GM Rat Sass's Age of Worms

Game Master Governayle

Roll20 Link
Treasure Log
The Road So Far...
Map of Alhaster
Ascaria's Pub


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Male Human Slayer 11

Round 4, Init 10

Tynan scans the floor for signs of recent passage.

"I'll see what I can find"

Survival(Tracking): 1d20 + 12 + 4 ⇒ (15) + 12 + 4 = 31


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 4

Solrisa stays back, ready to (lunge, if necessary) at any foes that come within reach, letting Tynan take the point with Mort.

Sol Stats:

AC=26 (+9 armor +2 dex +1 NA +2 shield+2 def)+2 BOF = 28

HP=68/68
Right hand = long sword
Left hand = shield
LoH 1/7 used (4d6+1d6)
Quick Shirt 0/1 used
The Dragon Invoked 1/3 used
Breath of the Dragon 1/2 used

Power attack. One hand.
[ dice]1d20+15-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

[ dice]1d20+10-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+15-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+10-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Tynan:

Recent passage, no. This chamber, from the brain room, is notably clean for its surfaces. Almost meticulously so. There is, to be sure, some travel, to and fro. There is no settled dust, as would be expected for a day's quiet. There are small wet drippings that have been smeared, as if by a robe dragging across it.

The drippings lead into this room, from this room towards the next chamber, described earlier, as well as through the unopened door in the current room.


Male Human Slayer 11

"Someone has passed through here, both up that hallway..." Tynan gestures toward the north, "and trhough this door. I can't determine which was more recent though."


Male, Gnome

Round: 4, Initiative: 16

Status:
HP: 51/51 AC: 12 (F11/T12)
Weapon Equipped = Sunrod
Conditions = Bless (6/16m), Daylight (5/80m), Sunrod (5/60m), Blessings of Fervor (4/8r), Prayer (3/8r)
Life Link (8)(100’) = Eri, Mort, Sol, Tynan
Channel Energy (2/9)(7/7) (DC: 22)(Avoid 6) (4d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 8, Concentration +14)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Scrivener's Chant, Spark, Stabilize
First (17): (5/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand
Third (19): (2/6) Cure Serious Wounds, Daylight, Neutralize Poison, Prayer
Fourth (20): (3/4) Blessings of Fervor, Cure Critical Wounds, Restoration

Ascaria moves up to provide plenty of light on the situation (double move), and uses the Blessings to gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

He looks to Tynan, "So what's the plan?"

Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The party gathers in the underground study, debating which direction to proceed. The stairway into the next large room, or the closed door currently facing you in the study. Eri GMPC delays, waiting for instructions, should any be forthcoming.

Round 5 actions, if you please.


Male Human Slayer 11

Round 5, Init 10

"Since we're here already, I'll check the door."

Tynan quickly listens at the door, and studies it for any traps. Should it be trapped, he tries to disable it, and unlocks it if it is locked.

Perception(Listen): 1d20 + 14 ⇒ (10) + 14 = 24

Perception(Trapfinding): 1d20 + 14 + 4 ⇒ (11) + 14 + 4 = 29
Disable Device: 1d20 + 14 + 4 ⇒ (4) + 14 + 4 = 22 (if trap found)
Disable Device: 1d20 + 14 + 4 ⇒ (20) + 14 + 4 = 38 (if door is locked)

Status:
AC:20(F:16, T:14)
HP:48/52
Saves:Fort 8, Ref 12, Will 5


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

The door in the study is untrapped, and unlocked, though closed. Nothing can be heard through it.


Male Human Slayer 11

Tynan opens the door and looks inside, the blue glow from Sol's shield illuminating the space beyond.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 5

Solrisa stays back, ready to (lunge, if necessary) at any foes that come within reach, letting Tynan take the point with Mort.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Solrisa's torchglow falls across the doorway, illuminating a small hallway that enters a smaller chamber. The chamber has in its center a pool of water, perfectly calm surface, glowing with its own faint blue light. Beyond this pool room lies yet another hallway, aglow in a reflective green light beyond. This helps all in the party to see a balcony at the end of this second hallway.

Roll20 map has been updated.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa smiles as her pretty blue light shines and helps the party. She waits to go in whichever direction is bestest.


Male, Gnome

Round: 5, Initiative: 16

Status:
HP: 51/51 AC: 12 (F11/T12)
Weapon Equipped = Sunrod
Conditions = Bless (6/16m), Daylight (5/80m), Sunrod (5/60m), Blessings of Fervor (5/8r), Prayer (4/8r)
Life Link (8)(100’) = Eri, Mort, Sol, Tynan
Channel Energy (2/9)(7/7) (DC: 22)(Avoid 6) (4d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 8, Concentration +14)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Scrivener's Chant, Spark, Stabilize
First (17): (5/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand
Third (19): (2/6) Cure Serious Wounds, Daylight, Neutralize Poison, Prayer
Fourth (20): (3/4) Blessings of Fervor, Cure Critical Wounds, Restoration

”I suggest we head down the other passage. This leads to a balcony, and I’d rather not have to climb down.” he shrugs and readies an action to follow a party member down the other hallway.

Blessings are for movement this round so Ascaria can try to keep up.

This place has it's own weird sort of beauty. I must remember to draw it.

Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)


Male Human Brawler (17), Thief (0)

Round 4, Init 22+

Status:

AC 23 , 27 on AoO, 20 Touch; 60/60 HP
BAB = +8/+3 (level 8)
ToHit = 1d20+12+1
RHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+3-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+12

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+5

Initiative +4
CMD=27 (10+ BAB + Str bonus + Dex bonus, 29 Maneuver Training Grapple +2, 28 Manuever training Disarm, +1 class feature "AC Bonus" at level 4)

Flexibility Slots: 7/7
Shirt Slots: 9/10
Knockout: 1/1

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

Bless, Blessing of Fervor, Prayer

Mortimer looks down the other passage, trying to see if anything in the Museum room is actually moving. In the center of this large chamber is a grotesque ...

