GM Rat Sass's Legacy of Fire (Inactive)

Game Master GM Rat Sass

Part 6 - The Final Wish
Roll20 Link
Treasure Log
New Map of Kelmarane


5,551 to 5,600 of 10,988 << first < prev | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | next > last >>

Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Does a 25 hit? I hit a 25 with the one stroke that made it past the invisibly miss chance.


Maps: Travel * Hut and more

25 does hit. I missed that one. I thought that everything got caught up in miss chance fails.

GM:
Afid 23/72


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Cool! Glad I double checked. :) Thanks Lareg! Would you like me to format it differently to make it clearer? If so, just let me know.


Maps: Travel * Hut and more

Posts are fine. Scanning stuff with toddler in hand. Must have glanced away away and then back without realizing I missed that one. Guessing the discussion stuff we've got going now will help address some of these things. Working on more links :-)


Maps: Travel * Hut and more

Copy and pasting Otah's attack from Discussion thread.

Quote:

Round 10, Initiative 8

Otah continues to hound at the caster.

+1 Cold Iron Horsechopper, full attack: 1d20 + 11 ⇒ (1) + 11 = 12 for: 1d10 + 5 ⇒ (8) + 5 = 13
Horsechopper, Iterative: 1d20 + 6 ⇒ (1) + 6 = 7 for: 1d10 + 5 ⇒ (1) + 5 = 6

After Otah's attack misses the caster and surrounding gnoll and raider redouble their efforts as the two close to flank the dwarf. Meanwhile Yfid turns to head back in the direction of the group of gnolls and raiders that have making their way toward the far end of the wall of fire.

scimitar: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15 (miss)
Scorching ray, ranged touch: 1d20 + 7 ⇒ (18) + 7 = 25, dmg: 4d6 ⇒ (1, 6, 4, 3) = 14
spear: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15 (miss)

Round 11: Mahdi and Aldebert now acting. (First wall of fire is ending. Second goes two more rounds. Need to double check the distance for it. Garavel and the guards have closed distance, but are blocked by the wall. They will be staying close to the group of gnolls and raiders, but PCs won't know this yet without Perception checks. Map is going to get messy.)


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Round: 11, Initiative: 18

Status:
HP: 27/74 AC: 19 (F18/T14)
Weapon Equipped: Greatsword
Conditions: Hasted
GreatSword Attack BAB +7, Str +2, Magic +1, Size +1, (Power Attack -2) Damage Str +3 (1.5x), Magic +1, (Power Attack +6 (1.5x))
Summon Mount: 1/1 (full round)
Smite Evil: 3/3 (Swift, +2 attack, +7 damage, +2 AC)
Lay on Hands: 1/5 (Swift, 3d6 healing +1d6 if not fatigued or diseased)
Pearl of Power (first) 2/2
Spells (caster level 4, concentration +6)
1) Hero’s Defiance, Timely Inspiration
2) Mirror Image
- - -
Gretiem Lord of the Green
HP: 48/48 AC: 18 (F16/T12)
Fort: 7 Reflex: 7 Will: 4 BAB: +3 CMB: 6 CMD: 18 Move: 40’
Conditions: Hasted
Tricks: Aid, Attack x2, Come, Defend, Deliver, Down, Fetch, Flank, Flee, Get Help, Guard, Heal, Hunt, Sneak, Stay, Watch, Work
Bite Attack BAB +3, Str +3 Damage Str +4 (1.5x)

"Mahdi!! Where did he go! Point me to danger, I'm ready!!"

Assuming Mahdi tells me where he is, we charge, again… hoping to hit the invisible man.
Gretiem Bite: 1d20 + 6 + 3 ⇒ (10) + 6 + 3 = 19 (haste, charge) damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10 Miss: 1d100 ⇒ 51 (high is good for me)

Greatsword (magic): 1d20 + 9 + 3 ⇒ (8) + 9 + 3 = 20 (haste, charge) damage: 1d10 + 10 ⇒ (7) + 10 = 17 Miss: 1d100 ⇒ 70 (high is good for me)

I can’t see the map, so please move me as needed. Sorry - traveling today!


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Round 11

"You'll know where to attack, I'll put ash there to mark it!" Mahdi informs Aldebert. He races after their runner on the desert sands, getting right in his face, and then casts a spell that causes a cloud of ash to burst around Yfid's person.

(Mahdi moves adjacent to Yfid if Yfid is within 60' of him (hasted single move) and then casts defensively.)

