Solrisa Iome Arabasti |
Round 2, Init 12
Solrisa strikes in the direction of the foe she thinks are there.
Power attack. One hand.
1d20 + 15 - 3 + 1 ⇒ (4) + 15 - 3 + 1 = 17 to hit; (-PA,+prayer)
1d10 + 6 + 3 + 1d6 + 1 ⇒ (9) + 6 + 3 + (2) + 1 = 21 magic fire damage. (+prayer)
high is good: 1d100 ⇒ 9
1d20 + 10 - 3 + 1 ⇒ (12) + 10 - 3 + 1 = 20 to hit; (-PA,+prayer)
1d10 + 6 + 3 + 1d6 + 1 ⇒ (1) + 6 + 3 + (3) + 1 = 14 magic fire damage. (+prayer)
high is good: 1d100 ⇒ 80
AC=26 (+9 armor +2 dex +1 NA +2 shield+2 def)
HP=64/68
Right hand = long sword
Left hand = shield
LoH 0/7 used (4d6+1d6)
Quick Shirt 0/1 used
The Dragon Invoked 0/3 used
Breath of the Dragon 1/2 used
Power attack. One hand.
[ dice]1d20+15-3+1[/dice] to hit; (-PA,+bless)
[ dice]1d10+6+3[/dice] magic damage.
[ dice]1d20+10-3[/dice] to hit; (-PA)
[ dice]1d10+6+3[/dice] magic damage.
Power attack. Two hand.
[ dice]1d20+15-3[/dice] to hit; (-PA)
[ dice]1d10+8+6[/dice] magic damage.
[ dice]1d20+10-3[/dice] to hit; (-PA)
[ dice]1d10+8+6[/dice] magic damage.
Mortimer Smith |
Round 2, Init 20
AC 23 , 27 on AoO, 20 Touch; 60/60 HP
BAB = +8/+3 (level 8)
ToHit = 1d20+12+1
RHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+3-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+11
Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+5
Initiative +4
CMD=27 (10+ BAB + Str bonus + Dex bonus, 29 Maneuver Training Grapple +2, 28 Manuever training Disarm, +1 class feature "AC Bonus" at level 4)
Flexibility Slots: 7/7
Shirt Slots: 9/10
Knockout: 1/1
+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)
Bless
WillSaveDC13: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 +Prayer
Due to a fireball followed by total darkness, all Mortimer sees are the images of the Drow burned onto his retinas in reverse video where they were just before the lights went out. He swings.
~~~~
LPunch: 1d20 + 8 + 1 + 1 ⇒ (20) + 8 + 1 + 1 = 30 -PA, +Bless, +Prayer for Damage: 1d10 + 4 + 6 + 1d6 + 1 ⇒ (6) + 4 + 6 + (4) + 1 = 21 +PA, +Cold, Magic, +Prayer MissChance, High Good: 1d100 ⇒ 96
Confirm Crit?: 1d20 + 8 + 1 + 1 ⇒ (10) + 8 + 1 + 1 = 20 -PA, +Bless, +Prayer for Damage: 1d10 + 4 + 6 + 1d6 + 1 ⇒ (10) + 4 + 6 + (6) + 1 = 27 +PA, +Cold, Magic, +Prayer
RPunch: 1d20 + 8 + 1 + 1 ⇒ (19) + 8 + 1 + 1 = 29 -PA, +Bless, +Prayer for Damage: 1d10 + 4 + 6 + 1d6 + 1 ⇒ (6) + 4 + 6 + (3) + 1 = 20 +PA, +Cold, Magic, +Prayer MissChance, High Good: 1d100 ⇒ 19
LPunch: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18 -PA, +Bless, +Prayer for Damage: 1d10 + 4 + 6 + 1d6 + 1 ⇒ (6) + 4 + 6 + (2) + 1 = 19 +PA, +Cold, Magic, +Prayer MissChance, High Good: 1d100 ⇒ 79
Eri Nandri |
Round 2, Init 16 AC:18
Eri casts dispel magic on the deeper darkness.
dispel magic: 1d20 + 7 ⇒ (3) + 7 = 10
”I suppose that attack would have gone better if your guy could actually hit something.” I hope my stinging barb makes up for my wasted spell. crap.
AC 14 or 18
CMD 17
BAB +4
Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)
The spells/day listed will include the casting (if any) that I made this round
b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (5/7 per day) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (6/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (1/4 per day) (Dispel Magic, Fireball, Lightning Bolt)
Weapon equipped = +1 Composite Long Bow
+8 or +6/+6
+9 or +7/+7 within 30' with +1 dam
GM Rat Sass |
Darkness continues to reign, as Eri fails to overcome it, without sight. Eri, you might have dealt with the drow's casting with a counterspell, seeing her doing it. The darkness will not be magic missiled here. Feel free to adjust your round's actions.
The drow engage, with senses less befuddled, enjoying the darkness while they can... As Red crumples to the ground, more crossbow bolts sound through the pitch.
Hand Crossbow, M: 1d20 + 10 - 1 ⇒ (16) + 10 - 1 = 25 for 1d4 + 1 ⇒ (3) + 1 = 4 damage, as well as Fortitude Save DC 13, or fall unconscious
Hand Crossbow, M: 1d20 + 10 - 1 ⇒ (17) + 10 - 1 = 26 for 1d4 + 1 ⇒ (3) + 1 = 4 damage, as well as Fortitude Save DC 13, or fall unconscious
Edit: 1 Fortitude Save DC 15, Mort, or fall unconscious
Rapier, M: 1d20 + 10 ⇒ (19) + 10 = 29 for 1d6 + 4 ⇒ (4) + 4 = 8 damage
Rapier, S: 1d20 + 10 - 1 ⇒ (7) + 10 - 1 = 16 for 1d6 + 4 ⇒ (5) + 4 = 9 damage
Edit:
Confirm Critical?: 1d20 + 10 ⇒ (15) + 10 = 25 for 1d6 + 4 ⇒ (4) + 4 = 8 damage
The drow have their way with the giant, in retribution.
Meanwhile, something from the darkness lashes out at Ascaria! It comes in the form of a spider-like dagger, which appears next to you. Marked on the map as a black square
The Darkness Bites: 1d20 + 11 ⇒ (6) + 11 = 17 for 1d8 + 2 ⇒ (5) + 2 = 7 damage
Spellcraft DC 17, with your sight reaching through the darkness to touch upon the female drow, who looks at you, and your full senses.
Tynan and Ascaria are up! Also, Eri may adjust this round's actions, for being unable to Dispel the Darkness.