Perception: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31 +Prayer, +2 more vs. Surprise, Inviso, Incorpo

"You like the looks of that?" he queries pointing down the Museum passage. "I'm not sure I do," he says, trying not to remember Smenk's note about unkillable zombies. After looking dubiously down the pool passage, he adds "' want to see what the balcony overlooks? Maybe it's a vehicle in and of itself, or maybe it's nothing at all..."

He shakes his head. "Then again, that pool somewhat reminicient of the one just out the Ebola Triad's lairs. What were they again, Sol?"

Pending outcome of the Perception check...
Apparently resigned, he shrugs and abruptly heads down toward the pool.
Bof Speed, 60' move.

Moving like this never gets old.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22
Mortimer Smith wrote:
"Then again, that pool somewhat reminicient of the one just out the Ebola Triad's lairs. What were they again, Sol?"

Solrisa shrugs, trying to remember, saddened that she cannot.

"Oh...gimme a minute! I'll think of it!" Solrisa says cheerily, trying to think (and remember) really hard.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri will use the extend spell option to cast gravity bow at twice the duration. He will get to keep up.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Mortimer:

From the study, the museum-like room offers nothing of further interest. The items seem of the morbid nature, but nothing makes noise, nothing moves...

With Tynan opening the door, Mortimer steps down the corridor, to the glowing pool. Within its waters, a direct view of Telakin's throne room, and table apparatus. The room is currently devoid of any activity.

Beyond the pool and its sights, the second hallway enjoys the illumination of a greenish glow from beyond the balcony.

Round 6... tick, tick, tick...


Male Human Brawler (17), Thief (0)

Round 6, Init 22+

Status:

AC 23 , 27 on AoO, 20 Touch; 60/60 HP
BAB = +8/+3 (level 8)
ToHit = 1d20+12+1
RHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+3-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+12

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+5

Initiative +4
CMD=27 (10+ BAB + Str bonus + Dex bonus, 29 Maneuver Training Grapple +2, 28 Manuever training Disarm, +1 class feature "AC Bonus" at level 4)

Flexibility Slots: 7/7
Shirt Slots: 9/10
Knockout: 1/1

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

Bless, Blessing of Fervor, Prayer

"This guy's into all kinds of spying devices, isn't he," observes Mortimer, moving cautiously past the pool to the balcony. He pulls a Potion of Cat's Grace out of the Haversack as he goes.

Move 30'. Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves (BoF).


Male, Gnome

Round: 6, Initiative: 16

Status:
HP: 51/51 AC: 12 (F11/T12)
Weapon Equipped = Sunrod
Conditions = Bless (6/16m), Daylight (5/80m), Sunrod (5/60m), Blessings of Fervor (6/8r), Prayer (5/8r)
Life Link (8)(100’) = Eri, Mort, Sol, Tynan
Channel Energy (2/9)(7/7) (DC: 22)(Avoid 6) (4d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 8, Concentration +14)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Scrivener's Chant, Spark, Stabilize
First (17): (5/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand
Third (19): (2/6) Cure Serious Wounds, Daylight, Neutralize Poison, Prayer
Fourth (20): (3/4) Blessings of Fervor, Cure Critical Wounds, Restoration

Ascaria waits to see what Mort discovers at the balcony before moving. (Delay, possibly the round)

Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 6? Sol waits to see what Tynan does and goes. She's trying to guard the back, unless she should be guarding the front. Waiting.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Mortimer:

The balcony overlooks a cathedral-like chamber, circular like so many of the previous rooms. The height of the room is roughly 80'. From the balcony to the floor below, 45'. Opposite the entry hall below is a tall octagonal column of jet-black stone, glowing with green symbols running up one of its faces. A deep pool of placid green liquid stands before the column, bathing the entire chamber in an otherworldly light. Two octopins drag across the floor, mindlessly at first. They quickly understand your presence above, and begin moving in your direction, slowly at first.

Floating 30' above the pool is a humanoid form with strange rubbery purple flesh, dressed in black robes, wielding a staff of red hot metal. Its head is hairless and bulbous, with four long tentacles where its mouth should be. Inside your head you hear an alien voice, as it looks up at you.

"You dare enter my sanctum! Fool. I shall finish what Telakin could not. I will feast upon your mind, slowly. I will let you hold the part of your brain that allows you to understand self-awareness, until the last moment. It will make your terror taste all the more delightful."


Male Human Brawler (17), Thief (0)

Round 6 ("Banter"), Init 22+

Status:

AC 23 , 27 on AoO, 20 Touch; 60/60 HP
BAB = +8/+3 (level 8)
ToHit = 1d20+12+1
RHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+3-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+12

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+5

Initiative +4
CMD=27 (10+ BAB + Str bonus + Dex bonus, 29 Maneuver Training Grapple +2, 28 Manuever training Disarm, +1 class feature "AC Bonus" at level 4)

Flexibility Slots: 7/7
Shirt Slots: 9/10
Knockout: 1/1

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

Bless, Blessing of Fervor, Prayer, Message

GMSass:

Alien wrote:
"You dare enter my sanctum!"

Mortimer's voice takes on an air of derisiveness.

"And you didn't see that coming?!"

GMSass:

Quote:
"Fool. I shall finish what Telakin could not. I will feast upon your mind, slowly. I will let you hold the part of your brain that allows you to understand self-awareness, until the last moment. It will make your terror taste all the more delightful."