Cast defensively, vs 19: 1d20 + 13 + 4 ⇒ (10) + 13 + 4 = 27

Mahdi casts veil of ash. DC 19 Fort save or blinded, plus 1d6 ⇒ 2 fire damage.

"You can make this much easier on yourself if you just surrender!" Mahdi yells at Yfid's face. "I don't particularly want to kill you, even if you did lie and steal from us!"


Maps: Travel * Hut and more

Round 11

Adir (AC 22, touch 16, flat-footed 21)

Fort: 1d20 + 9 ⇒ (5) + 9 = 14

Suddenly blinded a small cloth bundle drops from the ash surrounded invisible form of Adir and then he is gone.

From the distance the bellow of charging gnolls and raiders can be heard, followed at a distance by the slower wagon led by Garavel on horse back. The foes surrounding Otah continue their assault.

scimitar: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20, (miss)
Scorching ray, ranged touch: 1d20 + 7 ⇒ (13) + 7 = 20, dmg: 4d6 ⇒ (2, 2, 6, 2) = 12
spear: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8, (miss)

Round 11: Otah, Pent, and Ami now acting.

Map wise I'd like to compress things a bit rather than having you all waste rounds closing distance with the approaching raiders / gnolls. Let me know if that is an issue. Totally understand if taking time to close distance would provide some time to regroup / heal up. Will wait for confirmation to start round 12.


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Works for me!


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

So...Adir is gone and a bundle dropped? Ami is ready.

Round 11

Ami and Yeen move to the bundle, Ami's hands fighting to push Yeen's nose out of the way to recover what he hopes is in there.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Aldebert, please update your current health to account for Pent's channel last round, 17hp boost.

Round 11, Init 4

Status:

AC = 13
HP = 47/47
Weapon Equipped = +1 Light Crossbow
Condition(s) = Spiritual Weapon, last round
Spells for Today
1/day—arcane mark, comprehend languages, message, read magic
(CL 7th; concentration +12)
4th—dimension door[D], dimensional anchor
3rd—fly[D], prayer, searing light (2)
2nd—cure moderate wounds[D], sound burst (DC 17), spiritual weapon
1st—bless, longstrider[D], magic weapon, shield of faith (2)
0 (at will)—create water, guidance, resistance, stabilize

Realizing that Yfid has disappeared beyond disappearing, again, Pent steers his camel to return to the general vicinity of the left-behind dwarf, worried for his current health. Double Move


Maps: Travel * Hut and more

Sorry all. Sloppy copy and paste on my part. Yfid, once blinded dropped a small bundle of cloth and was 'gone.' Spoilers for the appropriate folk below.

Mahdi:
One moment you see Yfid jerk, realizing his sight is gone, and then he drops a small bundle of cloth, and is no longer there.

Ami:
The small bundle of cloth contains the scroll.

Round 11: Otah now acting.


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

free action, not a round

Mahdi's brow furrows. "Dammit!" he snarls. "He's gone!"

(I assume based on your description that Mahdi saw no gesturing as if Yfid was casting a spell, or anything? Innnteresting, if so)


Maps: Travel * Hut and more

The ash made it difficult to see in detail what Yfid was doing beyond dropping a bundle. Retroactive perception rolls and what have you are most welcomed.


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Fair enough! During that turn, then:

Mahdi squints through the ash of his own conjuring, trying to see what Yfid is doing--

Perception: 1d20 + 3 ⇒ (1) + 3 = 4 Lol. Yeah we saw nuffink.


Maps: Travel * Hut and more

Round 11: Otah now acting.

So map compressing incoming. Any round 12 actions that folks might take other than moving may be posted now. As far as NPCs go only Otah is facing attacks so he and Pent should keep an eye out for that post once we finish up round 11.


Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33 Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

Map compressing is fine with me!

Round 11, Initiative 8

Otah slide-steps to the side continues to harry the foes nearby

Attacking the caster still
+1 Cold Iron Horsechopper, full attack, moved: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21for: 1d10 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Horsechopper, Iterative, moved: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 for: 1d10 + 5 + 1 ⇒ (2) + 5 + 1 = 8


Maps: Travel * Hut and more

With the second hit from the horsechopper Otah cuts the fiery attacks of the spell caster short. The creature falls to the ground and as the gnoll's last breaths sputter forth it is clear that no more will be coming from this source.

