GM Rat Sass's Age of Worms

Game Master Governayle

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Treasure Log
The Road So Far...
Map of Alhaster
Ascaria's Pub


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|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Eri once again brings about the storm, wearing the knights down like a rivulet tries to erode the mountain. Mortimer lays into Brown solidly. Ascaria continues to harrass the sentinels with a Burst, before restoring Eri more than most.

Reflex Save v DC 18: 1d20 + 18 - 1 ⇒ (11) + 18 - 1 = 28
Reflex Save v DC 18: 1d20 + 18 - 1 ⇒ (1) + 18 - 1 = 18

Miraculously, Green is struck blind! Red shirks off the heavier offense.

Ascaria:

You feel that neither of the two suffered damage from your spell's bias towards evil creatures.

Solrisa finishes Pink, and begins her destruction on Purple. Eidi GMPC fires at Red, hoping to reduce the pair to a lone sentinel, though the creature seems stalwart enough to endure the damage.

Magic Missile: 5d4 + 5 ⇒ (2, 1, 4, 4, 2) + 5 = 18 damage

Purple and Brown coordinate their attacks, flanking Mortimer.

Longsword, M: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28 for 1d8 + 3 ⇒ (4) + 3 = 7 damage
Longsword, M: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35 for 1d8 + 3 ⇒ (5) + 3 = 8 damage
Longsword, M: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22 for 1d8 + 3 ⇒ (1) + 3 = 4 damage

Longsword, M: 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22 for 1d8 + 3 ⇒ (5) + 3 = 8 damage
Longsword, M: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21 for 1d8 + 3 ⇒ (4) + 3 = 7 damage
Longsword, M: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30 for 1d8 + 3 ⇒ (7) + 3 = 10 damage

Six swings, two strikes...

Round 4
Eri- 20 (-10hp)
Mortimer- 18 (-18hp)
WW- 17 (-90/Dazzled, -63hp/Blind)
Ascaria- 15
Solrisa- 14
Eidi- 4
WW2- 3(-17hp, -84hp)

Eri and Mortimer may begin Round 4!

Party Buffs
Bless- +1 to Attacks
Prayer- +1 to Attacks/Damage/Saves/Skills
Blessing of Fervor(only Ascaria, Mort, and Solrisa)


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 4, Init 20 AC: 19

Stop it! Stop being so stabby!

Eri takes another 5’ step and launches another bolt using defensive casting to hit green and red. [REF DC17]

conc. check dc21: 1d20 + 17 ⇒ (8) + 17 = 25
bolt damage: 9d6 ⇒ (1, 2, 6, 4, 3, 6, 5, 4, 4) = 35
SR: 1d20 + 13 ⇒ (2) + 13 = 15

HP 44/54 AC 15, 19 (19 w/mage armor) Cold Iron Arrows: 80:

AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 20
BAB +7

Defensive casting concentration check = +17 (@9th)
Spell Penetration= +13 (@9th) [feats: spell pen and greater spell pen]
Dispel magic level check= +11 (@9th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:15 (7/7 per day 3/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (5/7 per day) (Acid Arrow, Knock, Scorching Ray, Glitterdust)
Third Level: DC:17 (2/6 per day) (Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:18 (3/5 per day) (Rigor Mortis, Summon Monster IV)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2, Veering Composite Long Bow
+13 or +11/+11 (fight+1, sorc +3, ElKn +3, WF, +1, dex +3 bow +2)
+13 or +11/+11 within 30' with +1 dam

Damage bump: +7 [+2 (bow) +1(str) +2 (feat ex pull) +2 (feat arcane weap)]


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Reflex Save v DC 17: 1d20 + 18 - 1 ⇒ (13) + 18 - 1 = 30
Reflex Save v DC 17: 1d20 + 18 - 1 ⇒ (8) + 18 - 1 = 25

Red and Green continue to stand against wave of violence...

Mortimer is up!


Male Human Brawler (17), Thief (0)

Round 4, Init 18

Status:

Bless
Hits: 81 Rnd4[-8, -10] AC:27 (29 if using BoF that way)
Slots: 6/8
KO: 1 / 2
StunningFists: 10/11

Blessings of Fervor, Dragon Ferocity, Elemental Fist, Prayer,BoF
(Innate: Dragon Style, Improved Critical, Stunning Fist)

Spoiler:
[
--------------------------------------------------------------------
AC 25, 30 on AoO, 24 Touch; 81/81 HP
BAB = +11/+6/+1 (level 10)
ToHit = 1d20+16+1+1 (Weapon Focus, Amulet)
RHit = 1d20+18-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+18-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+16

Fort+10 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+13
Will +7
(Cloak +2)

Slots 8/8
Initiative +4
CMD = 32 (10+ BAB + Str bonus + Dex bonus, 31 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)

+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT

BoF: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Mortimer sticks with Lightning, switching targets to Purple if Orange goes down.

RPunch: 1d20 + 19 ⇒ (19) + 19 = 38 -PA, +Amulet, +Bless, +Prayer, +BoF
for Damage: 1d10 + 12 + 1d6 + 6 + 1d6 ⇒ (3) + 12 + (1) + 6 + (3) = 25 +Dragon,+Amulet, +Cold, +PA, +Lightning, +Prayer, Magic, Cold Fe, Ag

Sigh.