"I got to hand it to you, most people wouldn't be open to that sort of experience when it comes to my mind. At least you really let a guy know where he stands. Speaking of which," Mortimer adds, gesturing at the balcony upon which he literally stands, and the rest of the room. "what is this supposed to be? Some kind of sadistic opera house? Before we get on with this -- can there at least be more musicians and fewer Octopins?"

Mortimer's bellowing voice bursts forth from the balcony back to the Library. "Hey everyone! We found It! The show is over here, and it's about to get hot!"


Male Human Slayer 11

Round 6, Init 10

Tynan follows Mort into the viewing chamber, though he's unclear what exactly the big man is seeing.

Status:
AC:20(F:16, T:14)
HP:48/52
Saves:Fort 8, Ref 12, Will 5


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 6

Solrisa uses her extra speed to move up and readies to strike (with lunge, as needed) if anything comes close. She's trying to protect Ascaria and Eri.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

message: Who is the big guy talking to?

Eri moves up for a closer look. double move and Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.


Male, Gnome

Round: 6, Initiative: 16 - Part II

Status:
HP: 51/51 AC: 12 (F11/T12)
Weapon Equipped = Sunrod
Conditions = Bless (6/16m), Daylight (5/80m), Sunrod (5/60m), Blessings of Fervor (6/8r), Prayer (5/8r)
Life Link (8)(100’) = Eri, Mort, Sol, Tynan
Channel Energy (2/9)(7/7) (DC: 22)(Avoid 6) (4d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (1/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 8, Concentration +14)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Scrivener's Chant, Spark, Stabilize
First (17): (5/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand
Third (19): (2/6) Cure Serious Wounds, Daylight, Neutralize Poison, Prayer
Fourth (20): (3/4) Blessings of Fervor, Cure Critical Wounds, Restoration

Ascaria moves up a little to be with the group, and wonders how they’re all going to get down from the balcony to fight the evil Mort’s shouting about in the next room. I mean, he has a way of course, but what of the others - are they as well prepared?

He expects an about face, and charge down the other hall, and braces for it, though his eyes linger on the pool at his side. Cool!

Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

As the party closes, several of you can finally see what Mortimer initially did upon gaining vantage at the balcony.

The balcony overlooks a cathedral-like chamber, circular like so many of the previous rooms. The height of the room is roughly 80'. From the balcony to the floor below, 45'. Opposite the entry hall below is a tall octagonal column of jet-black stone, glowing with green symbols running up one of its faces. A deep pool of placid green liquid stands before the column, bathing the entire chamber in an otherworldly light. Two octopins drag across the floor, mindlessly at first. They quickly understand your presence above, and begin moving in your direction, slowly at first.

Floating 40' above the pool is a humanoid form with strange rubbery purple flesh, dressed in black robes, wielding a staff of red hot metal. Its head is hairless and bulbous, with four long tentacles where its mouth should be.

Mortimer wrote:
"Speaking of which, what is this supposed to be? Some kind of sadistic opera house? Before we get on with this -- can there at least be more musicians and fewer Octopins?"

Inside your head you hear a familiar voice(earlier in the complex), as it looks across at you.

"More octopins, you say? Of course I can accommodate you."

The voice grows quiet in your heads, as if stepping away for a moment, before returning.

Perception DC 19:

Something slurpy begins making a noise, coming from the direction of the study, behind you.

"There we are. Now, come down, and let's end this."

Initiative:

Ascaria: 1d20 + 1 ⇒ (6) + 1 = 7
Eri: 1d20 + 2 ⇒ (4) + 2 = 6
Mortimer: 1d20 + 4 ⇒ (3) + 4 = 7
Solrisa: 1d20 + 4 ⇒ (8) + 4 = 12
Tynan: 1d20 + 4 ⇒ (3) + 4 = 7
O1: 1d20 + 6 ⇒ (6) + 6 = 12
O2: 1d20 + 5 ⇒ (6) + 5 = 11
Zyrxog: 1d20 + 8 ⇒ (15) + 8 = 23

Zyrxog floats lazily in the air, while his octopins animate with startling speed. The one closest to the wall hits it, and climbs to the same height as the balcony itself. The second octopin travels across the floor, to arrive at the foot of the wall, 45' beneath the balcony. Mortimer appears to be the only one within the slowing gaze's radius. Will Save DC 18, or be Slowed, again, for 1d6 ⇒ 1 rounds.

Round 7
Zyrxog- 23
O1- 12
Solrisa- 12-
O2- 11
Tynan- 7+
Mortimer- 7 (Will Save DC 18)
Ascaria- 7-
Eri- 6

Solrisa is up!

Group Effects, Courtesy of Ascaria
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Blessing of Fervor (everyone) (2 more rounds)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone) (3 more rounds)


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 7

Waiting to see what happens but sure something is happening, Solrisa empowers up her long sword. It glows with divine energy.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

From the study, a wet sliding begins, easily drawing your attention to a third, much larger octopin. It's covered in greenish fluid, pointing to its previous slumber within the vat. It gains its bearings, its central eye gazing to and fro, before settling on the corridor before it. It starts to slowly move forward...

Tynan, Mortimer, Ascaria, and Eri are up!


Male Human Slayer 11

Round 7, Init 7+

Perception: 1d20 + 14 ⇒ (7) + 14 = 21

"Sol! Be ready! Something is approaching from behind us!"

Tynan readies his swords, and moves between Ascaria and the room's entrance. He once again feels Ascaria's magic enhancing his reflexes.

