Solrisa Iome Arabasti |
Solrisa smiles and offers Ellival a hug, happy to see people from her home again.
"Oh, I'm glad to see you're okay!" Solrisa cheers at Ellival. "Thank you for that nice bow that Mort got! Ooh, I miss it here."
Solrisa looks around.
"Maybe we'll come back here for a visit after we kill the dragon...which we should probably get to."
Solrisa is itching to go.
Eidi |
Eidi inspects Ellival's stuff with curiosity "Good material Sir" but otherwise leaves the weight of the conversation to those already known by the keeper.
"We can use our invisibility magic if that will help" he then turns to Ascaria "I guess you can give us flight and protection against the dragon's acid as needed"
"Besides, before we leave the town..." the half-elf smiles wide "Where's the best place to supply with cookies?"
GM Rat Sass |
1d100 ⇒ 72
Feel free to continue RP in Diamond Lake, prior to leaving. Let's continue on.
The Outcasts head north from the Moonmeadow residence, past the Dourstone residence, to Company Road. From there begins the hour's trek, now familiar, to the dilapidated office building of a long dry iron mine, marking the halfway point to the Whispering Cairn.
The first hour proves uneventful, with slightly overcast skies. The sounds of the forested areas are unnaturally absent.
The next hour sees you closer and closer to your destination. How do you proceed?
Ascaria |
Weapon Equipped = None
Conditions = Magic Vestment (4/11h, +2), Status (4/11h; Mort, Sol, Tynan)
Life Link (11)(100’) = Eri, Edi, Mort, Sol, Tynan
Channel Energy (7/9)(7/7) (DC: 23)(Avoid 7, 35’r) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (3/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +8/+3, Size +1 Damage: +0
Ranged Attack: BAB +8/+3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 11, Concentration +17)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (8/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Status, Suppress Charms and Compulsions
Third (19): (4/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (7/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (5/5) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass
Ascaria keeps fingering the Protection from Energy spell as he walks along, as if to remember it for when the dragon comes and fear grips his heart. But he withholds his spells for now - there’s no knowing where the dragon may be and a wasted spell is just that. A waste.
He pushes on, eager to see Allustan alive in the crypt. He has hopes…
”Everyone ready?” he asks by way of nervous conversation.
Mortimer Smith |
Mortimer serves as look-out along the road.
Percept: 1d20 + 17 ⇒ (10) + 17 = 27+2 more ...
He looks for branches damaged by passing Dragon wings or other tracks the behemoth might have left behind.
Survival: 1d20 + 2 ⇒ (19) + 2 = 21
"Everyone ready?”
"We got this. We know exactly where the mirror station thing is. Let's go!"
Solrisa Iome Arabasti |
”Everyone ready?”
Solrisa smiles with confidence. "Oh yes, we'll make the dragon dead. It's what the Dragon wants."
Solrisa re-shields herself and nearly draws her blade.
"Should I start calling to it? Like I did in the village? It might come to us then!" Solrisa asks, thinking that it's a very good idea.
Eidi |
"Wait a second Solrisa" Eidi leans over his staff trying to profit the party halt "If we are to fight a dragon, then it should be better inside a cavern than an open field where it should have the advantage"
The half-elf observes the Whispering Cairn in the distance for the first time and helps Mortimer to look for dangers or examine the previously collapsed entrance once the group reaches that point.
Perception: 1d20 + 14 ⇒ (4) + 14 = 18
GM Rat Sass |
No dragonsign, not at any time during your march towards the Cairn, in the sky. You do see talon marks along the roof of the dilapidated office building, and yet the building is remarkably un-demolished.
There is nothing overt(broken trees, burnt land), from Diamond Lake to this halfway point.
The Whispering Cairn lies one mile in the distance, over rolling hills and forested land. The entrance is a single doorway, set into the side of a small hill, and the collapsed alcove lies beyond and within the Cairn's entrance, only observable from the inside. When the party finally emerges from the treeline, they will be roughly 100 feet at a downwards slope from the entrance, by the time they can see it.
Roll20 Map has been updated. The entrance is pretty much centered on the map. No sign of the dragon, when you arrive at your current position on the map, lower left corner. You are more than welcome to begin preparations further from the Whispering Cairn.
Mortimer Smith |
As they pass by the halfway mark -- the dilapidated office building Mortimer stops and peers curiously at it.
"Hrm -- look at that. There's talon marks along the roof -- like maybe the Dragon perched up there for some reason without somehow destroying the building at all. Should we check that out?"
Survival: 1d20 + 2 ⇒ (3) + 2 = 5 How old are the talon marks?
Solrisa Iome Arabasti |
Solrisa lowers her sword, but it's clear that she's ready to summon the dragon to them as soon as people are ready. She seems quiet hopeful and confident that it will work.
"Mort, look!" Solrisa points to what Mort has already pointed out. "I bet it's close! I can't wait. This will be good."
GM Rat Sass |
Yeah, maybe if it t'were owlbear talon marks, you'd know better. As it stands, the talon marks sit unmarked for time.
Ascaria |
Ascaria looks nervously at the structure, "Do you think the dragon is inside?" he says fearfully.
"Sure, let's check it out. It's probably nothing, I think it's too small to hold the dragon." he says with an uneasy smile.
Ascaria heads over to the building and waits for the others to head in before following.
GM Rat Sass |
1 person marked this as a favorite. |
The abandoned mine office is easily enough explored by a simple craning of a gnome's head. There is nothing inside, on first, steady glance.