1d20 + 19 ⇒ (4) + 19 = 23 -PA, +Amulet, +Bless, +Prayer,+BoF
for Damage: 1d10 + 10 + 1d6 + 6 + 1d6 ⇒ (3) + 10 + (4) + 6 + (2) = 25 +Dragon, +Amulet, +Cold, +PA, +Prayer, +Lightning, Magic, Cold Fe, Ag

1d20 + 14 ⇒ (19) + 14 = 33 -PA, +Amulet, +Bless, +Prayer,+BoF
for Damage: 1d10 + 7 + 1d6 + 6 + 1d6 ⇒ (7) + 7 + (5) + 6 + (2) = 27 +Amulet, +Cold, +PA, +Prayer, Magic, Cold Fe, Ag

Double sigh.

1d20 + 9 ⇒ (7) + 9 = 16 -PA, +Amulet, +Bless, +Prayer,+BoF
for Damage: 1d10 + 7 + 1d6 + 6 ⇒ (8) + 7 + (3) + 6 = 24 +Amulet, +Cold, +PA, +Prayer, Magic, Cold Fe, Ag

If both targets are up, he'll five foot step to the SE out of flank.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Mortimer manages to destroy Brown after his first two punches, before lending his final blow against Purple.

Meanwhile, Red, Yellow, and Green press what might be their last stand against the intruders. Red and Green continue to circle Eri, though their full impact in the fight is greatly hindered.

Longsword, E: 1d20 + 17 - 1 - 1 ⇒ (18) + 17 - 1 - 1 = 33 for 1d8 + 3 ⇒ (2) + 3 = 5 damage
Longsword, E: 1d20 + 17 - 1 - 1 ⇒ (1) + 17 - 1 - 1 = 16 for 1d8 + 3 ⇒ (1) + 3 = 4 damage
Longsword, E: 1d20 + 12 - 1 - 1 ⇒ (9) + 12 - 1 - 1 = 19 for 1d8 + 3 ⇒ (3) + 3 = 6 damage

Green seems to hesitate, allowing the sounds of swords hitting meat to guide it.

Longsword, E: 1d20 + 17 - 1 - 1 ⇒ (13) + 17 - 1 - 1 = 28 for 1d8 + 3 ⇒ (7) + 3 = 10 damage
Miss Chance, High Good: 1d100 ⇒ 44
Longsword, E: 1d20 + 17 - 1 - 1 ⇒ (13) + 17 - 1 - 1 = 28 for 1d8 + 3 ⇒ (5) + 3 = 8 damage
Miss Chance, High Good: 1d100 ⇒ 100
Longsword, E: 1d20 + 12 - 1 - 1 ⇒ (2) + 12 - 1 - 1 = 12 for 1d8 + 3 ⇒ (1) + 3 = 4 damage
Miss Chance, High Good: 1d100 ⇒ 58

Yellow continues to close the distance to the retreating Eidi.

Longsword, Ei: 1d20 + 17 - 1 ⇒ (4) + 17 - 1 = 20 for 1d8 + 3 ⇒ (4) + 3 = 7 damage
Longsword, Ei: 1d20 + 17 - 1 ⇒ (12) + 17 - 1 = 28 for 1d8 + 3 ⇒ (1) + 3 = 4 damage
Longsword, Ei: 1d20 + 12 - 1 ⇒ (20) + 12 - 1 = 31 for 1d8 + 3 ⇒ (3) + 3 = 6 damage
Confirm Critical?: 1d20 + 12 - 1 ⇒ (11) + 12 - 1 = 22 for 1d8 + 3 ⇒ (3) + 3 = 6 damage

Ascaria, Solrisa, and Eidi are up!


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 4, Init 14

Solrisa moves to help Eidi, lunging for her foe.

Power attack. One hand.
1d20 + 18 - 3 + 1 + 1 + 2 + 2 ⇒ (11) + 18 - 3 + 1 + 1 + 2 + 2 = 32 to hit; (-PA,+bless,+prayer,+heroism,+faithful)
1d10 + 6 + 6 + 1 ⇒ (7) + 6 + 6 + 1 = 20 magic damage.

Sol Stats:

AC=33 [27 (+10 armor +1 dex +1 NA +2 def + 1 dodge) +4 shield = 31 + 2 barkskin]

HP= 89/92
Right hand = long sword
Left hand = shiny shield
LoH 0/8 used (5d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (40/50 left)
The Dragon Invoked 1/4 used
Breath of the Dragon 0/2 used
Nice Booties 1/3 used

Power attack. One hand.
[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+6+6[/dice] magic damage.

[ dice]1d20+13-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

[ dice]1d20+8-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+8-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.


Male, Gnome

Round: 4, Initiative: 15

Status:
HP: 69/69 AC: 26 (F23/T14) (included: magic vestment, BoF)
Weapon Equipped = Rod of Extend
Conditions = Magic Vestment (1/11h, +2), Status (1/11h; Eri, Mort, Sol), Airwalk (6/22m), Bless (1/22m), Prayer (4/11r), Blessings of Fervor (3/11r)
Life Link (11)(100’) = Edi, Eri, Mort, Sol
Channel Energy (3/9)(7/7) (DC: 23)(Avoid 7, 35’r) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +8/+3, Size +1 Damage: +0
Ranged Attack: BAB +8/+3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 11, Concentration +17)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (6/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (5/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Status, Suppress Charms and Compulsions
Third (19): (5/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (4/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (4/5) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass

Ascaria shuffles in place a bit as some damage rolls in.*

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

”Huh. They don’t seem to be evil, just mindless guards and killing machines. I wonder how trainable they are?” as Ascaria’s mind drifts a little, envisioning a strange future where he has a building worth guarding.

