GM Rat Sass's Age of Worms

Game Master Governayle

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Treasure Log
The Road So Far...
Map of Alhaster
Ascaria's Pub


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

[dice= DC25 "What?"] 1d20 +5 [/dice]

What?:
"What?!"


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Male Human Brawler (17), Thief (0)

Mort's Dreams:

The God of all Gods.

Above Aroden.
Above Cayden.
Waaay above Apsu...

The Man with the Sparkly Unicorn Beard of Undulating Colors.

He returns and relieves them all from their seemingly never ending stasis.

His heart fill with blood, and he rejoices.

Mort fights on.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The gnome manages to affect most every creature in the room, save the ghoul.

The giant manages several potent strikes against his smokie, the second-to-last punch finishing the creature invading his personal space. This leaves his hasted attack to begin work on the next creature adjacent to him. Color-coded the belkers, Mort's begun damaging Red.

Lightning erupts successfully from the archer's hand, striking through the ghoul and Blue.

Reflex Save v DC 17: 1d20 + 10 ⇒ (6) + 10 = 16
Reflex Save v DC 17: 1d20 + 11 ⇒ (14) + 11 = 25

The previously-injured ghoul collapses from the electricity's full brunt, while the smokie seems to evade more than half the force, courtesy of its intangible nature.

The smokies spread towards you all. Green slips into gaseous smoke, and enters Eidi's square. Provokes AoO from Solrisa Brown continues to seeks the maiden's insides, while Red does the same to the giant. Solrisa, Eidi, and Mortimer, Fortitude Saves DC 17 each, or suffer 3d4 - 1 ⇒ (4, 2, 3) - 1 = 8 damage.

Purple and Blue level full attacks against Solrisa and Mortimer, respectively.

Bite Attack, S: 1d20 + 12 - 1 ⇒ (8) + 12 - 1 = 19 for 1d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4 damage
Claw Attack, S: 1d20 + 12 - 1 ⇒ (19) + 12 - 1 = 30 for 1d6 + 2 - 1 ⇒ (5) + 2 - 1 = 6 damage
Claw Attack, S: 1d20 + 12 - 1 ⇒ (4) + 12 - 1 = 15 for 1d6 + 2 - 1 ⇒ (1) + 2 - 1 = 2 damage
Wing Attack, S: 1d20 + 10 - 1 ⇒ (3) + 10 - 1 = 12 for 1d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4 damage
Wing Attack, S: 1d20 + 10 - 1 ⇒ (14) + 10 - 1 = 23 for 1d6 + 2 - 1 ⇒ (2) + 2 - 1 = 3 damage

Bite Attack, M: 1d20 + 12 - 1 ⇒ (18) + 12 - 1 = 29 for 1d6 + 2 - 1 ⇒ (2) + 2 - 1 = 3 damage
Claw Attack, M: 1d20 + 12 - 1 ⇒ (8) + 12 - 1 = 19 for 1d6 + 2 - 1 ⇒ (4) + 2 - 1 = 5 damage
Claw Attack, M: 1d20 + 12 - 1 ⇒ (8) + 12 - 1 = 19 for 1d6 + 2 - 1 ⇒ (1) + 2 - 1 = 2 damage
Wing Attack, M: 1d20 + 10 - 1 ⇒ (19) + 10 - 1 = 28 for 1d6 + 2 - 1 ⇒ (4) + 2 - 1 = 5 damage
Wing Attack, M: 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18 for 1d6 + 2 - 1 ⇒ (1) + 2 - 1 = 2 damage

Solrisa to finish Round 2, then the rest of Party is up for Round 3!


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

1d20 + 14 ⇒ (13) + 14 = 27 Fort save

Round 2, Init 8
BoF=moar attacks

AoO:
1d20 + 18 - 3 ⇒ (1) + 18 - 3 = 16 to hit; (-PA)
1d10 + 8 + 9 ⇒ (7) + 8 + 9 = 24 adamantine magic damage

Solrisa coughs a bit before regaining her focus and begins to strike out, swinging BluespRae with two hands (purple, then orange).

Power attack. Two hand.
1d20 + 18 - 3 ⇒ (4) + 18 - 3 = 19 to hit; (-PA)
1d10 + 8 + 9 ⇒ (2) + 8 + 9 = 19 adamantine magic damage

BOF: Power attack. Two hand.
1d20 + 18 - 3 ⇒ (11) + 18 - 3 = 26 to hit; (-PA)
1d10 + 8 + 9 ⇒ (6) + 8 + 9 = 23 adamantine magic damage

BOF: Power attack. Two hand.
1d20 + 13 - 3 ⇒ (9) + 13 - 3 = 19 to hit; (-PA)
1d10 + 8 + 9 ⇒ (10) + 8 + 9 = 27 adamantine magic damage

BOF: Power attack. Two hand.
1d20 + 8 - 3 ⇒ (3) + 8 - 3 = 8 to hit; (-PA)
1d10 + 8 + 9 ⇒ (5) + 8 + 9 = 22 adamantine magic damage

Sol Stats:

AC=27 (+10 armor +1 dex +1 NA +2 def + 1 dodge)

HP= 86/92
Right hand = long sword
Left hand =
LoH 0/8 used (5d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (44/50 left)
The Dragon Invoked 1/4 used
Breath of the Dragon 0/2 used
Nice Booties 0/3 used

Power attack. One hand.
[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+6+6[/dice] magic damage.