Ascaria |
Round: 2, Initiative: 2
Weapon Equipped = Wand Cure Light Wounds, Sunrod
Conditions = Bless (15/160r), Daylight (1/80m), Prayer (2/8r)
Life Link (8)(100’) = Eri, Mort, Sol, Tynan
Channel Energy (8/9)(7/7) (DC: 22)(Avoid 6) (4d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 8, Concentration +14)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Scrivener's Chant, Spark, Stabilize
First (17): (5/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand
Third (19): (4/6) Cure Serious Wounds, Daylight, Neutralize Poison, Prayer
Fourth (20): (4/4) Blessings of Fervor, Cure Critical Wounds, Restoration
Ascaria’s toe is stubbed as he absorbs some of Mort’s injuries.
Annoyed he is by the dagger flying around his head. "Damnit woman, can't you see I'm the healer! You don't attack the medic!"
Spellcraft: 1d20 + 12 ⇒ (12) + 12 = 24 vs DC 17
Displeased by the sudden darkness, Ascaria takes out a sunrod and cracks it, lighting up an area 30’ from him. He steps a little closer to the battle lines as he does so.
Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
* Mort heals 5hp of damage thanks to Ascaria.
GM Rat Sass |
Dim light springs for from your self-avowed healer, illuminating a shadowy dagger flitting about the gnome's head.
Yes, a Spiritual Weapon is going to keep you company for awhile...
"Damnit woman, can't you see I'm the healer! You don't attack the medic!"
The female drow continues to stare in the direction of the gnome, but she doesn't seem interested in responding with words.
Tynan and Eri to go!
Tynan Swale |
Round 2, Init 1
In the ever changing waves of light and darkness, Tynan waits for the stability of Ascaria's light. (delay initiative to 1)
Hoping the new light is enough of a distraction to the lead drow, Tynan tumbles past it and Sol.
Acrobatics: 1d20 + 15 + 4 + 1 ⇒ (11) + 15 + 4 + 1 = 31 (+ boots, prayer)
Coming to a stop behind it, he swiftly scans for a vulnerable spot, then stab's Solrisa's attacker with his dark blade. (swift action to study target)
Short Sword Attack: 1d20 + 15 + 2 + 1 + 1 ⇒ (4) + 15 + 2 + 1 + 1 = 23 (flank, studied, bless, prayer)
Short Sword Damage: 1d6 + 5 + 1 + 2d6 ⇒ (3) + 5 + 1 + (6, 6) = 21 (flank, studied, prayer)
Eri Nandri |
Round 2, Init 1 AC:18
Staring into the void, Eri notices that it does not stare back. Rather than literally shooting into the dark, he hesitates. When sight is restored he takes a 5’ step in and lights up the closest visible Drow.
PB GB Arrow1, bless, cover, prayer: 1d20 + 9 - 2 + 1 + 1 - 4 ⇒ (2) + 9 - 2 + 1 + 1 - 4 = 7 for Damage: 2d6 + 1 + 1 ⇒ (2, 4) + 1 + 1 = 8
PB GB Arrow2, bless, cover, prayer: 1d20 + 9 - 2 + 1 + 1 - 4 ⇒ (8) + 9 - 2 + 1 + 1 - 4 = 13 for Damage: 2d6 + 1 + 1 ⇒ (1, 2) + 1 + 1 = 5
AC 14 or 18
CMD 17
BAB +4
Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)
The spells/day listed will include the casting (if any) that I made this round
b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (5/7 per day) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (6/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (2/4 per day) (Dispel Magic, Fireball, Lightning Bolt)
Weapon equipped = +1 Composite Long Bow
+8 or +6/+6
+9 or +7/+7 within 30' with +1 dam
GM Rat Sass |
Mortimer swings blindly, but luckily, taking down an already-injured drow. Solrisa unluckily fails to hit her opponent in the darkness. Ascaria enjoys some unwanted company, bringing back the light in this constant tug-of-darkness. Tynan joins the fray under cover of light, finishing off another drow, while Eri sorts out his new strategy, firing at drow too cautiously, missing both times.
Somewhere ahead in the darkness, foul things conspire against you...
Round 3
Fassash- 25 (-17hp)
Mortimer- 20 (-23hp, Fortitude Save DC 15, or fall unconscious)
Solrisa- 12
D3- 10 (-17hp, -Prayer)
Purple- 10 (-17hp, -Prayer)
Yellow- 10 (-Prayer)
Red- 10 (Dead)
Blue- 10 (-17hp)
Green- 10 (Dead)
Ascaria- 2
Tynan- 1
Eri- 1-
Mortimer and Solrisa are up!
Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Solrisa Iome Arabasti |
Round 3, Init 12
"Oh, Tynan! There are lots of them!" Solrisa squees happily as she chops and hacks, enjoying a good fight as much as anything else.
Solrisa steps forward to deal blue dot (or moves to handle yellow if blue is down).
Power attack. One hand.
1d20 + 15 - 3 + 1 + 1 ⇒ (19) + 15 - 3 + 1 + 1 = 33 to hit; (-PA,+prayer,+bless)
1d10 + 6 + 3 + 1d6 + 1 ⇒ (4) + 6 + 3 + (1) + 1 = 15 magic fire damage. (+prayer)
1d20 + 10 - 3 + 1 + 1 ⇒ (16) + 10 - 3 + 1 + 1 = 25 to hit; (-PA,+prayer,+bless)
1d10 + 6 + 3 + 1d6 + 1 ⇒ (3) + 6 + 3 + (3) + 1 = 16 magic fire damage. (+prayer)
AC=26 (+9 armor +2 dex +1 NA +2 shield+2 def)
HP=64/68
Right hand = long sword
Left hand = shield
LoH 0/7 used (4d6+1d6)
Quick Shirt 0/1 used
The Dragon Invoked 0/3 used
Breath of the Dragon 1/2 used
Power attack. One hand.
[ dice]1d20+15-3+1[/dice] to hit; (-PA,+bless)
[ dice]1d10+6+3[/dice] magic damage.
[ dice]1d20+10-3[/dice] to hit; (-PA)
[ dice]1d10+6+3[/dice] magic damage.
Power attack. Two hand.
[ dice]1d20+15-3[/dice] to hit; (-PA)
[ dice]1d10+8+6[/dice] magic damage.
[ dice]1d20+10-3[/dice] to hit; (-PA)
[ dice]1d10+8+6[/dice] magic damage.
