GM Rat Sass's Age of Worms

Game Master Governayle

Roll20 Link
Treasure Log
The Road So Far...
Map of Alhaster
Ascaria's Pub


6,601 to 6,650 of 11,904 << first < prev | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | next > last >>

|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Tynan:

The trunk is wonderfully crafted. The locking hinge appears to be well-oiled, and you can easily tell which of Bozal's keys will couple with the lock itself. There doesn't appear to be any magical traps.

Eidi:

The trunk's magic tries to evade you. It writhes, submerges into the surface of the trunk, but it can't keep from being detected. There is a magical trigger, ready for someone's touch. It waits for something to be spoken, which will subdue it, though what can be spoken doesn't come to you immediately. Someone far more powerful than Bozal created this.

If the magic triggers, a test of Will be leveled. Failure, and you're reasonably sure that of the many figures depicted in the horrific landscape in the frieze, the victim becomes one of them.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa smiles, waits.


Male Human Slayer 11

"The trunk doesn't appear to be trapped, and I'm fairly certain that this key will open it." Tynan points to one of the keys on Bozal's keyring. "I'm not detecting any magical traps on it either. It should be safe to open whenever you are ready."


Bald male Half-Elf elder

"There's old magic in the trunk... it tried to evade detection, but I can tell whomever touches it must fight his will against the magic or end added as an additional drawing" says the half-elf while pondering something "I will open it myself if we cannot come to a better solution"


Male, Gnome

"I still say we check the next room first. As Mort suggested, there might be something there that can help us here." he looks at the trunk, "And frankly, that thing give me the willies."

If the party votes to open the trunk first...
Ascaria will cast Guidance on Eidi prior to opening the box.


Male Human Brawler (17), Thief (0)
Tynan wrote:
"I'm not detecting any magical traps on it either. It should be safe to open whenever you are ready."
Eidi wrote:
"There's old magic in the trunk... it tried to evade detection, but I can tell whomever touches it must fight his will against the magic or end added as an additional drawing"

Mortimer looks back and forth between Eidi and Tynan, then shudders and shakes his head.

This is worse than angry furniture.

"Sorry Tynan, but I think I'm going to have to go with the Venerable Eidi's assessment here. But opening it? I can't even beat an old battered sword to regain control of my own faculties. Surely someone else has a better chance than me of resisting the evil coffin's lure. Maybe there is something in the next room that can help us destroy this evil trap."


Male Human Slayer 11

"Like I said, the trunk is safe... I have no idea about the contents though. We can come back to it later."


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa looks to move forward, and tries to find the doorway.

Can more of the map be revealed so Sol can move up?


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

"I'd like to check out the next room first, too.".


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The group reaches a consensus to leave the trunk for a moment, to finish investigating the rest of Bozal's Haunt. The door in the west wall opens easily with one of the tiefling's many keys.

A hallway continues to the west, opening up into a larger room, lit by a single brazier in the northwest corner. Across the room from the brazier stands a heavy, green and black checkered curtain hanging from a steel bar fixed near the ceiling, completely covering the southern wall.

Across the larger room is another hallway, leading to a small room, which at first glance appears to be a commode.

Roll20 Map has been updated.


Male Human Slayer 11

Tynan gestures for the others to wait, and quietly moves up to the curtain, listening for anything behind it.

Stealth: 1d20 + 16 ⇒ (5) + 16 = 21

Perception: 1d20 + 15 ⇒ (3) + 15 = 18


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Tynan:

A voice chimes in your head, if broken glass could chime.

Who are you? What are you, to Bozal? Where is Bozal?


Male Human Slayer 11

Rat Sass:

I'm a seeker of knowledge. Bozal is gone... who are you?


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Tynan:

Is Bozal dead?


Male Human Slayer 11

Rat Sass:

Sense Motive: 1d20 + 16 ⇒ (10) + 16 = 26


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

GM Rolls:

1d20 ⇒ 19

Tynan:

The voice inside your head throws you off a little, as you try to catch inflections in the conversation. It proves too difficult to glean anything other than the words spoken.


Male Human Slayer 11

Rat Sass:

Yes, he is dead. Who are you?


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Tynan:

Come closer. Move aside the curtain, and I will tell you.


Male Human Slayer 11

Not trusting the turn of phrase, Tynan returns to the group.

"Something was communicating with me telepathically up there. It said it's behind the curtain, so we should be very prepared..."

Tynan rubs at his temple and gives his head a shake, trying to clear the voice from his head.

"I don't trust it...