He snaps back to the present and, mostly concerned about Eri, he channels again getting all I the party, and careful to carve out any of the opposition.
Channel Energy (healing): 8d6 + 1 ⇒ (5, 4, 4, 5, 4, 3, 3, 4) + 1 = 33

Group effects
Air Walk Communal (everyone)
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Blessing of Fervor (Ascaria, Mort, Sol)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)

* Eidi, Eri, and Mort each heal 5hp of damage thanks to Ascaria.


Bald male Half-Elf elder

Observing his wounds to heal up immediately Eidi smiles and points with his staff at the red guardian who seems almost at the point of falling. 'fuerza' with Eidi's command word the staff activates consuming part of its energy to send another wave of magic missiles at the flying creature.
Magic missile: 5d4 + 5 ⇒ (2, 4, 3, 4, 3) + 5 = 21


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Eri manages to remain standing in-air, while assaulting the sentinels with more lightning. Mortimer smashes one ceramic castle, and begins his destruction on the next. Ascaria removes any sign of injury among the collective. Solrisa begins her demolition on Yellow, while Eidi almost finishes Red.

Mortimer receives a full round attack from Purple, though none of the blows manage to land.

Longsword: 1d20 + 17 ⇒ (11) + 17 = 28 for 1d8 + 3 ⇒ (2) + 3 = 5 damage
Longsword: 1d20 + 17 ⇒ (7) + 17 = 24 for 1d8 + 3 ⇒ (2) + 3 = 5 damage
Longsword: 1d20 + 12 ⇒ (7) + 12 = 19 for 1d8 + 3 ⇒ (2) + 3 = 5 damage

Round 5
Eri- 20
Mortimer- 18
WW- 17 (-111/Dazzled, -63hp/Blind)
Ascaria- 15
Solrisa- 14
Eidi- 4
WW2- 3(-44hp)

Eri and Mortimer may begin Round 5!

Party Buffs
Bless- +1 to Attacks
Prayer- +1 to Attacks/Damage/Saves/Skills
Blessing of Fervor(only Ascaria, Mort, and Solrisa)


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 5, Init 20 AC: 19

I can’t line them up for a bolt. Maybe this will do it.

Eri moves 5’ and casts Scorching Ray. no save

conc. check dc21: 1d20 + 17 ⇒ (17) + 17 = 34
ranged touch att, bless, prayer: 1d20 + 1 + 1 + 11 ⇒ (12) + 1 + 1 + 11 = 25 on Red
damage: 4d6 ⇒ (1, 1, 6, 4) = 12
SR: 1d20 + 13 ⇒ (1) + 13 = 14

ranged touch att, bless, prayer: 1d20 + 1 + 1 + 11 ⇒ (7) + 1 + 1 + 11 = 20 on Green
damage: 4d6 ⇒ (5, 5, 1, 2) = 13
SR: 1d20 + 13 ⇒ (17) + 13 = 30

HP 54/54 AC 15, 19 (19 w/mage armor) Cold Iron Arrows: 80:

AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 20
BAB +7

Defensive casting concentration check = +17 (@9th)
Spell Penetration= +13 (@9th) [feats: spell pen and greater spell pen]
Dispel magic level check= +11 (@9th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:15 (7/7 per day 3/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (4/7 per day) (Acid Arrow, Knock, Scorching Ray, Glitterdust)
Third Level: DC:17 (2/6 per day) (Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:18 (3/5 per day) (Rigor Mortis, Summon Monster IV)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2, Veering Composite Long Bow
+13 or +11/+11 (fight+1, sorc +3, ElKn +3, WF, +1, dex +3 bow +2)
+13 or +11/+11 within 30' with +1 dam

Damage bump: +7 [+2 (bow) +1(str) +2 (feat ex pull) +2 (feat arcane weap)]


Male Human Brawler (17), Thief (0)

"Hang in there Eri!" Mortimer yells encouragingly.

Round 5, Init 18

Status:

Bless
Hits: 81 [-8-10+5+33] AC:27 (29 if using BoF that way)
Slots: 6/8
KO: 1 / 2
StunningFists: 10/11

Blessings of Fervor, Dragon Ferocity, Elemental Fist, Prayer,BoF
(Innate: Dragon Style, Improved Critical, Stunning Fist)

Spoiler:
[
--------------------------------------------------------------------
AC 25, 30 on AoO, 24 Touch; 81/81 HP
BAB = +11/+6/+1 (level 10)
ToHit = 1d20+16+1+1 (Weapon Focus, Amulet)
RHit = 1d20+18-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+18-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+16

Fort+10 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+13
Will +7
(Cloak +2)

Slots 8/8
Initiative +4
CMD = 32 (10+ BAB + Str bonus + Dex bonus, 31 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)

+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT

RPunch: 1d20 + 19 ⇒ (3) + 19 = 22 -PA, +Amulet, +Bless, +Prayer, +BoF
for Damage: 1d10 + 12 + 1d6 + 6 + 1d6 ⇒ (10) + 12 + (2) + 6 + (1) = 31 +Dragon,+Amulet, +Cold, +PA, +Lightning, +Prayer, Magic, Cold Fe, Ag

