GM Rat Sass's Age of Worms

Game Master Governayle

Roll20 Link
Treasure Log
The Road So Far...
Map of Alhaster
Ascaria's Pub
Map of Kongen Thulnir


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F Halfling Servant 3

"The north door is unlocked. And there doesn't appear to be any danger. But it's more likely any who fled is behind a locked door, right?"

She will move over to the west door and take a look, slipping the goggles down over her eyes.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16 (+1 for trapfinding)

If she doesn't see a trap, she'll try her hand at the lock.
Disable Device: 1d20 + 10 ⇒ (10) + 10 = 20

Her plan is to unlock without opening (and hopefully without notice), trying to give the group the option of the north or west door...


Male Human Brawler (17), Rogue (0)

Mortimer halts his progress into the Pool Chamber and scans the floor for tracks
.

Survival,Tracking: 1d20 + 1 ⇒ (15) + 1 = 16

"Monsters and Despair, huh? Doesn't sound natural...", he trails off, finally distracted by his environment. "Does this chamber seem like some kind of initiation or sacrificial platform to anyone else?"

He sniffs at the air some more.

"It's getting colder the closer I get to this Pool, and I swear I saw something moving through the water. Tynan, Pillette -- did you want to check for tracks or -- traps -- before we investigate any further in this chamber?"

GM:
Mort readies to block Sol and or Rae if either or both of them try to rush past him toward the pool.


Male Human Slayer 11

"Sure Mort, I can give the area a look."

Tynan moves to Mort, and scans the floor around the pool for any signs of recent passage.

Survival-Tracking: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 (+1 tracking)

Mort wrote:
"It's getting colder the closer I get to this Pool, and I swear I saw something moving through the water."

Tynan looks closely at the pool, trying to discern what Mort might have spotted earlier.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

She continues looking through her dragon's eyes to see if the woman left a trail, a direction of where she went.


|Roll20 Link- Age of Worms|

Pillette's attempt at lockpicking the West door's lock is unsuccessful.

Tynan and Pillette:

Your examination of the West door's lock has something familiar about it. The same coloration of the stone worked into its metal seems to match the stone key Tynan collected earlier from the personal quarters of Thedrick.

Tynan approaches the dark pool, and studies its surrounds. Both he and Mort are able to see light prints in the gathered dirt that seem to come and go from the pool, returning to each of the doors.

Tynan, and Perception Check DC 20:

There appear to be faint scratches along the stone floor, accompanied by dried blood, that lead up to the low stone walls of the pool itself.

Solrisa:

The dragon's eyes don't appear to detect anything of aura in the central hall, nor the side hallways. No lingering evil spells of strength have been cast recently, nor does there appear to be any creatures or items of strong evil that have been destroyed in the area.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol, finding nothing of interest in the hallway, waits.


Male Human Brawler (17), Rogue (0)

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Finding the worry stone suddenly in his palm, Mortimer shrugs and stows it back in his pocket.

"I guess it was nothing..." He cautiously meanders toward the foot of the stairway and up, scanning the room as he goes.


Male, Gnome

Ascaria walks up to the pool and tries to see into the darkness below. (Darkvision 30')


Male Human Slayer 11

"Pillette, I think I found the key to this door earlier when I was searching Thedrick's room... at least, it was made of the same kind of stone. I gave it to Mort."

-----

"I'm not seeing anything in the pool Mort, but there are signs of scratches and dried blood here. I suppose something could have been dragged into the pool while trying to claw itself free of it's captor."

Tynan looks around, and takes a step away from the pool, just to be safer.

"Anyway... I think that stone key I gave you earlier opens the west door. We should keep searching for Kendra that direction."


F Halfling Servant 3
Pillette wrote:
"Anyway... I think that stone key I gave you earlier opens the west door. We should keep searching for Kendra that direction."

Pillette will return to report on her investigation.

"As far as I can tell, the door is not trapped but it is locked." If I were fleeing, I would want a locked door between me and my pursuers.

She will take a look at the areas that concern Mort and Tynan.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11 (+1 more for trapfinding)

"Even if Kendra went into the pool, I don't know if we could retrieve her." I an only hold my breath for so long. Locked doors seem like a much safer obstacle to overcome.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa considers, thinking.

"I just have a feeling she went behind us somehow. I'm going back around to look again," Sol says.

"Rae? Do you want to come real quick? I just want another set of eyes as I walk back through that area to make sure there is nothing we missed."

If Rae agrees, Sol will go one way and Rae the other, up the stairs and around to see if the priestess was around.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3
Solrisa Iome Arabasti wrote:

"Rae? Do you want to come real quick? I just want another set of eyes as I walk back through that area to make sure there is nothing we missed."

If Rae agrees, Sol will go one way and Rae the other, up the stairs and around to see if the priestess was around.

"I wouldn't miss it for the world." She offers dryly. Unless there is some complication, Rae will follow Sol's plan.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol sends Rae one way and she goes the other, trying to ensure that the priestess didn't circle behind them. She might be in the boring room, but and that's the only place Sol will not look.


Male Human Brawler (17), Rogue (0)
Tynan wrote:
"Pillette, I think I found the key to this door earlier when I was searching Thedrick's room... at least, it was made of the same kind of stone. I gave it to Mort."

Huh? Oh right, the key that didn't open the wooden chest.

Mortimer rifles through his backpack for the marble key.

Pillette wrote:
"The north door is unlocked. And there doesn't appear to be any danger. But it's more likely any who fled is behind a locked door, right?"

