Erdija

Raella Grim's page

337 posts. Alias of verdigris.


Race

AC:
AC (when in chain shirt) (16)18, touch 11, flat-footed 18(16) (+7(5) armor, +1 Dex)
HP and saves:
HP:41(49 if raging), Saves:Fort +7, Ref +2, Will +3

Classes/Levels

Skills:
Acro: +7 (+9 to avoid AoO for leaving a threatened square/move through a creature's space, jump :+11), Climb +6, H. Anim.: +6, Intmdt.: +6, Know.arc.: +3, Prcptn: +9, Spllcrft: +3

About Raella Grim

Raging Rae:
HP: 49, strength:21, Con:20, AC:16(14 when in chain shirt only), Fort:+8 Ref: 2 Will:+5
Bloodrage:(round 0 of 16)bloodrage power: blur
Speed 40 ft. (30 ft. in medium or higher armor)
Melee (includes Power Attack)
. . . . . bastard sword +7 (1d10+13/19-20) or
. . . . . dagger +7 (1d4+9/19-20) or
. . . . . light hammer +7 (1d4+9) or
. . . . . sap +7 (1d6+9 nonlethal)
Ranged
. . . . mwk composite longbow +6 (1d8+2/×3)

Raella Grim
Female human (Varisian) bloodrager 4
(Pathfinder RPG Advanced Class Guide 15)
NG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 41 (4d10+13)
Fort +7, Ref +2, Will +3; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, uncanny dodge
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Offense
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Speed 40 ft.
Melee
. . . . bastard sword +5 (1d10+10/19-20) or
. . . . dagger +5 (1d4+7/19-20) or
. . . . light hammer +5 (1d4+7) or
. . . . sap +5 (1d6+7 nonlethal)

Ranged
. . . . mwk composite longbow +6 (1d8+2/×3)

Special Attacks blood casting, bloodrage (16 rounds/day)

Bloodrager Spells Known (CL 4th; concentration +6)
. . . . 1st (2/day)—blade lash[ACG],Your weapon elongates and becomes whip-like. As part of casting this spell, you can use this weapon to attempt a trip combat maneuver against one creature within 20 feet, and you gain a +10 bonus on your roll, after which the weapon returns to its previous form.
. . . . shield

Bloodline Arcane

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Statistics
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Str 17, Dex 12, Con 16, Int 8, Wis 14, Cha 14
Base Atk +4; CMB +7; CMD 18
Feats Eschew Materials, Friendly Switch, Power Attack
Traits blood of dragons, crowd dodger
Skills Acrobatics +7 (+9 to avoid attacks of opprotunity for leaving a threatened square or to move through a creature's space, +11 to jump), Climb +6, Handle Animal +6, Intimidate +6, Knowledge (arcana) +3, Perception +9, Spellcraft +3
Languages Common, Varisian
SQ arcane bloodrage, disruptive bloodrage, fast movement, overprotective
Combat Gear cold iron arrows (50), alchemist's fire (4); Other Gear +1 chain shirt, +1 chainmail, scale mail, arrows (20), bastard sword, dagger, light hammer, mwk composite longbow (+2 Str), sap, shortbow, backpack, belt pouch, mule, bit and bridle, blanket, blanket, feed (per day), flint and steel, pack saddle, pot, saddlebags, soap, torch, trail rations, waterskin, 728 gp
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Special Abilities
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Arcane Bloodrage (Blur) (Sp) Apply a spell on yourself when entering bloodrage.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (16 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Crowd Dodger +2 Acrobatics to avoid AoO for leaving a square or move through a creature's space.
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Friendly Switch Can move into allies space with no AoO and displace him into your old square.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.[/spoiler]

Level 3:

Human (Varisian) bloodrager 3 (Pathfinder RPG Advanced Class Guide 15)
NG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 32 (3d10+10)
Fort +6, Ref +2, Will +3; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, uncanny dodge
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee bastard sword, with power attack +5(1d10+7/19-20) or
. . dagger +5 (1d4+5/19-20) or
. . light hammer +5 (1d4+5) or
. . sap +5 (1d6+5 nonlethal)
Ranged shortbow +4 (1d6/×3)
Special Attacks bloodrage (13 rounds/day)
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Statistics
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Str 16, Dex 12, Con 16, Int 8, Wis 14, Cha 14
Base Atk +3; CMB +5; CMD 17
Feats Friendly Switch, Power Attack
Traits blood of dragons, crowd dodger
Skills Acrobatics +3 (+5 to avoid attacks of opprotunity for leaving a threatened square or to move through a creature's space), Climb +3, Handle Animal +6, Intimidate +6, Perception +9
Languages Common, Varisian
SQ disruptive bloodrage, fast movement, overprotective
Combat Gear cold iron arrows (50), alchemist's fire (4); Other Gear +1 chainmail, scale mail, arrows (20), bastard sword, dagger, light hammer, sap, shortbow, backpack, belt pouch, mule, bit and bridle, blanket, blanket, feed (per day), flint and steel, pack saddle, pot, saddlebags, soap, torch, trail rations, waterskin, 728 gp
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Special Abilities
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Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (13 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Crowd Dodger +2 Acrobatics to avoid AoO for leaving a square or move through a creature's space.
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Friendly Switch Can move into allies space with no AoO and displace him into your old square.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Level 2:

