AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 22 (3 HD; 2d8+1d10+3)
Fort +3, Ref +6, Will +0; -2 penalty vs. fear and no benefit from morale bonuses on such saves
Defensive Abilities evasion
Speed 20 ft.
Melee dagger +4 (1d3+1/19-20) or
. . shortsword +4 (1d4+1/19-20)
Ranged heavy crossbow +6 (1d8/19-20)
Special Attacks sneak attack +1d6
Str 12, Dex 17, Con 12, Int 14, Wis 10, Cha 13
Base Atk+2; CMB +2; CMD 15
Craven +1 to hit when flanking, -2 penalty to save vs. fear, can't get morale bonus vs fear, +10 ft speed and +1 AC when affected by a fear effect.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Heavy crossbow) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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