"That would make sense, unless in their haste they didn't bother to take the time to relock the door. And if this unlocks the West door, what are the odds that there is more than one copy of this key laying around?"

Pillette wrote:
"Even if Kendra went into the pool, I don't know if we could retrieve her."

"I'm thinkin' she'd have to be a shapeshifter to have gone in there. In that case, she'd definitely have the advantage even if I thought I'd want to go in after her. No. I wouldn't think to ask anyone to go in there," he says, sniffing at the air again. "It's cold, and I'm not even sure that's all water," he adds, wrinkling his nose in disgust.

Solrisa wrote:
"I just have a feeling she went behind us somehow. I'm going back around to look again,"

Mortimer considers this possibility.

"It does look like the trail ends on this side of the Asmodoor. I don't see how, but is it possible we missed a secret door or something back there?"

Worry stone in one palm and marble key in the other, Mort prepares to follow the Twins back through the Asmodoor. If nothing else, he wants to be sure that someone doesn't try to carry out any grudges they might be holding against a certain swine.


|Roll20 Link- Age of Worms|

Mortimer takes to the stairs, winding upwards, stopping at one of three platforms that overlook the central pool. A stone fixture in the wall, a carving of a torch, flickers with the appearance of flame light.

Ascaria:

You expect to peer into the depths of a watery well, but the density of the liquid proves much more opaque than water. Aside from the chill rising from the surface, you are able to see nothing more than the surface of the pool. There doesn't seem to be a film covering the surface of the pool, so you may presume that dipping your head below the pool's surface will result in no further observations.

Solrisa and Raella, accompanied by Mortimer, make a backtracking sweep of the Asmodean wing of the underground complex. The dire boar can be heard shifting about well beyond its doors. The sisters come together, confident that Kendra is not to be found from that direction.

When the three return empty-handed, Mortimer moves to the West door, and unlocks it with the stone key. Beyond the doorway lies a stone hallway that slowly descends around a bend, until it's lost to the darkness.

Roll20 map is updated.


Male, Gnome

Ascaria moves up to Mort and Tynan. His light blends with Mortimer's as he tries to see around the bend. He waits for the tougher members to lead on.

"I can see nothing in the darkness that is that pool. It's unnaturally dark in fact. We should check it later when we have time."


Male Human Brawler (17), Rogue (0)

C'mon, ladies!

Mortimer gingerly swings the door open as though he expects everything to be completely different colors beyond. He's neither surprised or disappointed to discover yet another dull grey stone hallway.

Survive,Track: 1d20 + 1 ⇒ (5) + 1 = 6

He shifts to the far edge of the floor against the wall on the north side, keeping off the central path as much as possible to avoid messing up whatever tracks might be there.

Ascaria wrote:
"I can see nothing in the darkness that is that pool. It's unnaturally dark in fact. We should check it later when we have time."

"Aside from us, is there anything down here that is natural?" he whispers.

He peeks around the bend, then continues down the hallway keeping as close to the wall as possible if the coast is clear.


Male Human Slayer 11

With the western door opened, Tynan quickly scans the floor for signs of Kendra's passage.

Survival-Tracking: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 (+1 tracking)


|Roll20 Link- Age of Worms|

GM Rolls:

1d20 ⇒ 19
1d20 ⇒ 18

Tynan:

You are unable to see any signs of Kendra's passage along the stone floor behind the West door. There are light signs of pacing, of some kind of cat-like creature, however.

Mortimer and Ascaria bring their light to bear on the curving hallway. A small expanse of cave opens up in the light ahead. The pocket is roughly twenty feet wide, the floor and ceiling littered with stalagmites and stalactites, respectively. The ceiling is roughly twenty feet at its highest points. Squares occupied by stalagmites are considered difficult terrain, indicated by the black circles on the map.

Perception Check, DC 30:

A pair of white eyes reflects in the torchlight, 15' high, darting from behind a stalactite.


F Halfling Servant 3

Pillette will scramble after Tynan and Mort, and peer into the now-unlocked room.

Percception (take 20): 20 + 6 = 26

Spotting the stalagmites, she narrows her gaze.
"Part of the mine?" Or something more nefarious?


Male Human Slayer 11

"Wait Mort." Tynan's voice is quiet, but the worry is evident. "I don't see Kendra's tracks, but there are some belonging to a feline of some sort. It appears to have been pacing near the door."

Tynan peers into the area past Mort, watching for what seems an eternity...

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

"I don't see anything though, so be careful..."


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol moves up and completely misses whatever is happening.

"Rae, maybe you should be in front! You're the best!" Sol says to her sister.


Male Human Brawler (17), Rogue (0)
Pillette wrote:
"Part of the mine?"

Mortimer peers into the pointy gloomy space.

"Does this scream 'Trap!' to you too?"

Tynan wrote:
"I don't see Kendra's tracks, but there are some belonging to a feline of some sort. It appears to have been pacing near the door."

Lovely.

Solrisa wrote:
"Rae, maybe you should be in front! You're the best!"

That'll shake something loose.

"Well, this is the Jackal door. Let's just hope they've got really huge feet in proportion to their body size," he offers quietly yet cheerily. "Do you mind if I yell?" he whispers to Tynan.

"We know you're here. Come out you skulking coward!" he bellows, slamming his fist into the stone wall.

When that results in nothing, he'll just start navigating through the stalagmites, pausing to help anyone through if necessary.


|Roll20 Link- Age of Worms|

Almost as if in answer to the giant's goading, two sling stones zing by Mort's head.

