. It does not function in an antimagic area.

Avatar (Su): At 10th level, a Justicar can use shield of truth, sword of courage, and armor of honor at the same time up to once per week (as a standard action). When all three powers are invoked at the same time it seems as if a spectral figure of their patron deity overlaps the body of the Justicar and mimics his every movement. In combat against evil creatures the figure of the deity becomes even more apparent. In addition to allowing all three powers to operate in unison, when a Justicar becomes an Avatar of their deity he is treated as if under the effects of a greater heroism spell (caster level equal to the Justicar’s total character level) for the duration of the ability. The avatar ability lasts only so long as all three abilities — shield of truth, sword of courage, and armor of honor — are in effect at the same time.

Demon-bane (Su): At 10th level, a Justicar becomes an evil-killing machine. His critical threat range is doubled against evil undead and outsiders. This ability stacks with both the scourge of evil ability (see above) and the Improved Critical feat or keen weapon quality if the Justicar has these as well.


Anathya D. Tracker Demonslayer /Cold Iron Warden (Inquisitor) 10 Religion:Ragathiel| HP:148/148 | AC: 22 T: 15 FF: 17 |F: +12 R: +13 W: +11 | Init:+10 (+12) Per: +11(+13) |CMB+10 CMD 25 | Effects: C; Resist acid 5 cold 5 electricity 5 |Senses:Darkvision 60

Retraining to add Demonslayer archetype.

Relevent changes:
Favored Enemy (Ex)
Demonologist (Ex)
Expanded Spell List

Already had evil outsider as 1st favored enemy, but lose 2nd favored enemy

Archetype retrain = 5 days per feature swapped. = 15 days

Total retrain cost 10 x 9 x 15 = 1350g I'll deduct the gold and revise sheet before leveling.

Would stick with Inquisitor/Ranger


Looks good to me. o wo b


Anathya D. Tracker Demonslayer /Cold Iron Warden (Inquisitor) 10 Religion:Ragathiel| HP:148/148 | AC: 22 T: 15 FF: 17 |F: +12 R: +13 W: +11 | Init:+10 (+12) Per: +11(+13) |CMB+10 CMD 25 | Effects: C; Resist acid 5 cold 5 electricity 5 |Senses:Darkvision 60

Ranger level 10/ Inquisitor level 10

HP: 1d10 ⇒ 7

+1 BAB
+1 Fort/Ref, +1 Will
Favored enemy bonus increases by 2 (favored enemy save bonus increases by 1)
Combat style feat (Improved Precise shot) Ignore all miss chance except total concealment, and all AC bonus except total cover
Judgement 4/day
3rd level ranger bonus spell ( Aerial tracks)
1 4th level inquisitor spell per day
2 4th level inquisitor spells known (Forced Repentance, Plane slayer’s call)
+7 skill points (Acrobatics, Knowledge Dungeoneering, Knowledge Planes, Knowledge Religion, Perception, Sense Motive, Survival)

Once approved I'll Update to level 10


HP is max per hit-dice. o wo/ Looks good otherwise.


Anathya D. Tracker Demonslayer /Cold Iron Warden (Inquisitor) 10 Religion:Ragathiel| HP:148/148 | AC: 22 T: 15 FF: 17 |F: +12 R: +13 W: +11 | Init:+10 (+12) Per: +11(+13) |CMB+10 CMD 25 | Effects: C; Resist acid 5 cold 5 electricity 5 |Senses:Darkvision 60

Okay, leveled


Julian Religion: Desna | HP: 96/103 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - vs Evil Outsiders +2 AC DR 2/- | F: +8, R: +14, W: +8 | BAB +6 CMB: +7 CMD: +30 | Ini: +15 Perception: +15

Working on it.

Due to my laptop cratering on me I have to rebuild Julian from scratch. Woo. took it into a tech place to see if they can resurrect it but my hopes are kinda low~


Anathya D. Tracker Demonslayer /Cold Iron Warden (Inquisitor) 10 Religion:Ragathiel| HP:148/148 | AC: 22 T: 15 FF: 17 |F: +12 R: +13 W: +11 | Init:+10 (+12) Per: +11(+13) |CMB+10 CMD 25 | Effects: C; Resist acid 5 cold 5 electricity 5 |Senses:Darkvision 60

That sucks!


Julian Religion: Desna | HP: 96/103 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - vs Evil Outsiders +2 AC DR 2/- | F: +8, R: +14, W: +8 | BAB +6 CMB: +7 CMD: +30 | Ini: +15 Perception: +15

Indeed, so it's taking a bit. Downloading Herolab to another computer and updating it with the player stuff. Especially being at the end of my data plan is a major pain in the arse.