Ascaria |
Weapon Equipped = None
Conditions = Magic Vestment (4/11h, +2), Status (4/11h; Mort, Sol, Tynan), Bless (1/22m), Protection from Acid (1/18m)
Life Link (11)(100’) = Eri, Edi, Mort, Sol, Tynan
Channel Energy (7/9)(7/7) (DC: 23)(Avoid 7, 35’r) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (2/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +8/+3, Size +1 Damage: +0
Ranged Attack: BAB +8/+3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 11, Concentration +17)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Status, Suppress Charms and Compulsions
Third (19): (4/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (6/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (5/5) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass
Ascaria pokes his head in and looks around carefully, ”I don’t see any trap doors. Let’s press on.” He leaves the cabin behind, nervously wishing he had prayer beads to fret with.
When the entrance comes into view, he can finally take it no more. He says, ”Hold up everyone. That dragon might be just inside, or it might be miles away. But just in case.”
He finally casts Protection from Energy Communal (18 minutes or 120hp of acid damage, whichever comes first) on the party. He also takes out his rod of extend, and casts Bless (+1 attacks & saves vs fear (morale)) just for fun. Out of long habit as he enters a cave or mine, he casts Light on his hat-band.
He takes a deep breath, as if a great burden has finally been released from his shoulders. He clambers over a rock, and heads toward the entrance, confident he’s done what he can against a foe that might not even be here.
Eri Nandri |
"Everyone ready?”
survival assist: 1d20 + 5 ⇒ (15) + 5 = 20
Eri tightens his straps and pulls out his bow. and starts to walk before realizing that the party is having a moment. ”Yes.”
He makes sure he has cast Mage armor on himself and reapplies message.
How old are the talon marks: 1d20 + 5 ⇒ (18) + 5 = 23
He takes a deep breath, as if a great burden has finally been released from his shoulders.
”Yes, at least we are no longer waiting.”
Solrisa Iome Arabasti |
Solrisa, unbeshielded, moves forward after Ascaria's blessing.
"Oh Mort! I hope the dragon is here! It will be so much fun." Solrisa draws her blade and moves. "Do you think it's close? I hope it's close." She sheathes the sword she just drew and draws her rarely-used bow. She tests the strings and carries that instead as she moves forward.
"This is going to be great!"
Moved up on map.
GM Rat Sass |
No more than a week, it appears. Something as large as a dragon sat upon that building, perhaps resting, perhaps waiting.
...
Gaining a vantage upon the hillside, the full brightness of the sun illuminating all but the interior of the Whispering Cairn entrance, the party stands tense and alert, watching the skies, and feeling the ground through the soles of their feet.
Tynan steps forward, pointing at the ridge above the entrance. "Wait here. I'm going to eliminate our blindspots. If I can scout ahead, with little noise," the quiet man turns to Solrisa, "I might be able to locate the dragon, without alerting her. Might give us a better lay of the land. Alright?"
Without waiting for an argument, Tynan moves forward, quickly.
Stealth: 1d20 + 19 - 5 ⇒ (3) + 19 - 5 = 17
Something in the quiet man's movements belies his healthy respect for the dragon's surmised strength. He is lost to your sightlines in less than a minute.
After a couple of minutes, Tynan does not return. Minutes later, the countryside erupts in the sound of conflict. It pulls you all forward, the sound. Cresting the hillside, you are beaten with a horrific exhibition of predator versus prey.
Tynan runs toward you, from a distance of 400 feet. His face is partially coated, his gait slowed by half his body being unable to fully function from injury. Mere moments later, Ilthane breaks from a small copse of trees, her breast bloodied. Her wings fully extend, and the black dragon takes flight. She manages to remain dangerously close to the ground, as the snap of her large appendages beat the dry ground, blasting dirt and grass skyward.
"Run!!" Tynan waves his two swords in the air, cautioning you from any forward approach.
Ilthane sinks her talons into the swordsman's shoulders, but not before Tynan manages to gouge at them. He doesn't utter a sound, as the blood is squeezed from his lithe frame. The dragon then takes flight, and lifts the quiet man from the ground.
In your horror, you're frozen in place, watching as Ilthane gains immense height. Both she and Tynan become specks in the sky, then one speck. Then two specks. You quickly realize that Tynan has been let go. Dropped. Cast aside.
Fall Damage: 20d6 ⇒ (6, 1, 3, 1, 5, 6, 4, 1, 2, 3, 1, 6, 4, 4, 2, 3, 2, 3, 6, 4) = 67
His body meets the ground with a sickening crunch. Ilthane is seconds behind, as she lands on the other side of the clearing. She looks down at the ground, and Tynan's still form, before turning to you all.
"One down. Five to go."
1d4 ⇒ 2
Round 1
You- 2
She- 1
Ascaria's preparations are still vital, having only lost 5 minutes in the waiting. Protection from Energy(Acid), and Bless.
Roll20 Map has been updated.
The party is up!
Ascaria |
Round: 1, Initiative: 2
Weapon Equipped = None
Conditions = Magic Vestment (4/11h, +2), Status (4/11h; Mort, Sol), Bless (6/22m), Protection from Acid (6/18m), Air Walk Communal (1/22m)
Life Link (11)(100’) = Eri, Edi, Mort, Sol
Channel Energy (7/9)(7/7) (DC: 23)(Avoid 7, 35’r) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (2/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +8/+3, Size +1 Damage: +0
Ranged Attack: BAB +8/+3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 11, Concentration +17)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Status, Suppress Charms and Compulsions
Third (19): (4/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (6/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (4/5) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass
Ascaria watches as Tynan falls, growing larger and larger, until he’s suddenly smaller again. He sees through his Status that the man is fully dead. He frowns unhappily and coughs, staring at the ground. His head snaps back when the dragon speaks, and he remembers what he must do.