Round 12

Otah & Pent actions concerning the two NPCs near Otah / healing the dwarf? They will be attacking Otah this round.

Mahdi, Ami, and Aldebert actions other than moving toward the approaching group of gnolls and raiders that were cut off by the way of flame?

I'll work on compressing the map this evening with the goal of kicking round 13 off late tonight / early tomorrow.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Round 12, Init 4

Status:

AC = 13
HP = 47/47
Weapon Equipped = +1 Light Crossbow
Condition(s) = Spiritual Weapon, last round
Spells for Today
1/day—arcane mark, comprehend languages, message, read magic
(CL 7th; concentration +12)
4th—dimension door[D], dimensional anchor
3rd—fly[D], prayer, searing light (2)
2nd—cure moderate wounds[D], sound burst (DC 17), spiritual weapon
1st—bless, longstrider[D], magic weapon, shield of faith (2)
0 (at will)—create water, guidance, resistance, stabilize

Pent plods south, not interested in pushing his mount to more than a healthy trot. Hustle the camel? Perhaps, but it looks like the gnome'll still be a little too far north to burst a channel for Otah's benefit...

"You good, Odie?? We've been chasing down the thieves in the night, while we've been leaving the fight. Don't want you believing you might suffer cleaving out of our sight."


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Round: 12, Initiative: 18

Status:
HP: 54/74 AC: 19 (F18/T14)
Weapon Equipped: Greatsword
Conditions: Hasted
GreatSword Attack BAB +7, Str +2, Magic +1, Size +1, (Power Attack -2) Damage Str +3 (1.5x), Magic +1, (Power Attack +6 (1.5x))
Summon Mount: 1/1 (full round)
Smite Evil: 3/3 (Swift, +2 attack, +7 damage, +2 AC)
Lay on Hands: 1/5 (Swift, 3d6 healing +1d6 if not fatigued or diseased)
Pearl of Power (first) 2/2
Spells (caster level 4, concentration +6)
1) Hero’s Defiance, Timely Inspiration
2) Mirror Image
- - -
Gretiem Lord of the Green
HP: 48/48 AC: 18 (F16/T12)
Fort: 7 Reflex: 7 Will: 4 BAB: +3 CMB: 6 CMD: 18 Move: 40’
Conditions: Hasted
Tricks: Aid, Attack x2, Come, Defend, Deliver, Down, Fetch, Flank, Flee, Get Help, Guard, Heal, Hunt, Sneak, Stay, Watch, Work
Bite Attack BAB +3, Str +3 Damage Str +4 (1.5x)

Unsatisfied with the results of the battle, Aldebert again nudges Gretiem into a run as he heads back to help Otah against the other raiders.

When you get the map sorted, we moved 160’ back toward Otah this round. Or should I move myself now? If the terrain doesn't allow a run for some reason, we still manage 110' (double move plus haste).


Maps: Travel * Hut and more

Map compression complete. Need to go back and double check the number of raiders / gnolls that got separated behind the wall of fire still. Aldebert, Mahdi, and Ami are free to reposition their tokens horizontally anyway they like. Pent & Otah should be about right position wise.

Round 12

Seeing the caster fall the gnoll and raider redouble their efforts to slay the dwarf.

scimitar: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15, (miss)
spear: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22, (miss)


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Round 12

Ami grabs the scroll and lets out a triumphant and might squeak of pleasure, showing his brother that they had recovered what was lost.

They double move to assist Otah.

Moved someplace on map.


Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33 Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

Otah will stand his ground, so to speak. Glad the party's on it's way back though....

Round 12, Initiative 8

Pent wrote:
"You good, Odie?? We've been chasing down the thieves in the night, while we've been leaving the fight. Don't want you believing you might suffer cleaving out of our sight."

"I'm fine for now." the dwarf bellows back to the gnome. "Thought I'd keep the spellcaster off your backs. Turns out he had friends who thought they were up to a dwarven challenge."

Otah hops back, and strikes at one of his foes.

Spring attack on 4a, movement provokes from 2a
+1 Cold Iron Horsechopper, full attack, moved: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31for: 1d10 + 5 + 1 ⇒ (1) + 5 + 1 = 7


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Pent watches the dwarf bounce another attack like a toymaker's Blackjack-In-The-Box. "I'll never get bored of your clever jumping! Keep it up! Looks like you've got three more at least that should have already figured out their odds against you, Odie! I'll stay back, and wait until your ready for any healing you may require!"