Status:
AC:20(F:16, T:14)
HP:48/52
Saves:Fort 8, Ref 12, Will 5


Male Human Brawler (17), Thief (0)

Round 7, Init 22+

Status:

AC 23 , 27 on AoO, 20 Touch; 60/60 HP AC +2
BAB = +8/+3 (level 8)
ToHit = 1d20+12+1
RHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+3-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+12

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+5

Initiative +4
CMD=27 (10+ BAB + Str bonus + Dex bonus, 29 Maneuver Training Grapple +2, 28 Manuever training Disarm, +1 class feature "AC Bonus" at level 4)

Flexibility Slots: 7/7
Shirt Slots: 9/10
Knockout: 1/1

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

Bless, Blessing of Fervor, Prayer, Message, Blind Fighting

PerceptionDC19: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26 +Prayer
"Watch it! There's something in the Study now! I got this!"
WillDC18: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 Thank Sarenrae! ,,, And Beer!+Prayer

Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.(BoF).

Swift -- Now Blind Fighting to avoid the Gaze attack.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

To be clearer, one octopin is 45' up, but he's not the one next to the balcony. The one near the balcony is on the floor, 45' below the balcony. There are tags on the tokens, on the map. Feel free to adjust your actions, Mort.


Male Human Brawler (17), Thief (0)

Round 7 DejaVu, Init 22+

Status:

AC 23 , 27 on AoO, 20 Touch; 60/60 HP +2 AC (BoF)
BAB = +8/+3 (level 8)
ToHit = 1d20+12+1
RHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+3-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+12

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+5

Initiative +4
CMD=27 (10+ BAB + Str bonus + Dex bonus, 29 Maneuver Training Grapple +2, 28 Manuever training Disarm, +1 class feature "AC Bonus" at level 4)

Flexibility Slots: 5/7
Shirt Slots: 9/10
Knockout: 1/1

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

Bless, Blessing of Fervor, Prayer, Message, Blind Fight at end of round

Edit. Dirty Rat.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.(BoF).
James Cagney Mortimer then targets the tanglefoot bag on the Octopin near the floor.

ThrowAnything: 1d20 + 12 + 1 + 2 + 1 ⇒ (14) + 12 + 1 + 2 + 1 = 30 +Bless, +BoF, +Prayer for
TangleFoot Bag Stickiness, DC15 or be glued for Goo: 2d4 ⇒ (4, 2) = 6 rounds.

He then draws a potion of Spider Climb from the HaverSack.

Still doing the Swift for Blind Fight


Male, Gnome

Round: 7, Initiative: 7-

Status:
HP: 51/51 AC: 12 (F11/T12)
Weapon Equipped = Rod of Extend
Conditions = Bless (6/16m), Daylight (5/80m), Sunrod (5/60m), Blessings of Fervor (7/8r), Prayer (6/8r), Blessings of Fervor (1/16r)
Life Link (8)(100’) = Eri, Mort, Sol, Tynan
Channel Energy (2/9)(7/7) (DC: 22)(Avoid 6) (4d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (0/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 8, Concentration +14)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Scrivener's Chant, Spark, Stabilize
First (17): (5/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand
Third (19): (2/6) Cure Serious Wounds, Daylight, Neutralize Poison, Prayer
Fourth (20): (2/4) Blessings of Fervor, Cure Critical Wounds, Restoration

While the party is together still, and unharmed, Ascaria takes out the rod of extend and casts a fresh Blessing of Fervor - unusually extended by the rod.

Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri casts feather fall as an immediate action using the extend from the blessing of fervor. It will last 14 rounds.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 7 Init 22 AC:18

Eri pivots and looses a couple rows at the flanking rear beast.

PB GB Arrow1, bless, prayer: 1d20 + 9 - 2 + 1 + 1 ⇒ (18) + 9 - 2 + 1 + 1 = 27 for Damage: 2d6 + 1 + 1 ⇒ (3, 1) + 1 + 1 = 6
PB GB Arrow2, bless, prayer: 1d20 + 9 - 2 + 1 + 1 ⇒ (14) + 9 - 2 + 1 + 1 = 23 for Damage: 2d6 + 1 + 1 ⇒ (1, 6) + 1 + 1 = 9

HP 38/38 AC 18 (18 w/spell) Cold Iron Arrows: 49:

AC 14 or 18
CMD 17
BAB +4

Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (2/7 per day) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (3/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (1/4 per day) (Dispel Magic, Fireball, Lightning Bolt)

Weapon equipped = +1 Composite Long Bow
+8 or +6/+6
+9 or +7/+7 within 30' with +1 dam


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Solrisa brings her sword to glow, waiting diligently. Tynan takes a more central position, readying for the large octopin. Mortimer avoids the slowing gaze of his own octopin, dropping a tanglefoot bag onto the critter below.

Reflex Save v DC 15: 1d20 + 4 ⇒ (14) + 4 = 18 2d4 ⇒ (1, 1) = 2 rounds

It maintains its movement, although slowed, free from attachment to the floor.

Ascaria renews Cayden's fevered blessing, while Eri slips a spell in sneakily, before launching two arrows at the large octopin, both hitting!

Zyrxog pushes off from the wall, bringing him to the center of the chamber, where he can see more appropriately down the hall of the viewing pool. It is from this new vantage that he offer up a bolt of lightning. It manages to strike Mortimer, Eri, and Ascaria.

Lightning Bolt: 7d6 + 10 ⇒ (3, 2, 2, 1, 4, 6, 3) + 10 = 31 Reflex Save DC 19 for Half Damage

Knowledge(Arcana) DC 28:

The lightning bolt cast at you was Empowered.