Lpunch: 1d20 + 19 ⇒ (13) + 19 = 32 -PA, +Amulet, +Bless, +Prayer,+BoF
for Damage: 1d10 + 10 + 1d6 + 6 + 1d6 ⇒ (1) + 10 + (3) + 6 + (4) = 24 +Dragon, +Amulet, +Cold, +PA, +Prayer, +Lightning, Magic, Cold Fe, Ag

LPull/RElbowSmash: 1d20 + 14 ⇒ (7) + 14 = 21 -PA, +Amulet, +Bless, +Prayer,+BoF
for Damage: 1d10 + 7 + 1d6 + 6 + 1d6 ⇒ (3) + 7 + (1) + 6 + (4) = 21 +Amulet, +Cold, +PA, +Prayer, Magic, Cold Fe, Ag

KneeKick: 1d20 + 9 ⇒ (8) + 9 = 17 -PA, +Amulet, +Bless, +Prayer,+BoF
for Damage: 1d10 + 7 + 1d6 + 6 ⇒ (5) + 7 + (3) + 6 = 21 +Amulet, +Cold, +PA, +Prayer, Magic, Cold Fe, Ag


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Red returns to dust, burned off at the last moment by the sorcerer's flame.

Green closes the distance and slashes at Eri, blindly.

Longsword: 1d20 + 17 - 1 ⇒ (7) + 17 - 1 = 23 for 1d8 + 3 ⇒ (4) + 3 = 7 damage
Miss Chance, High Good: 1d100 ⇒ 73
Longsword: 1d20 + 17 - 1 ⇒ (12) + 17 - 1 = 28 for 1d8 + 3 ⇒ (7) + 3 = 10 damage
Miss Chance, High Good: 1d100 ⇒ 91
Longsword: 1d20 + 17 - 1 ⇒ (14) + 17 - 1 = 30 for 1d8 + 3 ⇒ (6) + 3 = 9 damage
Miss Chance, High Good: 1d100 ⇒ 3

Yellow shifts position, bringing its swords together in a shattering clang. Eidi and Ascaria experience a sonic ripple that rattles their bony frames. Eidi and Ascaria, please make a Reflex Save DC 19, or suffer 3d6 ⇒ (2, 2, 3) = 7 damage, half if successful.

Ascaria, Solrisa, and Eidi are up!


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 5, Init 14

Solrisa moves to help Eidi.

Power attack. One hand.
1d20 + 18 - 3 + 1 + 1 + 2 + 2 ⇒ (5) + 18 - 3 + 1 + 1 + 2 + 2 = 26 to hit; (-PA,+bless,+prayer,+heroism,+faithful)
1d10 + 6 + 6 + 1 ⇒ (4) + 6 + 6 + 1 = 17 magic damage.

Sol Stats:

AC=33 [27 (+10 armor +1 dex +1 NA +2 def + 1 dodge) +4 shield = 31 + 2 barkskin]

HP= 89/92
Right hand = long sword
Left hand = shiny shield
LoH 0/8 used (5d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (40/50 left)
The Dragon Invoked 1/4 used
Breath of the Dragon 0/2 used
Nice Booties 1/3 used

Power attack. One hand.
[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+6+6[/dice] magic damage.

[ dice]1d20+13-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

[ dice]1d20+8-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+8-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.


Male, Gnome

Round: 5, Initiative: 15

Status:
HP: 64/69 AC: 26 (F23/T14) (included: magic vestment, BoF)
Weapon Equipped = Rod of Extend
Conditions = Magic Vestment (1/11h, +2), Status (1/11h; Eri, Mort, Sol), Airwalk (6/22m), Bless (1/22m), Prayer (5/11r), Blessings of Fervor (4/11r)
Life Link (11)(100’) = Edi, Eri, Mort, Sol
Channel Energy (3/9)(7/7) (DC: 23)(Avoid 7, 35’r) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +8/+3, Size +1 Damage: +0
Ranged Attack: BAB +8/+3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 11, Concentration +17)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (6/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (5/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Status, Suppress Charms and Compulsions
Third (19): (5/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (4/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (4/5) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass

Ascaria shuffles in place a bit as some damage from Eri rolls in.*

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Confident things seem to be going their way, he holds off on the channel, and instead gets out a potion of cure moderate and moves toward Eri.

Group effects
Air Walk Communal (everyone)
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Blessing of Fervor (Ascaria, Mort, Sol)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)

* Eri heals 5hp of damage thanks to Ascaria.


Bald male Half-Elf elder

"You are touched by the gods Solrisa! The gods guide your sacred sword to pierce through those that oppose us to save the world!" Eidi raises a faithful blessing on the blond half-elf while he walks in the air and surrounds the creature avoiding its threatened area, flanking the creature with his magical staff.
+2 sacred bonus to Solrisa, and +2 flanking bonus

Edit: Ref+BoF DC 19: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Eidi barely manages to avoid the worst of the swords shrieking!