Apologies for the wait. -.-;


Tech problems happen. ...Even if data plans are kind of ridiculous in this day and age. XD;


Julian Religion: Desna | HP: 96/103 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - vs Evil Outsiders +2 AC DR 2/- | F: +8, R: +14, W: +8 | BAB +6 CMB: +7 CMD: +30 | Ini: +15 Perception: +15

Yeah, Alaska offers like no nlimited plans. Ugh.

So bought a new SSD, double the size of my previous OS one. Installed it, Freshly cleared all drives, even though they were doomed already. 8 gigs later and Win 10 is reinstalled and Laptop is up. Now I gotta get back to work, download all my updates with their internet and I will be ship shap.

Made multiple partitions and backups as well, so hopefully I won't have as many issues next time. My whole laptop is about 5 years old, i'm going to start saving up for a new one but at least it works again. Despite it's age it is a beast still. It'll be a good rig to sell to someone eventually.

Rebuilding Julian right now.


Julian Religion: Desna | HP: 96/103 | AC: 27 / T: 23 / FF: 14 / Resist: Fire 5 Defiant Armor - vs Evil Outsiders +2 AC DR 2/- | F: +8, R: +14, W: +8 | BAB +6 CMB: +7 CMD: +30 | Ini: +15 Perception: +15

Taking longer then normal. apologies for the wait. :/


*Twiddles thumbs and waits* o wo~


Ascendent Rowan HP: 135/144 | AC: 25 T: 14 FF: 22 | F: +14 R: +13 W: +15 | Init: +2 Per: +7 | Smite: 1/1 LoH 7/9 | CMB +9 CMD 23| Effects: Resist Acid 5 Cold 5 Elec 5 AoC 10ft |Senses: Darkvision Perception +11 Aura courage (10 ft.), resolve (10 ft.) Speed 60

K still here, will have Rowan Posted soon. going 9 Pal / 9 Oracle, no reason to split her up now. Mythic path to become champion if allowed. Seemed fitting. :) Thanks for the patience! XD


Oh, good. XD ...Y'all have been a bit quiet lately. And yes, you can move over to Champion.


Anathya D. Tracker Demonslayer /Cold Iron Warden (Inquisitor) 10 Religion:Ragathiel| HP:148/148 | AC: 22 T: 15 FF: 17 |F: +12 R: +13 W: +11 | Init:+10 (+12) Per: +11(+13) |CMB+10 CMD 25 | Effects: C; Resist acid 5 cold 5 electricity 5 |Senses:Darkvision 60

I'll have an Anathya post a bit later today


Ascendent Rowan HP: 135/144 | AC: 25 T: 14 FF: 22 | F: +14 R: +13 W: +15 | Init: +2 Per: +7 | Smite: 1/1 LoH 7/9 | CMB +9 CMD 23| Effects: Resist Acid 5 Cold 5 Elec 5 AoC 10ft |Senses: Darkvision Perception +11 Aura courage (10 ft.), resolve (10 ft.) Speed 60

Excellent,

So went straight Oracle and Paladin, will add the Justicar on when Herolab stops being a pile of offal. -.-; I am thinking of dual path with Hierophant, sucks to change my campaign trait to stolen fury, but it needs to fit right?

My recent absence was because I had a tenant move out and they left like a tornado in a trailer park, renters can be great or absolutely awful. The damage is extensive, so my newly healed hands get to work gain haha, i'm 90% most days but its getting better. :)

But here is the beginning. just got to get the rest of her weapons, gear, little things in, so bear with me haha.

