GM Ragnarok's Strange Aeons

Game Master DM Ragnarok


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Opening up recruitment for Strange Aeons.

Looking for 4 PC's.

Starting level is 1. 3 Traits, 1 Drawback. Max gold for starting classes. Max HP per level. Background traits. All Paizo materials available with proper errata. Nonevil alignments only. All Races available but I tend to like outlandish ones less (that's just my preference). VMC if you want it.

We will be doing something a bit different for ability scores.

You may designate an Ability Score as Favored, Normal, or Unfavored. For a Normal Ability Score, you start at 10, then roll 1d6 before adding racial modifiers. For a Favored ability score, you start at 15 and then roll 1d3 to be added in. However, for every ability you designate as Favored, you must make one ability Unfavored. This ability will start at an 8, and you will roll 1d6 and add it to the total.

You may roll two sets of attributes and choose the more favorable one.

Unchained is available if desired, but it is not required.

Recruitment will be up for one week.

For background, I would like you to flesh out a decent character history. This character history, however, will only be known to you as players; it will essentially be locked to your characters. You may only remember up to 1d3 things about your character, and these are vague facts; your name, the names of your parents, where you lived, what your occupation may have been, some food you like, etc. No matter how well fleshed out, though, these backgrounds will not cover the last five years. You as players and as characters will have no knowledge of that time.

You will unlock your character's memory over the course of play, but I will be reserving the right to edit your background basically however I wish to lend the game a bit more of an Elder Mythos or horror feel.

Yep, this means you've gotta trust me.

What could go wrong?

Hit me with any questions, gang, and get some submissions poppin'!


Is the drawback mandatory or only if you want 3 traits?


Drawback is mandatory and should tie into your character background.


Interested as always. I'll get something up in a bit.


I've been interested in exploring siblings. Anyone around that might be into that?


Or perhaps members of the same guild/organization.


15 + 1d3 ⇒ 15 + (2) = 17
15 + 1d3 ⇒ 15 + (1) = 16
15 + 1d3 ⇒ 15 + (2) = 17
8 + 1d6 ⇒ 8 + (4) = 12
8 + 1d6 ⇒ 8 + (5) = 13
8 + 1d6 ⇒ 8 + (4) = 12

15 + 1d3 ⇒ 15 + (3) = 18
15 + 1d3 ⇒ 15 + (2) = 17
15 + 1d3 ⇒ 15 + (3) = 18
8 + 1d6 ⇒ 8 + (5) = 13
8 + 1d6 ⇒ 8 + (6) = 14
8 + 1d6 ⇒ 8 + (6) = 14

Welp. Taking that second set. 18/18/17/14/14/13. I could make anything with that!

How do you feel about 3rd party drawbacks? I find many of the official ones uninspiring.


I'll consider it depending on the drawback.


Hmmm....

15 + 1d3 ⇒ 15 + (3) = 18
15 + 1d3 ⇒ 15 + (2) = 17
15 + 1d3 ⇒ 15 + (2) = 17
8 + 1d6 ⇒ 8 + (5) = 13
8 + 1d6 ⇒ 8 + (6) = 14
8 + 1d6 ⇒ 8 + (1) = 9

15 + 1d3 ⇒ 15 + (1) = 16
15 + 1d3 ⇒ 15 + (1) = 16
15 + 1d3 ⇒ 15 + (1) = 16
8 + 1d6 ⇒ 8 + (5) = 13
8 + 1d6 ⇒ 8 + (3) = 11
8 + 1d6 ⇒ 8 + (4) = 12

18 17 17 14 13 9. I'll see what I can dig up...got a few characters I wanted to try out for Strange Aeons but none of them have more than two sentences of background, since GMs don't usually want one for Strange Aeons.


So many options...I assume firearms are Emerging, yes?


That is correct.


No idea what I want to do yet. I'll give it some thought.


Nice rolls, Pale King :p


I submitted a Synth Summoner in another Strange Aeons recruitment. If I don't get in, I might just tweak his stats and submit him here because I really like the concept. Synth okay with you, DM?


Go for it.