”Sol, come here! Now!!”
He delays until Sol closes up (hopefully), when he steps into he midst of the group and casts Air Walk Communal (22minutes).
”Now stick close.” he whispers into the huddle, ”I’ve more preparations if we’re to best this foe… we need her to come to us.”
Group effects
Air Walk Communal
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Protection from Energy Communal (120hp of acid damage)
Eri Nandri |
1 person marked this as a favorite. |
Round 1, Init 2 AC:19
BoF:Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves
Eri’s mouth drops and he stares in disbelief. Tynan Tynan, NOOOOO
NOOOOOOOOOOO!!!
Eri weaves a spell with tears and spit as he hurls it at the dragon.
FORT save DC: 18 spell pen: 1d20 + 13 ⇒ (17) + 13 = 30
damage, save for half: 9d6 ⇒ (6, 2, 4, 2, 1, 6, 2, 5, 4) = 32
AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 20
BAB +7
Defensive casting = +17 (@9th)
Spell Penetration= +13 (@9th) [feats: spell pen and greater spell pen]
The spells/day listed will include the casting (if any) that I made this round
b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:15 (6/7 per day 4/4 stones) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (7/7 per day) (Acid Arrow, Scorching Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (6/6 per day) (Dispel Magic, Fireball, Flame Arrow, Lightning Bolt)
Fourth Level: DC:18 (4/5 per day) (Rigor Mortis, Summon Monster IV)
Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1
Weapon equipped = +2, Veering Composite Long Bow
+13 or +11/+11 (fight+1, sorc +3, ElKn +3, WF, +1, dex +3 bow +2)
+13 or +11/+11 within 30' with +1 dam
Damage bump: +7 [+2 (bow) +1(str) +2 (feat ex pull) +2 (feat arcane weap)]
Solrisa Iome Arabasti |
Round 1, Init 2
Solrisa will invoke the Dragon, targeting the evil bad dragon. (swift)
She moves forward 15' (and 5' up) and casts Divine Favor.
AC=27 (+10 armor +1 dex +1 NA +2 def + 1 dodge) +3 vs. dragon, +2 shield
HP= 92/92
Right hand =
Left hand =
LoH 0/8 used (5d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (44/50 left)
The Dragon Invoked 1/4 used
Breath of the Dragon 0/2 used
Nice Booties 0/3 used
Power attack. One hand.
[ dice]1d20+18-3+2+1[/dice] to hit; (-PA,heroism,+1 magic,+prayer)
[ dice]1d10+6+6+1d6+2+1+1[/dice] magic nonlethal damage.
[ dice]1d20+13-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.
[ dice]1d20+8-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.
Power attack. Two hand.
[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.
[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.
[ dice]1d20+8-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.
Mortimer Smith |
His body meets the ground with a sickening crunch.It takes some time for Mortimer's brain to process the scene. It gets as far as:
"Run!!"
when everything goes Yellow. A few seconds later, things turn Green as his stunned brain beings to recover. As he regains lucidity he hears the crunch, and instinctively knows the fate of its source.
He draws his shield and glares up at the remaining speck as it comes into focus, landing.
"One down. Five to go."
Mortimer rolls his eyes. Really? He glowers at the dragon.
Round 1, Init 2
Move: Shield Focus + Shield Defense (Ascaria)
Standard: Total Defense
"Sol, come here! Now!! ... ”Now stick close...”
Mortimer shakes his head as Sol moves the first -- possibly only? time on the map, trying to make the new Yellow go away.
"Sol! Come back!" He waves his shield in the air in a circular motion as if trying to create a powerful eddy to draw her back to the rest of the group.Sol, did you mean to be that far away?
Solrisa Iome Arabasti |
"Sol! Come back!"
Solrisa turns her head briefly to look at Mort as if worried that he, too, might fall to her death in front of her eyes. With relief, she just smiles that Mort is okay.
"Mort, look!! The dragon!!" Sol points as if Mort couldnt or didn't see. "I have to go kill it." Indeed, Sol seems very intent on going to kill it, with or without more of Ascaria's magic.
Btw, this might be the first time ever for the 'A dragon! Ok, huddle close!' Defense. Most yahoos spread out. Sol is within 20', which should get most spells, but that's not her prime concern.
Solrisa turns her head to her foe.
Eidi |
Eidi is instinctively starting to cast feather fall when he realizes Tynan is to far away to be saved. The half-elf is too busy to shout preparing help for the human when he understands that is the end.
The elder changes his mind and draws an expensive mix of granite and diamond dust "This will protect you Mortimer, remain quite a second!" that he spills all over the giant's back while he casts stoneskin on him.
DR 10/adamantine for 100 minutes. -250 gp component
HP 102/102
Active spells:
mage armor
prot. vs acid
bless
sky walk
Mortimer Smith |
Round 1, Init 2
Air Walk Communal
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Protection from Energy Communal (120hp of acid damage)
StoneSkin
Shield (AC 29)
Static (Saves etc) below.
--------------------------------------------------------------------
AC 25, 29 on AoO, 22 Touch; 81/81 HP
BAB = +11/+6/+1 (level 10)
ToHit = 1d20+16+1 (Weapon Focus)
RHit = 1d20+17-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+17-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+12-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+7-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+16
Fort+9 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+12
Will+6I had
Initiative +4
CMD = 32 (10+ BAB + Str bonus + Dex bonus, 31 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)
+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT
"This will protect you Mortimer, remain quite a second!" The elder changes his mind and draws an expensive mix of granite and diamond dust that he spills all over the giant's back.