Sling Stone: 1d20 + 7 ⇒ (7) + 7 = 14 for 1d4 + 1d6 ⇒ (1) + (4) = 5 damage

Sling Stone: 1d20 + 7 ⇒ (2) + 7 = 9 for 1d4 + 1d6 ⇒ (1) + (3) = 4 damage

"உங்கள் கைமுட்டிகள், நீங்கள் மாடு மனிதன் பவுண்டு. திரும்பி போ. இப்போது."

Undercommon:

"Pound your fists, you cow man. Go back. Now.

Two white-eyed, pale-skinned creatures hang from the stalactites above. They seem quite comfortable in their current position, though their brows knit against Mort's ioun torch.

Initiative:

Ascaria: 1d20 + 1 ⇒ (16) + 1 = 17
Mortimer: 1d20 + 2 ⇒ (11) + 2 = 13
Pillette: 1d20 + 4 ⇒ (12) + 4 = 16
Raella: 1d20 + 2 ⇒ (13) + 2 = 15
Solrisa: 1d20 + 4 ⇒ (4) + 4 = 8
Tynan: 1d20 + 4 ⇒ (10) + 4 = 14
M: 1d20 + 8 ⇒ (19) + 8 = 27

The two creatures work their way from the stalactites, along the wall and down, entering the same space directly in front of Mortimer. Only when both are in position do they attack the giant with wooden clubs. They swing with ease while fighting next to each other.

Club: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 for 1d6 + 2 + 1d6 ⇒ (1) + 2 + (5) = 8 damage

Club: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 for 1d6 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9 damage

Round 1
M- 27
Ascaria- 17
Pillette- 16
Raella- 15
Tynan- 14
Mortimer- 13 (-5hp)
Solrisa- 8

Black circles indicate difficult terrain. The party is up!


Male, Gnome

Round: 1, Initiative: 17

Status:
HP: 13/18 AC: 11 (F10/T11)
Weapon Equipped = CLW wand
Cold Iron Bullets (2/10), Silver Bullets (10/10)
Conditions = Read Magic (10/30m)
Life Link (3) = Mort, Sol, Tynan
Channel Energy (0/7) (DC: 15)(Avoid 4) (2d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Melee Attack: BAB +2, Size +1 Damage: +0
Ranged Attack: BAB +2, Dex +1, Size +1 Damage: +0
Spells (Caster Level 3, Concentration +7)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (14): Create Water, Detect Magic, Light, Mage Hand, Prestidigitation, Spark, Stabilize
First (15): (1/6) Bless, Cure Light Wounds, Diagnose Disease, Liberating Command

Though he cannot see, he feels Mort’s pain and eases his suffering*. He then moves up, hoping to see something of the opposition, but twisted tunnels and his own eyes fail him. He refreshes his light casting Light on his hat band.

* Mort heals 5hp of damage thanks to Ascaria.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol readies to act, watching Mort walk in to danger.

Waiting to see where all y'all end up.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 1, Init 15

Rae rushes up to attack the latest obstacles between her and an end to this job.

attack: 1d20 + 5 ⇒ (5) + 5 = 101d10 + 7 ⇒ (5) + 7 = 12


F Halfling Servant 3

Round 1, Init 16

Status:

AC: 16 (T: 14 FF: 12)
HP: 21/21
Fort +3 | Ref +6 | Will +0

Melee - +3 / Ranged - +6 (+7 Point Blank)
Equipped: Crossbow

Perception +6/ Know (Dungeoneering) +6 / Know (Local) +7 / Sense Motive +4

Pillette will move forward to try and find a shot at the creatures attacking Mort.

Assuming she can get a reasonable bead on a foe, she'll let loose a bolt. Otherwise, she'll ready to fire any anything threatening that steps into a clear shot.

Crossbow: 1d20 + 6 + 1 - 4 ⇒ (9) + 6 + 1 - 4 = 12 (Point Blank, cover)
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Male Human Slayer 11

Round 1, Init 14

Following Rae's lead, Tynan closes on the creatures, slipping past Mort to take up a position past him. (Yes, I realize this may provoke) He stabs at the closest figure.

Sword Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Sword Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Status:
AC:16(F:12, T:14)
HP:20/22
Saves:F3,R7,W2


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 1, Init 8

Sol moves up, but is unable to get into a position to strike this round. She draws her sword, meaning to get into combat next turn.


Male Human Brawler (17), Rogue (0)

Status:

AC 17, 21 on AoO; 23/26 HP
BAB = +3 (level 3)
ToHit = 1d20+7
RHit = 1d20+7-2 (-1 to hit, +2 dam on Power Attack)
LHit = 1d20+7-2 (-1 to hit, +2 dam on Power Attack)
Throw = 1d20 + BAB + Dex

Fort+4 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+5
Will+2
Initiative+2
CMD = 20, 18 if flat footed

Round 1, Init 13

The first shot hits the bridge of Mortimer's nose squarely, causing a stinging sensation to burn through his already beaten brow and he winces. He drops the light crossbow.
"Augh!" It's just one damned Thing after another down here.

When the blur clears he focuses on one of the club wielding creatures and swings.

D'd Thing wrote:
"உங்கள் கைமுட்டிகள், நீங்கள் மாடு மனிதன் பவுண்டு. திரும்பி போ. இப்போது."

"Not a bit of it. Now kindly get out of our way!"