Male Human Brawler (17), Thief (0)

"What did it sound like? Is that all it said? What else did it say?! "

Mortimer observes Tynan shaking his head.
"Can you still hear it? Is it still talking to you?"


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
Tynan wrote:
"I don't trust it..."

Solrisa's eyes widen, and she draws BluespRae from her sheathe.

"I'll do check it out, you all can wait here," Solrisa says confidently. Solrisa has no fear the unknown voice of infinitely scary power.

Solrisa pauses to renew her barkskin (if necessary) and gives others a chance to buff her if they wish it. She then moves to the curtain, moving it aside with her sword...from the side.


Male, Gnome

"Sol, wait. We should hear what Tynan discovered before blundering in..."

Ascaria sighs as Sol moves up, ignoring Mort.

He moves to the corner so he can see her at least.


Male Human Slayer 11

"It just sounded like a voice, but it REALLY wanted me to pass beyond the curtain. I'm worried it's another of those mindflayers..."


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

As Solrisa steps into the rectangular room, and draws back the curtain with her sword, a flash of yellow light shimmers on the curtain's surface.

Spellcraft DC 21:

The maiden has triggered a Symbol of Fear.

Everyone, I think, please make a Will Save DC 20, or become Panicked. (Remember, if you're within 10' of Solrisa... oh, wait. Nevermind.)

Solrisa:

The curtain is well-made, but draws back smoothly enough for the weight of it. Before you stands a sixfoot-tall black earthenware urn. The south wall is completely filled with a mosaic of tiny green tiles depicting the horrible skull of Kyuss. An amorphous creature rests on top and within the urn.

A voice chimes in your head, if broken glass could chime.

There are more of you.

Initiative:

Ascaria: 1d20 + 1 ⇒ (18) + 1 = 19
Eidi: 1d20 + 1 ⇒ (14) + 1 = 15
Eri: 1d20 + 2 ⇒ (7) + 2 = 9
Mortimer: 1d20 + 4 ⇒ (18) + 4 = 22
Solrisa: 1d20 + 4 ⇒ (6) + 4 = 10
Tynan: 1d20 + 4 ⇒ (17) + 4 = 21
A: 1d20 + 5 ⇒ (5) + 5 = 10

Round 1
Mortimer- 22
Tynan- 21
Ascaria- 19
Eidi- 15
A- 10+
Solrisa- 10
Eri- 9

Mortimer, Tynan, Ascaria, and Eidi are up! Remember to roll your Will Saves first. Roll20 Map is updated. The thick green line on the map represents the curtain. It's a move action to move the curtain 5' along its rod.


Male, Gnome

Round: 1, Initiative: 19

Status:
HP: 57/57 AC: 22 (F21/T12) (included: +2 from magic vestment)
Weapon Equipped = None
Conditions = Magic Vestment on Buckler (+2 ench AC)(1/9h), Bless (2/18m), Prayer (2/18r)
Life Link (9)(100’) = Eidi, Eri, Mort, Sol, Tynan
Channel Energy (4/9)(7/7) (DC: 22)(Avoid 6) (5d6+1+2d6)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (0/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 9, Concentration +15)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (6/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (7/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Suppress Charms and Compulsions
Third (19): (3/7) Cure Serious Wounds, Daylight, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (2/5) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration

Will: 1d20 + 7 ⇒ (4) + 7 = 11 +2 (racial) vs language-dependent spells or those that create glyphs, symbols, or other magical writings

Ascaria leaves Sol to her death and quietly skulks out of the room.


Male Human Slayer 11

Round 1, Init 21

Will Save: 1d20 + 6 ⇒ (2) + 6 = 8

Knowing the voice was up to no good all along, Tynan beats a hasty retreat.


Bald male Half-Elf elder

Eidi averts his eyes and stares at Tynan "You say it 'talk' to your mind?"
Sense Motives (check if he is under mind control): 1d20 + 7 ⇒ (18) + 7 = 25

Will+reincarnated DC 20: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31
The half-elf gets goosebumps but otherwise maintains himself calm. Understanding those running got the same fear under their skin, he catches the first one, likely the gnome with his little legs, and casts unbreakable heart to suppress the panic from Ascaria's heart "You do not want to leave Solrisa alone Ascaria!"
It only lasts for 6 rounds


Male Human Brawler (17), Thief (0)

WillDC20: 1d20 + 6 ⇒ (14) + 6 = 20

Mortimer considers beating a hasty retreat, then reconsiders. Then stares at his hands for awhile, then steps up and swings.