"Wwooo, that's really cool Eidi," Mortimer coos, as if he was on the receiving end of a spa treatment. "Just as good -- maybe better -- than Licorice! Thanks!"
He calls out to Sol. "Look Sol! I'm all sparkly!"
GM Rat Sass |
Eidi protects the giant, drawing inspiration from the rock faces scattered throughout the countryside. Mortimer protects the gnome, his shield hovering about defensively. Ascaria provides Air Walk to the team. Solrisa takes the gnome's gift, and begins her aerial approach. Eri lashes out at Ilthane, using a power not unlike the half-elf's.
Fortitude Save v DC 18: 1d20 + 16 ⇒ (7) + 16 = 23
She shakes her huge head in response, but doesn't seem much slowed in her movements. Her tail swishes lazily, and Tynan's corpse moves to and fro, like a child's plaything.
"You are the ones, the desecrators of Mistmarsh. Did he call you here? My little mouse, Allustan? You should leave him to his fate, and worry about your own. Oh, you can fly, too? That's wonderful."
Ilthane takes flight, and you suddenly feel your smallness.
Will Save DC 20, or become Shaken, everyone except Solrisa. This is a mind-affecting, fear-based effect, so anyone within 10' feet of Solrisa... oh. Nevermind.
The black dragon takes a couple of slow snaps to get up to full speed, and she clears the hilltop in no time. She comes to a halt, amidst the small copse of trees, leaving a little interference between she and the maiden. From there, she hisses and weaves her neck, bringing a spell to bear amidst you all.
Ilthane has cast Summon Swarm.
A mass of bats suddenly appears, centered on Ascaria, Eri, and Mortimer. They begin to seek out the fleshy parts of all involved. This is a 10'x10'x10' cube, for 3D referencing.
Swarm Damage: 1d6 ⇒ 5 and Fort Saves DC 11 from all three, or become Nauseated for one round. Also, you are now bleeding, so will lose 1hp/round from now on.
"Will you beg, I wonder? When the life ebbs from your little bodies?"
Round 2
Eri- 6 (-5hp, Bleeding, Will Save DC 20, Fort Save DC 11)
Ascaria- 5 (-5hp, Bleeding, Will Save DC 20, Fort Save DC 11)
Eidi- 4 (Will Save DC 20)
Solrisa- 3
Mortimer- 2 (-5hp, Bleeding, Will Save DC 20, Fort Save DC 11)
Ilthane- 1 (-16NL)
The party is up!
Party Buffs
Bless
Air Walk
Protection from Energy(Acid)
Eidi |
Eidi winks an eye to Mortimer as his skin becomes hard like the stone.
Fort+reincarnated DC 20 (mind-affecting, fear): 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
The half-elf does not fear death, as he has seen it before and talked to it face to face.
The elder brings up his rod of extend and a licorice root, then casts extended haste before things start to get messy. The Outcasts start moving fast. Mortimer, Eri and Ascaria's wounds start closing up.
Healing 1 hp to the three of them through healing grace with the haste spell, which should be enough to stop their bleeding for now
"We are here as much to challenge you Ilthane as to rescue your mouse" the half-elf gets then 5 feet into the air "Or will you deny a toe to toe battle against the Champions of the Egorian Tournament by sending your bothering minions to us?"
GM Rat Sass |
"Oh, you keep all your glory to yourselves. I'll have none of it. The wizard is mine. Dragotha take you all, you'll not stand in my way."
Ascaria |
Round: 2, Initiative: 2
Weapon Equipped = None
Conditions = Magic Vestment (4/11h, +2), Status (4/11h; Mort, Sol), Bless (6/22m), Protection from Acid (6/18m), Air Walk Communal (1/22m), Haste (1/??r), Bleed (1hp)
Life Link (11)(100’) = Eri, Edi, Mort, Sol
Channel Energy (7/9)(7/7) (DC: 23)(Avoid 7, 35’r) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (2/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +8/+3, Size +1 Damage: +0
Ranged Attack: BAB +8/+3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 11, Concentration +17)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Status, Suppress Charms and Compulsions
Third (19): (4/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (6/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (4/5) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass
Ascaria flinches as he absorbes the damage of Mort and Eri.
Will: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 (bless) vs DC 20 or be Shaken
Fort: 1d20 + 4 ⇒ (6) + 4 = 10 vs DC 11 or be Nauseated
Ascaria doesn’t fear the dragon as much as he should, but when it comes to the bats, the incessant nipping and screeching gets the better of the fair gnome, and he struggles to move away from the swarm as he staggers away from them and climbs a little into the air.
Group effects
Air Walk Communal (everyone except Sol)
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Protection from Energy Communal (120hp of acid damage, everyone)
* Eri and Mort each heal 5hp of damage thanks to Ascaria.
Eri Nandri |
Round 2, Init 2 AC:19
spellcraft DC:17: 1d20 + 15 ⇒ (14) + 15 = 29
WILL DC:20, bless: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Fort DC:11: 1d20 + 9 ⇒ (4) + 9 = 13
”Mort, get out of the way. These bats need a cleansing.”
Eri grimaces against the constant nibbling and, after waiting for Mort to get out of the way, moves himself and lays down a nice even layer of fire on the bats.