LHit: 1d20 + 7 - 2 - 1 + 2 ⇒ (18) + 7 - 2 - 1 + 2 = 24 -Power Attack, +Flank for Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10 +Power Attack
RHit: 1d20 + 7 - 2 - 1 + 2 ⇒ (10) + 7 - 2 - 1 + 2 = 16 -Power Attack, +Flank for Damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11 +Power Attack


|Roll20 Link- Age of Worms|

Ascaria answers violence with reparations. Pillette gains line-of-sight, but misses one of the creatures due to a stalagmite. Raella joins Mortimer in the close confines, also missing her target. Tynan whisks by despite the uneven ground, hoping to strike a creature. The creatures take full advantage of the slim man's attempt to pass, knocking him to the lip of unconsciousness for his boldness. In his staggered condition, Tynan checks his swing as he tries to remain standing.

AoO, Club: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 for 1d6 + 2 + 1d6 ⇒ (1) + 2 + (5) = 8 damage

AoO, Club: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 for 1d6 + 2 + 1d6 ⇒ (6) + 2 + (4) = 12 damage
Confirm Critical?: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 for 1d6 + 2 ⇒ (1) + 2 = 3 damage

Mortimer remains standing despite the flurry of attacks, and almost drops one of the creatures as both his fists find clammy skin. Solrisa girds herself for the opportunity to defend her friends.

The injured creature coughs blood on its companion, setting both creatures' determination to stand their ground and prevent the interlopers from passing. They both attack Mortimer.

Club: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 for 1d6 + 2 + 1d6 ⇒ (6) + 2 + (5) = 13 damage

Club: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 for 1d6 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7 damage

They hisssss in their combat prowess.

Round 2
Round 1
M- 27 (-10hp)
Ascaria- 17 (-5hp)
Pillette- 16
Raella- 15
Tynan- 14 (-20hp, Staggered)
Mortimer- 13 (-20hp)
Solrisa- 8

Black circles indicate difficult terrain. The party is up!


Male, Gnome

Round: 2, Initiative: 17

Status:
HP: 8/18 AC: 11 (F10/T11)
Weapon Equipped = CLW wand
Cold Iron Bullets (2/10), Silver Bullets (10/10)
Conditions = Read Magic (10/30m)
Life Link (3) = Mort, Sol, Tynan
Channel Energy (0/7) (DC: 15)(Avoid 4) (2d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Melee Attack: BAB +2, Size +1 Damage: +0
Ranged Attack: BAB +2, Dex +1, Size +1 Damage: +0
Spells (Caster Level 3, Concentration +7)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (14): Create Water, Detect Magic, Light, Mage Hand, Prestidigitation, Spark, Stabilize
First (15): (1/6) Bless, Cure Light Wounds, Diagnose Disease, Liberating Command

Still in the dark, and more alone as everyone moves up, Ascaria is pummeled by the damage done to both Tynan and Mort*. He moves up so he can see the opposition, and is happy to see one with the blooming injuries caused by Mort’s fists.

”Hell Blessed…” he mutters under his breath, as he heals himself.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

* Mort heals 5hp of damage thanks to Ascaria.
* Tynan heals 5hp of damage thanks to Ascaria.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

I know where one of you is, but the rest of you? How does one only yahoo post in almost 24 hours?

Sol readies to act, waiting to see what others do.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 2, Init 15

Rae attacks, wishing she had the energy to get truly upset, but it's been a very long day already.

attack on the wounded clubbing creature: 1d20 + 5 ⇒ (12) + 5 = 171d10 + 7 ⇒ (6) + 7 = 13


|Roll20 Link- Age of Worms|

What Mortimer begins, Raella finishes. The creature bares its teeth in surprise, falling to the uneven ground, its blood effortlessly coursing around the irregularities in the floor. Its comrade barks in dismay.

Pillette reloads, and takes another shot at the second, sickly-skinned skulker. Her effort is rewarded, as the bolt finds its mark.

Crossbow: 1d20 + 6 + 1 - 4 ⇒ (15) + 6 + 1 - 4 = 18 (Point Blank, cover)
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Tynan, Mortimer, and Solrisa are up!


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 2, Init 8

Sol delays, trying to get into the fight.

"Get him, Rae!"

Sol Stats:

AC=20
HP=28/28
Right hand = long sword
Left hand = equipped shield
LoH 1/3 used
Quik Shirt 1/1 used

[ dice]1d20+5+1[/dice] to hit (+bless)
[ dice]1d8[/dice] damage.


Male Human Slayer 11

Round 2, Init 14

Clubbed into near oblivion by the two creatures, Tynan feels Ascaria's healing energies once again return him from the brink.

"Thanks Ascaria!

I'll definitely watch this awful terrain more closely from this point forward... don't want to be caught unawares again.

Eyeing the creature carefully, Tynan stabs his short sword at it's pale frame. (studied target)

Sword Attack: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 (+1 studied)
Sword Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 (+1 studied)

Still unsteady from his wounds, Tynan's thrust falls short of its mark.

Status:
AC:16(F:12, T:14)
HP:5/22
Saves:F3,R7,W2


Male Human Brawler (17), Rogue (0)

Status:

AC 17, 21 on AoO; 08/26 HP
BAB = +3 (level 3)
ToHit = 1d20+7
RHit = 1d20+7-2 (-1 to hit, +2 dam on Power Attack)
LHit = 1d20+7-2 (-1 to hit, +2 dam on Power Attack)
Throw = 1d20 + BAB + Dex

Fort+4 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+5
Will+2
Initiative+2
CMD = 20, 18 if flat footed

Round 2, Init 13

"Thanks Canary!" bellows Mortimer as he feels the warmth of Ascaria's healing surge through him once again.