[ dice]1d20+13-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

[ dice]1d20+8-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+8-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 3, Init 16+ AC: 19

BoF:Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

Fort DC 17: 1d20 + 5 ⇒ (7) + 5 = 12

concentration check DC:25 wind: 1d20 + 17 ⇒ (20) + 17 = 37

Eri will cast magic missile on Green
damage: 1d4 + 1 ⇒ (2) + 1 = 3
damage: 1d4 + 1 ⇒ (2) + 1 = 3
damage: 1d4 + 1 ⇒ (2) + 1 = 3
damage: 1d4 + 1 ⇒ (2) + 1 = 3
damage: 1d4 + 1 ⇒ (2) + 1 = 3

HP 54/54 AC 15, 19 (18 w/mage armor) Cold Iron Arrows: 80:

AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 20
BAB +7

Defensive casting concentration check = +17 (@9th)
Spell Penetration= +13 (@9th) [feats: spell pen and greater spell pen]

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:15 (4/7 per day 4/4 stones) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (7/7 per day) (Acid Arrow, Scorching Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (1/6 per day) (Dispel Magic, Fireball, Flame Arrow, Lightning Bolt)
Fourth Level: DC:18 (4/5 per day) (Rigor Mortis, Summon Monster IV)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2, Veering Composite Long Bow
+13 or +11/+11 (fight+1, sorc +3, ElKn +3, WF, +1, dex +3 bow +2)
+13 or +11/+11 within 30' with +1 dam

Damage bump: +7 [+2 (bow) +1(str) +2 (feat ex pull) +2 (feat arcane weap)]


Male, Gnome

Round: 3, Initiative: 20

Status:
HP: 44/69 AC: 24 (F21/T12) (included: magic vestment)
Weapon Equipped = None
Conditions = Magic Vestment (5/11h, +2), Status (5/11h; Mort, Sol), Strength -1 (damage), Blessings of Fervor (3/11r)
Life Link (11)(100’) = Eri, Edi, Mort, Sol
Channel Energy (3/9)(7/7) (DC: 23)(Avoid 7, 35’r) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (2/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +8/+3, Size +1 Damage: +0
Ranged Attack: BAB +8/+3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 11, Concentration +17)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (6/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Status, Suppress Charms and Compulsions
Third (19): (2/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (2/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (3/5) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass

Ascaria soaks a little damage as Eidi, Mort, and Sol heal slightly.*

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Ascaria considers healing, and decides instead to go with another buff. He steps back and casts Bless (+1 attacks & saves vs fear (morale)) on the party, or tries to in the high wind.

Concentration: 1d20 + 17 ⇒ (7) + 17 = 24 vs DC 25

Unfortunately, he fails to get the spell off in the outrageously loud chamber.

Group effects
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)

* Eidi, Mort, and Sol each heal 5hp of damage thanks to Ascaria.


Bald male Half-Elf elder

Fort+prayer DC 17: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31

Eidi clenches his teeth and tries to push the smoke away. He moves far from the creatures to try avoid them interrupting his casting and calls Aroden's power to punish the evil elementals.
Concentration DC 25: 1d20 + 11 ⇒ (20) + 11 = 31
Holy smite to evil outsiders (holy damage): 8d6 ⇒ (3, 4, 3, 3, 1, 6, 5, 5) = 30
Will DC 17 for half and avoid blindness
Healing Grace on Ascaria: 4 = 4

Trying to listen:

Perception+prayer: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27
Perception+prayer: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25
Perception+prayer: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
Perception+prayer: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
Perception+prayer: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36

Perception DC 25:

"Feeling good Solrisa! Not biting boob! Mort wants us to hit them with magic!" Eidi clenches his teeth while he holds his Aroden symbol high "You creatures of an evil plane, take that burst of true holy energy and run away out of these truly good hearted people!"

HP 101/102
AC 22/16/19 (beacause +2 BoF)
Eidi 20% concealment for 10 minutes


Male Human Brawler (17), Thief (0)

Round 3, Init 22

Status:

AC 26, HP 81 [-8]

Blind Fight, Improved Blind Fight
Blessings of Fevor
Prayer

Spoiler:

--------------------------------------------------------------------
AC 26, 30 on AoO, 24 Touch; 81/81 HP
BAB = +11/+6/+1 (level 10)
ToHit = 1d20+16+1 (Weapon Focus)
RHit = 1d20+17-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+17-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+12-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+7-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+16

Fort+10 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+13
Will +7
(Cloak +2)

Slots 4/8
Initiative +4
CMD = 32 (10+ BAB + Str bonus + Dex bonus, 31 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)

+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT

BEER!

BoF= Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
FortDC17: 1d20 + 14 ⇒ (15) + 14 = 29

"Stay out of my head!" Mortimer growls, swiping at (Red? see ooc below).

RJab: 1d20 + 12 + 2 + 1 + 1 ⇒ (5) + 12 + 2 + 1 + 1 = 21 -PA, +BoF, +Amulet, +Prayer
for Damage: 1d10 + 6 + 1d6 + 6 + 1 ⇒ (7) + 6 + (4) + 6 + 1 = 24 +Amulet, +Cold, +PA, +Prayer, Cold Fe, Ag, Magic

LWhiff: 1d20 + 12 + 2 + 1 + 1 ⇒ (2) + 12 + 2 + 1 + 1 = 18 -PA, +BoF, +Amulet, +Prayer
for Damage: 1d10 + 6 + 1d6 + 6 + 1 ⇒ (7) + 6 + (3) + 6 + 1 = 23 +Amulet, +Cold, +PA, +Prayer, Cold Fe, Ag, Magic

LForearmSwing: 1d20 + 7 + 2 + 1 + 1 ⇒ (20) + 7 + 2 + 1 + 1 = 31 -PA, +BoF, +Amulet, +Prayer
for Damage: 1d10 + 6 + 1d6 + 6 + 1 ⇒ (6) + 6 + (1) + 6 + 1 = 20 +Amulet, +Cold, +PA, +Prayer, Cold Fe, Ag, Magic

Confirm Crit?: 1d20 + 7 + 2 + 1 + 1 ⇒ (1) + 7 + 2 + 1 + 1 = 12 -PA, +BoF, +Amulet, +Prayer
for Damage: 1d10 + 6 + 1d6 + 6 + 1 ⇒ (4) + 6 + (1) + 6 + 1 = 18 +Amulet, +Cold, +PA, +Prayer, Cold Fe, Ag, Magic

Stupid Air...

RForearmSwing: 1d20 + 2 + 2 + 1 + 1 ⇒ (8) + 2 + 2 + 1 + 1 = 14 -PA, +BoF, +Amulet, +Prayer
for Damage: 1d10 + 6 + 1d6 + 6 + 1 ⇒ (5) + 6 + (5) + 6 + 1 = 23 +Amulet, +Cold, +PA, +Prayer, Cold Fe, Ag, Magic

Sorry, I was hung up on the Dragon fight or something. I don't think we're hasted for this one...