Maps: Travel * Hut and more

With a single hit the gnoll falls. The raider seems to second guess his decision, listening hopefully to the sound of his fellows just that have just made their way around the wall of fire.

Pent has round 12 actions left to use as desired.

Round 13

PC block #1
Aldebert (Init: 18)
Mahdi (Init: 17)

NPC block (Init 11-16)
Gnoll (AC 15)
Raider (AC 16)
New Gnoll leader (AC 22)

PC block #2
Ami w/ Yeen (Init: 10)
Otah (Init: 8)
Pent (Init: 4)

Tired toddler over here so the token making / number clarification of gnolls & raiders may not happen this morning...


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Round: 13, Initiative: 18

Status:
HP: 54/74 AC: 19 (F18/T14)
Weapon Equipped: Greatsword
Conditions: Hasted
GreatSword Attack BAB +7, Str +2, Magic +1, Size +1, (Power Attack -2) Damage Str +3 (1.5x), Magic +1, (Power Attack +6 (1.5x))
Summon Mount: 1/1 (full round)
Smite Evil: 3/3 (Swift, +2 attack, +7 damage, +2 AC)
Lay on Hands: 1/5 (Swift, 3d6 healing +1d6 if not fatigued or diseased)
Pearl of Power (first) 2/2
Spells (caster level 4, concentration +6)
1) Hero’s Defiance, Timely Inspiration
2) Mirror Image
- - -
Gretiem Lord of the Green
HP: 48/48 AC: 18 (F16/T12)
Fort: 7 Reflex: 7 Will: 4 BAB: +3 CMB: 6 CMD: 18 Move: 40’
Conditions: Hasted
Tricks: Aid, Attack x2, Come, Defend, Deliver, Down, Fetch, Flank, Flee, Get Help, Guard, Heal, Hunt, Sneak, Stay, Watch, Work
Bite Attack BAB +3, Str +3 Damage Str +4 (1.5x)

Amiamble Piddlespot wrote:
Ami grabs the scroll and lets out a triumphant and might squeak of pleasure, showing his brother that they had recovered what was lost.

Aldebert grins widely and holds his sword high in the air by way of salute. Excellent!

He rides hard to Otah’s aid, seeing the man soon to be surrounded by gnolls and raiders. Gretiem runs the whole way, only once looking up at his master wondering why they’re running back and forth across the sands…

Run maneuver.


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Round 13

(Haste is still up on you, me, and Gretiem, Aldebert. I threw it up in round 10. So you should be able to run like the wind!)

Mahdi takes a moment to kick in frustration at the sand, cursing janni tricks, and then turns and sprints after the others, taking advantage of his momentary speed.

Double-move 120 ft, moved on the map


Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33 Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

Round 13, Initiative 8

Otah steps to the side and attacks the raider.

+1 Cold Iron Horsechopper, full attack, moved: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24for: 1d10 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Horsechopper, Iterative, moved: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 for: 1d10 + 5 + 1 ⇒ (9) + 5 + 1 = 15


Maps: Travel * Hut and more

The look of relief on the raidrr'd face is short lived as the strike that missed is followed with a killing blow.

Number & roll20 update incoming.


Maps: Travel * Hut and more

Round 13

The group of gnolls and pair of raiders make their way in Aldebert's direction now that it is clear that more are gathering around Otah. Garavel and the guards are not far behind.

Ami w/ Yeen (Init: 10), Now acting.
Otah (Init: 8), Actions taken.
Pent (Init: 4), Now acting.

Round 14
PC block #1
Aldebert (Init: 18)
Mahdi (Init: 17)

NPC block (Init 11-16)
Gnoll (AC 15)
Raider (AC 16)
New Gnoll leader (AC 22)

PC block #2
Ami w/ Yeen (Init: 10)
Otah (Init: 8)
Pent (Init: 4)

Map finally updated. See discussion board.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Round 14, Init 29

With a growl, Ami & Yeen move to intercept the mass of troops coming after Garavel. They move 40' to intercept and Ami casts a spell to jolt the mass of enemies.

Sound Burst: DC 16 Fort vs. stun; 1d8 ⇒ 6 damage @ center of enemies (G2).

Yeen readies a claw for the first foe to come close.
1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24 to hit; (bite,DF)
1d6 + 8 + 2 ⇒ (3) + 8 + 2 = 13 damage.