He stays on the ground and walks over by Ascaria. I need to hurt that dragon!
concentration check DC:14: 1d20 + 17 ⇒ (17) + 17 = 34
fireball damage REF DC:17: 9d6 ⇒ (4, 6, 2, 2, 1, 5, 4, 3, 3) = 30
The red square is the center of the fireball assuming Mort is clear of the blast.
AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 20
BAB +7
Defensive casting concentration check = +17 (@9th)
Spell Penetration= +13 (@9th) [feats: spell pen and greater spell pen]
The spells/day listed will include the casting (if any) that I made this round
b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:15 (6/7 per day 4/4 stones) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (7/7 per day) (Acid Arrow, Scorching Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (5/6 per day) (Dispel Magic, Fireball, Flame Arrow, Lightning Bolt)
Fourth Level: DC:18 (4/5 per day) (Rigor Mortis, Summon Monster IV)
Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1
Weapon equipped = +2, Veering Composite Long Bow
+13 or +11/+11 (fight+1, sorc +3, ElKn +3, WF, +1, dex +3 bow +2)
+13 or +11/+11 within 30' with +1 dam
Damage bump: +7 [+2 (bow) +1(str) +2 (feat ex pull) +2 (feat arcane weap)]
Solrisa Iome Arabasti |
Round 2, Init 2-
"You talk a lot for someone who has been hiding from me, dragon," Solrisa smiles back. "I was calling you and you didn't come."
Solrisa gives the dragon her full attention, raising her bow and giving the dragon all the arrows it will accept.
1d20 + 13 + 3 + 1 + 1 + 2 ⇒ (1) + 13 + 3 + 1 + 1 + 2 = 21 to hit; (+Dragon,+haste,+Bless,+DF)
1d8 + 3 + 11 + 2 ⇒ (6) + 3 + 11 + 2 = 22 damage; (+Dragon)
Haste:
1d20 + 13 + 3 + 1 + 1 + 2 ⇒ (17) + 13 + 3 + 1 + 1 + 2 = 37 to hit; (+Dragon,+haste,+Bless,+DF)
1d8 + 3 + 11 + 2 ⇒ (6) + 3 + 11 + 2 = 22 damage; (+Dragon) + 11 moar damage
1d20 + 8 + 3 + 1 + 1 + 2 ⇒ (15) + 8 + 3 + 1 + 1 + 2 = 30 to hit; (+Dragon,+haste,+Bless,+DF)
1d8 + 3 + 11 + 2 ⇒ (3) + 3 + 11 + 2 = 19 damage; (+Dragon)
1d20 + 3 + 3 + 1 + 1 + 2 ⇒ (1) + 3 + 3 + 1 + 1 + 2 = 11 to hit; (+Dragon,+haste,+Bless,+DF)
1d8 + 3 + 11 + 2 ⇒ (8) + 3 + 11 + 2 = 24 damage; (+Dragon)
Edit: re-roll attack #1: Called (trait):
1d20 + 13 + 3 + 1 + 1 + 2 ⇒ (9) + 13 + 3 + 1 + 1 + 2 = 29 to hit; (+Dragon,+haste,+Bless,+DF)
1d8 + 3 + 11 + 2 ⇒ (7) + 3 + 11 + 2 = 23 damage; (+Dragon)
AC=27 (+10 armor +1 dex +1 NA +2 def + 1 dodge) +3 (dragon) +1 haste
HP= 92/92
Right hand = longbow
Left hand =
LoH 0/8 used (5d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (44/50 left)
The Dragon Invoked 1/4 used
Breath of the Dragon 0/2 used
Nice Booties 0/3 used
Power attack. One hand.
[ dice]1d20+18-3+2+1[/dice] to hit; (-PA,heroism,+1 magic,+prayer)
[ dice]1d10+6+6+1d6+2+1+1[/dice] magic nonlethal damage.
[ dice]1d20+13-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.
[ dice]1d20+8-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.
Power attack. Two hand.
[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.
[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.
[ dice]1d20+8-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.
Mortimer Smith |
""Mort, look!! The dragon!!" Sol points as if Mort couldnt or didn't see. "I have to go kill it."
WillDC20: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 +Bless
"Yah, Sol -- I see it..." Damnit, I'm a lover, not a fighter. "It's just that -- do you have to be so far away to be doing it?""You are the ones, the desecrators of Mistmarsh. Did he call you here? My little mouse, Allustan? You should leave him to his fate, and worry about your own."
Mouse?
"Allustan ... still lives! Let's get this done quickly!FortDC11: 1d20 + 9 ⇒ (3) + 9 = 12
”Mort, get out of the way. These bats need a cleansing.”
" Dragotha take you all, you'll not stand in my way."
"Did you want to bet on that?"
Boldy sporting his Scarf of the LizardHood on his forehead, Mortimer hurtles his sparkling hardened frame out of the Bat Cube, and launches it at Ilthane.
KicktoTheIlthanThroat: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
for Dam: 1d10 + 6 + 1d6 ⇒ (8) + 6 + (4) = 18 +Cold, Magic, Cold Fe, Ag
GM Rat Sass |
Eidi casts his hasting magic, which brings its own healing tincture to the bleeding wounds of the bat-ridden. Solrisa manages to hit Ilthane once, her arrow finding its way through the cover of the copse. Mortimer uses the half-elf's speed, and skin of stone, to brave the proximity of the large dragon, though his kick falls short of its target. Ascaria passively heals the others, even as his instincts force him to flee the swarm. Eri finally gets his clearing, and he eliminates the swarm in a single blaze of fire.
Ilthane shakes her head, as the giant suddenly closes the distance with her. She looks among the rabble, ignoring Mortimer, until her eyes alight upon the half-elf. "You're new." The black dragon heaves twice, a hollow rasping sound which turns into a gurgling, then a gushing. Its acid spew strikes all but the maiden.