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Solrisa manages a decent hit, despite the creature in her face. Mortimer begins his work on Red good catch, managing a couple of misty fists. Ascaria struggles to speak, and stutters a single syllable, forcing the need for more articulation in the violent winds, though he does manage to leak healing, even still. Eri struggles himself to fire off his magical missiles, the concentration proving just difficult enough to stymie his attempt. No need for the Save roll, so I applied its value to your concentration check... Eidi rips through the room with a holy smite, blanketing each belker with sacred burn, while healing the healer of some of his wounds.

Will Save DC 17, Green: 1d20 + 2 ⇒ (6) + 2 = 8
Will Save DC 17, Brown: 1d20 + 2 ⇒ (17) + 2 = 19
Will Save DC 17, Purple: 1d20 + 2 ⇒ (20) + 2 = 22
Will Save DC 17, Red: 1d20 + 2 ⇒ (4) + 2 = 6
Will Save DC 17, Blue: 1d20 + 2 ⇒ (16) + 2 = 18

Two of the smokies appear to have even smokier eyes than before, while all of them suffer from Aroden's half-elven conduit.

And yet, none of them fall from the recent party's barrage, so they press their attacks, seeking sustenance from more solid flesh.

The mistier of the creatures slip from gaseous form like water from a mallard's rump. No AoOs for this swift action They no longer seek to infiltrate aveoli, rather desire to rend the meat.

Brown and Purple join forces against the maiden.

Bite Attack, S: 1d20 + 12 - 1 + 2 ⇒ (6) + 12 - 1 + 2 = 19 for 1d6 + 2 - 1 ⇒ (4) + 2 - 1 = 5 damage
Claw Attack, S: 1d20 + 12 - 1 + 2 ⇒ (7) + 12 - 1 + 2 = 20 for 1d6 + 2 - 1 ⇒ (5) + 2 - 1 = 6 damage
Claw Attack, S: 1d20 + 12 - 1 + 2 ⇒ (5) + 12 - 1 + 2 = 18 for 1d6 + 2 - 1 ⇒ (1) + 2 - 1 = 2 damage
Wing Attack, S: 1d20 + 10 - 1 + 2 ⇒ (6) + 10 - 1 + 2 = 17 for 1d6 + 2 - 1 ⇒ (5) + 2 - 1 = 6 damage
Wing Attack, S: 1d20 + 10 - 1 + 2 ⇒ (2) + 10 - 1 + 2 = 13 for 1d6 + 2 - 1 ⇒ (2) + 2 - 1 = 3 damage

Bite Attack, S: 1d20 + 12 - 1 + 2 ⇒ (5) + 12 - 1 + 2 = 18 for 1d6 + 2 - 1 ⇒ (6) + 2 - 1 = 7 damage
Claw Attack, S: 1d20 + 12 - 1 + 2 ⇒ (11) + 12 - 1 + 2 = 24 for 1d6 + 2 - 1 ⇒ (1) + 2 - 1 = 2 damage
Claw Attack, S: 1d20 + 12 - 1 + 2 ⇒ (20) + 12 - 1 + 2 = 33 for 1d6 + 2 - 1 ⇒ (4) + 2 - 1 = 5 damage
Confirm Critical?: 1d20 + 12 - 1 + 2 ⇒ (19) + 12 - 1 + 2 = 32 for 1d6 + 2 ⇒ (5) + 2 = 7 damage

Wing Attack, S: 1d20 + 10 - 1 + 2 ⇒ (12) + 10 - 1 + 2 = 23 for 1d6 + 2 - 1 ⇒ (1) + 2 - 1 = 2 damage
Wing Attack, S: 1d20 + 10 - 1 + 2 ⇒ (7) + 10 - 1 + 2 = 18 for 1d6 + 2 - 1 ⇒ (4) + 2 - 1 = 5 damage

Red and Blue do the same with the giant.

Bite Attack, M: 1d20 + 12 - 1 + 2 ⇒ (15) + 12 - 1 + 2 = 28 for 1d6 + 2 - 1 ⇒ (6) + 2 - 1 = 7 damage
Claw Attack, M: 1d20 + 12 - 1 + 2 ⇒ (18) + 12 - 1 + 2 = 31 for 1d6 + 2 - 1 ⇒ (1) + 2 - 1 = 2 damage

Claw Attack, M: 1d20 + 12 - 1 + 2 ⇒ (4) + 12 - 1 + 2 = 17 for 1d6 + 2 - 1 ⇒ (6) + 2 - 1 = 7 damage
Wing Attack, M: 1d20 + 10 - 1 + 2 ⇒ (1) + 10 - 1 + 2 = 12 for 1d6 + 2 - 1 ⇒ (1) + 2 - 1 = 2 damage
Wing Attack, M: 1d20 + 10 - 1 + 2 ⇒ (9) + 10 - 1 + 2 = 20 for 1d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4 damage

Bite Attack, M: 1d20 + 12 - 1 + 2 ⇒ (12) + 12 - 1 + 2 = 25 for 1d6 + 2 - 1 ⇒ (5) + 2 - 1 = 6 damage
Claw Attack, M: 1d20 + 12 - 1 + 2 ⇒ (17) + 12 - 1 + 2 = 30 for 1d6 + 2 - 1 ⇒ (6) + 2 - 1 = 7 damage
Claw Attack, M: 1d20 + 12 - 1 + 2 ⇒ (6) + 12 - 1 + 2 = 19 for 1d6 + 2 - 1 ⇒ (2) + 2 - 1 = 3 damage
Wing Attack, M: 1d20 + 10 - 1 + 2 ⇒ (14) + 10 - 1 + 2 = 25 for 1d6 + 2 - 1 ⇒ (5) + 2 - 1 = 6 damage
Wing Attack, M: 1d20 + 10 - 1 + 2 ⇒ (8) + 10 - 1 + 2 = 19 for 1d6 + 2 - 1 ⇒ (5) + 2 - 1 = 6 damage

Green contents itself with the holy roller.