HP: 99/102


Male, Gnome

Status:
HP: 57/69 AC: 26 (F23/T14) (included: magic vestment, BoF)
Weapon Equipped = Rod of Extend
Conditions = Magic Vestment (1/11h, +2), Status (1/11h; Eri, Mort, Sol), Airwalk (6/22m), Bless (1/22m), Prayer (5/11r), Blessings of Fervor (4/11r)
Life Link (11)(100’) = Edi, Eri, Mort, Sol
Channel Energy (3/9)(7/7) (DC: 23)(Avoid 7, 35’r) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +8/+3, Size +1 Damage: +0
Ranged Attack: BAB +8/+3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 11, Concentration +17)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (6/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (5/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Status, Suppress Charms and Compulsions
Third (19): (5/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (4/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (4/5) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass

Reflex: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 (BoF) vs DC 19

Ascaria takes his licks, having not even noticed it happen!


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Eri removes Red from the arena. Mortimer pummels Purple. Ascaria refrains from active healing, while Reflex Save v DC 18: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 failing to dodge the sentinel's sonic attack.
Solrisa connects with Yellow. Eidi supports the maiden, unyielding to the sentinel's intimidation.

Purple sends one last wave of attacks against the giant.

Longsword: 1d20 + 17 ⇒ (3) + 17 = 20 for 1d8 + 3 ⇒ (2) + 3 = 5 damage
Longsword: 1d20 + 17 ⇒ (19) + 17 = 36 for 1d8 + 3 ⇒ (1) + 3 = 4 damage
Confirm Critical?: 1d20 + 17 ⇒ (13) + 17 = 30 for 1d8 + 3 ⇒ (6) + 3 = 9 damage
Longsword: 1d20 + 12 ⇒ (9) + 12 = 21 for 1d8 + 3 ⇒ (8) + 3 = 11 damage

Round 6
Eri- 20 (-12hp)
Mortimer- 18 (-13hp)
WW- 17 (-63hp/Blind, -37hp)
Ascaria- 15 (-12hp)
Solrisa- 14
Eidi- 4
WW2- 3(-99hp)

Eri and Mortimer may begin Round 6!

Party Buffs
Bless- +1 to Attacks
Prayer- +1 to Attacks/Damage/Saves/Skills
Blessing of Fervor(only Ascaria, Mort, and Solrisa)


Male Human Brawler (17), Thief (0)

Round 6, Init 18

Status:

Bless
Hits: 81 [-8-10+5+33] [-13] AC:27 (29 if using BoF that way)
Slots: 6/8
KO: 1 / 2
StunningFists: 10/11

Blessings of Fervor, Dragon Ferocity, Elemental Fist, Prayer,BoF
(Innate: Dragon Style, Improved Critical, Stunning Fist)

Spoiler:
[
--------------------------------------------------------------------
AC 25, 30 on AoO, 24 Touch; 81/81 HP
BAB = +11/+6/+1 (level 10)
ToHit = 1d20+16+1+1 (Weapon Focus, Amulet)
RHit = 1d20+18-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+18-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+16

Fort+10 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+13
Will +7
(Cloak +2)

Slots 8/8
Initiative +4
CMD = 32 (10+ BAB + Str bonus + Dex bonus, 31 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)

+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT

Blood dripping into his eye, Mortimer scowls as the Overreacitve Clay compromises his already compromised eyebrow.

Scars are thick, lucky for me.
"HEY!" he shouts at the overgrown pottery. "I've already been hit there!"

BoF: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

RSKick: 1d20 + 19 ⇒ (1) + 19 = 20 -PA, +Amulet, +Bless, +Prayer, +BoF
for Damage: 1d10 + 12 + 1d6 + 6 + 1d6 ⇒ (6) + 12 + (4) + 6 + (6) = 34 +Dragon,+Amulet, +Cold, +PA, +Lightning, +Prayer, Magic, Cold Fe, Ag

Rpunch: 1d20 + 19 ⇒ (5) + 19 = 24 -PA, +Amulet, +Bless, +Prayer,+BoF
for Damage: 1d10 + 10 + 1d6 + 6 + 1d6 ⇒ (3) + 10 + (4) + 6 + (5) = 28 +Dragon, +Amulet, +Cold, +PA, +Prayer, +Lightning, Magic, Cold Fe, Ag

LSKick: 1d20 + 14 ⇒ (12) + 14 = 26 -PA, +Amulet, +Bless, +Prayer,+BoF
for Damage: 1d10 + 7 + 1d6 + 6 + 1d6 ⇒ (10) + 7 + (5) + 6 + (1) = 29 +Amulet, +Cold, +PA, +Prayer, Magic, Cold Fe, Ag

LPunch: 1d20 + 9 ⇒ (17) + 9 = 26 -PA, +Amulet, +Bless, +Prayer,+BoF
for Damage: 1d10 + 7 + 1d6 + 6 ⇒ (8) + 7 + (5) + 6 = 26 +Amulet, +Cold, +PA, +Prayer, Magic, Cold Fe, Ag


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 6, Init 20 AC: 19

Stop not dying!