Mortimer, Ascaria, Eri, and Eidi, a Reflex Save DC 23 to halve 14d6 ⇒ (6, 1, 2, 6, 5, 4, 4, 1, 5, 2, 4, 3, 1, 1) = 45 acid damage. Oh, and a Fortitude Save DC 23 as well, or suffer 1d4 ⇒ 1 Strength Damage, as the fumes of the acid begin to leech into your lungs.
"Burn now. I will wait."
Ilthane takes flight, flicking her tail at the giant, before landing further afield, taking cover from errant arrows behind another copse of trees. AoO for Mortimer
1d4 ⇒ 3
Round 3
Eidi- 6 (45?/120 AP, Fort Save DC 23)
Solrisa- 5
Mortimer- 4 (45?/120 AP, Fort Save DC 23)
Ascaria- 3 (45?/120 AP, Fort Save DC 23)
Eri- 2 (45?/120 AP, Fort Save DC 23)
Ilthane- 1 (-16NL, -22hp)
The party is up!
Party Buffs
Bless
Air Walk
Protection from Energy(Acid)
Haste(Extended)
Eri Nandri |
Round 3, Init 2 AC:19 -1 STR
REF DC:23: 1d20 + 10 ⇒ (18) + 10 = 28
Fort DC:23: 1d20 + 9 ⇒ (9) + 9 = 18
”Sol, take this you don’t need me to help you aim your arrows. The Dragon has taught you well! This might help you though.”
Eri casts Flame Arrow on Sol’s quiver giving 50 of her arrows +1d6
WE need to hurt this dragon
AC 15 or 19 [dex +3, amu +2, m. armor +4]
CMD 20
BAB +7
Defensive casting concentration check = +17 (@9th)
Spell Penetration= +13 (@9th) [feats: spell pen and greater spell pen]
The spells/day listed will include the casting (if any) that I made this round
b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:15 (6/7 per day 4/4 stones) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (7/7 per day) (Acid Arrow, Scorching Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (4/6 per day) (Dispel Magic, Fireball, Flame Arrow, Lightning Bolt)
Fourth Level: DC:18 (4/5 per day) (Rigor Mortis, Summon Monster IV)
Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1
Weapon equipped = +2, Veering Composite Long Bow
+13 or +11/+11 (fight+1, sorc +3, ElKn +3, WF, +1, dex +3 bow +2)
+13 or +11/+11 within 30' with +1 dam
Damage bump: +7 [+2 (bow) +1(str) +2 (feat ex pull) +2 (feat arcane weap)]
Mortimer Smith |
Round 3, Init 2
HP: 81 - (-5-1+1+5+5) (45/120 Acid Reduct or whatever)
Str: -1 (19)
Stoneskin (DR 10, Adamantine)
Haste
Dragon Style, Dragon Roar, Dragon Ferocity
Air Walk Communal
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Protection from Energy Communal (120hp of acid damage)
Magic Vestment
AC 31 (+1 Haste, +1 Shield Focus, +2 Shield Mithral, +2 Shield Ascaria Thing)
Static (Saves etc) below.
--------------------------------------------------------------------
AC 25, 29 on AoO, 22 Touch; 81/81 HP
BAB = +11/+6/+1 (level 10)
ToHit = 1d20+16+1 (Weapon Focus)
RHit = 1d20+17-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+17-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+12-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+7-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+16
Fort+9 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+12
Will +6
Slots 3/8
Initiative +4
CMD = 32 (10+ BAB + Str bonus + Dex bonus, 31 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)
+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT
ReflexDC23: 1d20 + 12 ⇒ (4) + 12 = 16
FortDC23: 1d20 + 9 ⇒ (2) + 9 = 11 +4 more if this is considered an inhaled and/or contact poison
"Why wait, you lazy gnat?!"
I've totally forgotten how to do this, it's been too long. I did not apply all these bonuses as above, but meant to.
Stunning FistFortSaveDC17: 1d20 + 17 - 3 + 1 + 1 + 1 ⇒ (8) + 17 - 3 + 1 + 1 + 1 = 25 -PA,+Bless,+Haste,+Amulet
for Damage: 1d10 + 6 + 1d6 + 6 ⇒ (10) + 6 + (4) + 6 = 26 +Amulet,+Cold,+PA, Cold Fe, Ag, Magic
Assuming that the Dragon makes that save... Mortimer does the following. He moves out of the fumes either way.
Mortimer moves up and out of the Noxious Fumes and decides to stick with the Party for the time being. He shouts in the hope that the Dragon can hear him.
"DID YOU ALL SEE THAT? ILTHANE'S TOO CHICKEN TO SQUARE OFF WITH US! LOOK! SHE'S HIDING BEHIND THOSE TREES!!!"
Move Dragon Style -> Dragon Roar -> Dragon Ferocity
Ascaria |
Round: 3, Initiative: 2
Weapon Equipped = None
Conditions = Magic Vestment (4/11h, +2), Status (4/11h; Mort, Sol), Bless (6/22m), Protection from Acid (6/18m, -45hp), Air Walk Communal (1/22m), Haste (2/??r), Prayer (1/11r)
Life Link (11)(100’) = Eri, Edi, Mort, Sol
Channel Energy (5/9)(7/7) (DC: 23)(Avoid 7, 35’r) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (2/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +8/+3, Size +1 Damage: +0
Ranged Attack: BAB +8/+3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 11, Concentration +17)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Status, Suppress Charms and Compulsions
Third (19): (3/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (6/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (4/5) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass
Reflex: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 (haste) vs DC 23 for 45hp
Fort: 1d20 + 4 ⇒ (19) + 4 = 23 vs DC 23 or lose 1 strength damage
Ascaria is surprised by the number of misses by Sol. He considers Dispel Magic, but decides it's time to buff instead. He casts Prayer (+1 attacks, damage, saves, & skills (luck)), getting the entire party (but not the dragon).