Bite Attack, E: 1d20 + 12 - 1 ⇒ (18) + 12 - 1 = 29 for 1d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4 damage
Miss Chance, High Good: 1d100 ⇒ 67

Claw Attack, E: 1d20 + 12 - 1 ⇒ (6) + 12 - 1 = 17 for 1d6 + 2 - 1 ⇒ (6) + 2 - 1 = 7 damage
Miss Chance, High Good: 1d100 ⇒ 100
Claw Attack, E: 1d20 + 12 - 1 ⇒ (4) + 12 - 1 = 15 for 1d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4 damage
Miss Chance, High Good: 1d100 ⇒ 11
Wing Attack, E: 1d20 + 10 - 1 ⇒ (3) + 10 - 1 = 12 for 1d6 + 2 - 1 ⇒ (6) + 2 - 1 = 7 damage
Miss Chance, High Good: 1d100 ⇒ 15
Wing Attack, E: 1d20 + 10 - 1 ⇒ (19) + 10 - 1 = 28 for 1d6 + 2 - 1 ⇒ (2) + 2 - 1 = 3 damage
Miss Chance, High Good: 1d100 ⇒ 26

For the cacophony of the room, the belkers contribute very little to heighten the noise, but they do manage to wet the floor with your blood from a majority of you...

Round 3
Solrisa- 8 (-13hp)
Round 4
Mortimer- 22 (-19hp)
Ascaria- 20 (-11hp)
Eri- 16+
Eidi- 16 (-13hp)
B- 14 (-44hpG/blinded, -53hpBr, -33hpP, -64hpR/blinded, -30hpB)
AG-7

The party is up!

Party Buffs
Blessing of Fervor
Prayer


Male, Gnome

Round: 4, Initiative: 20

Status:
HP: 57/69 AC: 24 (F21/T12) (included: magic vestment)
Weapon Equipped = None
Conditions = Magic Vestment (5/11h, +2), Status (5/11h; Mort, Sol), Strength -1 (damage), Blessings of Fervor (4/11r)
Life Link (11)(100’) = Eri, Edi, Mort, Sol
Channel Energy (2/9)(7/7) (DC: 23)(Avoid 7, 35’r) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (2/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +8/+3, Size +1 Damage: +0
Ranged Attack: BAB +8/+3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 11, Concentration +17)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (6/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Status, Suppress Charms and Compulsions
Third (19): (2/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (2/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (3/5) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass

Ascaria soaks a little damage as Eidi, Mort, and Sol heal slightly.*

He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.

Having failed to buff, foolishly not taking advantage of his own spell to do so, Ascaria tries healing, something he knows will work!
Channel Energy (healing): 8d6 + 1 ⇒ (3, 2, 2, 2, 3, 5, 3, 3) + 1 = 24

Group effects
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)

* Eidi, Mort, and Sol each heal 5hp of damage thanks to Ascaria.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 4, Init 16+ AC: 21(BoF)

BoF:Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves

concentration check DC:25 wind: 1d20 + 17 ⇒ (10) + 17 = 27

Eri will cast magic missile on Red this time. Maybe we can get rid of one of these scratchers.

damage: 1d4 + 1 ⇒ (1) + 1 = 2
damage: 1d4 + 1 ⇒ (2) + 1 = 3
damage: 1d4 + 1 ⇒ (1) + 1 = 2
damage: 1d4 + 1 ⇒ (1) + 1 = 2
damage: 1d4 + 1 ⇒ (3) + 1 = 4

13

HP 54/54 AC 15, 19 (18 w/mage armor) Cold Iron Arrows: 80:

AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 20
BAB +7

Defensive casting concentration check = +17 (@9th)
Spell Penetration= +13 (@9th) [feats: spell pen and greater spell pen]

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:15 (4/7 per day 4/4 stones) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (7/7 per day) (Acid Arrow, Scorching Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (1/6 per day) (Dispel Magic, Fireball, Flame Arrow, Lightning Bolt)
Fourth Level: DC:18 (4/5 per day) (Rigor Mortis, Summon Monster IV)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2, Veering Composite Long Bow
+13 or +11/+11 (fight+1, sorc +3, ElKn +3, WF, +1, dex +3 bow +2)
+13 or +11/+11 within 30' with +1 dam

Damage bump: +7 [+2 (bow) +1(str) +2 (feat ex pull) +2 (feat arcane weap)]


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 4, Init 8
BoF=moar attacks, healing full from Ascaria*.

Solrisa continues to fight, swinging her sword freely in two hands at orange, then purple.

Power attack. Two hand.
1d20 + 18 - 3 + 1 ⇒ (20) + 18 - 3 + 1 = 36 to hit; (-PA)
1d10 + 8 + 9 + 1 ⇒ (10) + 8 + 9 + 1 = 28 adamantine magic damage

BOF: Power attack. Two hand.
1d20 + 18 - 3 + 1 ⇒ (13) + 18 - 3 + 1 = 29 to hit; (-PA)
1d10 + 8 + 9 + 1 ⇒ (7) + 8 + 9 + 1 = 25 adamantine magic damage

BOF: Power attack. Two hand.
1d20 + 13 - 3 + 1 ⇒ (10) + 13 - 3 + 1 = 21 to hit; (-PA)
1d10 + 8 + 9 + 1 ⇒ (1) + 8 + 9 + 1 = 19 adamantine magic damage

BOF: Power attack. Two hand.
1d20 + 8 - 3 + 3 + 1 ⇒ (2) + 8 - 3 + 3 + 1 = 11 to hit; (-PA)
1d10 + 8 + 9 + 1 ⇒ (9) + 8 + 9 + 1 = 27 adamantine magic damage

Pot crit?
1d20 + 18 - 3 + 1 ⇒ (13) + 18 - 3 + 1 = 29 to hit; (-PA)
1d10 + 8 + 9 + 1 ⇒ (1) + 8 + 9 + 1 = 19 adamantine magic damage

*=Thank you, Ascaria.