FullFrontalHeadPunchingDagger: 1d20 + 10 ⇒ (19) + 10 = 29 -PA
for Damage: 1d8 + 4 + 6 ⇒ (5) + 4 + 6 = 15 +PA, I think He's d8 with the daggers?


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 1 Init 9 AC:18

spellcraft: 1d20 + 13 ⇒ (4) + 13 = 17

As Sol walks away,
”Wait, what? Oh we’re going now? OK”

Will DC:20: 1d20 + 7 ⇒ (12) + 7 = 19

"Not OK. Not OK!"
Eri changes his mind and his direction.

HP 43/43 AC 14, 18 (18 w/mage armor) Cold Iron Arrows: 39:

AC 14 or 18 [dex +3, amu +1, m. armor +4]
CMD 18
BAB +5

Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (3/7 per day 4/4 stones) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (6/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (1/4 per day) (Dispel Magic, Fireball, Lightning Bolt)

Thunder staff charges: 5/7 (extra d6 dam, 3 rnds ea.)
Shock rounds 0/3
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2 Composite Long Bow
+11 or +9/+9 (fight+1, sorc +3, ElKn +1, WF, +1, dex +3 bow +2)
+12 or +10/+10 within 30' with +1 dam

Damage bump: +8 [+2 (bow) +2(str) +2 (feat ex pull) +2 (feat arcane weap)]


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Mortimer launches forward to join Solrisa, while Eidi tries to herd scaredy cats at the rear. As Mortimer's punching dagger lands, both maiden and giant can see that the monstrosity's gooey skin gives with it, and no wound arises. DR

Solrisa, Mortimer:

Ah. You meatskins are hostile. And stupid. The Symbol wasn't enough to run you off? And the first thing you want is to injure me? Fine.

The sound of the telepathic voice is akin to shards of glass chiming in the wind.

A blast of hellish cold erupts from the monster, hitting both Solrisa and Mortimer. 11d6 ⇒ (6, 5, 5, 5, 6, 4, 2, 1, 5, 4, 3) = 46 damage, Reflex Save DC 22 for half damage.

Solrisa can finish Round 1, then Mortimer, Tynan, Ascaria, and Eidi are up for Round 2! Please note that I've moved Mortimer and Eri to their current positions on the map.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Delay as needed to get Mort out of Sol's way. Very rude, Mort! Getting between Sol and her prey!

Round 1, Init 10

1d20 + 10 ⇒ (9) + 10 = 19 Reflex

Solrisa brrs with the chill of the room. She returns the favor by calling upon the Dragon to help her. She lunges out to attack.

Power attack. Two hands.
1d20 + 16 - 3 + 3 ⇒ (14) + 16 - 3 + 3 = 30 to hit; (-PA,Dragon)
1d10 + 8 + 6 + 9 ⇒ (8) + 8 + 6 + 9 = 31 magic damage. (+9 more if hits/undead/outsider)

Iterative.
1d20 + 11 - 3 + 3 ⇒ (18) + 11 - 3 + 3 = 29 to hit; (-PA,Dragon)
1d10 + 8 + 6 + 9 ⇒ (9) + 8 + 6 + 9 = 32 magic damage. (+9 more if hits/undead/outsider)

Pot Crit?
1d20 + 11 - 3 + 3 ⇒ (16) + 11 - 3 + 3 = 27 to hit; (-PA,Dragon)
1d10 + 8 + 6 + 9 ⇒ (7) + 8 + 6 + 9 = 30 magic damage. (+9 more if hits/undead/outsider)

Sol Stats:

AC=26 (+10 armor +1 dex +1 NA +2 def + 2 'skin) +4 shield = 30 (+3 vs. smite target) -2 potential lunge

HP= 32/78
Right hand = long sword
Left hand =
LoH 4/7 used (4d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (48/50 left)
The Dragon Invoked 2/3 used
Breath of the Dragon 0/2 used

Power attack. One hand.
[ dice]1d20+16-3+2+1[/dice] to hit; (-PA,heroism,+1 magic,+prayer)
[ dice]1d10+6+6+1d6+2+1+1[/dice] magic nonlethal damage.