"I think she's protected, try dispelling her protections!" he shouts as he 5' steps a little away from the acidic ground steaming around him.
Finally, he quickly channels, healing himself of the injuries he's already sustained from the bats.
Channel Energy (healing): 8d6 + 1 ⇒ (1, 1, 5, 5, 2, 2, 3, 2) + 1 = 22
Group effects
Air Walk Communal (everyone except Sol)
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Energy Communal (120hp of acid damage, everyone)
Solrisa Iome Arabasti |
Round 3, Init 2-
"Are you running away again?," Solrisa chides before opening fire again through the foliage.
1d20 + 13 + 3 + 1 + 1 + 2 + 1 ⇒ (4) + 13 + 3 + 1 + 1 + 2 + 1 = 25 to hit; (+Dragon,+haste,+Bless,+DF,+Prayer)
1d8 + 3 + 11 + 2 + 1 ⇒ (8) + 3 + 11 + 2 + 1 = 25 damage; (+Dragon)
Haste:
1d20 + 13 + 3 + 1 + 1 + 2 + 1 ⇒ (13) + 13 + 3 + 1 + 1 + 2 + 1 = 34 to hit; (+Dragon,+haste,+Bless,+DF,+Prayer)
1d8 + 3 + 11 + 2 + 1 ⇒ (6) + 3 + 11 + 2 + 1 = 23 damage; (+Dragon)
1d20 + 8 + 3 + 1 + 1 + 2 + 1 ⇒ (4) + 8 + 3 + 1 + 1 + 2 + 1 = 20 to hit; (+Dragon,+haste,+Bless,+DF,+Prayer)
1d8 + 3 + 11 + 2 + 1 ⇒ (7) + 3 + 11 + 2 + 1 = 24 damage; (+Dragon)
1d20 + 3 + 3 + 1 + 1 + 2 + 1 ⇒ (1) + 3 + 3 + 1 + 1 + 2 + 1 = 12 to hit; (+Dragon,+haste,+Bless,+DF,+Prayer)
1d8 + 3 + 11 + 2 + 1 ⇒ (3) + 3 + 11 + 2 + 1 = 20 damage; (+Dragon)
AC=27 (+10 armor +1 dex +1 NA +2 def + 1 dodge) +3 (dragon) +1 haste
HP= 92/92
Right hand = longbow
Left hand =
LoH 0/8 used (5d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (44/50 left)
The Dragon Invoked 1/4 used
Breath of the Dragon 0/2 used
Nice Booties 0/3 used
Power attack. One hand.
[ dice]1d20+18-3+2+1[/dice] to hit; (-PA,heroism,+1 magic,+prayer)
[ dice]1d10+6+6+1d6+2+1+1[/dice] magic nonlethal damage.
[ dice]1d20+13-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.
[ dice]1d20+8-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.
Power attack. Two hand.
[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.
[ dice]1d20+18-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.
[ dice]1d20+8-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.
Eri Nandri |
Eri casts Flame Arrow on Sol’s quiver giving 50 of her arrows +1d6
Eidi |
Ref DC 23: 1d20 + 7 ⇒ (9) + 7 = 16 45 absorbed by prot. vs acid
Fort DC 23: 1d20 + 14 ⇒ (3) + 14 = 17
Eidi starts coughing after the acid breath fully blasts him.
"Those are nasty vapors... but dragons cannot breath continually it probably will face us or fly away" comments the half-elf while flying over the rocks.
The elder remembers he still has the rod in his hand, then decides to approach Mortimer and keep preparing him for facing the dragon casting extended displacement with a rod's touch.
Mortimer feels reinvigorated. +3 hp from healing grace
HP 102/102
-1 Str damage
Active spells: mage armor, prot. vs acid (75 hp), bless, sky walk, prayer, haste
Solrisa Iome Arabasti |
Oh! Sorry, Eri!! I missed that.
I think there may have been only one hit with tree cover and all.
1d6 ⇒ 5 fire damage
Sol was planning on ditching the bow for sword to claw combat, but maybe...maybe...she'll keep pretending to be an archer.
GM Rat Sass |
Eidi layers more magic upon magic, giving the giant greater chance. Eri brings fire to the maiden's arrows. Solrisa looses more arrows, managing another singular strike. Mortimer tries to get an opportunistic lick in, but fails to stun the beast, before preparing himself in his own way. Ascaria brings Cayden's Prayer to each of his allies.
Ilthane emerges from the copse, circling the party. As she passes, she speaks. "You're not burning. You've come prepared. Well then, let's see how strong you are. How long you'll last. You'll run, eventually. They always do."
She attacks the rearmost Eri, before landing adjacent to the entrance of the Whispering Cairn. Her current location provides her total concealment from the hillside.
Bite Attack, Flyby: 1d20 + 20 ⇒ (9) + 20 = 29 for 3d6 + 13 ⇒ (6, 1, 6) + 13 = 26 damage
Round 4
Eidi- 6 (45/120 AP, -1 Str)
Solrisa- 5
Mortimer- 4 (45/120 AP, -1 Str)
Ascaria- 3 (45/120 AP)
Eri- 2 (22/120 AP, -1 Str, -26hp)
Ilthane- 1 (-16NL, -61hp)
The party is up!