Justicar Rowan
Female peri-blooded aasimar (emberkin) oracle (purifier) 9/paladin (hospitaler) 9/gestalt 9/Champion 2 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Advanced Player's Guide 42, 116, Pathfinder RPG Advanced Race Guide 86, Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Hero Points 1
Init +2; Senses darkvision 60 ft.; Perception +11
Aura courage (10 ft.), resolve (10 ft.)
--------------------
Defense
--------------------
AC 24, touch 14, flat-footed 20 (+10 armor, +4 Dex)
hp 118 (9d10+28)
Fort +15, Ref +13, Will +13
Defensive Abilities hard to kill; Immune charm, disease, fear; Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 60 ft.
Special Attacks channel positive energy 6/day (DC 19, 5d6), channel positive energy 8/day (DC 18, 3d6+1), inspired spell[MA], mythic power (7/day, surge +1d6), smite evil 2/day (+5 attack and AC, +9 damage)
Paladin Spell-Like Abilities (CL 9th; concentration +14)
. . At will—detect evil
Oracle (Purifier) Spells Known (CL 9th; concentration +14)
. . 4th (4/day)—crusader's edge (DC 19), denounce[APG] (DC 19), legend lore, restoration
. . 3rd (6/day)—communal align weapon[ACG], cast out[APG] (DC 18), cure serious wounds, locate object, remove blindness/deafness
. . 2nd (6/day)—confess[APG] (DC 17), communal protection from evil[UC], resist energy, lesser restoration, shield other, tongues
. . 1st (7/day)—bane (DC 16), bless, cause fear (DC 16), command (DC 16), cure light wounds, identify, veil of heaven[ARG] (DC 16)
. . 0 (at will)—bolster spirits, capture alive (DC 15), create water, detect charm, detect fiendish presence, detect magic, detect poison, read magic
. . Mystery Lore
Paladin (Hospitaler) Spells Prepared (CL 6th; concentration +11)
. . 2nd—martyr's bargain, sacred bond[APG] (DC 17)
. . 1st—divine favor, grace[APG], hero's defiance[APG], word of resolve[UM]
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Statistics
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Str 16, Dex 10, Con 14, Int 14, Wis 14, Cha 20
Base Atk +9; CMB +12; CMD 22
Feats Deific Obedience, Dual Path[M], Extra Revelation[APG], Greater Mercy[UM], Leadership, Power Attack
Traits armor expert, blessed touch, stolen fury
Skills Acrobatics -3 (+9 to jump), Appraise +0, Bluff +3, Climb +0, Craft (armor) +15, Diplomacy +18, Disguise +3, Escape Artist -3, Fly -3, Handle Animal +10, Heal +10, Intimidate +3, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +14, Knowledge (religion) +16, Linguistics +5, Perception +11, Profession (soldier) +6, Ride +3, Sense Motive +10, Spellcraft +11, Stealth -3, Survival +0, Swim +0, Use Magic Device +10; Racial Modifiers +2 Knowledge (planes), +2 Spellcraft
Languages Abyssal, Celestial, Common, Dwarven, Elven, Gnome, Halfling, Hallit, Infernal; tongues (understand)
SQ amazing initiative, armor training 1, divine bond (weapon +2, 2/day), fleet charge[MA], hero points, holy terror, impossible speed[MA], lay on hands 9/day (4d6+1), mercies (diseased, poisoned, sickened), meticulous, mythic smite[MA], oracle's curse (tongues), revelations (celestial armor[ARG], lore keeper, see sin[ARG], sidestep secret), sacred scourge
Other Gear armor of the pious, 150 gp
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Special Abilities
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Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Darkvision (60 feet) You can see in the dark (black and white only).
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2, 9 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+2 bonus, bypass all DR).
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Holy Terror (Su) Use sacred scourge to panic evil outsiders as if turning undead.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Impossible Speed (+20 feet) (Ex) Spend 1 power to increase speed by 10 ft/tier for 1 hour.
Inspired Spell (Su) Use 1 power, cast one divine spell from your class spell list at +2 CL, it doesn't need to be known/memorized.
Lay on Hands (4d6+1 hit points, 9/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Leadership (score 14) You attract loyal companions and devoted followers.
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Poisoned) (Su) When you use your lay on hands ability, it also neutralizes poisons, as per the neutralize poison spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Meticulous -2 on all untrained skill checks
Mythic Smite (Su) Recover 1 smite w/mythic power, attacks vs. evil creatures bypass DR for rest of turn.
Oracle Channel Positive Energy 5d6 (6/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Paladin Channel Positive Energy 3d6+1 (8/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Sacred Scourge (Su) Channel as a cleric to harm evil outsiders.
See Sin (+4) (Su) Bonus to sense enchantments and to identify enchantment/curse/emotion spells or effects.
Smite Evil (2/day) (Su) +5 to hit, +9 to damage, +5 deflection bonus to AC when used.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Tongues (Celestial, Abyssal) You can only understand and speak two languages in combat.
Tongues (understand) (Ex) Understand any language.

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Ascendent Rowan HP: 135/144 | AC: 25 T: 14 FF: 22 | F: +14 R: +13 W: +15 | Init: +2 Per: +7 | Smite: 1/1 LoH 7/9 | CMB +9 CMD 23| Effects: Resist Acid 5 Cold 5 Elec 5 AoC 10ft |Senses: Darkvision Perception +11 Aura courage (10 ft.), resolve (10 ft.) Speed 60

Should I select different gear like, refund the spellbook etc?

And should I make a new User Profile?

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