The gooed octopin slowly climbs towards Mortimer, while the ungooed octopin at the same height as the balcony comes to join the giant, lashing out with a single claw. Sadly, Cayden's gift manages to protect him.

Claw Attack: 1d20 + 10 ⇒ (14) + 10 = 24 for 1d8 + 4 ⇒ (2) + 4 = 6 damage

Round 8
Zyrxog- 23
O1- 12
Solrisa- 12-
O2- 11 (-15hp)
Tynan- 7+
Mortimer- 7 (-31hp?, Reflex Save DC 19)
Ascaria- 7- (-31hp?, Reflex Save DC 19)
Eri- 6 (-31hp?, Reflex Save DC 19)

Solrisa is up!

Group Effects, Courtesy of Ascaria
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Blessing of Fervor (everyone) (16 more rounds)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone) (2 more rounds)


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Solrisa waits to see what the big octoblob does.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Big octoblob moves forward, of course. Its large mass begins to squeeze through the much narrower corridor, bringing it to a slower movement than it would like, likely.

It forces its way into the viewing pool room, its clawed tentacles bracing themselves against the inner walls, pulling itself into view.

Its gaze touches you all, except Mortimer, who has closed his eyes to further gaze attacks.

Will Save DC 18 for Solrisa, Eri, Ascaria, and Tynan, or be Slowed for 1d6 ⇒ 3 rounds.

For Solrisa's Delay, the entire party is up! Don't forget to make your saves at the beginning of your post.


Male, Gnome

Round: 8, Initiative: 7-

Status:
HP: 33/51 AC: 12 (F11/T12)
Weapon Equipped = None
Conditions = Bless (6/16m), Daylight (5/80m), Sunrod (5/60m), Blessings of Fervor (8/8r), Prayer (7/8r), Blessings of Fervor (2/16r)
Life Link (8)(100’) = Eri, Mort, Sol, Tynan
Channel Energy (1/9)(7/7) (DC: 22)(Avoid 6) (4d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (0/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 8, Concentration +14)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Scrivener's Chant, Spark, Stabilize
First (17): (5/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand
Third (19): (2/6) Cure Serious Wounds, Daylight, Neutralize Poison, Prayer
Fourth (20): (2/4) Blessings of Fervor, Cure Critical Wounds, Restoration

A few injuries pepper Ascaria as he starts the round.*

Reflex: 1d20 + 3 + 3 ⇒ (6) + 3 + 3 = 12 (prayer, blessings) vs DC 19 for 31 or 15
Will: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 (prayer) vs DC 18 or slowed

Ascaira channels to heal the party, careful to exclude the various monsters who surround them.
Channel Energy (healing): 4d6 + 1 ⇒ (5, 4, 6, 6) + 1 = 22

He then 5’ steps into the corner (if possible, hard to know if it’s a legal space) to guard against further lightning attacks. Finally he puts away his rod.

He continues to gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)

* Eri and Mort each heal 5hp of damage thanks to Ascaria.


F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 8, Init 11-

Solrisa invokes The Dragon to help vs the big octoblob. She swings at it...1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 Will vs. DC 18...repeatedly.

Power attack. One hand.
1d20 + 15 - 3 + 1 + 1 + 3 ⇒ (6) + 15 - 3 + 1 + 1 + 3 = 23 to hit; (-PA,+bless,+prayer,+dragon)
1d10 + 6 + 6 + 1 + 2d6 + 8 ⇒ (5) + 6 + 6 + 1 + (2, 3) + 8 = 31 magic damage. (+PA,+prayer,+holy,+dragon)

1d20 + 10 - 3 + 1 + 1 + 3 ⇒ (1) + 10 - 3 + 1 + 1 + 3 = 13 to hit; (-PA,+bless,+prayer,+dragon)
1d10 + 6 + 6 + 1 + 2d6 + 8 ⇒ (7) + 6 + 6 + 1 + (2, 2) + 8 = 32 magic damage. (+PA,+prayer,+holy,+dragon)

BoF. One hand.
1d20 + 15 - 3 + 1 + 1 + 3 ⇒ (10) + 15 - 3 + 1 + 1 + 3 = 27 to hit; (-PA,+bless,+prayer,+dragon)
1d10 + 6 + 6 + 1 + 2d6 + 8 ⇒ (3) + 6 + 6 + 1 + (3, 4) + 8 = 31 magic damage. (+PA,+prayer,+holy,+dragon

Sol Stats:

AC=26 (+9 armor +2 dex +1 NA +2 shield+2 def)+3 (dragon)=29

HP=68/68
Right hand = long sword
Left hand = shield
LoH 1/7 used (4d6+1d6)
Quick Shirt 0/1 used
The Dragon Invoked 2/3 used
Breath of the Dragon 2/2 used

Power attack. One hand.
[ dice]1d20+15-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

[ dice]1d20+10-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+15-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+10-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.


Male Human Brawler (17), Thief (0)

Round 8, Init 22+

Status:

AC 23 , 27 on AoO, 20 Touch; 45/60 HP +2 AC (BoF) +4 AC (Cat's Grace)
BAB = +8/+3 (level 8)
ToHit = 1d20+12+1
RHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+3-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+12

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+5

Initiative +4
CMD=27 (10+ BAB + Str bonus + Dex bonus, 29 Maneuver Training Grapple +2, 28 Manuever training Disarm, +1 class feature "AC Bonus" at level 4)

Flexibility Slots: 7/7
Shirt Slots: 9/10
Knockout: 1/1

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

Bless, Daylight, Blessing of Fervor, Prayer, Message, Blind Fight, AC +6

Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Already rolled the 2d4 . Your Octobaby is gooed for 6 rounds!