Mortimer Smith |
Round 3, Init 20
AC 23 , 27 on AoO, 20 Touch; 47/60 HP
BAB = +8/+3 (level 8)
ToHit = 1d20+12+1
RHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+3-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+11
Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+5
Initiative +4
CMD=27 (10+ BAB + Str bonus + Dex bonus, 29 Maneuver Training Grapple +2, 28 Manuever training Disarm, +1 class feature "AC Bonus" at level 4)
Flexibility Slots: 6/7
Shirt Slots: 9/10
Knockout: 1/1
+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)
Bless
FortDC15: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15+ Prayer
Mortimer takes a long slow blink at the poisoned crossbow bolt sticking out of his shoulder and scowls.
Dropping PA in favor of Combat Expertise, AC +3, Attack -3. Also, swift action Elemental Fist (Electricity).
Mortimer swings on blue.
RPunch: 1d20 + 13 - 3 - 2 + 1 ⇒ (5) + 13 - 3 - 2 + 1 = 14 -CE, +Bless for Damage: 1d10 + 4 + 1d6 + 1d6 ⇒ (3) + 4 + (4) + (4) = 15 +Electric, +Cold, Magic
LKick: 1d20 + 13 - 3 - 2 + 1 ⇒ (7) + 13 - 3 - 2 + 1 = 16 -CE, +Bless for Damage: 1d10 + 4 + 1d6 + 1d6 ⇒ (3) + 4 + (3) + (5) = 15 +Electric, +Cold, Magic
LBackFist: 1d20 + 8 - 3 - 2 + 1 ⇒ (9) + 8 - 3 - 2 + 1 = 13 -CE, +Bless for Damage: 1d10 + 4 + 1d6 + 1d6 ⇒ (3) + 4 + (6) + (3) = 16 +Electric, +Cold, Magic
GM Rat Sass |
As hard as Mortimer may try, the drow evades his flurry, only to encounter two well-placed blows by Solrisa, who ends him on the spot.
The two drow take their shots, again, this time retreating a little ways in the face of greater numbers.
Hand Crossbow, M: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27 for 1d4 + 1 ⇒ (4) + 1 = 5 damage, as well as Fortitude Save DC 13, or fall unconscious
Hand Crossbow, T: 1d20 + 10 - 1 ⇒ (2) + 10 - 1 = 11 for 1d4 + 1 ⇒ (3) + 1 = 4 damage, as well as Fortitude Save DC 13, or fall unconscious
The spider dagger flies at the gnome a second time.
Spider Bite: 1d20 + 11 ⇒ (10) + 11 = 21 for 1d8 + 2 ⇒ (8) + 2 = 10 damage
The female drow spits venomous alien words, her fingers stabbing towards each and every one of you.
Will Save DC 18, for all of you, or begin your first round of Confusion.
She quickly retreats in the same direction as the spirit naga.
Ascaria, Tynan and Eri are up! Don't forget those Will Saves...
Ascaria |
Round: 3, Initiative: 2
Weapon Equipped = Wand Cure Light Wounds, Sunrod
Conditions = Bless (16/160r), Daylight (1/80m), Prayer (3/8r)
Life Link (8)(100’) = Eri, Mort, Sol, Tynan
Channel Energy (7/9)(7/7) (DC: 22)(Avoid 6) (4d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 8, Concentration +14)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Scrivener's Chant, Spark, Stabilize
First (17): (5/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand
Third (19): (4/6) Cure Serious Wounds, Daylight, Neutralize Poison, Prayer
Fourth (20): (4/4) Blessings of Fervor, Cure Critical Wounds, Restoration
Ascaria’s starting to feel the pain as he absorbs some of Mort’s injuries and gets stabbed again by the floating dagger.
Will: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 (Thank you prayer…)
Ascaria moves up toward the drow back line, bringing light to the dark creatures. He drops the sunrod and channels energy to heal himself and Mort - avoiding the downed and injured drow handily.
Channel Energy (healing): 4d6 + 1 ⇒ (4, 6, 3, 2) + 1 = 16
Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
* Mort heals 5hp of damage thanks to Ascaria.
Tynan Swale |
Round 3, Init 1+
Will Save: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10 (+prayer) well, crap...
Confusion Effect: 1d100 ⇒ 10
Tynan rushes forward toward the crossbow wielding drow, knowing Sol and Mort will be close behind. Eyeing it for any vulnerabilities, he makes a quick stab with his dusky blade. (swift action to study target)
Short Sword Attack: 1d20 + 15 + 1 + 1 ⇒ (5) + 15 + 1 + 1 = 22 (studied, bless, prayer)
Short Sword Damage: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12 (studied, prayer)
HP:52/52
Saves:Fort 8, Ref 12, Will 5
Eri Nandri |
Round 3, Init 1 AC:18
will save, luck DC:18: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
confusion: 1d100 ⇒ 39
”Gee. I don’t know. I can’t see a whole lot. What should I do. I could that one thing. No, I don’t think that would work. Maybe I could try to do that thing with like another thing mixed in.Wait. No, I can’t do those at the same time. I feel like I’m running out of time, but I don’t want to make a mistake. hmmm. hmmmmmmmmmm. HMMMMMMMMMMMM!!!!!!!!!HMMMMMMMMMMM!!!! I like how that feels on my lips! “
AC 14 or 18
CMD 17
BAB +4
Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)
The spells/day listed will include the casting (if any) that I made this round
b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (5/7 per day) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (5/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (2/4 per day) (Dispel Magic, Fireball, Lightning Bolt)
Weapon equipped = +1 Composite Long Bow
+8 or +6/+6
+9 or +7/+7 within 30' with +1 dam
GM Rat Sass |
Mortimer fends off unconsciousness, throwing off his attack string. Solrisa ends the last frontliner. Ascaria heals himself and the giant. Tynan slips back into confusion, though he manages to strike the crossbow drow in a moment of clarity. Eri refrains from aggression, as his confusion leads his attention elsewhere.
As Ascaria's sunrod illuminates the front foes, a familiar voice chimes in from the darkness.
Fassash has returned, weaving back and forth behind the female drow. She seems more... confident, now.
Fire erupts in your midst! It feels very familiar, with all the fireballs Eri's cast in the past. 7d6 ⇒ (5, 4, 2, 1, 6, 1, 6) = 25 fire damage. Reflex Save DC 16 for half damage. You're safe, Tynan. Well, you're not involved. For now.
"As I said- you will regret your decision to call me enemy."