Mortimer tries to pick up the remaining D'd Thing by the neck and break its back on his knee.
LHit: 1d20 + 7 - 2 - 1 ⇒ (16) + 7 - 2 - 1 = 20 -Power Attack for Damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9 +Power Attack

RHit: 1d20 + 7 - 2 - 1 ⇒ (2) + 7 - 2 - 1 = 6 -Power Attack for Damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7 +Power Attack

The nasty thing manages to slip from his grasp at the last second.


|Roll20 Link- Age of Worms|

Tynan stands his ground, and swings in place, missing the pale-skinned creature in his study. Mortimer levels a solid blow, encouraging the creature to think twice about its positioning. Solrisa delays, hoping for space to open up in the dank cave.

The injured creature takes a hint, and barks as it retreats back across the cave, carefully avoiding attacks at its flank. For all its barking, a third skulker reveals itself, taking up positioning alongside its mate. The two creatures await the onslaught.

Round 3
M- 27 (-12hp)
Ascaria- 17 (-10hp)
Pillette- 16
Raella- 15
Tynan- 14 (-15hp)
Mortimer- 13 (-15hp)
Solrisa- 8

Black circles indicate difficult terrain. Roll20 map is updated. The party is up!


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 3, Init 8

Sol moves up and readies to strike one of the baddies if they get close.

Ready:
1d20 + 7 ⇒ (3) + 7 = 10 to hit (+bless)
1d10 + 3 ⇒ (7) + 3 = 10 damage.

Sol Stats:

AC=20
HP=28/28
Right hand = long sword
Left hand = equipped shield
LoH 1/3 used
Quik Shirt 1/1 used

[ dice]1d20+7[/dice] to hit (+bless)
[ dice]1d10+3[/dice] damage.


Male, Gnome

Round: 3, Initiative: 17

Status:
HP: 9/18 AC: 11 (F10/T11)
Weapon Equipped = CLW wand
Cold Iron Bullets (2/10), Silver Bullets (10/10)
Conditions = Read Magic (10/30m)
Life Link (3) = Mort, Sol
Channel Energy (0/7) (DC: 15)(Avoid 4) (2d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Melee Attack: BAB +2, Size +1 Damage: +0
Ranged Attack: BAB +2, Dex +1, Size +1 Damage: +0
Spells (Caster Level 3, Concentration +7)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (14): Create Water, Detect Magic, Light, Mage Hand, Prestidigitation, Spark, Stabilize
First (15): (1/6) Bless, Cure Light Wounds, Diagnose Disease, Liberating Command

Ascaria watches the last creature flee. He must drop Tynan (immediate) from his healing, but he leaves Mort* as he winces slightly.

”Sorry Tynan, I, er, well…”

He moves up and cures himself with the wand once again.
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

* Mort heals 5hp of damage thanks to Ascaria.


Male Human Brawler (17), Rogue (0)

Status:

AC 17, 21 on AoO; 13/26 HP
BAB = +3 (level 3)
ToHit = 1d20+7
RHit = 1d20+7-2 (-1 to hit, +2 dam on Power Attack)
LHit = 1d20+7-2 (-1 to hit, +2 dam on Power Attack)
Throw = 1d20 + BAB + Dex

Fort+4 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+5
Will+2
Initiative+2
CMD = 20, 18 if flat footed

Round 3, Init 13

"Thanks again, Canary."
Mortimer retrieves the loaded light crossbow at his feet and trundles through the difficult terrain to once again taunt and torture the creatures -- already having a torrid time -- with his Ioun Torch.

How many of these things can there be?

I demand an immediate and innate Intimidate attempt just for the torchered sentence.


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AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 3, Init 10

"Oh no you don't.' Rae races after the retreating ruffians.

double move, and aid another on Mort's intimidate check.


Male Human Slayer 11

Round 3, Init 14

Tynan moves forward a few steps over the uneven terrain, leaving room for the more heavily armored sisters to get past him. Swiftly pulling a throwing dagger from his bandolier, he throws it at his well-studied foe.

Throw Dagger: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 (+1 studied)
Dagger Damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6 (+1 studied)

Status:
AC:16(F:12, T:14)
HP:5/22
Saves:F3,R7,W2


|Roll20 Link- Age of Worms|

Ascaria hemorrhages, then heals. Pillette reloads and fires, unhindered by the front line at the moment.

Heavy Crossbow: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 for 1d8 + 1 ⇒ (2) + 1 = 3 damages

Raella surges forward, pushing past the white-eyed creatures, preventing their retreat. For her trouble, she's swung at twice.

AoO, Club: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 for 1d6 + 2 + 1d6 ⇒ (6) + 2 + (4) = 12 damage

AoO, Club: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 for 1d6 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5 damage

Tynan almost takes down the wounded creature, reducing the duo's strength greatly, but Raella's dash causes him to pull his throw. Mortimer retrieves his crossbow, then pushes forward across the rocky floor. Solrisa readies a swing, should the creatures step forward.

Denied the chance to retreat, the two creatures try desperately to make a path. They bash at Raella, only one of them succeeding in making a dent.

Club: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 for 1d6 + 2 + 1d6 ⇒ (5) + 2 + (2) = 9 damage

Club: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 for 1d6 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7 damage

They both snarl loudly, their noises echoing down the hall.

Round 4
M- 27 (-15hp)
Ascaria- 17 (-9hp)
Pillette- 16
Raella- 15 (-14hp)
Tynan- 14 (-15hp)
Mortimer- 13 (-10hp)
Solrisa- 8

Black circles indicate difficult terrain. Roll20 map is updated. The party is up!