Eri moves 5’ and casts Scorching Ray. no save

ranged touch att, bless, prayer: 1d20 + 1 + 1 + 11 ⇒ (10) + 1 + 1 + 11 = 23 on Green
damage: 4d6 ⇒ (6, 1, 1, 4) = 12
SR: 1d20 + 13 ⇒ (9) + 13 = 22

ranged touch att, bless, prayer: 1d20 + 1 + 1 + 11 ⇒ (3) + 1 + 1 + 11 = 16 on Green
damage: 4d6 ⇒ (4, 1, 1, 6) = 12
SR: 1d20 + 13 ⇒ (4) + 13 = 17

HP 54/54 AC 15, 19 (19 w/mage armor) Cold Iron Arrows: 80:

AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 20
BAB +7

Defensive casting concentration check = +17 (@9th)
Spell Penetration= +13 (@9th) [feats: spell pen and greater spell pen]
Dispel magic level check= +11 (@9th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:15 (7/7 per day 3/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (3/7 per day) (Acid Arrow, Knock, Scorching Ray, Glitterdust)
Third Level: DC:17 (2/6 per day) (Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:18 (3/5 per day) (Rigor Mortis, Summon Monster IV)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2, Veering Composite Long Bow
+13 or +11/+11 (fight+1, sorc +3, ElKn +3, WF, +1, dex +3 bow +2)
+13 or +11/+11 within 30' with +1 dam

Damage bump: +7 [+2 (bow) +1(str) +2 (feat ex pull) +2 (feat arcane weap)]


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Mortimer dashes another sentinel into pulverulent matter, while Eri trades blows with his own, blinded teapot. It takes its cue from the direction of the flames to follow the sorcerer to its source, hitting once.

Longsword, E: 1d20 + 17 - 1 ⇒ (14) + 17 - 1 = 30 for 1d8 + 3 - 1 ⇒ (3) + 3 - 1 = 5 damage
Miss Chance, High Good: 1d100 ⇒ 16
Longsword, E: 1d20 + 17 - 1 ⇒ (8) + 17 - 1 = 24 for 1d8 + 3 - 1 ⇒ (4) + 3 - 1 = 6 damage
Miss Chance, High Good: 1d100 ⇒ 62
Longsword, E: 1d20 + 12 - 1 ⇒ (1) + 12 - 1 = 12 for 1d8 + 3 - 1 ⇒ (2) + 3 - 1 = 4 damage
Miss Chance, High Good: 1d100 ⇒ 14

Yellow elevates 5', and lays into Eidi.

Longsword, Ei: 1d20 + 17 - 1 ⇒ (4) + 17 - 1 = 20 for 1d8 + 3 - 1 ⇒ (5) + 3 - 1 = 7 damage
Longsword, Ei: 1d20 + 17 - 1 ⇒ (2) + 17 - 1 = 18 for 1d8 + 3 - 1 ⇒ (7) + 3 - 1 = 9 damage
Longsword, Ei: 1d20 + 12 - 1 ⇒ (6) + 12 - 1 = 17 for 1d8 + 3 - 1 ⇒ (6) + 3 - 1 = 8 damage

Parting gifts, as mere moments later, Solrisa smashes her sentinel, while Mortimer closes the distance, and reprieves Eri of any further harrying.

Combat was practically over, so is over.

The sound of the Falling River is the primary noise you hear, the cold of the mist is the primary sensation you feel, while the primary sight you see is darkness below, and above.

Where do you go?


Male, Gnome

Status:
HP: 63/69 AC: 26 (F23/T14) (included: magic vestment, BoF)
Weapon Equipped = None
Conditions = Magic Vestment (1/11h, +2), Status (1/11h; Eri, Mort, Sol), Airwalk (11/22m), Bless (5/22m)
Life Link (11)(100’) = Edi, Eri, Mort, Sol
Channel Energy (3/9)(7/7) (DC: 23)(Avoid 7, 35’r) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +8/+3, Size +1 Damage: +0
Ranged Attack: BAB +8/+3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 11, Concentration +17)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (6/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (5/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Status, Suppress Charms and Compulsions
Third (19): (5/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (4/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (4/5) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass

Not sure where folks are healing wise. Please heal yourselves up with cure moderates (2d8+3) and I’ll track.

Ascaria heals himself of some injury and coordinates with the others to top off.
CMW: 2d8 + 3 ⇒ (1, 2) + 3 = 6

When he’s done, ”Those guys were tough!” he says emphatically.

When everyone is healed to his satisfaction, he tips his hatband with light once again. ”Shall we go deeper? Clearly someone doesn’t want us to. We should hurry though, the Air Walk won't last forever.”


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa looks around for the 'tough' ones that Ascaria was referring to as she barely had a scratch on her. It goes to her point that she'd be better at protecting if everyone would just attack her instead of others.

She beams at Ascaria as he offers healing, but she's feeling fine.

"Yes, let's get down and see what's next. If that silly dragon wanted something in here, then we should get it first," Solrisa says, now focused on a 'thing''.

If Mort is leading the party down, she will follow at the end. If Mort trails, Sol will take point and tread down the falls.


Bald male Half-Elf elder

Thanks to Ascaria's blessing and his own arcane protections, Eidi manages to dodge all the guardian's attacks.

Once the job is finished he smiles to the halfling "I am just scratched, thanks"
Perception: 1d20 + 16 ⇒ (20) + 16 = 36

He uses detect magic to quickly inspect the place then points down "Do you enjoy speleology?" The elder does not hesitate moving down the blood cascade if the group does not know where to next.
Perception: 1d20 + 16 ⇒ (4) + 16 = 20


Male Human Brawler (17), Thief (0)

Mortimer waves off all wand waving attempts at him, and follows the others down the falls taking up the rear, happy to see Solrisa leading.