Round 4
Fassash- 25 (-17hp)
Mortimer- 20 (-25hp?, Reflex Save DC 16, Confused r1)
Solrisa- 12 (-25hp?, Reflex Save DC 16)
D3- 10 (-17hp, -Prayer)
Purple- 10 (-29hp, -Prayer)
Yellow- 10 (-Prayer)
Red- 10 (Dead)
Blue- 10 (Dead)
Green- 10 (Dead)
Ascaria- 2 (-12hp, -25hp?, Reflex Save DC 16)
Tynan- 1 (Confused r2)
Eri- 1- (-25 hp?, Reflex Save DC 16, Confused r2)
Mortimer and Solrisa are up!
Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Solrisa Iome Arabasti |
Round 4, Init 12
1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 Reflex
Solrisa moves forward to attack purple.
Power attack. One hand.
1d20 + 15 - 3 + 1 + 1 + 2 ⇒ (4) + 15 - 3 + 1 + 1 + 2 = 20 to hit; (-PA,+prayer,+bless,+charge)
1d10 + 6 + 3 + 1d6 + 1 ⇒ (10) + 6 + 3 + (2) + 1 = 22 magic fire damage. (+prayer)
AC=26 (+9 armor +2 dex +1 NA +2 shield+2 def)
HP=56/68
Right hand = long sword
Left hand = shield
LoH 0/7 used (4d6+1d6)
Quick Shirt 0/1 used
The Dragon Invoked 0/3 used
Breath of the Dragon 1/2 used
Power attack. One hand.
[ dice]1d20+15-3+1[/dice] to hit; (-PA,+bless)
[ dice]1d10+6+3[/dice] magic damage.
[ dice]1d20+10-3[/dice] to hit; (-PA)
[ dice]1d10+6+3[/dice] magic damage.
Power attack. Two hand.
[ dice]1d20+15-3[/dice] to hit; (-PA)
[ dice]1d10+8+6[/dice] magic damage.
[ dice]1d20+10-3[/dice] to hit; (-PA)
[ dice]1d10+8+6[/dice] magic damage.
Mortimer Smith |
Round 4, Init 20
AC 23 , 27 on AoO, 20 Touch; 39/60 HP
BAB = +8/+3 (level 8)
ToHit = 1d20+12+1
RHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+3-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+11
Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+5
Initiative +4
CMD=27 (10+ BAB + Str bonus + Dex bonus, 29 Maneuver Training Grapple +2, 28 Manuever training Disarm, +1 class feature "AC Bonus" at level 4)
Flexibility Slots: 7/7
Shirt Slots: 9/10
Knockout: 1/1
+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)
Bless, Elemental Fist (Electricity), AC 26/30AoO/23Touch
ReflexDC16: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22+ Prayer
Confuzzled: 1d100 ⇒ 56
Mortimer slowly blinks at the poisoned crossbow sticking out his thigh.
Where'd that come from?!
He punches himself in the forehead.
Why didn't I think of that?!
ConfuzzledDamage: 1d8 + 4 ⇒ (5) + 4 = 9
With the incoming intensity of light from a fireball, he instictively dodges. Ow! Bright! What was that?! He smells the singed hairs of his own eyebrows. Do they have ham afterall?
This damage as well as the halved fireball reflected in the status of this post.
Eri Nandri |
Round 4, Init 1 AC:18
reflex save, luck DC:16: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
confusion: 1d100 ⇒ 86
"Cheese stealin' monster. How dare you!" Eri fires on Mort.
GB PB Arrow1, bless, prayer: 1d20 + 9 + 1 + 1 ⇒ (16) + 9 + 1 + 1 = 27 for Damage: 2d6 + 1 + 1 ⇒ (6, 2) + 1 + 1 = 10
AC 14 or 18
CMD 17
BAB +4
Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)
The spells/day listed will include the casting (if any) that I made this round
b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (5/7 per day) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (5/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (2/4 per day) (Dispel Magic, Fireball, Lightning Bolt)
Weapon equipped = +1 Composite Long Bow
+8 or +6/+6
+9 or +7/+7 within 30' with +1 dam
GM Rat Sass |
The much smaller drow unit rallies in the face of so much confusion. They almost laugh as the giant pounds himself, but any reveling sounds are tamped down as the female demands quiet for her next preparation. She brings her hands to her neck, rubbing them from the back to the front, then brings her hands down the front of her breastplate. A brief pulse of darklight outlines her, then is gone.
She has cast Divine Power. Perhaps she is readying to engage in combat...
Ascaria's new friend continues to tap him on the shoulder.
Spider Bite: 1d20 + 11 ⇒ (6) + 11 = 17 for 1d8 + 2 ⇒ (3) + 2 = 5 damage
The male drow drop their hand crossbows in favor of rapiers.
Rapier, S: 1d20 + 10 - 1 ⇒ (7) + 10 - 1 = 16 for 1d6 + 4 ⇒ (4) + 4 = 8 damage
Rapier, T: 1d20 + 10 - 1 ⇒ (17) + 10 - 1 = 26 for 1d6 + 4 ⇒ (1) + 4 = 5 damage
Sadly, they seem better suited to blockade, though one of them manages to strike Tynan. With Solrisa failing to strike her foe, the drow almost seems courteous in its incompetence.
Shortly thereafter, Mortimer is kissed by an arrow from the rear. Friendly fire.
Ascaria and Tynan to go!
Ascaria |
Round: 4, Initiative: 2
Weapon Equipped = Wand Cure Light Wounds, Sunrod
Conditions = Bless (17/160r), Daylight (1/80m), Prayer (4/8r)
Life Link (8)(100’) = None
Channel Energy (6/9)(7/7) (DC: 22)(Avoid 6) (4d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 8, Concentration +14)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Scrivener's Chant, Spark, Stabilize
First (17): (5/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand
Third (19): (4/6) Cure Serious Wounds, Daylight, Neutralize Poison, Prayer
Fourth (20): (4/4) Blessings of Fervor, Cure Critical Wounds, Restoration
Ascaria, as an immediate action prior to his round, drops everyone off the life link to try and save his own skin.
Reflex: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 (prayer) for 25 or 12
Without hesitation, he heals himself, and the party.
Channel Energy (healing): 4d6 + 1 ⇒ (6, 4, 5, 5) + 1 = 21
He then picks up the sunrod he dropped silly gnome!, and steps closer to the enemy.
Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Tynan Swale |
Round 4, Init 1+
Confusion effect: 1d100 ⇒ 18
Feeling a familiar tickle at the edge of his mind, but maintaining control, Tynan makes a full flurry of attacks on his attacker.