Sol Stats:

AC=27 (+10 armor +1 dex +1 NA +2 def + 1 dodge)

HP= 92/92
Right hand = long sword
Left hand =
LoH 0/8 used (5d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (44/50 left)
The Dragon Invoked 1/4 used
Breath of the Dragon 0/2 used
Nice Booties 0/3 used

Power attack. One hand.
[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+6+6[/dice] magic damage.

[ dice]1d20+13-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

[ dice]1d20+8-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+8-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.


Bald male Half-Elf elder

BoF for silent spell

Well done Aroden

Eidi steps back moving his staff in a gesture of protection towards Eri. He moves his free hand and joins the sorcerer with five new silent magic missiles that blast one of the Belkers's smoke.
Concentration (cast defensively) DC 17: 1d20 + 16 ⇒ (2) + 16 = 18
Silent Magic missile (to red, or green if Eri blasted it down): 5d4 + 5 ⇒ (2, 4, 1, 3, 4) + 5 = 19

HP 102/102
AC 20/14/17
Eidi 20% concealment for 10 minutes


Male Human Brawler (17), Thief (0)

Round 4, Init 22

Status:

AC 26, HP 81 [-8 -16 -5 +5, (+5 +24 in the middle of this round == MAX at the end)

Blind Fight, Improved Blind Fight
Blessings of Fevor
Prayer

Spoiler:

--------------------------------------------------------------------
AC 26, 30 on AoO, 24 Touch; 81/81 HP
BAB = +11/+6/+1 (level 10)
ToHit = 1d20+16+1 (Weapon Focus)
RHit = 1d20+17-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+17-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+12-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+7-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+16

Fort+10 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+13
Will +7
(Cloak +2)

Slots 4/8
Initiative +4
CMD = 32 (10+ BAB + Str bonus + Dex bonus, 31 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)

+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT

BoF= Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

"HA!" Mortimer exhales sharply, "YOU CAN'T SMOTHER US! YOU SHOULD JUST GIVE UP!"

Mortimer swings at Red again, and switches targets to Blue if necessary (i.e. "player rolls over 8").
R: 1d20 + 12 + 2 + 1 + 1 ⇒ (9) + 12 + 2 + 1 + 1 = 25 -PA, +BoF, +Amulet, +Prayer
for Damage: 1d10 + 6 + 1d6 + 6 + 1 ⇒ (6) + 6 + (6) + 6 + 1 = 25 +Amulet, +Cold, +PA, +Prayer, Cold Fe, Ag, Magic

L: 1d20 + 12 + 2 + 1 + 1 ⇒ (10) + 12 + 2 + 1 + 1 = 26 -PA, +BoF, +Amulet, +Prayer
for Damage: 1d10 + 6 + 1d6 + 6 + 1 ⇒ (9) + 6 + (3) + 6 + 1 = 25 +Amulet, +Cold, +PA, +Prayer, Cold Fe, Ag, Magic

R: 1d20 + 7 + 2 + 1 + 1 ⇒ (3) + 7 + 2 + 1 + 1 = 14 -PA, +BoF, +Amulet, +Prayer
for Damage: 1d10 + 6 + 1d6 + 6 + 1 ⇒ (9) + 6 + (5) + 6 + 1 = 27 +Amulet, +Cold, +PA, +Prayer, Cold Fe, Ag, Magic

L: 1d20 + 2 + 2 + 1 + 1 ⇒ (9) + 2 + 2 + 1 + 1 = 15 -PA, +BoF, +Amulet, +Prayer
for Damage: 1d10 + 6 + 1d6 + 6 + 1 ⇒ (8) + 6 + (2) + 6 + 1 = 23 +Amulet, +Cold, +PA, +Prayer, Cold Fe, Ag, Magic

Sorry, I was hung up on the Dragon fight or something. I don't think we're hasted for this one...


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Brown and Purple wink into wispy non-existence within several strokes of the maiden's manhanded sword strikes. Red fizzles to Mortimer's first blow, while the combined might of Eri's missiles and Mortimer's second swing is still not enough to finish off Blue. Eidi's volley of magical missiles is enough to bring down Green, as the half-elf easily avoids the casting restriction in his silence.

The last belker realizes the futility of feasting on you fellows, so flees, slipping into gaseous form, and forcing itself through one of the many tubes protruding from the walls.

Combat is over.

The sound and the fury still rages around you, though you are left alone, for the time-being. The forced air makes the room ahead barely perceptible, as it forms several hazy curtains through which you must pass to continue forward.

Survival Check DC 20:

The floor still barely bares footprints leading from the black portal and onwards. With a goodly effort, they might be followed well into the complex...


Male Human Brawler (17), Thief (0)

SurvivalDC20: 1d20 + 2 ⇒ (11) + 2 = 13


Bald male Half-Elf elder

Perception DC 25:

Eidi shouts "Is everybody ok? Sorry for that. Should have a word with that Gilipollas"

The half-elf comes back to the portal and examines it, trying to guess if the group can use it to go back the Material Plane or what elements should be required to fix it.
K. arcana+prayer: 1d20 + 20 + 1 ⇒ (18) + 20 + 1 = 39

He later follows the party through the hazy curtains.


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|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Eidi, Knowledge(Arcana) DC 20:

This side of the portal is functioning properly, and still appears to be linked to the ruined portal, allowing anyone to pass through, without the need to cast Teleport, Greater Teleport, or Plane Shift. A shame, really. Gilipollas is such a charmer...


Bald male Half-Elf elder

Eidi smiles satisfied and nods to the others. With much better spirits he moves his hand in a sign of advancing to the next room.

Perception DC 25:

"The portal is ok on this side, we can come back later without bargains!"


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Hmm. Maybe this will work.

Eri casts message hoping to overcome the wind.

concentration check wind DC:25: 1d20 + 17 ⇒ (1) + 17 = 18

Eri casts Message

survival check, prayer DC:20: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
kn arcana, prayer DC 25: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

Eri flails wildly and then points to some dusty footprints on the floor. He then points to them as they follow each other into the complex.


