About Raella GrimRaging Rae:
HP: 49, strength:21, Con:20, AC:16(14 when in chain shirt only), Fort:+8 Ref: 2 Will:+5
Bloodrage:(round 0 of 16)bloodrage power: blur Speed 40 ft. (30 ft. in medium or higher armor) Melee (includes Power Attack) . . . . . bastard sword +7 (1d10+13/19-20) or . . . . . dagger +7 (1d4+9/19-20) or . . . . . light hammer +7 (1d4+9) or . . . . . sap +7 (1d6+9 nonlethal) Ranged . . . . mwk composite longbow +6 (1d8+2/×3) Raella Grim
Ranged
Special Attacks blood casting, bloodrage (16 rounds/day) Bloodrager Spells Known (CL 4th; concentration +6)
Bloodline Arcane --------------------
Level 3:
Human (Varisian) bloodrager 3 (Pathfinder RPG Advanced Class Guide 15) NG Medium humanoid (human) Init +2; Senses low-light vision; Perception +9 -------------------- Defense -------------------- AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex) hp 32 (3d10+10) Fort +6, Ref +2, Will +3; +2 bonus vs. spells cast by self or an ally Defensive Abilities blood sanctuary, uncanny dodge -------------------- Offense -------------------- Speed 40 ft. (30 ft. in armor) Melee bastard sword, with power attack +5(1d10+7/19-20) or . . dagger +5 (1d4+5/19-20) or . . light hammer +5 (1d4+5) or . . sap +5 (1d6+5 nonlethal) Ranged shortbow +4 (1d6/×3) Special Attacks bloodrage (13 rounds/day) -------------------- Statistics -------------------- Str 16, Dex 12, Con 16, Int 8, Wis 14, Cha 14 Base Atk +3; CMB +5; CMD 17 Feats Friendly Switch, Power Attack Traits blood of dragons, crowd dodger Skills Acrobatics +3 (+5 to avoid attacks of opprotunity for leaving a threatened square or to move through a creature's space), Climb +3, Handle Animal +6, Intimidate +6, Perception +9 Languages Common, Varisian SQ disruptive bloodrage, fast movement, overprotective Combat Gear cold iron arrows (50), alchemist's fire (4); Other Gear +1 chainmail, scale mail, arrows (20), bastard sword, dagger, light hammer, sap, shortbow, backpack, belt pouch, mule, bit and bridle, blanket, blanket, feed (per day), flint and steel, pack saddle, pot, saddlebags, soap, torch, trail rations, waterskin, 728 gp -------------------- Special Abilities -------------------- Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally. Bloodrage (13 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Crowd Dodger +2 Acrobatics to avoid AoO for leaving a square or move through a creature's space. Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging. Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded. Friendly Switch Can move into allies space with no AoO and displace him into your old square. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed. Level 2:
Human (varisian) bloodrager 2 (Pathfinder RPG Advanced Class Guide 15) NG Medium humanoid (human) Init +2; Senses low-light vision; Perception +8 -------------------- Defense -------------------- AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex) hp 23 (2d10+7) Fort +6, Ref +1, Will +2 Defensive Abilities uncanny dodge -------------------- Offense -------------------- Speed 40 ft. (30 ft. in armor) Melee bastard sword +5 (1d10+4/19-20) or . . . . dagger +5 (1d4+3/19-20) or . . . . light hammer +5 (1d4+3) or . . . . sap +5 (1d6+3 nonlethal) Ranged shortbow +3 (1d6/×3) Special Attacks bloodrage (10 rounds/day) -------------------- Statistics -------------------- Str 16, Dex 12, Con 16, Int 8, Wis 14, Cha 14 Base Atk +2; CMB +5; CMD 16 Feats Friendly Switch Traits blood of dragons, crowd dodger Skills Acrobatics +2 (+4 to avoid attacks of opprotunity for leaving a threatened square or to move through a creature's space), Climb +3, Handle Animal +6, Perception +8 Languages Common, Varisian SQ disruptive bloodrage, fast movement, overprotective Combat Gear cold iron arrows (50), alchemist's fire (2); Other Gear scale mail, arrows (20), bastard sword, dagger, light hammer, sap, shortbow, backpack, belt pouch, mule, bit and bridle, blanket, blanket, feed (per day), flint and steel, pack saddle, pot, saddlebags, soap, torch, trail rations, waterskin, 37 gp -------------------- Special Abilities -------------------- Bloodrage (10 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Crowd Dodger +2 Acrobatics to avoid AoO for leaving a square or move through a creature's space. Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging. Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded. Friendly Switch Can move into allies space with no AoO and displace him into your old square. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally. Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed. -------------------- Mule-Thistle:
Mule N Medium animal Init +1; Senses low-light vision, scent; Perception +5 -------------------- Defense -------------------- AC 11, touch 11, flat-footed 10 (+1 Dex) hp 13 (2d8+4) Fort +5, Ref +4, Will +0 -------------------- Offense -------------------- Speed 40 ft. Melee 2 hooves +2 (1d3+1) -------------------- Statistics -------------------- Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4 Base Atk +1; CMB +2; CMD 13 (17 vs. trip) Feats Endurance, Run [b]Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5 Other Gear bit and bridle, blanket, blanket, feed (per day) (2), flint and steel, pack saddle, pot, saddlebags, soap, torch (10), trail rations (5), waterskin, 10 gp -------------------- Special Abilities -------------------- Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running. Scent (Ex) Detect opponents within 15+ feet by sense of smell. level 1:
Raella Grim
Human (varisian) bloodrager 1 (Pathfinder RPG Advanced Class Guide 15) NG Medium humanoid (human) Init +2; Senses Perception +7 -------------------- Defense -------------------- AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex) hp 14 (1d10+4) Fort +5, Ref +1, Will +2 -------------------- Offense -------------------- Speed 40 ft. (30 ft. in armor) Melee bastard sword +4 (1d10+4/19-20) or . . dagger +4 (1d4+3/19-20) or . . light hammer +4 (1d4+3) or . . sap +4 (1d6+3 nonlethal) Ranged shortbow +2 (1d6/×3) Special Attacks bloodrage (7 rounds/day) -------------------- Statistics -------------------- Str 16, Dex 12, Con 16, Int 8, Wis 14, Cha 14 Base Atk +1; CMB +4; CMD 15 Feats Friendly Switch Traits blood of dragons, crowd dodger, Canary in a Coalmine Skills Acrobatics +1 (+3 to avoid attacks of opportunity for leaving a threatened square or to move through a creature's space), Handle Animal +6, Perception +7 Languages Common, Varisian SQ disruptive bloodrage, fast movement, overprotective Combat Gear cold iron arrows (50); Other Gear scale mail, arrows (20), bastard sword, dagger, light hammer, sap, shortbow, backpack, belt pouch, mule, bit and bridle, blanket, blanket, feed (per day), flint and steel, pack saddle, pot, saddlebags, soap, torch, trail rations, waterskin, 17 gp -------------------- Special Abilities -------------------- Bloodrage (7 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Canary in a Coalmine Life experiences have honed your reactions, giving you a preternatural ability to sense danger and take action more quickly than others. Gain a +1 trait bonus on all Initiative and Perception Checks Crowd Dodger +2 Acrobatics to avoid AoO for leaving a square or move through a creature's space. Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging. Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded. Friendly Switch Can move into allies space with no AoO and displace him into your old square. Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally. Mule-Thistle
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