Short Sword Attack1: 1d20 + 13 + 1 + 1 ⇒ (17) + 13 + 1 + 1 = 32 (studied, bless, prayer)
Short Sword Damage1: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9 (studied, prayer)
Short Sword Attack2: 1d20 + 8 + 1 + 1 ⇒ (6) + 8 + 1 + 1 = 16 (studied, bless, prayer)
Short Sword Damage2: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10 (studied, prayer)
Offhand Attack: 1d20 + 11 + 1 + 1 ⇒ (10) + 11 + 1 + 1 = 23 (studied, bless, prayer)
Short Sword Damage1: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 (studied, prayer)
HP:52/52
Saves:Fort 8, Ref 12, Will 5
GM Rat Sass |
Mortimer self-injures, while Solrisa closes the distance to the brave drow retreating. Ascaria maintains his wits, bringing another strong surge of healing to the party. Tynan removes another drow from the battlefield, while Eri plants a heavy arrow in the side of the cheese-stealing giant.
Fassash moans in anger, as the party is largely restored to full health. "That's not fair! Look, Myrianaas! They bring healing artes into this fight, so little do they trust their own fighting skills!" The naga commands more fire, to punish most of the cheating ants.
Fireball: 7d6 ⇒ (3, 1, 6, 6, 4, 3, 2) = 25 fire damage, Reflex Save DC 16 for half
"Do you need me to stay and help, Myrianaas? No? They still look quite able. With all your men dead or about to be, you should consider retreating. Perhaps inform Zyrxog of his unwanted pests? Yes, you should go. I don't think I'll be staying long, either. Perhaps long enough to see them dead, perhaps not. You know, they could have avoided all this fire, really. But they're so noble of heart."
Round 5
Fassash- 25 (-17hp)
Mortimer- 20 (-35hp?, Confused r2, Reflex Save DC 16)
Solrisa- 12 (-25hp?, Reflex Save DC 16)
D3- 10 (-17hp, -Prayer)
Purple- 10 (Dead)
Yellow- 10 (-Prayer)
Red- 10 (Dead)
Blue- 10 (Dead)
Green- 10 (Dead)
Ascaria- 2 (-46hp?, Reflex Save DC 16)
Tynan- 1 (-25hp?, Reflex Save DC 16, Confused r3)
Eri- 1- (Confused r3)
Mortimer and Solrisa are up!
Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Solrisa Iome Arabasti |
Round 4, Init 12
1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 Reflex vs. fire
Solrisa invokes the Dragon (vs. spellcaster not naga) darts forward, provoking from yellow dot and the caster. She strikes at the caster.
Power attack. One hand.
1d20 + 15 - 3 + 1 + 1 + 3 ⇒ (19) + 15 - 3 + 1 + 1 + 3 = 36 to hit; (-PA,+prayer,+bless,Dragon)
1d10 + 6 + 3 + 1d6 + 1 + 8 ⇒ (10) + 6 + 3 + (6) + 1 + 8 = 34 magic fire damage. (+prayer)
1d20 + 15 - 3 + 1 + 1 + 3 ⇒ (12) + 15 - 3 + 1 + 1 + 3 = 29 to hit; (-PA,+prayer,+bless,Dragon)
1d10 + 6 + 3 + 1 + 8 ⇒ (7) + 6 + 3 + 1 + 8 = 25 magic fire damage. (+prayer)
AC=26 (+9 armor +2 dex +1 NA +2 shield+2 def) + 3 more vs. caster
HP=43/68
Right hand = long sword
Left hand = shield
LoH 0/7 used (4d6+1d6)
Quick Shirt 0/1 used
The Dragon Invoked 0/3 used
Breath of the Dragon 1/2 used
Power attack. One hand.
[ dice]1d20+15-3+1[/dice] to hit; (-PA,+bless)
[ dice]1d10+6+3[/dice] magic damage.
[ dice]1d20+10-3[/dice] to hit; (-PA)
[ dice]1d10+6+3[/dice] magic damage.
Power attack. Two hand.
[ dice]1d20+15-3[/dice] to hit; (-PA)
[ dice]1d10+8+6[/dice] magic damage.
[ dice]1d20+10-3[/dice] to hit; (-PA)
[ dice]1d10+8+6[/dice] magic damage.
Mortimer Smith |
Round 5, Init 20
AC 23 , 27 on AoO, 20 Touch; 38/60 HP
BAB = +8/+3 (level 8)
ToHit = 1d20+12+1
RHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+3-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+11
Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+5
Initiative +4
CMD=27 (10+ BAB + Str bonus + Dex bonus, 29 Maneuver Training Grapple +2, 28 Manuever training Disarm, +1 class feature "AC Bonus" at level 4)
Flexibility Slots: 7/7
Shirt Slots: 9/10
Knockout: 1/1
+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)
Bless, Elemental Fist (Electricity), AC 26/30AoO/23Touch
"Cheese stealin' monster. How dare you!"
Mortimer slowly blinks at the shortbow arrow sticking out of the back of his calf ... HEY, this one's different! ...
ReflexDC16: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 +Prayer
Mortimer is now immune to fireballs, so stop wasting that spell on us.
... then instinctively dodges the Brightness of Burning. What'd he call me?!
Mortimer moves over to Eri and throws a haymaker at him.
Haymaker: 1d20 + 13 ⇒ (12) + 13 = 25 for Damage: 1d10 + 4 + 1d6 + 1d6 ⇒ (9) + 4 + (5) + (3) = 21 +Cold, +Electric, Magic
"I never said I wouldn't share!"
GM Rat Sass |
1d100 ⇒ 56
As Solrisa passes both drow to maneuver next to the naga, she gets two swings in passing, one from the male drow, one from the female.
Rapier AoO, S: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24 for 1d6 + 4 ⇒ (5) + 4 = 9 damage
Morningstar AoO, S: 1d20 + 11 + 2 - 1 ⇒ (9) + 11 + 2 - 1 = 21 for 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10 damage
Solrisa's blade strikes true!! What should be a mortal blow, however, is denied, as the female drow's armor takes the brunt of the blade. She grunts from her new injury, nonetheless, and steps into flank with the naga, and engages the maiden on equal footing.