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Round 4, Init 15

Rae grumbles, striking at the closest of the creatures.

attack on nasty thing: 1d20 + 5 ⇒ (17) + 5 = 221d10 + 7 ⇒ (7) + 7 = 14


|Roll20 Link- Age of Worms|

Pillette, on a streak of sorts, loads and fires a bolt that proves deadly to the injured creature.

Heavy Crossbow: 1d20 + 6 + 1 - 4 ⇒ (20) + 6 + 1 - 4 = 23 for 1d8 + 1 ⇒ (3) + 1 = 4 damage

Heavy Crossbow: 1d20 + 6 + 1 - 4 ⇒ (14) + 6 + 1 - 4 = 17 for 1d8 + 1 ⇒ (8) + 1 = 9 damage

Raella cleaves heavily into the fresh creature, but it still stands, despite the massive damage to its sickly frame.

Ascaria, Tynan, Mortimer, and Solrisa are up!


Male, Gnome

Round: 4, Initiative: 17

Status:
HP: 13/18 AC: 11 (F10/T11)
Weapon Equipped = CLW wand
Cold Iron Bullets (2/10), Silver Bullets (10/10)
Conditions = Read Magic (10/30m)
Life Link (3) = Mort, Sol
Channel Energy (0/7) (DC: 15)(Avoid 4) (2d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Melee Attack: BAB +2, Size +1 Damage: +0
Ranged Attack: BAB +2, Dex +1, Size +1 Damage: +0
Spells (Caster Level 3, Concentration +7)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (14): Create Water, Detect Magic, Light, Mage Hand, Prestidigitation, Spark, Stabilize
First (15): (1/6) Bless, Cure Light Wounds, Diagnose Disease, Liberating Command

Mort heals a little more* as Ascaria continues to pass healing onto the big man.

He then moves up along the wall so as to keep everyone in focus. He is not pleased with the damage to Rae, but there is nothing he can do at this time to help her.

He also heals himself yet again, muttering ”Hell Blessed” under his breath as he moves without giving the phrase any thought.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

* Mort heals 5hp of damage thanks to Ascaria.


Male Human Slayer 11

Round 4, Init 14

Tynan moves up on the remaining creature whose attention is focused on Raella, and eyes it for any weakness in its defenses. He lashes out with his sword, striking at a vulnerable spot on the creature's back.

Short Sword: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 (+2 flank)
Sword Damage: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9 (1d6 sneak attack)

Status:
AC:16(F:12, T:14)
HP:5/22
Saves:F3,R7,W2

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|Roll20 Link- Age of Worms|

And so begins the OOC Thread...

This is our tangent thread, where we come to discuss matters, Out-Of-Character. No need for blue words(literally).

This thread is a great place to let the group know about absences, to discuss my inevitable combat malfunctions, or to share a life's experience, since we'll be traveling together for the next couple of years!

Also, when leveling characters, we'll use this thread to post the adjusted stats. Karen and Scott, I'm chatting you up on this, but you're in great company, so when you see monkeys doing, do as said monkeys do, and you'll shine like they do.

It's been my experience that the OOC thread gets a lot of the 'grind' work done, including treasure allocation, crafting, and the like.

Speaking of which- Euan, would you be so kind as to set up the treasure sheet, when you have the time? Much, much appreciated.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

.


Male, Gnome

So I can get the correct treasure allocated to everyone, please let me know what your starting gold was.

For example, mine was 200gp (if I did it right, hehehe). I don't care what you've spent - I'm not tracking that. I'm only tracking the max gold you've received from all sources (more or less).

Once I get that from everyone, and we get at least one item of treasure for the group, I'll share the treasure sheet. For now it's half-finished with placards where real data will go once I get some. :)


Male Human Slayer 11

Starting gold was 300 for Tynan. (It was max, no?)


Male, Gnome

I think it was max for your class, yes.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

180gp for Rae.


|Roll20 Link- Age of Worms|

<Rifles through paperwork...>

Alright, looks like I'm starting with... 1,884,245gp. Looks good.

<Looks over the characters' loots, and smiles condescendingly>


Male Human Brawler (17), Rogue (0)

300gp (starting).


F Halfling Servant 3

240 gp (starting)


|Roll20 Link- Age of Worms|

And so the sun sets on the first weekend of this new endeavor! For the rest of December, I'm sure we'll enjoy our share of holiday craziness, so we'll start off nice and slowly. As it builds up, please check in every so often with the Campaign Info Thread. Feel free to email me with any clarifying questions or anything you'd like to see posted there.


Male Human Slayer 11

Thought this was rather amusing. Enjoy!

D&D Memes


|Roll20 Link- Age of Worms|

Love the GM Adjudication :) What am I saying, they're all pretty spot-on... hehehe


Male, Gnome

Hehe, some of those were pretty funny. Thanks Tynan!


Male Human Brawler (17), Rogue (0)

Minotaur Bard!


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
Mortimer Smith wrote:
Minotaur Bard!

Of course. He plays the 'horns' too.


|Roll20 Link- Age of Worms|

Beginning the process of updating the Campaign Info page. If there is something specific on which you'd like elaboration, please let me know, either on Discussion or privately by email or chat.

As the party becomes more familiar with the denizens of Diamond Lake, I'll flesh out the details. Individual character familiarities are encouraged as well.


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Male, Gnome

The treasure sheet is in its infancy, but here it is in all it's splendor.

Treasure Sheet

I think GM Rat Sass is going to link it at the top with the other important links.