ReflexDC19: 1d20 + 2 + 11 + 1 ⇒ (5) + 2 + 11 + 1 = 19 +Prayer, +BoF

Dodging the brunt of the lightning bolt, Mortimer also manages to duck under the Octopin's claw just the nick of time! He quaffs the potion of Cat's Grace.


Male Human Slayer 11

Round 8, init 7+

Will Save: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Feeling his body slowing under the gaze of the tentacled beast, Tynan calls upon the powers of Ascaria's spell to counteract the effects somewhat. (+2 AC, Reflex, and AC) He quickly looks for a weak spot in its sinuous limbs, steps forward, and stabs at the foe. (study target, 5' step)

Sword Attack: 1d20 + 15 + 1 + 1 + 2 - 1 ⇒ (1) + 15 + 1 + 1 + 2 - 1 = 19 (studied, bless, prayer, BoF, -slow)
Sword Damage: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11 (studied, prayer)

Status:
AC:20(F:16, T:14)
HP:48/52
Saves:Fort 8, Ref 12, Will 5


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 7 Init 22 (23) AC:18

+2 Att +2(adj. 1) to AC and +2 Reflex

knowledge arcana, prayer: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29

reflex DC:19, prayer, blessings: 1d20 + 8 + 1 + 2 ⇒ (1) + 8 + 1 + 2 = 12
will DC:18, prayer: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

Eri moves 5’ and casts fireball Ref DC: 17 at the wizard. ”The wizard needs fire, badly!”
fireball: 7d6 ⇒ (6, 4, 2, 4, 3, 1, 3) = 23

Defensive Casting def cast: 1d20 + 15 ⇒ (5) + 15 = 20

HP 7/38 AC 18 (18 w/spell) Cold Iron Arrows: 49:

AC 14 or 18
CMD 17
BAB +4

Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (2/7 per day) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (3/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (0/4 per day) (Dispel Magic, Fireball, Lightning Bolt)

Weapon equipped = +1 Composite Long Bow
+8 or +6/+6
+9 or +7/+7 within 30' with +1 dam


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Solrisa deflects the creature's slowing gaze, flaying the creature's rubbery hide twice, revealing layers of muscle and oddly-colored fatty stores. Tynan joins her, albeit more slowly, and moves into a suitable position for subsequent strikes. Mortimer imbibes and bobs, bobs and imbibes. Ascaria soaks damage, then heals a good chunk of it from the others. Eri exchanges fireball for lightning bolt.

Reflex Save v DC 17: 1d20 + 10 ⇒ (8) + 10 = 18
Reflex Save v DC 17: 1d20 + 4 ⇒ (6) + 4 = 10
Reflex Save v DC 17: 1d20 + 4 ⇒ (12) + 4 = 16

Zyrxog twists casually as Eri's fire reaches him, the archer's magic apparently not affecting him in the slightest.

Knowledge(Dungeoneering) DC 26:

This individual is a Mind Flayer. A Lawful Evil Aberration known for its desire to dominate and/or consume all minds like so much chattel. It feasts on lesser minds for sustenance. 1 question for every 5 points above 26...

Knowledge(Arcana) DC 22:

The humanoid has some Resist Energy(Fire) in place, already.

Eri:

"Ah, yes. The fire mage decides to use his fire. How surprising. Hide like a coward, and watch while I singe your oaf."

Zyrxog and his minions commence to savage the party in whatever way suits them the best.

Zyrxog himself targets the giant, pointing his finger, and emitting a pair of fiery rays.

Spellcraft DC 17:

Zyrxog has cast Scorching Ray.

Ranged Touch Attack 1, M: 1d20 + 13 ⇒ (10) + 13 = 23 for 4d6 + 4 ⇒ (1, 3, 3, 1) + 4 = 12 fire damage
Ranged Touch Attack 2, M: 1d20 + 13 ⇒ (20) + 13 = 33 for 4d6 + 8 ⇒ (2, 3, 6, 5) + 8 = 24 fire damage
Confirm Critical?, M: 1d20 + 13 ⇒ (9) + 13 = 22 for 4d6 ⇒ (3, 1, 5, 1) = 10 damage

The two smaller octopins assail Mortimer at the balcony. One of them needs to get a little closer before striking, so only strikes once.

Claw Attack, M: 1d20 + 10 ⇒ (11) + 10 = 21 for 1d8 + 4 ⇒ (4) + 4 = 8 damage
Claw Attack, M: 1d20 + 10 ⇒ (17) + 10 = 27 for 1d8 + 4 ⇒ (7) + 4 = 11 damage

Claw Attack, M: 1d20 + 10 ⇒ (13) + 10 = 23 for 1d8 + 4 ⇒ (8) + 4 = 12 damage

Mortimer:

Cat's Grace provides a +4 to Dexerity, which only provides a +2 to AC.

At the rear, Solrisa faces her own singular attacker. It easily latches onto each of the maiden's thighs, cutting deeply, before pulling her legs apart.

Claw Attack, S: 1d20 + 19 ⇒ (20) + 19 = 39 for 2d6 + 8 ⇒ (5, 2) + 8 = 15 damage
Claw Attack, S: 1d20 + 19 ⇒ (12) + 19 = 31 for 2d6 + 8 ⇒ (4, 3) + 8 = 15 damage
Rend: 4d6 + 12 ⇒ (1, 5, 6, 3) + 12 = 27

Confirm Critical?, S: 1d20 + 19 ⇒ (17) + 19 = 36 for 2d6 + 8 ⇒ (6, 2) + 8 = 16 damage

Those in the viewing pool room enjoy the large octopin's Slowing Gaze. Another Will Save DC 18 or be Slowed for 1d6 ⇒ 3 rounds.