Morningstar, S: 1d20 + 11 + 4 + 2 + 2 - 1 ⇒ (20) + 11 + 4 + 2 + 2 - 1 = 38 for 1d8 + 5 + 8 + 2 ⇒ (4) + 5 + 8 + 2 = 19 damage
Iterative, S: 1d20 + 6 + 4 + 2 + 2 - 1 ⇒ (2) + 6 + 4 + 2 + 2 - 1 = 15 for 1d8 + 5 + 8 + 2 ⇒ (5) + 5 + 8 + 2 = 20 damage
Edit:
Confirm Critical?: 1d20 + 11 + 4 + 2 + 2 - 1 ⇒ (5) + 11 + 4 + 2 + 2 - 1 = 23 for 1d8 + 5 + 8 + 2 ⇒ (8) + 5 + 8 + 2 = 23 damage
Ascaria receives another slash from phantom dagger.
Spider Bite: 1d20 + 11 ⇒ (13) + 11 = 24 for 1d8 + 2 ⇒ (8) + 2 = 10 damage
The remaining male drow steps up against Tynan, hoping bring the agile man to heel, but he stumbles over his brother's dead body.
Rapier, T: 1d20 + 10 - 1 ⇒ (1) + 10 - 1 = 10 for 1d6 + 4 ⇒ (5) + 4 = 9 damage
Ascaria, Tynan, and Eri are up! Due to Confusion, it looks like Eri gets to return the favor...
Tynan Swale |
Round 5, Init 1+
(Attack on Tynan triggers automatic retaliation due to confusion)
Attacked by the remaining drow, Tynan turns his full attention in its direction, seeking out weaknesses in its armor. (study target) He stabs quickly with both of his short swords, striking home twice.
Short Sword Attack1: 1d20 + 13 + 1 + 1 ⇒ (8) + 13 + 1 + 1 = 23 (studied, prayer, bless)
Short Sword Damage1: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8 (studied, prayer)
Short Sword Attack2: 1d20 + 8 + 1 + 1 ⇒ (13) + 8 + 1 + 1 = 23 (studied, prayer, bless)
Short Sword Damage2: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12 (studied, prayer)
Offhand Attack: 1d20 + 11 + 1 + 1 ⇒ (7) + 11 + 1 + 1 = 20 (studied, prayer, bless)
Offhand Damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 (studied, prayer)
HP:52/52
Saves:Fort 8, Ref 12, Will 5
Ascaria |
Round: 4, Initiative: 2
Weapon Equipped = Sunrod
Conditions = Bless (17/160r), Daylight (1/80m), Prayer (4/8r)
Life Link (8)(100’) = None
Channel Energy (6/9)(7/7) (DC: 22)(Avoid 6) (4d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 8, Concentration +14)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Scrivener's Chant, Spark, Stabilize
First (17): (5/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand
Third (19): (4/6) Cure Serious Wounds, Daylight, Neutralize Poison, Prayer
Fourth (20): (4/4) Blessings of Fervor, Cure Critical Wounds, Restoration
Ascaria watches Mort and Eri duke it out. That won’t last long. he thinks to himself. He drops his wand of cure light wounds on the ground at his feet.
Unable to heal the entire party, he moves to be closer to Sol (and to bring her light), the only sane member of the party just now. He worries…
He’ll channel one more time, careful to avoid healing any drow or naga or any other enemy he can see. He’ll heal Sol, Tynan, and himself of course.
Channel Energy (healing): 4d6 + 1 ⇒ (4, 3, 1, 6) + 1 = 15
Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Eri Nandri |
Round 5 Init 1 AC:18
spellcraft DC:19: 1d20 + 12 ⇒ (18) + 12 = 30
reflex save, luck DC:16: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Eri pulls a knife and stabs wildly at the giant. ”Get away from me! I don’t even want the cheese any more. Keep it!”
stabbing motion: 1d20 + 4 + 1 + 1 + 1 ⇒ (15) + 4 + 1 + 1 + 1 = 22
damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
AC 14 or 18
CMD 17
BAB +4
Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)
The spells/day listed will include the casting (if any) that I made this round
b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (5/7 per day) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (5/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (2/4 per day) (Dispel Magic, Fireball, Lightning Bolt)
Weapon equipped = +1 Composite Long Bow
+8 or +6/+6
+9 or +7/+7 within 30' with +1 dam
GM Rat Sass |
Mortimer turns his confusion on Eri, who receives a cuffing, then tries and fails to stab the giant with his dagger. Solrisa punishes the female drow for her prowess with magic. Ascaria pulses to heal again. Tynan draws first blood on fresh drow.
Fassash looks to and fro, debating her next act. This time, the naga disengages from the flank, and begins to shimmer, her position quickly shifting to the side.
The Spirit Naga has cast Displacement.
"Alright, this seems more fair. Myrianaas, you'll need to do better here, with that cheating gnome still standing."
Round 6
Fassash- 25 (-17hp, 50% miss chance if attacked)
Mortimer- 20 (-22hp, Confused r3)
Solrisa- 12 (-29hp)
D3- 10 (-51hp, -Prayer)
Purple- 10 (Dead)
Yellow- 10 (-20hp, -Prayer)
Red- 10 (Dead)
Blue- 10 (Dead)
Green- 10 (Dead)
Ascaria- 2 (-hp??)
Tynan- 1 (-25hp, Confused r4)
Eri- 1- (-21hp, Confused r4)
Mortimer and Solrisa are up! Confusion is still afoot between Mortimer and Eri- vicious cycle. An attack is an attack, regardless of a 'hit' or a 'miss'. The kind of attack you level against each other is up to you...
Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Solrisa Iome Arabasti |
Round 5, Init 12
"Oh yay! I got twosies!" Solrisa squees happily as she decides which foe to fight first. She decides to attack D3. Even as she takes a hit, the healing of the Dragon flows through her.
5d6 ⇒ (4, 2, 2, 3, 1) = 12 Healing
Power attack. One hand.
1d20 + 15 - 3 + 1 + 1 + 3 ⇒ (2) + 15 - 3 + 1 + 1 + 3 = 19 to hit; (-PA,+prayer,+bless,Dragon)
1d10 + 6 + 3 + 1d6 + 1 + 8 ⇒ (8) + 6 + 3 + (2) + 1 + 8 = 28 magic fire damage. (+prayer)
1d20 + 10 - 3 + 1 + 1 + 3 ⇒ (11) + 10 - 3 + 1 + 1 + 3 = 23 to hit; (-PA,+prayer,+bless,Dragon)
1d10 + 6 + 3 + 1d6 + 1 + 8 ⇒ (10) + 6 + 3 + (5) + 1 + 8 = 33 magic fire damage. (+prayer)
AC=26 (+9 armor +2 dex +1 NA +2 shield+2 def) + 3 more vs. caster
HP=51/68
Right hand = long sword
Left hand = shield
LoH 1/7 used (4d6+1d6)
Quick Shirt 0/1 used
The Dragon Invoked 1/3 used
Breath of the Dragon 1/2 used
Power attack. One hand.