Male, Gnome

Status:
HP: 67/69 AC: 24 (F21/T12) (included: magic vestment)
Weapon Equipped = None
Conditions = Magic Vestment (5/11h, +2), Status (5/11h; Mort, Sol), Strength -1 (damage), Bless (1/22m)
Life Link (11)(100’) = Eri, Edi, Mort, Sol
Channel Energy (2/9)(7/7) (DC: 23)(Avoid 7, 35’r) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +8/+3, Size +1 Damage: +0
Ranged Attack: BAB +8/+3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 11, Concentration +17)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (4/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Status, Suppress Charms and Compulsions
Third (19): (2/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (2/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (3/5) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass

Still a little injured himself, Ascaria takes advantage of the Blessings to silent cast a Cure Light Wounds…
Cure Light Wounds: 1d8 + 6 ⇒ (4) + 6 = 10

He takes out his Rod, and casts, again silently, an extended Bless (+1 attacks & saves vs fear (morale)), doubling the duration.

Dunno if I can do two metamagics on the same spell. If not, he uses the rod and concentrates…
Concentration: 1d20 + 17 ⇒ (9) + 17 = 26 vs DC 25

Ready to proceed, he follows the others into the complex, worried about his hearing under all this pressure.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa smiles at Eri, knowing that speak is useless. She follows the man as she be-shields herself while sheathing her long sword.

Moved Sol on map, trusting Eri to tell her where to go.


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|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Multiple Metamagics:

Multiple Metamagic Feats on a Spell: A spellcaster can apply multiple metamagic feats to a single spell. Changes to its level are cumulative. You can’t apply the same metamagic feat more than once to a single spell.

The gnome surreptitiously casts Cayden's Blessing on all, before moving with the others through the mists. The forced air buffets you, and as you pass through each sheet, you feel cleansed, renewed, by the time you arrive at the entrance of the next room. Solrisa's shield-light bathes the room in a soft, bluish glow.

This tall, temple-like chamber has a forty-foot-high ceiling. Carved stone pillars reach up to the ceiling in elegant lines, but strange clusters of spikes stick up from the floor in two distinct areas, like barricades.

Near the doors to the north, south, and east stand carved stone images of tall, elongated humanoid forms. A series of small openings, each about one inch in diameter, festoon the wall between these forms. Beneath these openings are small basins, each about the size of an apple. Strange undulations make the doors and nearby walls seem more like a curtain than a level surface. Twisting runes wind over the walls. The floor has channels carved in it, as if to transport water, but nothing flows there now.

The rushing sounds of the wind in the entrance hall almost pushes you forward, encouraging you to regain your full senses and capabilities...

Roll20 Map has been updated.


Male Human Brawler (17), Thief (0)

Perception25: 1d20 + 17 ⇒ (7) + 17 = 24

Eidi wrote:
Eidi smiles satisfied and nods to the others. With much better spirits he moves his hand in a sign of advancing to the next room.

Mortimer holds up one finger, an indication to the party to please wait.

He looks behind the portal to see if he can find any source or apparatus to shift the wind. If he does, he kicks or activates it, if it's obvious.

Kick: 1d20 + 19 ⇒ (20) + 19 = 39 +Amulet
for Damage: 1d10 + 6 + 1d6 ⇒ (7) + 6 + (5) = 18 +Amulet, +Cold ...

If not, or when done, he follows Eidi further down the hall.

Are we in the past in the same place? I wonder if we'll find the broken apparatus on the other side of the main corridor in tact...

He looks a bit crestfallen when he sees what is on the other side of the wind curtain. "What is this place?!"

"What did you say, Eidi?"


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Finding nothing behind the portal other than wall, Mortimer takes a closer look at the tubes protruding from the side walls. Snapping one of them off, he can tell that the wind is much less focused from its travel through the wall. There were 24 hollow tubes, now there are 23.


Male Human Brawler (17), Thief (0)

Not finding much inspiration in snapping hollow tubes, Mortimer turns to the party with holding up the evidence of his vandalism, shrugs, and follows Eidi out of the space, tube in tow.

Beer!

Mortimer is curious to know what this tube is made out of.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Mortimer:

The chipped tube is made of thinly-worked stone, the same consistency as the rock from the walls themselves. The stone is thin enough to imagine that either a master stonemason created them, or the stone was shaped through the use of magic.


Male Human Brawler (17), Thief (0)

"Hey, check this out!" Mortimer says, holding up the tube once they are on the other side of the sound barrier. "I think someone made this right out of the wall itself! But how could they do that?! Wow!" He looks down, pulling on his forelock in embarrassment.

"I feel bad about breaking it now," he confesses.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa smiles at Mort, all forgiveness.

"Don't worry about it, Mort. I used to break things all the time and used to get in trouble all the time," Solrisa explains. "By that I mean that Rae used to break things but then tell Mum that I did it because I watched and so I got in trouble. Don't you worry. I used to do it too."

Solrisa looks around, wondering where to go next as she moves into the room and draws her sword.


Bald male Half-Elf elder

Eidi examines the spikes with calculated distrust.
Perception: 1d20 + 16 ⇒ (5) + 16 = 21
"I meant that the portal seems to be working from this side" the wizard smiles at the easy listening of his own words "Sorry"

When he is up to examine the runes he turns interrupted "A tube?" Eidi examines the tube, then looks up at Mortimer's eyes "Where did you find this tube Sir?"
K. engineering?: 1d20 + 12 ⇒ (13) + 12 = 25

"This place is truly weird" the half-elf casts detect magic and scans the room, concentrating later on the runes.
Spellcraft: 1d20 + 20 ⇒ (16) + 20 = 36
K. arcana: 1d20 + 20 ⇒ (7) + 20 = 27
Linguistics: 1d20 + 10 ⇒ (2) + 10 = 12
Perception: 1d20 + 16 ⇒ (1) + 16 = 17


Male Human Brawler (17), Thief (0)
Solrisa wrote:
"Don't you worry. I used to [break things] too."

Mortimer tries to nod and shake his head at the same time as Solrisa speaks, confused by her perceived participation in Rae's early tantrums.

A smile manages to break across his face when he realizes she's only trying to comfort him. He looks down at the tube in is hands.
Maybe I can make something nice out of this...

Eidi wrote:
"A tube?"