Combat Stuff:

ACs: Ami: 24; Yeen: 20+3+4=27 (barkskin, mage armor)
HP: Ami: 45/45; Yeen: 54/54

Ami:
[ dice]1d20+9+2[/dice] to hit; (slingstaff, melee,flank)
[ dice]1d6+2[/dice] damage.

Yeen:
[ dice]1d20+11+2+2[/dice] to hit; (bite.DF,Flank)
[ dice]1d6+8+2[/dice] damage.

[ dice]1d20+11+2+2[/dice] to hit; (bite.DF,Flank)
[ dice]1d4+8+2[/dice] damage.

[ dice]1d20+11+2+2[/dice] to hit; (bite.DF,Flank)
[ dice]1d4+8+2[/dice] damage.

Lvl 1: 4/7 used (EE*3, DF)
Lvl 2: 2/7 used (Barkskin, Sound Burst)
Lvl 3: 1/5 used (SMIII)

Yeen.: Mage Armor,DF,Barkskin
Ami:

Cheetah:

Init +8; Senses low-light vision, ;scent; Perception +5
DEFENSE
AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 19 (3d8+6)
Fort +5, Ref +7, Will +2

OFFENSE
Speed 50 ft.; sprint
Melee bite +6 (1d6+3 plus trip), 2 claws +6 (1d3+3)

STATISTICS
Str 17, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +5; CMD 19 (23 vs. trip)
Feats Improved Initiative, Weapon Finesse
Skills Acrobatics +8, Perception +5, Stealth +8 (+12 in tall grass); Racial Modifiers +4 Stealth in tall grass


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Round 13, Init 4

Pent navigates the camel to keep a healthy distance from the fray. He's getting used to the sway of the humps, and the rub of the ribcage on his underside.

He almost finds himself forgetting that there's still a group of nasties still running around, so he keeps well enough away 40', and brings Sarah's sonic strike into the senter of the surlies. The sound itself sounds oddly enough like a boom clap of buttcheeks.

Cast Sound Burst: 1d8 ⇒ 7 sonic damage, DC 17 to avoid being stunned one round.


Maps: Travel * Hut and more

With the first sound burst a couple of gnolls are stunned. Thought the rest struggle through the sounds, their struggle is short lived as the second burst brings them to their feet, blood pouring from their ears. Though one of the raiders has lived through the onslaught he immediately moves to flee at the sight of all the dead gnolls and his stunned companion. Without a word the larger of the gnolls, the apparent leader, waves his hand. His form slowly begins to change.

Sound Burst, DC 16
Gnolls,
G1 Fort: 1d20 + 4 ⇒ (16) + 4 = 20
G2 Fort: 1d20 + 4 ⇒ (9) + 4 = 13 (Stunned)
G3 Fort: 1d20 + 4 ⇒ (6) + 4 = 10 (Stunned)
G4 Fort: 1d20 + 4 ⇒ (16) + 4 = 20
G5 Fort: 1d20 + 4 ⇒ (20) + 4 = 24

Raiders,
R1 Fort: 1d20 + 4 ⇒ (15) + 4 = 19
R2 Fort: 1d20 + 4 ⇒ (18) + 4 = 22

New Gnoll leader, Fort: 1d20 + 9 ⇒ (11) + 9 = 20

Sound Burst, DC 17
Gnolls,
G1 Fort: 1d20 + 4 ⇒ (14) + 4 = 18
G2 Fort: 1d20 + 4 ⇒ (2) + 4 = 6 (Already stunned)
G3 Fort: 1d20 + 4 ⇒ (5) + 4 = 9 (Already stunned)
G4 Fort: 1d20 + 4 ⇒ (7) + 4 = 11 (Stunned)
G5 Fort: 1d20 + 4 ⇒ (13) + 4 = 17

Raiders,
R1 Fort: 1d20 + 4 ⇒ (20) + 4 = 24
R2 Fort: 1d20 + 4 ⇒ (7) + 4 = 11 (Stunned)

New Gnoll leader, Fort: 1d20 + 9 ⇒ (8) + 9 = 17


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

"BOOM!! Good stuff, Ami!! Lay them out, when they've stayed so bundled!! BOOM!! BA-BOOM!! A shame we can't just keep BOOMing!!"


1 person marked this as a favorite.
Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami nods happily at the gnome, finding another thing to connect over...the happy sounds of exploding gnolls. Ami notes that his bursts sound like a cat's roar, while the gnome's have a flatulescent echo to them.