Ascaria wrote:
"”Those guys were tough!"

"Nah, not really. There were just a lot of them." Mortimer says, dusting wicking himself off.

Eidi wrote:
"Do you enjoy speleology?"

"Is that what this is called? I don't mind the present environment so much, but there's some tight bits in here that I think are far better suited for Gnomelings," Mortimer replies, with a slight tone of distaste as he looks around.

Perception: 1d20 + 17 ⇒ (20) + 17 = 37 [+2 more etc. etc]


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7
Mort wrote:
"Nah, not really. There were just a lot of them.”

Eri takes the wand before squeegeeing blood and viscera off of his person with some prestidigitations.

”Yeh, real easy. Thanks Ascaria. You saved my bacon in a major way.”

I have GOT to get some better protection.

cure mod: 3d8 + 3 ⇒ (3, 7, 1) + 3 = 14
cure mod: 3d8 + 3 ⇒ (5, 8, 4) + 3 = 20


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The Falling River continues to descend, deeper and deeper. Feeder streams meet and merge with the plummeting main river, sometimes reminiscent of pouring wine over pyramid-stacked glasses at a banquet.

You enter another largish chamber, this one with no flooring, only a grand Basin. Without your gift of flight, this passage would require intense climbing ability, as well as swimming in ice-cold mineral waters.

Deeper to the Basin, you find another Cascade, which violently mists on all sides, as the water buffets against various rocky formations resistant to the River's erosive effects.

Mortimer:

It is here, through the mists, where you detect something in the face of the rock. A stone door, impossible for the untrained eye to detect, and yet your eyes failed to miss it.

Further into the abyss, another Narrows awaits you.

Perception DC 25:

There is the faint tracing of a greenish-yellow light, roughly defining a depth of 200' down, where there appears to be another reflective floor, a possible ending to the Falling River.


Bald male Half-Elf elder

Perception: 1d20 + 16 ⇒ (3) + 16 = 19

"I wonder if any human has ever visited this place before. A honor to our eyes to assist to such a natural wonder" Eidi is distracted observing the magnificence of the blood cavern as the group flies further down.

The elder plays with his pearls of power, recovering a couple of the magic missile spells he previously cast.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
Eidi wrote:
"Do you enjoy speleology?"

Overhearing Eidi's question, Solrisa smiles at her own memories.

"Eidi, listen!" Solrisa beams back in memory. "My Mum *LOVED* spellology. She loved casting spells, learning spells, and doing spells all.the.time! She tried to teach me and Rae spells, but we weren't so good at them. Rae would usually eat the components, then take mine because she wanted to practice more...especially if the ingredients were honey or sugar. That's okay though, because I wasn't very good at spellology either."

Solrisa continues to smile back at her happy memories of Rae as she moves forward, trying to find something that will interest the party.


Bald male Half-Elf elder

"I am sure those were great times" Eidi widely smiles at Solrisa "I can show you some spellology if you are still interested into remembering those times. We can sure find some sugar receipts. I do remember some complex patterns for certain 'magic cookies'"


Male, Gnome

"Speleology? I always thought the word was 'spelunking'." Ascaria grins as he learns something new.

"I love being underground. You never know what you're going to find digging in the stone. A hidden passage, a mammoth cave, a vein of pure gold - anything."

"There's also an effort to mining that I appreciate. It doesn't come easy, these wonders." he looks around the spectacle before them, "...or often."

He smiles at Eri, "Glad you're OK. You're not used to being up close to the enemy much. But yeah, it's gonna happen. I don't suppose you can wear a shield or buckler?" he holds up his own mithral buckler. "These things are great! I wanted to get one for Mort, but got him the larger version instead. That was a mistake. Too unwieldy for when he grapples. He needs a buckler like mine."

He listens as Sol doesn't quite get it, but smiles at the story. I could use some lunch. he thinks to himself. Maybe when the spells start to expire we can take a break.


Male Human Brawler (17), Thief (0)

PerceptDC25: 1d20 + 17 ⇒ (10) + 17 = 27 +2 more...

GMSass wrote:
Deeper to the Basin, you find another Cascade, which violently mists on all sides, as the water buffets against various rocky formations resistant to the River's erosive effects.
Eidi wrote:
"I wonder if any human has ever visited this place before. A honor to our eyes to assist to such a natural wonder"

"OH! -- Hey! " Mortimer exclaims suddenly. "Everyone, come back! This isn't natural!"

He points through the mist to a stone door.

Read Mort's spoiler above.

He glances down the Narrows. "It looks like there's a floor way down there -- looks like it might be the end of the river, too!"

Also read the Percept.DC25 above.


Bald male Half-Elf elder

"Spelunking is the recreational pastime of exploring wild cave systems Ascaria. In contrast, speleology is the scientific study of..." Eidi interrupts his academic discussion about cave study wordings to look where Mortimer points out "Oh, wait, is the door and the floor of the river in the same place, or are those two different paths Sir Mortimer?"

Eidi walks in the air to carefully study the stone door. The Theurge uses detect magic during his examination "Hmmm... interesting...".
Perception (take 20): 20 + 16 = 36


Male Human Brawler (17), Thief (0)

"Sir Eidi," says Mortimer, gesturing towards the stone door in the mists of the waterfall, "the door is here -- the floor," he continues, pointing toward the greenish/yellowish glow emanating from the Narrows, "is waaaaaaay over there."