[ dice]1d20+11-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+16-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+11-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

Gladiating Special:

Shield Other (9 hours, Ascaria)
Magic Vestment (9 hours, Blue Light Special Shield, +2)
Bless (Ascaria, +1 morale)
Shield of Faith (+1 def, Eidi)
Heroism (90 minutes, Eidi, +2 morale attx, saves, skills)
Weapon of Awe (+2 sacred damage rolls, +crit bonus)
Prot Fire (108 hp, Ascaria)
+2 sword and merciful (+1d6, nonlethal)
Prayer (+1 sacred on lots, Ascaria)
BoF (awesome, Ascaria) +2 to def/reflex unless otherwise stated


Male, Gnome

Round: 2, Initiative: 19->8

"Thanks Eidi! It's like my eyes are opened. Damn enemies always trying to break us up."

Ascaria, thankful he isn't experiencing Sol's rudeness, instead focuses on Eri and Tynan.

He delay's until after Eri. Shift init from 19 to 8 please.


Male Human Slayer 11

Round 2, Init 21

Tynan continues moving away from whatever was behind the curtain.


Bald male Half-Elf elder

Eidi moves back as fast as possible to have a glimpse on what is going on. The half-elf attempts to understand the nature of the new menace as fast as possible.
Knowledge: 1d20 + 12 ⇒ (12) + 12 = 24 +6 extra for arcana/religion, +5 extra for local
Perception (see invisibility): 1d20 + 14 ⇒ (10) + 14 = 24

Double move


Male Human Brawler (17), Thief (0)

Round 2, Init 22

Status:

AC 27, 31 on AoO, 24 Touch
44:/67 Hits , Barkskin AC+2(27)
Flexibility Slots: 6/7
Shirt Slots: 9/10
Knockout: 1/1


Static (Saves etc) below.

Spoiler:

--------------------------------------------------------------------
AC 25 , 29 on AoO, 22 Touch; 67/67 HP
BAB = +9/+3 (level 9)
ToHit = 1d20+13+1
RHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+9-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+4-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+13

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+6

Initiative +4
CMD=29 (10+ BAB + Str bonus + Dex bonus, 30 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

GMSass:
Fwiw, those punching daggers are Cold Iron

Sorry Sol. I'd argue that Mort's tall enough to lunge under, but I bet that Sass would never go for it! Also, please deduct a charge off of the Barkskin wand, please.

Figures.

ReflexDC22: 1d20 + 11 ⇒ (18) + 11 = 29

Mortimer drops the punching daggers, takes a five foot step and tries to pummel the monstrosity instead.

POW!(maybe): 1d20 + 9 ⇒ (19) + 9 = 28 -PA
for Damage: 1d10 + 4 + 6 + 1d6 ⇒ (2) + 4 + 6 + (6) = 18 +PA, +Brr, Magic, Cold Iron, Silver
BAM!(maybe): 1d20 + 9 ⇒ (10) + 9 = 19 -PA
for Damage: 1d10 + 4 + 6 + 1d6 ⇒ (1) + 4 + 6 + (5) = 16 +PA, +Brr, Magic, Cold Iron, Silver
KERPLOCK!(maybe): 1d20 + 4 ⇒ (18) + 4 = 22 -PA
for Damage: 1d10 + 4 + 6 + 1d6 ⇒ (2) + 4 + 6 + (5) = 17 +PA, +Brr, Magic, Cold Iron, Silver


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Solrisa, Mortimer, Eidi:

The creature's many eyes remain largely languid at the giant's little scritches, but enlarge at the maiden's initial swings. It suddenly disappears!

The critical didn't go through...

Eidi:

The creature's ooze-like form shifts so continually, you are unable to place its nature. Definitely a Knowledge(Planes) check...

Round 2
Eri- 9 (Panicked)
Ascaria- 8 (Panicked/Suppressed for 6 rounds)

Round 3
Mortimer- 22 (-23hp)
Solrisa- 22- (-46hp)
Tynan- 21 (Panicked)
Eidi- 15
A- 10

Eri and Ascaria can finish Round 2, and the rest of you can begin Round 3!


Bald male Half-Elf elder

GM:

For planes the roll would be a 24. Any info available at Eidi's memory? :)


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Eidi:

Sadly, no :) This little guy is annoyingly powerful, and hidden away from prying eyes...


Male Human Brawler (17), Thief (0)

Solrisa, Eidi:

"Looks like you scared it, Sol! Good work! What do you suppose this thing doesn't like? I'm betting my Amulet of Might Fists (Cold) isn't really hurting it!"


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

@Mort, Eidi:

"I did?" Solrisa asks, confused. "Really?" Solris confirms to herself as if she's never scared anyone or anything in her life.