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Round: 14, Initiative: 18

Status:
HP: 54/74 AC: 19 (F18/T14) (-2 AC due to charge not included)
Weapon Equipped: Greatsword
Conditions: Hasted
GreatSword Attack BAB +7, Str +2, Magic +1, Size +1, (Power Attack -2) Damage Str +3 (1.5x), Magic +1, (Power Attack +6 (1.5x))
Summon Mount: 1/1 (full round)
Smite Evil: 3/3 (Swift, +2 attack, +7 damage, +2 AC)
Lay on Hands: 1/5 (Swift, 3d6 healing +1d6 if not fatigued or diseased)
Pearl of Power (first) 2/2
Spells (caster level 4, concentration +6)
1) Hero’s Defiance, Timely Inspiration
2) Mirror Image
- - -
Gretiem Lord of the Green
HP: 48/48 AC: 18 (F16/T12) (-2 AC due to charge not included)
Fort: 7 Reflex: 7 Will: 4 BAB: +3 CMB: 6 CMD: 18 Move: 40’
Conditions: Hasted
Tricks: Aid, Attack x2, Come, Defend, Deliver, Down, Fetch, Flank, Flee, Get Help, Guard, Heal, Hunt, Sneak, Stay, Watch, Work
Bite Attack BAB +3, Str +3 Damage Str +4 (1.5x)

Seeing how well Otah is doing, Aldebert wheels at the sound of the explosions and charges the new gnoll leader (at least I assume that’s who NGL is on the map).

Gretiem Bite: 1d20 + 6 + 3 ⇒ (7) + 6 + 3 = 16 (charge, haste) damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7
Greatsword (magic): 1d20 + 9 + 3 ⇒ (15) + 9 + 3 = 27 (charge, haste) damage: 1d10 + 10 ⇒ (7) + 10 = 17


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Round 14, Init 17

"More shapeshifting," Mahdi snarls at the sight of the apparent gnoll leader changing form. He gestures and shouts, and a churning ball of flame appears around the feet of the leader. "I'll burn the illusions from you, you dogs!"

(Casting Flaming Sphere, as the orange circle on the map.)

Reflex save DC 19 or take: 3d6 ⇒ (6, 6, 5) = 17 fire damage. (If he is really a gnoll, then the save is DC 20, but if he's something else that just looks like a gnoll right now, then it's the DC 19.)


Maps: Travel * Hut and more

By the time Aldebert's sword slices into the gnoll, it is clear that the bleeding form is not a gnoll at all. The glimpse of the creature seems familiar, but as it seems to blink from the scene it is difficult to know for sure if it was a someone or something you had seen before.

COMBAT OVER. Going to assume here that the stunned raider and fleeing raider will be easily subdued / captured / killed. Let me know what you all plan to do with the two raiders.

Detect magic & Knowledge (arcana) > 24:
Who ore whatever that was shifted away from the material plane.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Pent barks loudly, as most of the field falls to their might, one way or another. "We've got two leftovers!! Don't kill them!! Interrogate them!! Find out their role here, and who/what we just saw disappear again!!"

Pent cavorts with his camel a little bit, circling 'round the raiders, until he's well and sure he could hit them with Sarah's soothe, should others recklessly wreck them before checking what they know.


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Aldebert will ride to head one of them off and capture him for interrogation. He brings him back to the group.

He, and Gretiem, take a drink of water and, still mounted, watch that the raiders don't get any ideas about running off.


Dwarven Mobile Fighter 15 | HP: 168/168 | Init: +3 | Perc: +3 | SM: +1 | AC: 27(25) | Mobility: 31(29) | Touch: 16(14) | FF: 23(21) | CMD: 33 Res (fire) 30, Freedom of Movement | Fort: +14 | Ref: +9 | Will: 6 | +2 vs poisons, spells | +4 vs paralyze, slow, entangle

Otah watches as the casters bring the rest of the encounter to it's conclusion.

Approaching any captured or disabled raiders, he polices their gear.

"Did I hear a flatulent cat knock down these guys?"


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

"Flatulent Cat!! That's our new one-two, Ami!!" The gnome almost falls off his camel, he's chuckling so violently.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
Otah Cragsmith wrote:
"Did I hear a flatulent cat knock down these guys?"

Ami opens his mouth to protest the accusation, but shuts it equally as quickly as he remember how flatulent Yeen is.

Ami nods.

Yeen is very farty. It's the all meat diet.