Male, Gnome

Ascaria joins Eidi by the wall with a Detect Magic of his own. He hopes there are no more glyphs though, as he can no longer read them today.

He stares at the wall, and doesn't see the door, but he trusts Mort wouldn't lie about something like that.

"Nice find Mortimer, secret doors are always better than tunnels." he grins at the thought of what like beyond.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The stone door is an extraordinarily-ordinary stone crafting, meant to blend exceedingly well into the surface of the Falling River's well wall.

There do not appear to be any detectable magics afoot.


Male Human Brawler (17), Thief (0)

Mortimer looks for a door knob or other mechanism to open the door. Failing that, he pushes on it to open it. Failing that, he turns to Eri.

"' want to try that magic thing you do?" he asks.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Mortimer pushes, and the stone yields. The entire door glides back, and to the right, revealing a staircase that rises into the darkness, beyond your source of light.


Male Human Brawler (17), Thief (0)

Mortimer steps aside and bows with a flourish, inviting others to head on in ahead of him.


Bald male Half-Elf elder

"Good find... yeah... good find" Eidi just moves after the giant into the door. There he renews the light spell on the tip of his staff "Let's see what have you found..."
Perception: 1d20 + 16 ⇒ (20) + 16 = 36

The half-elf follows Mortimer trying to do as little noise as possible.
Stealth: 1d20 + 1 ⇒ (18) + 1 = 19


Male, Gnome

Ascaria follows along as well, eager to see what the secret hid.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The walls are roughly hewn, and the stairs are wetted only for the first twenty feet from the mists of the River. The stairs ascend forward one hundred feet, as well as upwards one hundred feet. Eventually, you emerge at the top of the stairs, where you are greeted by room 40' wide, and 20' long. The ceiling is 50' above you.

Before you stands a pair of cyclopean black doors, which reach to the ceiling. Even from your position at the top of the stairs, you can begin to see gigantic runes in the torchlight, some at eye level, others reaching into the blackness above. The metal of the door appears pristine, as if freshly made.

Eri, please make a Will Save DC 22. Failure, and you are unable to approach the Doors.

As Eri tries to approach, those of you wise in the ways of magic observe the interaction.

Knowledge(Arcana) DC 28:

Eri was struck by an Antipathy spell, which appears to be attached to the Doors.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Always thought climbing was mostly about going up.

Hmm. Lemme try out this spell again. Eri goes back to Mort and casts detect secret doors.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
Mortimer Smith wrote:
Mortimer steps aside and bows with a flourish, inviting others to head on in ahead of him.

Solrisa smiles, performs a quick curtsy in return, and enters.

"Oh, this is fun! I love fun! Don't you just love fun!" Solrisa smiles, having fun exploring.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Didn't see that post. Here's the save

willDC22: 1d20 + 9 ⇒ (15) + 9 = 24


Male, Gnome

Ascaria stares at the impressive looking doors and wonders what wonders they must be guarding. "Wow, those look freshly minted. But that seems unlikely, doesn't it?"

He, from as far back as he can, will read the lower runes in an attempt to identify them. He no longer has comprehend languages or read magic going however. He will cast Detect Magic.


Male Human Brawler (17), Thief (0)

Mortimer scales the stairs two at a time. He lets out a low whistle when he gets to the Great Room at the top of the stairs.

"Was this a dining hall for ... really tall things?" he asks, trying to take in the space and immense doors. "Dimensionally, I'm really appreciating this places... aesthetics."

He turns to the magic users. "Is there some kind of spell to summon caterers? Maybe we can catch a bite here."


Bald male Half-Elf elder

K. arcane: 1d20 + 20 ⇒ (4) + 20 = 24
Eidi says nothing as he studies the doors "Interesting... mmm... yeah... interesting..." The elder does not say anything about the fact he has no clue of what is affecting Eri.

"Have you tried to push them open?" he looks back again to Mortimer.

If magically sealed:

Knock CL: 1d20 + 10 ⇒ (15) + 10 = 25


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Eri:

Your Dexterity is reduced by 4. You gather that your proximity to the Doors has something to do with that.

Ascaria, those who cast Detect Magic:

The Doors emanate two Strong auras. Knowledge(Arcana) DC 23 reveals the school of magic, under the spoiler below.

Spoiler:

Enchantment and Abjuration

Knowledge(Arcana) DC 23:

There is an Arcane Lock afoot, imposed on these immense doors.

Eidi attempts to Knock the massive doors, and finds his magical casting unable to leverage them open.

Eidi:

The doors have exceeded the square feet you're able to effect.

Roll20 Map has been updated.


Male, Gnome

"Ayep. These doors are magical." Ascaria nods somewhat sagely. Without missing a beat he adds, "But I'm damned if I know with what. Those spells are lost to me for today. You know I think I've never cast both in one day before, and now I need 'em twice! What a place this is!"

Though seemingly stymied by the doors, he grins, waiting for Eidi and Eri to solve it as he's sure they can.


Male Human Brawler (17), Thief (0)
Eidi wrote:
"Have you tried to push them open?"

Mortimer cocks his head to one side then begins nodding. Why didn't I think of that? He strides into the room and up to the impossibly huge doors.

"AaAaaaaaarrrrrrrghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh..... !"
Str: 20 + 5 = 25 Take twenty.

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