[ dice]1d20+15-3+1[/dice] to hit; (-PA,+bless)
[ dice]1d10+6+3[/dice] magic damage.
[ dice]1d20+10-3[/dice] to hit; (-PA)
[ dice]1d10+6+3[/dice] magic damage.
Power attack. Two hand.
[ dice]1d20+15-3[/dice] to hit; (-PA)
[ dice]1d10+8+6[/dice] magic damage.
[ dice]1d20+10-3[/dice] to hit; (-PA)
[ dice]1d10+8+6[/dice] magic damage.
Mortimer Smith |
Round 6, Init 20
AC 23 , 27 on AoO, 20 Touch; 38/60 HP
BAB = +8/+3 (level 8)
ToHit = 1d20+12+1
RHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+3-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+11
Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+5
Initiative +4
CMD=27 (10+ BAB + Str bonus + Dex bonus, 29 Maneuver Training Grapple +2, 28 Manuever training Disarm, +1 class feature "AC Bonus" at level 4)
Flexibility Slots: 7/7
Shirt Slots: 9/10
Knockout: 1/1
+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)
Bless, Elemental Fist (Electricity), Confused
"Get away from me! I don’t even want the cheese any more. Keep it!”
Mortimer deftly dodges Eri's confused knife attack.
"Oh NO! It's too late for that!" bellows Mortimer, pulling out the (substantial) remains of the 1lb wheel of Diamond Lake Fimboe. "I said that I would share!"He proceeds to try and cram the partial cheese wheel down Eri's throat (non-lethal).
Confizzled: 1d20 + 12 + 1 + 1 - 4 - 4 ⇒ (11) + 12 + 1 + 1 - 4 - 4 = 17 -4 Non-lethal, -4 Improvised "Weapon", +Bless, +Prayer for Damage: 1d3 + 4 ⇒ (1) + 4 = 5
"You want some jerky with that?!" he glowers.
GM Rat Sass |
Solrisa continues to enjoy the attentions of the drow female, who continues to dodge the first swing of the maiden's blade, only to meet the second swing. It stops her cold, and she collapses to the floor. Without the drow to direct it, the spider dagger returns to hover above her corpse, hovering impotently.
The last drow presses on, emotionless, attacking Tynan until the last.
Rapier, T: 1d20 + 10 - 1 ⇒ (10) + 10 - 1 = 19 for 1d6 + 4 ⇒ (5) + 4 = 9 damage
Ascaria, Tynan, and Eri are up!
Fassash can't help but eulogize. "Oh, she was steadfast and silent, Myrianaas, queen of her ants. A shame she'll be unable to perform her duties. Zyrxog will be most displeased." The naga laughs obscenely.
Tynan Swale |
Round 6, Init 1+
Tynan continues his assault on the drow, the sole focus of his attentions.
Sword Attack1: 1d20 + 13 + 1 + 1 ⇒ (13) + 13 + 1 + 1 = 28 (Studied, Prayer, bless)
Sword Damage1: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8 (studied, prayer)
Sword Attack2: 1d20 + 8 + 1 + 1 ⇒ (20) + 8 + 1 + 1 = 30 (Studied, Prayer, bless)
Sword Damage2: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11 (studied, prayer)
Crit Comfirm: 1d20 + 8 + 1 + 1 ⇒ (12) + 8 + 1 + 1 = 22 (Studied, Prayer, bless)
Crit Damage: 1d6 + 5 ⇒ (4) + 5 = 9 (studied)
Offhand Attack: 1d20 + 11 + 1 + 1 ⇒ (13) + 11 + 1 + 1 = 26 (Studied, Prayer, bless)
Offhand Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 (studied, prayer)
HP:42/52
Saves:Fort 8, Ref 12, Will 5
Ascaria |
Round: 6, Initiative: 2
Weapon Equipped = Sunrod
Conditions = Bless (19/160r), Daylight (1/80m), Prayer (6/8r)
Life Link (8)(100’) = None
Channel Energy (4/9)(7/7) (DC: 22)(Avoid 6) (4d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 8, Concentration +14)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Scrivener's Chant, Spark, Stabilize
First (17): (5/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand
Third (19): (3/6) Cure Serious Wounds, Daylight, Neutralize Poison, Prayer
Fourth (20): (4/4) Blessings of Fervor, Cure Critical Wounds, Restoration
Ascaria steps slightly closer to Sol (5’ step) and heals her and Tynan once again. He’s careful to avoid any drow or naga or any other enemy he can see. He does so swiftly (move action).
Channel Energy (healing): 4d6 + 1 ⇒ (2, 2, 3, 6) + 1 = 14
He’ll then try to top himself up, as he’s extremely low (standard action).
Cure Serious Wounds: 3d8 + 9 ⇒ (3, 8, 2) + 9 = 22
Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
GM Rat Sass |
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Mortimer force feeds Eri, while Solrisa ends the female drow's aggression. Ascaria mends, then mends some more. Tynan deftly downs his drow, as well.
Eri tries to cut the cheese, hoping to stick the giant in his cutting board abs. For the fimboe shoved well behind his lips, the archer fails to find words of gratitude to utter in response to Mort's promise. He also fails to fillet.
Stabbing motion: 1d20 + 4 + 1 + 1 + 1 ⇒ (10) + 4 + 1 + 1 + 1 = 17 for
1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6 damage
Fassash pauses as Tynan removes the final drow pawn from the board. She would applaud, if she had hands to clap. "Well done, Tynan, well done. A skilled murderer, if ever I saw one. Now, Solrisa, was it? Yes, bring that pretty blue light with you, and let's watch those two kill each other, shall we? They seem to be confused as to what it means to really attack one another. Perhaps they'll figure it out."
The naga seems supremely confident as she moves swiftly across the chamber, into the next. She provokes AoO from Solrisa, Tynan, and Ascaria. If you dare to, remember the 50% miss chance.
"Ascaria, stay where you are." The naga stares down the gnome with mock intimidation, daring him to disobey her. "You two, hurry now. There isn't much time before they regain their senses. The one called Eri loses consciousness first right? It seems unfair to wager over that. I'd say it will take two licks to knock him off his little tootsies. If you can more accurately guess, I'll reward you with one warning of the dangers you so foolishly seek ahead."