Mortimer nods, handing the tube over to Eidi for examination. "It's my tube, Sir. And I found it among those others in the loud room." he explains, pointing back to the room with the Portal in it.


Male, Gnome

Ascaria follows, largely confused - but perhaps the wind merely pushed too many brain cells out the other ear...

"This doesn't look familiar." he suggests and waits for Eri and Eidi to examine the runes.

He glances at Mort's tube, before walking to the north.

He'll check out one of the 'doors', trying to see if the wavering is illusion, or maybe something in the air. He touches nothing, but he does cast Detect Magic.

Knowledge Arcana: 1d20 + 2 ⇒ (2) + 2 = 4
Spellcraft: 1d20 + 15 ⇒ (13) + 15 = 28


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Male Human Brawler (17), Thief (0)

Seeing Solrisa advance and draw her sword, Mortimer follows.

Oh, right! I almost forgot!

"Wait -- Sol! Er, here," he says, gently taking the blue light out of the center of her shield, handing her his Mithril shield. "We'll figure out how to attach the light later, but I think you should have this."

Mort tucks away the tube and the blue light, and trades Sol his Mithral Shield, for her current shield -- only if Sol is O.K. with all of that.

He turns, and edges toward Ascaria, looking around the room.

What is this place? And where did that little smokey jerk go?

Percept: 1d20 + 17 ⇒ (1) + 17 = 18 +2 more (+19) for Inviso, Incorpo, Surprise


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa brightens more than her sword, her smile flashing.

"Oh Mort! It's your shield! I *love* it!" Solrisa beams, removing her shield and handing it to Mort and re-shielding herself with Mort's fancy shield. "Are you sure you don't need it? It's *so* neat! Are you sure you don't want it? I can borrow it?" Solrisa beams and smiles.

Solrisa swishes her new shield in the air, testing it for weight and prettiness. She beams and smiles.


Male Human Brawler (17), Thief (0)

Mortimer turns to Solrisa, smiling. "It's yours, Sol -- keep it."


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa smiles and bangs her sword against her shield to test the new metal.

"This is as good as the things Rae used to give me. Rae used to give me money from Mum's purse to hold or things she 'borrowed' from the merchant to hold after we visited a store. I would hold them for her in case any of the adults found them 'missing', then I would say that I had them and Rae wouldn't remember giving them to me," Solrisa recalls.

"This is as good, if not better, than that!" Solrisa continues to love her new shield.


Male Human Brawler (17), Thief (0)

Mortimer shakes his head, as if startled. "I'll remember -- It's a gift." he says.

He calls after the gnome. "Hey Canary! Don't go too far ahead! I still owe you!"

If permissible...
Perception: 1d20 + 17 ⇒ (8) + 17 = 25 etc. etc. etc...


Bald male Half-Elf elder

"Weird moment for a tokens exchange this is Mortimer. Is it?" Eidi waves the tube fragment to the giant "I am old and have had better vision, but I can still appreciate by the mithral shininess of now Solrisa's shield her present is way better than mine"


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Eidi:

The thin, stony tubes appear to be very capable of focusing the air passing through them, bringing the volume of the room to a fever pitch, as well as maintaining the force with very little pressure behind them.

Those who cast Detect Magic become immediately aware of the little apple-size basins glowing a faint magical aura. The room is otherwise as presented.

The runes gain some attention, though the nature of the language doesn't quickly come to mind for those studying them, as a whole. Remembering back to your discussion with Allustan, however, brings you just enough of a snippet- this is Vaati, a language thought to be the predecessor of Auran language, and one of the symbols lining the walls in intervals is the name 'Icosiol'.

As the gnome steps up more closely to examine the runes, a light foggy plume begins to form from the apple-sized basins. The fog creeps up and along the wall, and begins to animate. It melds with the bas-reliefs on the wall, generating a fluid image that shows Icosiol at the battle of Pesh, fighting twisted creatures of chaos. The last image is rendered in some detail, and depicts Icosiol forming an alliance with a powerful humanoid, flesh of black stone concealed largely by massive armor. At the end of the display, the gas fountains show Icosiol holding a large square seal in one hand and a long rod or staff in the other, as if to display them to the viewer.

Ascaria, Eri and Eidi, I need Fortitude Saves DC 18, to resist the poisonous vapors that cloy along the walls, reaching out 10'. A failure, and you may enjoy 1d4 ⇒ 4 Dexerity Damage.


Male, Gnome

Status:
HP: 67/69 AC: 24 (F21/T12) (included: magic vestment)
Weapon Equipped = None
Conditions = Magic Vestment (5/11h, +2), Status (5/11h; Mort, Sol), Strength -1 (damage), Sex -2 (damage), Bless (1/22m)
Life Link (11)(100’) = Eri, Edi, Mort, Sol
Channel Energy (2/9)(7/7) (DC: 23)(Avoid 7, 35’r) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +8/+3, Size +1 Damage: +0
Ranged Attack: BAB +8/+3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 11, Concentration +17)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (4/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (5/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Status, Suppress Charms and Compulsions
Third (19): (2/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (2/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (3/5) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass

Fort: 1d20 + 4 ⇒ (2) + 4 = 6 vs DC 18

Ascaria stumbles back to the middle of the room. While the others continue their searches, he'll cast a Lesser Restoration.

1d4 ⇒ 2

"Well that's interesting, but I have no idea how to get out of this room. And it's a room I'd like to get out of. Any suggestions?" he asks the group.

Does the seal look at all familiar?

Knowlege, arcana: 1d20 + 2 ⇒ (1) + 2 = 3 Seal
Knowlege, planes: 1d20 + 5 ⇒ (1) + 5 = 6 Brute

Really? OK then.

Frustrated, Ascaira will cast Comprehend Languages and read the runes. If necessary, he'll also cast Read Magic.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Ascaria:

'Glorious Icosiol'... 'Incomparable Army'... 'Our Salvation'... 'Overcome and Abolish'... 'Indomitable Might'... 'Icosiol, Arbiter of Law'... 'Battle of Pesh'... 'Raise Him Up'... 'Mighty Icosiol'...