Normally I'd keep a small pouch of gold in the party until a good divvy point, but we're at a good divvy point so let's divvy our loot so far!

We picked up a pouch of gold at 240gp, so we each get 40gp for ourselves. Note it on your character sheet or wherever you're tracking such things.

- - -

I'll make posts like this in the future letting people know when we're selling stuff and divvying up the proceeds. It's also typical for us to buy things as a group (like wands of healing and the like) and I'll handle that as well for the group. Of course, we have to agree as a group to buy stuff - I'll not go off half cocked and buy stuff willy-nilly with your money.

Also, this is not being done in character. Ascaria is not good with gold and so you do not want him doing these things.

As with all things, let me know if you want me to track something different or you have questions about the spreadsheet.


|Roll20 Link- Age of Worms|

I find it quite hilarious that the gambling gnome is in charge of the treasure sheet. Thank you, Ascaria, for providing this wonderful service. You will indeed find the link here listed atop our threads for easy reference.


Elf:
HP:113/113 AC: 21 (f17/t16)): K(Arc) +17, K(His) +7, K(Pl) +20, K(Rel) +20, Per +24, Sense +12, Spllcft +24/26

Just saw Hobbit 3: The Briaring and let me say that the elf King continued to Briar up every scene he was in. He, the dropping bear, and upside down bunnies were the best part of the movie.


Male Gnome Fallen Paladin 7 / AC 22

Bunnies! Ivegottasee-Ivegottasee-Ivegottasee bunnies!


|Roll20 Link- Age of Worms|

Roll20 has now been funded at Supporter Level ;) So move your own damn tokens, my hand tires of it... hehehehe


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
GM Rat Sass wrote:
Roll20 has now been funded at Supporter Level ;) So move your own damn tokens, my hand tires of it... hehehehe

Oh, that's good news! And bad...as now I'll have to find something else to complain about.

/me looks around.

This lighting is *so* passive...do you have anything more...dynamic?


|Roll20 Link- Age of Worms|

Christmas time!! The next couple of days is going to become chaotic, as might be surmised for all, so enjoy your holidays!! I'll check in every now and again, but it's likely I'll get back to the game after Saturday.


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F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Welcome to an Edition of Things Better Not Posted--

"This is fun and all...but are you guys sure we want to let whatever else is here free?" Sol asks aloud. "Shouldn't we just break the sarcophagus so it can't spin and take the lanterns to sell to buy some miners to collapse this cave? That would be less dangerous for all."


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|Roll20 Link- Age of Worms|
Mort wrote:
"I think -- real life is going on."

Yep. Once Raella takes her fourth round action, I'll bring the creatures to bear, and summarize. Then, we'll proceed with Round 5.

The charm of PbP. Sometimes we forget what round we're in :)

I'd prefer our Gameplay Thread focus on the Story. We can banter 'bout our game mechanics and resolutions on the OOC. Thanks!


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|Roll20 Link- Age of Worms|

Someone ratted out an anniversary today... hehehe

Congratulations to Raella and Pillette!! Many more years to come!!


Male Human Brawler (17), Rogue (0)
GM Rat Sass wrote:

Someone ratted out an anniversary today... hehehe

Congratulations to Raella and Pillette!! Many more years to come!!

Totally!


Male Human Brawler (17), Rogue (0)
GM Rat Sass wrote:
I'd prefer our Gameplay Thread focus on the Story. We can banter 'bout our game mechanics and resolutions on the OOC. Thanks!

Sorry. Will learn to look here more.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

I'll be scarce today; meetings suck.


|Roll20 Link- Age of Worms|

Level 2

A month into this PbP! So far, so good! For those new to this format, please wait for some of the veterans to post their levels, and observe the formatting. Posting your Leveling is a great way for me to see you grow, but don't worry about 'setting things in stone'. You are free to make mistakes, and we'll correct them as they arise, if they ever do :)


Male, Gnome

NEXT LEVEL (2):
(Oracle 2)
+5 HP (5 class) (total 13)
+6 skills (4 class, +1 favored class, +1 int)(Craft Drawing, Diplomacy, Heal, Knowledge History, Knowledge Nature, Linguistics (trait doubles languages learned: Infernal and Aklo), Spellcraft)
+1 BAB
+1 Will save
+1 First level spell per day
+1 Zero level spell known (Spark)
+1 First level spell known, bonus spell (Detect Undead)

I post as a spoiler for those who do not want to know what I am or how I'm leveling. Feel free to read the spoiler of course.


Male Human Slayer 11

Next Level (2):

(Slayer 2)
+6 HP (6 class) (total 16)
+10 skills (6 class, +2 int, +1 human, +1 favored class)(Acrobatics, Bluff, Climb, Knowledge(Dungeoneering), Knowledge(Geography), Knowledge(Local), Perception, Sense Motive, Stealth, Survival)
+1 BAB (total +2)
+1 Fort and Ref saves
Slayer Talent: Rogue Talent (Finesse Rogue)


F Halfling Servant 3

Pillette's desired acquisitions

Assuming there is time, she would try to visit general merchants/alchemist before dinner (with Ascaria) and/or before departing the next day. Everything should be standard, except for possibly the Vermin Repellent and CLW potion.