Round 7
Fassash- 25 (-17hp, 50% miss chance if attacked)
Mortimer- 20 (-22hp, Confused r4)
Solrisa- 12 (-15hp)
D3- 10 (Dead)
Purple- 10 (Dead)
Yellow- 10 (Dead)
Red- 10 (Dead)
Blue- 10 (Dead)
Green- 10 (Dead)
Ascaria- 2 (-5hp)
Tynan- 1 (-11hp, Confused r5)
Eri- 1- (-21hp, Confused r5)
Mortimer and Solrisa are up! Confusion is still afoot between Mortimer and Eri- vicious cycle. An attack is an attack, regardless of a 'hit' or a 'miss'. The kind of attack you level against each other is up to you...
Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Solrisa Iome Arabasti |
Round 7
"They are fighting? Fight-fighting?!" Solrisa asks incredulously. "Are you sure? Why would Mort do that? Did Eri tell a lie?"
Solrisa stays her blade as the naga passes as she is so too distracted by Mort and Eri's fighting. She follows the naga to get a better look (as well as bring over her pretty light).
Solrisa watches Mort waste good cheese and Eri refuse to eat it. She flinches as Eri seems to be trying to stab Mort rather than slicing the cheese for them to share!
"Mort? Eri?! You can have my cheese portion if you stop fighting. Mum used to get very mad at me and Rae when Rae would hit me and I wasn't allowed to hit back but maybe I cried a little but then Mum would punish us both because Rae said I was making myself bruise," Solrisa explains why Mort and Eri shouldn't fight. "So stop fighting or you will both be in trouble."
Double move.
Eri Nandri |
Eri pulls out one of the snake jerkies from his efficient quiver and begins whipping Mort with it. When it breaks into two pieces and uses a two handed attack.
"Have some meat with your cheese! I don't want cheese right now! I need something to drink!"
I don't know how to make a snake attack.
snake attack: 1d20 + 4 + 1 + 1 + 1 ⇒ (9) + 4 + 1 + 1 + 1 = 16
Mortimer Smith |
Round 7, Init 20
AC 23 , 27 on AoO, 20 Touch; 38/60 HP
BAB = +8/+3 (level 8)
ToHit = 1d20+12+1
RHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+3-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+11
Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+5
Initiative +4
CMD=27 (10+ BAB + Str bonus + Dex bonus, 29 Maneuver Training Grapple +2, 28 Manuever training Disarm, +1 class feature "AC Bonus" at level 4)
Flexibility Slots: 7/7
Shirt Slots: 9/10
Knockout: 1/1
+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)
Bless, Elemental Fist (Electricity), AC 26/30AoO/23Touch
"Tweedle dee tweedle wager by golly am I an Evil Slug Major."
"Mort? Eri?! You can have my cheese portion if you stop fighting. Mum used to get very mad at me and Rae when Rae would hit me and I wasn't allowed to hit back but maybe I cried a little but then Mum would punish us both because Rae said I was making myself bruise," Solrisa explains why Mort and Eri shouldn't fight. "So stop fighting or you will both be in trouble."
"He started it, Sol," explains Mort, pointing toward Eri then the shortbow arrow still stickingout of his calf. "Is that your Mum there?" he asks, gesturing as best he can with his head towards Fassash. "Nah, can't be. But does she know how to shut up? Can you make her stop talking? We're busy here!" His voice cracks again at the end.
"Have some meat with your cheese! I don't want cheese right now! I need something to drink!"
Mortimer tries to take a chunk out of Eri's "weapon". "Why, thank you!"
ConflozzedBite: 1d20 + 12 - 4 - 4 + 1 + 1 ⇒ (17) + 12 - 4 - 4 + 1 + 1 = 23 -Imp. Weapon, -Non Lethal, +Bless, +Prayer for Damage: 1d2 + 4 ⇒ (2) + 4 = 6Solrisa Iome Arabasti |
"Is that your Mum there?"
Solrisa's jaw drops just a bit as Mort and Eri continue to fight.
"Mort! You've met Mum! Remember!?!" Solrisa chirps back, no longer smiling. "I have to kill this ladysnake with the pretty eyes soon so you can be pretty sure that it's not my Mum!"
Are you sure?
Solrisa looks at the naga.
Yes.
Solrisa nods to herself.
GM Rat Sass |
As Mortimer attempts to, uh, Sunder Eri's...uh... meat stick/snake kebab, and succeeds, taking 1d2 ⇒ 1 damage himself for the wooden slivers now wedged between gum and tooth, Fassash turns to listen to Solrisa declare her intentions so openly.
"Oh. Well, I suppose with such a horrible spectator event, you would seek more exhilarating sport. I, for one, do not seek out every holy warrior, and pronouce such executions. You are your own kind of evil, with such mindless adherence to your cause, whatever simple thing that is to you."
Ascaria and Tynan still to go...
Ascaria |
Round: 7, Initiative: 2
Weapon Equipped = Sunrod, Cure Light Wounds wand
Conditions = Bless (20/160r), Daylight (1/80m), Prayer (7/8r)
Life Link (8)(100’) = None
Channel Energy (4/9)(7/7) (DC: 22)(Avoid 6) (4d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 8, Concentration +14)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Scrivener's Chant, Spark, Stabilize
First (17): (5/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand
Third (19): (3/6) Cure Serious Wounds, Daylight, Neutralize Poison, Prayer
Fourth (20): (4/4) Blessings of Fervor, Cure Critical Wounds, Restoration
Ascaria, having no weapon, takes no action against the evil naga as she moves by. He does glower menacingly however when she suggests watching Mort and Eri tear each other apart with food. This is not right.
…but he says nothing as another thought occurs to him, If we wait out the confusion, we’ll be at full strength and surrounding her. He smiles at the thought.
He walks back to his wand and picks it up slowly.
Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)
Tynan Swale |
4 people marked this as a favorite. |
Round 7, Init 1+
Confusion Effect: 1d100 ⇒ 41
"I sure do miss Hourpen. He recited that great poem about stuff. I didn't tell him I wrote one too. Here it goes!
Hourpen liked to sneak,
Ascaria likes to peek.
Solrisa like to speak,
Although her thoughts are weak.
Eri throws fireballs,
Mort carries iron balls,
Sol gives him blue balls,
I just roll my eyeballs!"
HP:42/52
Saves:Fort 8, Ref 12, Will 5
Solrisa Iome Arabasti |
"...wordswordswords..."
Solrisa's head tilts as she tries to parse the meaning from the evil snake.
"The Dragon asks us to end great evil when we see it. You had a chance to help us and leave freely, and you chose to ally with these ugly, evil, purple elves rather than help us. Your choices lead you to this."