"I know it doesn't like the Dragon." Solrisa looks around for the demon, not really believing it's gone.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 3 Init 9 AC:18

Can I make a new save?
Will DC:20: 1d20 + 7 ⇒ (15) + 7 = 22

[ooc]Eri will double move back if possible.[ooc]

HP 43/43 AC 14, 18 (18 w/mage armor) Cold Iron Arrows: 39:

AC 14 or 18 [dex +3, amu +1, m. armor +4]
CMD 18
BAB +5

Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (3/7 per day 4/4 stones) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (6/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (1/4 per day) (Dispel Magic, Fireball, Lightning Bolt)

Thunder staff charges: 5/7 (extra d6 dam, 3 rnds ea.)
Shock rounds 0/3
Quick Runner’s Shirt Charge 1/1

Weapon equipped = +2 Composite Long Bow
+11 or +9/+9 (fight+1, sorc +3, ElKn +1, WF, +1, dex +3 bow +2)
+12 or +10/+10 within 30' with +1 dam

Damage bump: +8 [+2 (bow) +2(str) +2 (feat ex pull) +2 (feat arcane weap)]


Male, Gnome

Round: 2, Initiative: 8

Status:
HP: 47/57 AC: 22 (F21/T12) (included: +2 from magic vestment)
Weapon Equipped = None
Conditions = Magic Vestment on Buckler (+2 ench AC)(1/9h), Panic (on hold 1/6r)
Life Link (9)(100’) = Eidi, Eri, Mort, Sol, Tynan
Channel Energy (4/9)(7/7) (DC: 22)(Avoid 6) (5d6+1+2d6)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (0/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 9, Concentration +15)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (5/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (7/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Suppress Charms and Compulsions
Third (19): (3/7) Cure Serious Wounds, Daylight, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (2/5) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration

He shudders as a little damage leaks through, and he knows the fight is on.*

Ascaria moves up as far as he can and casts Remove Fear, targeting Tynan and Eri. It should suppress their fear for 10 minutes

I don’t think Eri gets another save, and so he should be up near Tynan, but I don’t want to wait for an exact positioning. If he’s not within 30’ of Tynan, he’s not effected.

* Mort and Sol each heal 5hp of damage thanks to Ascaria.


Male Human Slayer 11

Rund 3, Init 21

Courage washes over Tynan, and he turns, quickly moving back toward Ascaria.

"Thanks!"


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Eri runs down the hallway, stricken by the Symbol's magical fear. Ascaria selflessly calms both dagger man and archer, effectively ending their afflictions, though his remains suppressed. Mortimer, Solrisa, and Eidi remain in the northern section of Bozal's Haunt, while Tynan returns to the gnome's side.

Round 3
Eri- 9
Ascaria- 8 (-10hp, Panicked/Suppressed for 5 more rounds)

Round 3
Mortimer- 22 (-18hp)
Solrisa- 22- (-41hp)
Tynan- 21
Eidi- 15
A- 10

Eri and Ascaria can finish Round 3, and the rest of you can begin Round 4! Please note that I've repositioned Eri to reflect his actual position, in his retreat.


Male Human Brawler (17), Thief (0)

Round 3, Init 22

Status:

AC 27, 31 on AoO, 24 Touch
49:/67 Hits , Barkskin AC+2(27)
Flexibility Slots: 6/7
Shirt Slots: 9/10
Knockout: 1/1


Static (Saves etc) below.

Spoiler:

--------------------------------------------------------------------
AC 25 , 29 on AoO, 22 Touch; 67/67 HP
BAB = +9/+3 (level 9)
ToHit = 1d20+13+1
RHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+9-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+4-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+13

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+6

Initiative +4
CMD=29 (10+ BAB + Str bonus + Dex bonus, 30 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

Eidi, Solrisa:
"Where did it go?!"
Percept: 1d20 + 15 ⇒ (19) + 15 = 34 +2 more for Inviso, Incorpo, Surprise

Delay


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 3 Init 9 AC:18
Message: Sorry I freaked. What’s going on up there?”

Eri casts great bow and moves. He activates his Quick Runner’s shirt and moves again.