Human (varisian) bloodrager 2 (Pathfinder RPG Advanced Class Guide 15)
NG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 23 (2d10+7)
Fort +6, Ref +1, Will +2
Defensive Abilities uncanny dodge
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee bastard sword +5 (1d10+4/19-20) or
. . . . dagger +5 (1d4+3/19-20) or
. . . . light hammer +5 (1d4+3) or
. . . . sap +5 (1d6+3 nonlethal)
Ranged shortbow +3 (1d6/×3)
Special Attacks bloodrage (10 rounds/day)
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Statistics
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Str 16, Dex 12, Con 16, Int 8, Wis 14, Cha 14
Base Atk +2; CMB +5; CMD 16
Feats Friendly Switch
Traits blood of dragons, crowd dodger
Skills Acrobatics +2 (+4 to avoid attacks of opprotunity for leaving a threatened square or to move through a creature's space), Climb +3, Handle Animal +6, Perception +8
Languages Common, Varisian
SQ disruptive bloodrage, fast movement, overprotective
Combat Gear cold iron arrows (50), alchemist's fire (2); Other Gear scale mail, arrows (20), bastard sword, dagger, light hammer, sap, shortbow, backpack, belt pouch, mule, bit and bridle, blanket, blanket, feed (per day), flint and steel, pack saddle, pot, saddlebags, soap, torch, trail rations, waterskin, 37 gp
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Special Abilities
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Bloodrage (10 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Crowd Dodger +2 Acrobatics to avoid AoO for leaving a square or move through a creature's space.
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Friendly Switch Can move into allies space with no AoO and displace him into your old square.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

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Mule-Thistle:

Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
--------------------
Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Skills
Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
Other Gear bit and bridle, blanket, blanket, feed (per day) (2), flint and steel, pack saddle, pot, saddlebags, soap, torch (10), trail rations (5), waterskin, 10 gp
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

level 1:
Raella Grim
Human (varisian) bloodrager 1 (Pathfinder RPG Advanced Class Guide 15)
NG Medium humanoid (human)
Init +2; Senses Perception +7
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 14 (1d10+4)
Fort +5, Ref +1, Will +2
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee bastard sword +4 (1d10+4/19-20) or
. . dagger +4 (1d4+3/19-20) or
. . light hammer +4 (1d4+3) or
. . sap +4 (1d6+3 nonlethal)
Ranged shortbow +2 (1d6/×3)
Special Attacks bloodrage (7 rounds/day)
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Statistics
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Str 16, Dex 12, Con 16, Int 8, Wis 14, Cha 14
Base Atk +1; CMB +4; CMD 15
Feats Friendly Switch
Traits blood of dragons, crowd dodger, Canary in a Coalmine
Skills Acrobatics +1 (+3 to avoid attacks of opportunity for leaving a threatened square or to move through a creature's space), Handle Animal +6, Perception +7
Languages Common, Varisian
SQ disruptive bloodrage, fast movement, overprotective
Combat Gear cold iron arrows (50); Other Gear scale mail, arrows (20), bastard sword, dagger, light hammer, sap, shortbow, backpack, belt pouch, mule, bit and bridle, blanket, blanket, feed (per day), flint and steel, pack saddle, pot, saddlebags, soap, torch, trail rations, waterskin, 17 gp
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Special Abilities
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Bloodrage (7 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Canary in a Coalmine Life experiences have honed your reactions, giving you a preternatural ability to sense danger and take action more quickly than others. Gain a +1 trait bonus on all Initiative and Perception Checks
Crowd Dodger +2 Acrobatics to avoid AoO for leaving a square or move through a creature's space.
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Friendly Switch Can move into allies space with no AoO and displace him into your old square.
Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally.

Mule-Thistle
Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
--------------------
Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
Other Gear bit and bridle, blanket, blanket, feed (per day) (2), flint and steel, pack saddle, pot, saddlebags, soap, torch (10), trail rations (5), waterskin, 10 gp
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.