Will do. I'll wait until that recruitment ends (few days) and then submit that or another character depending.


I always wanted to join Strange Aeons!
Fav: 1d3 + 15 ⇒ (2) + 15 = 17
Fav: 1d3 + 15 ⇒ (1) + 15 = 16
Fav: 1d3 + 15 ⇒ (3) + 15 = 18
DF: 1d6 + 8 ⇒ (6) + 8 = 14
DF: 1d6 + 8 ⇒ (5) + 8 = 13
DF: 1d6 + 8 ⇒ (5) + 8 = 13

2ndset
Fav: 1d3 + 15 ⇒ (1) + 15 = 16
Fav: 1d3 + 15 ⇒ (1) + 15 = 16
Fav: 1d3 + 15 ⇒ (3) + 15 = 18
DF: 1d6 + 8 ⇒ (6) + 8 = 14
DF: 1d6 + 8 ⇒ (2) + 8 = 10
DF: 1d6 + 8 ⇒ (4) + 8 = 12

I will take the first one.


Dm Ragnarok - is this straight Golarion? I'm very fond of the Strange Aeons premise, but my Golarion-fu is weak. At any rate, interested.

Favored: 15 + 1d3 ⇒ 15 + (3) = 18
Favored: 15 + 1d3 ⇒ 15 + (3) = 18
Normal: 10 + 1d6 ⇒ 10 + (6) = 16
Normal: 10 + 1d6 ⇒ 10 + (1) = 11
Unfavored: 8 + 1d6 ⇒ 8 + (1) = 9
Unfavored: 8 + 1d6 ⇒ 8 + (5) = 13

Favored: 15 + 1d3 ⇒ 15 + (3) = 18
Favored: 15 + 1d3 ⇒ 15 + (2) = 17
Normal: 10 + 1d6 ⇒ 10 + (6) = 16
Normal: 10 + 1d6 ⇒ 10 + (4) = 14
Unfavored: 8 + 1d6 ⇒ 8 + (5) = 13
Unfavored: 8 + 1d6 ⇒ 8 + (1) = 9

I think I'll take the 2nd array. Human Monk with the Spooked Drawback...


It is Golarion; but I'm pretty open minded to players creating towns/cities that they hail from. Feel free to draw inspiration from whatever fantasy setting you're familiar with and I'm happy to help re-skin it for Golarion.

The whole fugue state thing also makes it less an issue.


Hmm, this looks interesting! Thinking of making some sort of alchemist.

15 + 1d3 ⇒ 15 + (2) = 17
15 + 1d3 ⇒ 15 + (2) = 17
15 + 1d3 ⇒ 15 + (3) = 18
8 + 1d6 ⇒ 8 + (6) = 14
8 + 1d6 ⇒ 8 + (6) = 14
8 + 1d6 ⇒ 8 + (5) = 13

15 + 1d3 ⇒ 15 + (3) = 18
15 + 1d3 ⇒ 15 + (2) = 17
15 + 1d3 ⇒ 15 + (1) = 16
8 + 1d6 ⇒ 8 + (3) = 11
8 + 1d6 ⇒ 8 + (4) = 12
8 + 1d6 ⇒ 8 + (4) = 12


I'd love to get in on this.

Going 3 favored, 3 unfavored. All or nothin'!

Favored: 1d3 + 15 ⇒ (2) + 15 = 17
Favored: 1d3 + 15 ⇒ (2) + 15 = 17
Favored: 1d3 + 15 ⇒ (1) + 15 = 16
Unfavored: 1d6 + 8 ⇒ (6) + 8 = 14
Unfavored: 1d6 + 8 ⇒ (3) + 8 = 11
Unfavored: 1d6 + 8 ⇒ (3) + 8 = 11

Favored: 1d3 + 15 ⇒ (1) + 15 = 16
Favored: 1d3 + 15 ⇒ (1) + 15 = 16
Favored: 1d3 + 15 ⇒ (1) + 15 = 16
Unfavored: 1d6 + 8 ⇒ (6) + 8 = 14
Unfavored: 1d6 + 8 ⇒ (2) + 8 = 10
Unfavored: 1d6 + 8 ⇒ (4) + 8 = 12

Welp, not as impressive as some others, but 17, 17, 16, 14, 11, 11 is still pretty damn good. I think an investigator would help find out what's behind all this weirdness!