Round 9
Zyrxog- 23
O1- 12 (-23hp, -23hp)
O2- 11 (-77hp)
Solrisa- 10 (-73hp/dying)
Tynan- 7+ (Slowed 1/3 rounds)
Mortimer- 7 (-35hp, Blind Fighting)
Ascaria- 7- (-19hp)
Eri- 6 (-4hp)

The party is up!

Group Effects, Courtesy of Ascaria
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Blessing of Fervor (everyone) (16 more rounds)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone) (2 more rounds)


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F Half Elf:
HP 135, F19R14W16,Dip+13,Fly+7,HanAnim+8;K(rel)+18, Spllcrft +17,UMD +22

Round 9, Init 11-

As Sol's arms are rent like a Calistrian's backside, she calls to the Dragon for healing. Hero's Defiance: 5d6 ⇒ (3, 6, 2, 3, 2) = 16 instant healing.

Even as her knees buckle, she finds the strength to stand and fight on, staring directly into the eyes of the large octoblob. 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 Will vs. DC 18.

She fights on.

Power attack. One hand.
1d20 + 15 - 3 + 1 + 1 + 3 ⇒ (7) + 15 - 3 + 1 + 1 + 3 = 24 to hit; (-PA,+bless,+prayer,+dragon)
1d10 + 6 + 6 + 1 + 2d6 + 8 ⇒ (8) + 6 + 6 + 1 + (2, 2) + 8 = 33 magic damage. (+PA,+prayer,+holy,+dragon)

1d20 + 10 - 3 + 1 + 1 + 3 ⇒ (8) + 10 - 3 + 1 + 1 + 3 = 20 to hit; (-PA,+bless,+prayer,+dragon)
1d10 + 6 + 6 + 1 + 2d6 + 8 ⇒ (7) + 6 + 6 + 1 + (1, 1) + 8 = 30 magic damage. (+PA,+prayer,+holy,+dragon)

Iterative. One hand.
1d20 + 15 - 3 + 1 + 1 + 3 ⇒ (8) + 15 - 3 + 1 + 1 + 3 = 25 to hit; (-PA,+bless,+prayer,+dragon)
1d10 + 6 + 6 + 1 + 2d6 + 8 ⇒ (4) + 6 + 6 + 1 + (2, 3) + 8 = 30 magic damage. (+PA,+prayer,+holy,+dragon)

Sol Stats:

AC=26 (+9 armor +2 dex +1 NA +2 shield+2 def)+3 (dragon)=29

HP=11/68
Right hand = long sword
Left hand = shield
LoH 2/7 used (4d6+1d6)
Quick Shirt 0/1 used
The Dragon Invoked 2/3 used
Breath of the Dragon 2/2 used

Power attack. One hand.
[ dice]1d20+15-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

[ dice]1d20+10-3[/dice] to hit; (-PA,)
[ dice]1d10+6+6[/dice] magic damage.

Power attack. Two hand.
[ dice]1d20+15-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.

[ dice]1d20+10-3[/dice] to hit; (-PA)
[ dice]1d10+8+9[/dice] magic damage.


|Roll20 Link- Carrion Crown| |Roll20 Link- Age of Worms|

Against all odds, what should have silenced the maiden, should have brought her to the floor in separate pieces, does not occur.

Instead, Solrisa performs a Rending all her own. A Dragon's Rend. Thrice she stabs, each blow hacking deeply into the large octopin. It collapses under the supreme punishment, its claws reflexively releasing the maiden from its grasp.

Wow, just... wow...


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 9 Init 22 (23) AC:18

Make one extra attack as part of a full attack action, using its highest base attack bonus

knowledge arcana, prayer DC:22: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
knowledge dungeoneering, prayer DC:26: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
spellcraft, prayer DC:17: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33

Eri listens to the voices in his head, thinks and says, ”OK. How’s this?”

PB GB Arrow1, bless, prayer, cover: 1d20 + 9 - 2 + 1 + 1 - 4 ⇒ (1) + 9 - 2 + 1 + 1 - 4 = 6 for Damage: 2d6 + 1 + 1 ⇒ (4, 1) + 1 + 1 = 7
PB GB Arrow2, bless, prayer, cover: 1d20 + 9 - 2 + 1 + 1 - 4 ⇒ (1) + 9 - 2 + 1 + 1 - 4 = 6 for Damage: 2d6 + 1 + 1 ⇒ (6, 6) + 1 + 1 = 14
GB PB Arrow1, bless, cover: 1d20 + 9 + 1 - 4 ⇒ (4) + 9 + 1 - 4 = 10 for Damage: 2d6 + 1 + 1 ⇒ (3, 5) + 1 + 1 = 10

HP 34/38 AC 18 (18 w/spell) Cold Iron Arrows: 47:

AC 14 or 18
CMD 17
BAB +4

Defensive casting = +15 (@7th)
Spell Penetration= +9 (@7th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:14(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation)
First Level: DC:15 (2/7 per day) (Burning Disarm, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:16 (3/7 per day) (Acid Arrow, Admonishing Ray, Glitterdust, Gust of Wind)
Third Level: DC:17 (0/4 per day) (Dispel Magic, Fireball, Lightning Bolt)

Weapon equipped = +1 Composite Long Bow
+8 or +6/+6
+9 or +7/+7 within 30' with +1 dam


Male Human Brawler (17), Thief (0)

Round 9, Init 22+

Status:

AC 23 , 27 on AoO, 20 Touch; 5/60 HP +2 AC (BoF) +2 AC (Cat's Grace)
BAB = +8/+3 (level 8)
ToHit = 1d20+12+1
RHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
LHit = 1d20+13-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
THit = 1d20+8-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
FHit = 1d20+3-2 (-3 more to hit on Power Attack, +1 Weapon Focus, +6 dam on Power Attack, +1d6 if cold)
Throw = 1d20+12