Shopping list:

GP Cost

Mundane Item
2.00 2nd Backpack (for reserve / possibly Rae's mule)
2.00 Bolts x10 (cold-iron tipped)
2.00 Bolts x10 (cold-iron tipped)
0.02 Candles
0.02 Clay Mug
0.10 Fishhooks
0.50 Hammer
0.50 Oil Flask
0.01 Powder/Flour
0.50 Sewing Needle
0.80 Signal Whistle
10.0 Silk Rope
0.01 String (50')
0.01 Thread (50')
0.02 Whetstone

Alchemical Items
10 Acid Flask
20 Alchemist's Fire
25 Holy Water
2 Sunrod
5 Tindertwig x5
5 Vermin Repellent (From the Adventurer's Armory)
5 Weapon Blanch – Silver

Magical Items
50 Cure Light Wounds Potion

Total spend: 140.49 gp

She had 111 gp left from character generation, +40 from Lazare


Male Human Brawler (17), Rogue (0)

Levelling 2 Level Post

Spoiler:

Brawler 2/Thief 0)
+7 HP (6 class +1con, 19 total)
+4+1(human)+1(favored class)=6 Skills (Climb, Escape Arist, Sense Motive, Sleight of Hand, Acrobatics, Perception )
+1 (BAB)
+1 (Fort)
+1 (Reflex)
Feats (new): Dodge, brawler's flurry (Two-Weapon Fighting)

This is an 'opt-in to see' spoiler.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Sol Lvl 2:

+1 Lvl Pure Innocent
+8 HP

+better saves

+4 skillz:
----------
+1 Diplomacy
+1 Know (Religion)
+1 UMD
+1 Ride

15.1 Starting GP
40 gp from Meghan rescue
-40 gp alch fires
---------
15.1 current gp


F Halfling Servant 3

Pillette

Level 2:

+1 Sly Slip

HP: +5 + 1 Con
Reflexes +1

Talent: Combat Trick - Point Blank Shot
Evasion

Skills (+10): Acrobatics, Bluff, Climb, Diplomacy, Disable Device, Disguise, Escape Artist, Knowledge (Dungeoneering), Perception, Stealth


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Rae level 2:

+1 level boiling blood
+ 9 hp (+6 +3 con)
+1 bab
+1 fort
+3 round o' grrr (+2 level, +1 favored class)

+uncanny dodge
+3 skillz
+1 acro
+1 climb
+1 perception

+17 gp starting gold

+40 gp saving Meghan

-40 gp for alchemist fire
____________________________

+17 current


|Roll20 Link- Age of Worms|

I'll just leave this here... a certain someone led me to it...


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Male Human Brawler (17), Rogue (0)

Wtf? Generator... interesting. Stuff of nightmares? No. I think not. FT.

I may be scarce 2015/01/15. Travelling out of town for most of the Day.


Male Human Brawler (17), Rogue (0)

And by FT I mean F/#~%i That. Sort it.


Male Human Brawler (17), Rogue (0)

Level2 Revisited:

Brawler 2/Thief 0)
+7 HP (6 class +1con, 19 total)
+4+1(human)+1(favored class)=6 Skills (Climb, Escape Arist, Sense Motive, Sleight of Hand, Acrobatics, Perception )
+1 (BAB)
+1 (Fort)
+1 (Reflex)
Feats (new): Mobility, brawler's flurry (Two-Weapon Fighting)
AC: 17, 21 against AoO


Male Human Brawler (17), Rogue (0)

Mort has access to Coordinated(Defense, Maneuvers) (under Teamwork -- see also Gang Up and Team Up) if anyone else also has that -- it would be useful to know.


AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3
Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

Not at this time,, but it is good to know for the future.


Male, Gnome

I didn't believe the swarm requires a -4 penalty to throw 'into combat' unless it's actually on someone, but now I'm not so sure.

>>><<<
Shooting or Throwing into a Melee: If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)

If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.

If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced to –2. There is no penalty for firing at a creature that is three size categories larger than the friendly characters it is engaged with.

Precise Shot: If you have the Precise Shot feat, you don't take this penalty.
>>><<<

It says if 'either threatens the other' so if we're threatening the swarm we suffer a -4 (because it cannot threaten us). However, we cannot harm the beast with any weapon we carry (short of the fire of course) so it can be easily said we're just standing around the swarm and not actually threatening it.

That however is a DM call I think. Rat Sass - what is your ruling? I can find nothing on the message boards to support this one way or another.


|Roll20 Link- Age of Worms|

It's an interesting scenario to consider, I'll give you that. We've got a swarm thickly carpeting the floor, as opposed to a murmuration occupying the volume of the 5' by 5' square. The downward trajectory alone would seem to indicate that there isn't as much risk to friendly fire your companions, in this instance at least.

For our game, I'm ruling that there is no penalty for targetting the swarm among you all. That should help with the subsequent swarms as well :) And I reserve the right to rethink as we go, of course. And to rethink my rethink...


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Male Human Slayer 11

This is the only kind of swarm I want to see in the future:

Swarm


Male, Gnome

Nice swarm. :)

GM Rat Sass, Tynan and I were chatting about cover this morning and have a question. Do you want us to apply Cover Penalties on our attack rolls? Technically it is a bonus to the target's AC.

I've always included my own cover penalties with my ranged warriors, but every DM is different, and I don't want to suffer a -8 for cover 'cause I'm adding it and you're adding it.

Let us know what you would prefer.


|Roll20 Link- Age of Worms|

Good inquiry, Ascaria and Tynan. I'd prefer for you to penalize your roll. Less for me to track as the floorplan changes. I'll try to be good about pointing out where you benefit from cover for your saves, like I did for Tynan, and will penalize my own rolls, of course, when you guys hide behind each other so nobly ;)


F Halfling Servant 3

Work may be crazy busy for the next week. I'll post when I can, but please GM PC Pillette and/or move along when convenient.

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