DM; I have a hankering, for some reason, to play a dual pistol wielder against the occult.

That's not really viable unless we get silly with a dip into Juggler. Would advancing firearms and developing something like a revolver be within the realm of possibility?


Sure I'd probably let something like that fly.


Cool.


I think I will submit an inquisitor.


I should probably roll stats;

Favored: 1d3 + 15 ⇒ (3) + 15 = 18
Favored: 1d3 + 15 ⇒ (3) + 15 = 18
Favored: 1d3 + 15 ⇒ (3) + 15 = 18
Unfavored: 1d6 + 8 ⇒ (6) + 8 = 14
Unfavored: 1d6 + 8 ⇒ (4) + 8 = 12
Unfavored: 1d6 + 8 ⇒ (4) + 8 = 12

Favored: 1d3 + 15 ⇒ (2) + 15 = 17
Favored: 1d3 + 15 ⇒ (3) + 15 = 18
Favored: 1d3 + 15 ⇒ (3) + 15 = 18
Unfavored: 1d6 + 8 ⇒ (6) + 8 = 14
Unfavored: 1d6 + 8 ⇒ (3) + 8 = 11
Unfavored: 1d6 + 8 ⇒ (4) + 8 = 12

Welp. I'll take that first set please and thank you.


Dot-dot. Sure seems interesting.

Rolls:
Favored: 15 + 1d3 ⇒ 15 + (1) = 16
Favored: 15 + 1d3 ⇒ 15 + (1) = 16
Favored: 15 + 1d3 ⇒ 15 + (2) = 17
Unfavored: 8 + 1d6 ⇒ 8 + (4) = 12
Unfavored: 8 + 1d6 ⇒ 8 + (4) = 12
Unfavored: 8 + 1d6 ⇒ 8 + (3) = 11

Favored: 15 + 1d3 ⇒ 15 + (3) = 18
Favored: 15 + 1d3 ⇒ 15 + (3) = 18
Favored: 15 + 1d3 ⇒ 15 + (3) = 18
Unfavored: 8 + 1d6 ⇒ 8 + (3) = 11
Unfavored: 8 + 1d6 ⇒ 8 + (3) = 11
Unfavored: 8 + 1d6 ⇒ 8 + (5) = 13

Second set it is. 18, 18, 18, 12, 11, 11


Question: Do you want a full character sheet for an application? I ask because I get tired of crunching numbers only to not get selected to join a game. and I know that most GM's do want this. but I know that some also don't really care.

Dark Archive

Let's roll first, then I'll offer up Cthulhu Cthow ...

Set Uno
Favor: 1d3 + 15 ⇒ (2) + 15 = 17
Favor: 1d3 + 15 ⇒ (2) + 15 = 17
Favor: 1d3 + 15 ⇒ (2) + 15 = 17
Foil: 1d6 + 8 ⇒ (4) + 8 = 12
Foil: 1d6 + 8 ⇒ (6) + 8 = 14
Foil: 1d6 + 8 ⇒ (1) + 8 = 9

Set Duo
Favor: 1d3 + 15 ⇒ (3) + 15 = 18
Favor: 1d3 + 15 ⇒ (2) + 15 = 17
Favor: 1d3 + 15 ⇒ (1) + 15 = 16
Foil: 1d6 + 8 ⇒ (4) + 8 = 12
Foil: 1d6 + 8 ⇒ (4) + 8 = 12
Foil: 1d6 + 8 ⇒ (3) + 8 = 11

Dark Archive

I'll take the second set, I suppose. Curious, what is your ruling on alignments?

I've got a few ideas:
1) Chelish diabolic cleric - fire blaster - LE
2) elven ghoul-blooded sorcerer - CN
3) Varisian bat-aspect shifter - NG

These are the ones I'd like to try, in that order. Let me know 'bout the alignments.