Male, Gnome

"Well." begins Ascaria wetting his lips as he reads the runes.

"They are fairly direct in their meaning. They're praising this Icosiol fellow."

"'Glorious Icosiol'... 'Incomparable Army'... 'Our Salvation'... 'Overcome and Abolish'... 'Indomitable Might'... 'Icosiol, Arbiter of Law'... 'Battle of Pesh'... 'Raise Him Up'... 'Mighty Icosiol'..."

He reads quickly, worrying that the gas will expand into the room. He tries to memorize what he reads, studying the language and comparing it to Auran.


Bald male Half-Elf elder

Fort+prayer? DC 18: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
Eidi rears back trying to protect himself from the noxious gases.

"Let's see what we have here... there are some spike barricades... which seemingly serve to defend the place from something coming from the heights... we have three stone doors with carved humanoids within... which just seem some distasteful art from another ancient culture..." Eidi averts his eyes trying to appreciate better the details "now... between this bad taste art we have one inch holes... and what holes are needed to Ascaria?"

"Ah... but that's not all... there are these little basins there which irradiate magic and are linked by channels... and have showed us this poisonous air depicting their god... Icosiol, is it?" the half-elf turns towards Ascaria looking for approbation "who shows us a large square seal and a long rod or staff in the other... might be those some kind of keys?"

"Erm... wait, have we ever tried to push the doors open?" Eidi looks at Mortimer and Solrisa.


Male Human Brawler (17), Thief (0)
Eidi wrote:
"Weird moment for a tokens exchange this is Mortimer. Is it?" Eidi waves the tube fragment to the giant "I am old and have had better vision, but I can still appreciate by the mithral shininess of now Solrisa's shield her present is way better than mine"

Uh-huh? He's not giving me my tube back?

"Of course not, there's no time like the present..." he shuffles things about in his backpack eventually producing the Tabacco Pipe of Unknown Attributes. He offers it to Eidi. "This might work better and last longer, if that is what you were thinking of using my tube for."

GMSass wrote:
At the end of the display, the gas fountains show Icosiol holding a large square seal in one hand and a long rod or staff in the other, as if to display them to the viewer.
Eidi wrote:
"Who shows us a large square seal and a long rod or staff in the other... might be those some kind of keys? "

"Or weapons? Were they used to control an army?"

Eidi wrote:
"Erm... wait, have we ever tried to push the doors open?

Lost in thought, Mortimer eventually notices Eidi looking at him and Solrisa expectantly. He looks at his still proffered Tobacco Pipe, shrugs one shoulder and says, "I'm pretty certain it doesn't do tasteless and noxious art," he explains reassuringly about the Pipe.

He cautiously approaches the East door, eyeing the cloying gas lingering about. "What this place needs is a good steady breeze." He inhales deeply, walks to the door, and tries to push it open.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

As Ascaria speaks the word 'Icosiol' the first time, an audible click echoes the chamber, and the vapors recede. Following the same diffusion through the air, the vapors funnel back into the basins in reverse, and the chamber is once again devoid of the noxious air.

Mortimer tries the east double doors, which swing open easily enough. Beyond them, another, smaller room, its ceiling only extending upwards a mere 20', with another set of double doors along the northern wall.

Roll20 Map has been updated.


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri tarries at the end of combat. He looks at his bow and thinks back to all the times it’s been useful and shakes his head.

I’m a poor trapper, an ok archer, and a good sorcerer. I need to focus on what I do well and become as good as I can in that. This bow can be useful - sometimes.

He puts his bow away but with a little extra force, making sure there is a secure grip from his quiver. Eri wordlessly thinks of his own mortality and refocusses his energies. I need to lighten up, too.

He reaches into an interior pocket and pulls out an honorable mention ribbon for adequate archery. With a flourish he casts spark and makes it disappear in a blaze of fire. Smiling, he rejoins the rest of the party.

perform: 1d20 + 4 ⇒ (20) + 4 = 24

Per DM discussion Eri readjusts some school-year driven, hasty feat and spell choices.

deets:

burning disarm replaced by detect secret doors
gust of wind replaced by knock
flame arrow replaced by mad monkeys

deadly aim replaced by empower spell
arcane strike replaced by dispel focus
exceptional pull replaced by selective spell

fort save DC:18: 1d20 + 9 ⇒ (6) + 9 = 15


Male, Gnome

Status:
HP: 67/69 AC: 24 (F21/T12) (included: magic vestment)
Weapon Equipped = None
Conditions = Magic Vestment (5/11h, +2), Status (5/11h; Mort, Sol), Strength -1 (damage), Sex -2 (damage), Bless (1/22m)
Life Link (11)(100’) = Eri, Edi, Mort, Sol
Channel Energy (2/9)(7/7) (DC: 23)(Avoid 7, 35’r) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +8/+3, Size +1 Damage: +0
Ranged Attack: BAB +8/+3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 11, Concentration +17)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (4/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (4/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Status, Suppress Charms and Compulsions
Third (19): (2/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (2/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (3/5) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass

Ascaria crosses over to Eri and casts another Lesser Restoration.
1d4 ⇒ 4

He follows Mort into the next room.


Male Human Brawler (17), Thief (0)

Mortimer steps into the hallway, beckoning for the others to follow.

Percept: 1d20 + 17 ⇒ (7) + 17 = 24 +2 more (+19) if Inviso, Incorpo, Surprise


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri winces.

Ascaria wrote:
Ascaria crosses over to Eri and casts another Lesser Restoration.

Eri relaxes

"Ooh, nice! Thank you!"

Eri keeps up.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
Eidi wrote:
"Erm... wait, have we ever tried to push the doors open?" Eidi looks at Mortimer and Solrisa.

Solrisa smiles, happy to try to push things open or help Mortimer get things open. She just needs to know where to push.

"Are we sure this is the right way, though? How would Allustan gotten past this without leaving a trace of his passage?" Solrisa looks around for an obvious sock or dropped garment that Allustan might have left behind that might point the way...but then she smiles as the fresh air blows the vapors away.

"Oh, you did it Ascaria! You did it!" Solrisa follows Mort into the passage.

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