Ami briefly wonders what part of Pent's diet leads to his gastronomic exuberance, but instead helps his brother chase down and corral any of those trying to flee.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Pent maintains the high ground, camel high, in fact. He looks down on his captives, and tries to reason with them.

"Now, look here. You all have been working with someone who could change form. You know that? Sure you know that. We just need to know if there are more of you about, and what you know about the shapeshifter's rhyme and reason. We've been unfortunate to make its acquaintance, and we'll keep meeting its acquaintance unless we can find a way to convince it to stop disappearing, and take its inevitable non-existence like a man."

Diplomacy: 1d20 + 8 ⇒ (4) + 8 = 12


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Kn Arcana, DC 24: 1d20 + 15 ⇒ (4) + 15 = 19

Mahdi kicks at some sand as he stomps closer to the gnolls, a grimace of pure frustration on his face. "Bloody going in circles," he spits. "Tricks and treachery, face-changing, thieves... and whenever we come close to cornering them, they flee. Grahhh!"

He stops a moment, shoving his fingers into his hair and trying to think. At least they still have the scroll, but the regaining of it cost them in resources, to be sure. He shakes his head grimly.

"None of this makes sense. If Yfid, whoever or whatever he really is, could just diasappear into nothing, why did he not do so when he had the scroll in his damn hands? They had plenty of time, before we managed to catch up. Maybe it blocks such magics," he says, rubbing at his forehead.

When he reaches the gnolls that the more war-like in the party have cornered subdued, he makes no secret of his displeasure. He marches to the nearest one, spreads his fingers wide, and sends a jet of scorching flame down into the sand a foot away from the jackal-man's head.

He speaks in short, angry Gnoll-ese, with much more of a threat than the nice way Pent had attempted.

Gnoll:
"The others want to ask questions of you. I do not. I want to roast each one of you, alive, until you are smoldering char spots on the desert sand and not enough left edible of you for even the vultures. If you want to continue breathing, you will answer their questions. Perhaps you will answer their questions so well that the others will not let me burn you. I hope not."

Intimidate: 1d20 + 8 ⇒ (2) + 8 = 10 (*snort* You ain't scary at all, Mahdi.)


Maps: Travel * Hut and more

The raiders look on mystified.

"Change form? The guard that ran chimes in. I did see something.. He seems lost in doubt as the other raider casts further doubt on the possibility. You're just trying to scare us. We were paid. Simple gold by that gnoll." He points toward the slain corpse of the fire tossing gnoll that Otah ended.

Mahdi:
But a whisper, as if from behind you. "You are not far from the truth. Leave the scroll in the sand this night and I will share more knowledge than you could ever imagine with you."


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Damn silly bandits. Don't they realize that it means their life?

"OK, look, what did they pay you to do? Was it merely raid the passing caravans, or was there something more? Also, where is your hideout exactly? Or did you camp here under the open stars?"

Aldebert is not happy, knowing as he does that these men must be put to death for their crimes. He does not like talking to dead men...


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

"Brother! We should put them to the sword and claw for working for evil gnolls! They admit that they raid and kill for money...and with servants of the Rough Beast!" Ami moves up while Yeen snarls.

"We should give them one chance to repent, then spill their blood into the sands if they do not!"

Ami tries to hold back Yeen, but he's not feeling too merciful.


Maps: Travel * Hut and more

The raiders seem to silently begin to consider Aldebert's question. One of the raiders looks right at Ami, speaking frankly.

"Hey fancy britches. I don't know if those there weapons and armor you and your fellows are wielding grow on trees, but I've got an empty belly to fill. You want to kill me because I'm hungry and food costs gold, get to it. I have no shame in trying to feed myself."

The other shakes his head, silently refusing to share what he's been thinking about.


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Mahdi shoots a look back over his shoulder, his brows furrowed. He opens his mouth a moment as if to say something to the others, then shuts it.

GM:
His see invisibility is still up for a while, so I assume there's nobody actually there, heh. If he doesn't see anybody, what check would it be to try and identify how this unseen speaker is addressing him? (I.e., does he know of any spells that could cause that sort of thing?) Here's some pre-emptive rolls if you need them:

Kn arcana: 1d20 + 15 ⇒ (9) + 15 = 24
Spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23

5,551 to 5,600 of 10,988 << first < prev | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Rat Sass's Legacy of Fire - Gameplay All Messageboards

Want to post a reply? Sign in.