Party Buffs
Bless
Air Walk
Protection from Energy(Acid)
Haste(Extended)
Prayer
Ascaria |
Round: 4, Initiative: 2
Weapon Equipped = None
Conditions = Magic Vestment (4/11h, +2), Status (4/11h; Mort, Sol), Bless (6/22m), Protection from Acid (6/18m, -45hp), Air Walk Communal (1/22m), Haste (3/??r), Prayer (2/11r), Blessings of Fervor (1/11r)
Life Link (11)(100’) = Eri, Edi, Mort, Sol
Channel Energy (5/9)(7/7) (DC: 23)(Avoid 7, 35’r) (6d6+1+2d6 phylactery)
Amiable Blunder (1/1) (if Diplomacy failed by >5, re-roll to avoid worsening attitude)
Rod of Extend (lesser) (2/3)
Vest of Surgery (1/1) (Heal DC 20 to heal 1d4 ability damage)
Melee Attack: BAB +8/+3, Size +1 Damage: +0
Ranged Attack: BAB +8/+3, Dex +1, Size +1 Damage: +0
Spells (Caster Level 11, Concentration +17)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (7/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Status, Suppress Charms and Compulsions
Third (19): (3/7) Cure Serious Wounds, Daylight, Dispel Magic, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (5/7) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration, Terrible Remorse
Fifth (21): (4/5) Air Walk Communal, Breath of Life, Cleanse, Cure Light Wounds Mass
Ascaria watches as the creature rakes into Eri*. ”This one is going to be hard to pin down… she’s afraid of us.”. He casts Blessing of Fervor. He then moves off a little, wondering if we’re going to have to take this one round at a time…
Group effects
Air Walk Communal (everyone)
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Protection from Energy Communal (120hp of acid damage, everyone)
* Eri heals 5hp of damage thanks to Ascaria.
Eidi |
"If he's not coming, we must chase him then." Eidi slides through the air on a haste until he is behind the trees on the entrance to the Cairn.
Taking advantage of the trees cover he says some arcane words casting enervation and his right hand covers in a creeping, pulsing black energy. With a shout he points to the dragon and a black ray flies from the top of the elder fingers to the dragon!
Ray+haste+prayer+bless+BoF: 1d20 + 6 + 1 + 1 + 1 + 2 ⇒ (18) + 6 + 1 + 1 + 1 + 2 = 29
Negative levels: 1d4 ⇒ 4
HP 102/102
-1 Str damage
Active spells: mage armor, prot. vs acid (75 hp), bless, sky walk, prayer, haste, BoF (+2)
GM Rat Sass |
Ouch. Go ahead and roll for the dragon's SR, Eidi, and see if you can get that hindrance to stick :)
Mortimer Smith |
Round 4, Init 2
HP: 81 - (-5-1+1+5+5) (45/120 Acid Reduct or whatever)
Str: -1 (19)
extended displacement
Blessing of Fervor
Stoneskin (DR 10, Adamantine; 100 mins/hits whichever comes first)
Haste
Dragon Style, Dragon Roar, Dragon Ferocity
+2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects.
ignore difficult terrain when you charge, run, or withdraw.
charge through squares that contain allies.
increase your Strength bonus on unarmed strike to a total of double your Strength bonus on the first attack
add 1-1/2 times your Strength bonus on the damage roll on other attacks
Causes the shaken condition on a critical or successful stun attempt for 1d4+5 rounds
Air Walk Communal
Bless (+1 attacks & saves vs fear (morale))
Protection from Energy Communal (120hp of acid damage)
Magic Vestment
Prayer (+1 attacks, damage, saves, & skills (luck))
AC 30 (+1 Haste, +2 Shield Mithral, +2 Magic Vestment)
Static (Saves etc.) below.
--------------------------------------------------------------------
AC 25, 29 on AoO, 22 Touch; 81/81 HP
BAB = +11/+6/+1 (level 10)
ToHit = 1d20+16+1 (Weapon Focus)
RHit = 1d20+17-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+17-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+12-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+7-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+16
Fort+9 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+12
Will +6
Slots 6/8
Initiative +4
CMD = 32 (10+ BAB + Str bonus + Dex bonus, 31 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)
+1 Grapple (Armbands), +3 Grapple MT, +2 Improved Grapple (+6 total)
+2 Disarm MT
+1 Overrun MT
The elder remembers he still has the rod in his hand, then decides to approach Mortimer and keep preparing him for facing the dragon casting extended displacement with a rod's touch.
Still outraged by the cowardly actions of the Dragon, Mortimer starts slightly when touched by the rod. He turns his head and just as Eidi and the rod come into focus, he hears for a second a gentle bell "b i n g" in his head. He is filled with a profound sense of peace.
"Oh, hey look... Dragonflies," he murmers. He shakes his head, gaining a sense of lucidy as the bell sound fades.
~~~
"You'll run, eventually. They always do." She attacks the rearmost Eri, before landing adjacent to the entrance of the Whispering Cairn.
"Well, I've napped. I don't know about the rest of you, but I'm getting tired of this game of tag. Let's go get that dragon!"
He charges over the rocky terrain toward where they last saw the dragon, calling over his shoulder, "Ilthane was right! Look at me! I'm running!!!"
And with that, he charges right over the edge of the bluff.
Double Move
Suddenly Mortimer comes hurtling over the entrance of the Cairn and lands on top of the dragon.