Fort+8 (+4 vs inhaled and contact poisons, +2 vs. disease)
Reflex+11
Will+5

Initiative +4
CMD=27 (10+ BAB + Str bonus + Dex bonus, 29 Maneuver Training Grapple +2, 28 Manuever training Disarm, +1 class feature "AC Bonus" at level 4)

Flexibility Slots: 7/7
Shirt Slots: 9/10
Knockout: 1/1

+1 Grapple (Armbands), +2 Grapple MT, +2 Improved Grapple (+5 total)

Bless, Daylight, Blessing of Fervor, Prayer, Message, Blind Fight, AC +4

Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

"WHAT?!" demands Mortimer, his voice dropping in pitch as the slower Octopin taps him on the shoulder. "Aaah, YOU!" he bellows at it, taking a step and swinging.

RPunch: 1d20 + 8 + 1 + 1 + 2 ⇒ (18) + 8 + 1 + 1 + 2 = 30 -PA, +Bless, +Prayer, +BoF % Chance, High Good: 1d100 ⇒ 30 for
Damage: 1d10 + 4 + 6 + 1d6 ⇒ (2) + 4 + 6 + (4) = 16 +PA, +Cold, Magic
RPunch: 1d20 + 8 + 1 + 1 + 2 ⇒ (1) + 8 + 1 + 1 + 2 = 13 -PA, +Bless, +Prayer, +BoF % Chance, High Good: 1d100 ⇒ 28 for
Damage: 1d10 + 4 + 6 + 1d6 ⇒ (3) + 4 + 6 + (3) = 16 +PA, +Cold, Magic
[ . ]
LPunch: 1d20 + 8 + 1 + 2 + 1 ⇒ (7) + 8 + 1 + 2 + 1 = 19 -PA, +Bless, +Prayer, +B0F % Chance, High Good: 1d100 ⇒ 17 for
Damage: 1d10 + 4 + 6 + 1d6 ⇒ (9) + 4 + 6 + (3) = 22 +PA, +Cold, Magic
LPunch: 1d20 + 8 + 1 + 2 + 1 ⇒ (17) + 8 + 1 + 2 + 1 = 29 -PA, +Bless, +Prayer, +B0F % Chance, High Good: 1d100 ⇒ 33 for
Damage: 1d10 + 4 + 6 + 1d6 ⇒ (8) + 4 + 6 + (1) = 19 +PA, +Cold, Magic
[ . ]
RPunch: 1d20 + 3 + 1 + 1 + 2 ⇒ (17) + 3 + 1 + 1 + 2 = 24 -PA, +Bless, +Prayer, +BoF % Chance, High Good: 1d100 ⇒ 50 for
Damage: 1d10 + 4 + 6 + 1d6 ⇒ (2) + 4 + 6 + (3) = 15 +PA, +Cold, Magic
RPunch: 1d20 + 3 + 1 + 1 + 2 ⇒ (14) + 3 + 1 + 1 + 2 = 21 -PA, +Bless, +Prayer, +BoF % Chance, High Good: 1d100 ⇒ 85 for
Damage: 1d10 + 4 + 6 + 1d6 ⇒ (10) + 4 + 6 + (6) = 26 +PA, +Cold, Magic

Hrm, I must be doing this wrong...

Some days...


Male, Gnome

Round: 9, Initiative: 7-

Status:
HP: 45/51 AC: 12 (F11/T12)
Weapon Equipped = None
Conditions = Bless (6/16m), Daylight (5/80m), Sunrod (5/60m), Prayer (8/8r), Blessings of Fervor (3/16r), slowed (1/3r)
Life Link (8)(100’) = Eri, Mort, Sol, Tynan
Channel Energy (1/9)(7/7) (DC: 22)(Avoid 6) (4d6+1)
Amiable Blunder (1/1) (if Diplomacy failed by >5, reroll to avoid worsening attitude)
Rod of Extend (lesser) (0/3)
Melee Attack: BAB +6/+1, Size +1 Damage: +0
Ranged Attack: BAB +6/+1, Dex +1, Size +1 Damage: +0
Spells (Caster Level 8, Concentration +14)
Once per Day: Arcane Mark, Comprehend Languages, Mending, Message, Read Magic
Zero (16): Create Water, Detect Magic, Guidance, Light, Purify Food and Drink, Scrivener's Chant, Spark, Stabilize
First (17): (5/8) Bless, Cure Light Wounds, Detect Undead, Diagnose Disease, Enhance Water, Liberating Command, Remove Fear
Second (18): (6/8) Burst of Radiance, Cure Moderate Wounds, Lesser Restoration, Light Prison, Pilfering Hand
Third (19): (2/6) Cure Serious Wounds, Daylight, Neutralize Poison, Prayer
Fourth (20): (2/4) Blessings of Fervor, Cure Critical Wounds, Restoration

A few injuries pepper Ascaria as he starts the round.*

Will: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 (prayer) vs DC 18 or slowed

Ascaria pops out to channel, so that Mort can be healed. He’s careful not to heal any nasty enemies...
Channel Energy (healing): 4d6 + 1 ⇒ (6, 6, 5, 4) + 1 = 22

He continues to gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Group effects
Bless (+1 attacks & saves vs fear (morale)) (everyone)
Daylight
Message
Blessing of Fervor (everyone)
Prayer (+1 attacks, damage, saves, & skills (luck))(everyone)

* Sol and Mort each heal 5hp of damage thanks to Ascaria.

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