HP 43/43 AC 14, 18 (18 w/mage armor) Cold Iron Arrows: 39:

AC 14 or 18 [dex +3, amu +1, m. armor +4]
CMD 18
BAB +5

Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (3/7 per day 4/4 stones) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (6/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (1/4 per day) (Dispel Magic, Fireball, Lightning Bolt)

Thunder staff charges: 5/7 (extra d6 dam, 3 rnds ea.)
Shock rounds 0/3
Quick Runner’s Shirt Charge 0/1

Weapon equipped = +2 Composite Long Bow
+11 or +9/+9 (fight+1, sorc +3, ElKn +1, WF, +1, dex +3 bow +2)
+12 or +10/+10 within 30' with +1 dam

Damage bump: +8 [+2 (bow) +2(str) +2 (feat ex pull) +2 (feat arcane weap)]


Male, Gnome

Round: 3, Initiative: 8

Status:
HP: 55/57 AC: 22 (F21/T12) (included: +2 from magic vestment)
Weapon Equipped = None
Conditions = Magic Vestment on Buckler (+2 ench AC)(1/9h), Panic (on hold 2/6r)
Life Link (9)(100’) = Eidi, Eri, Mort, Sol, Tynan
Channel Energy (4/9)(7/7) (DC: 22)(Avoid 6) (5d6+1+2d6)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (0/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 9, Concentration +15)
Once per Day: Arcane Mark, Comprehend Languages, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Spark, Stabilize
First (17): (5/8) Bless, Cure Light Wounds, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand, Suppress Charms and Compulsions
Third (19): (3/7) Cure Serious Wounds, Daylight, Magic Vestments, Neutralize Poison, Prayer
Fourth (20): (2/5) Blessings of Fervor, Cure Critical Wounds, Protection from Energy Communal, Restoration

He wonders how the fight is going as more damage passes through his link.*

He moves as fast as his short legs will carry him back into the hallway. He also tries to stave off the injuries appearing on his body.
Cure Moderate Wounds: 2d8 + 10 ⇒ (6, 2) + 10 = 18

* Mort and Sol each heal 5hp of damage thanks to Ascaria.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 3, Init 10

Solrisa walks through all the squares behind the curtain, looking for what she thinks is an invisible foe.

"Where did you go? I thought you wanted to talk?" Solrisa says, disappointed. "Come back, please."

Sol Stats:

AC=26 (+10 armor +1 dex +1 NA +2 def + 2 'skin) +4 shield = 30 (+3 vs. smite target)

HP= 42/78
Right hand = long sword
Left hand =
LoH 4/7 used (4d6+1d6)
Quick Shirt 0/1 used
Wand of Barkskin (48/50 left)
The Dragon Invoked 2/3 used
Breath of the Dragon 0/2 used

Power attack. One hand.
[ dice]1d20+16-3+2+1[/dice] to hit; (-PA,heroism,+1 magic,+prayer)
[ dice]1d10+6+6+1d6+2+1+1[/dice] magic nonlethal damage.

[ dice]1d20+11-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+16-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+11-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

Gladiating Special:

Shield Other (9 hours, Ascaria)
Magic Vestment (9 hours, Blue Light Special Shield, +2)
Bless (Ascaria, +1 morale)
Shield of Faith (+1 def, Eidi)
Heroism (90 minutes, Eidi, +2 morale attx, saves, skills)
Weapon of Awe (+2 sacred damage rolls, +crit bonus)
Prot Fire (108 hp, Ascaria)
+2 sword and merciful (+1d6, nonlethal)
Prayer (+1 sacred on lots, Ascaria)
BoF (awesome, Ascaria) +2 to def/reflex unless otherwise stated


Male Human Slayer 11

Round 4, Init 21

Tynan moves quickly back toward the curtained alcove. (double move)


Male Human Brawler (17), Thief (0)

Round 3Edit, Init 22

Status:

AC 27, 31 on AoO, 24 Touch
54:/67 Hits , Barkskin AC+2(27)
Flexibility Slots: 6/7
Shirt Slots: 9/10
Knockout: 1/1


Static (Saves etc) below.

Spoiler:

--------------------------------------------------------------------
AC 25 , 29 on AoO, 22 Touch; 67/67 HP
BAB = +9/+3 (level 9)
ToHit = 1d20+13+1
RHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+14-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+9-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+4-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+13

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+6

Initiative +4
CMD=29 (10+ BAB + Str bonus + Dex bonus, 30 Maneuver Training Grapple +2, 30 Manuever training Disarm, +2 class feature "AC Bonus" at level 4/9)

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

Eidi, Sol:

Swapping delay for readied action. Same perception check as above.

Readied Grapple: 1d20 + 19 ⇒ (2) + 19 = 21
for Damage: 1d6 + 10 ⇒ (1) + 10 = 11

Does he glean anything with the percept?

6,601 to 6,650 of 11,904 << first < prev | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Rat Sass's Age of Worms All Messageboards

Want to post a reply? Sign in.