This will be the inquisitor, but it needs a lot of twinking.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

So, recruitment closes on the nineteenth? I should have an idea by this weekend.


This is OSW's Human Monk. Dusk is from a family of physical entertainers (acrobats, contortionists, jugglers, sword swallowers, knife throwers and sometime bravos-for hire [Acrobatics, Disguise, Escape Artist, Perform and Stealth skills; Dirty Fighting and Dusk Dancer Traits)] from Karcau (so still in happy happy Ustalav, and which according to the Strange Aeons Player's Guide "boasts a thriving culture of music, theater, and other fine arts") who had an unfortunate encounter with "spirits" when he was young leaving him Spooked (Drawback). He remembers exactly 1d3 ⇒ 2 things about his past - his entire name (including surname), and that he is from Karcau. Beyond that he is concerned about his lack of memory, fairly nervous and keen to escape (Twitchy Campaign trait).

His avatar reflects how he looks now - if selected, he might brush up a bit nicer if he finds a mirror and razor. ;)

It's late here in Oz, so I'm off to sleep - I'll flesh out his backstory tomorrow.


favored: 1d3 + 15 ⇒ (3) + 15 = 18
favored: 1d3 + 15 ⇒ (2) + 15 = 17
favored: 1d3 + 15 ⇒ (2) + 15 = 17
not: 1d8 + 8 ⇒ (4) + 8 = 12
not: 1d8 + 8 ⇒ (3) + 8 = 11
not: 1d8 + 8 ⇒ (7) + 8 = 15
favored: 1d3 + 15 ⇒ (3) + 15 = 18
favored: 1d3 + 15 ⇒ (2) + 15 = 17
favored: 1d3 + 15 ⇒ (2) + 15 = 17
not: 1d8 + 8 ⇒ (7) + 8 = 15
not: 1d8 + 8 ⇒ (5) + 8 = 13
not: 1d8 + 8 ⇒ (7) + 8 = 15

Um, yup, that second one will do nicely. 18, 17, 17, 15, 13, 15

Like someone said above, I could do just about anything with that! Now to decide what ...


Leaning towards a Void Wizard ...those stats made me think of something complex but why not have a wizard that isn't a glass cannon?


You may designate an Ability Score as Favored, Normal, or Unfavored. For a Normal Ability Score, you start at 10, then roll 1d6 before adding racial modifiers. For a Favored ability score, you start at 15 and then roll 1d3 to be added in. However, for every ability you designate as Favored, you must make one ability Unfavored. This ability will start at an 8, and you will roll 1d6 and add it to the total.

Rolls: 1d6 + 8 ⇒ (1) + 8 = 91d6 + 8 ⇒ (2) + 8 = 101d3 + 15 ⇒ (2) + 15 = 171d3 + 15 ⇒ (1) + 15 = 161d6 + 10 ⇒ (6) + 10 = 161d6 + 10 ⇒ (6) + 10 = 16

So it seems I got 9, 10, 17, 16, 16, 16? I definitely can't complain about that and it seems greedy to try and roll a second set, so I will go with that.

Am I correct in assuming that we can decide which score each of those numbers is assigned to or do we have to do them in order, which would make my array 9 STR, 10 DEX, 17 CON, and 16 in all mental scores?

My goal is to create either a Dual-Cursed Oracle with the Heavens Mystery or a Starsoul Sorceror.


Here is Digger's submission crunch. Gonna go have a smoke break and crystallize his background. Short version: Grew up in Galt, learning to hunt with his father. Kidnapped by cultists, experimented on, and DEEPLY WEIRD.

things he recalls: 1d3 ⇒ 1


Backstory:Bernard was raised in a rural area of Galt, happy in it’s simple bucolic paradise. His parents loved each other, both Mwangi-descended natives of Galt, safe in their remoteness from the political turmoil the area is so known for. The boy was bright and loved to read, and took to archery with an equal glee.

Even before his memory loss, these happy times felt distant, like reading a story, for much of his life. Not long after his 9th birthday, danger came to the family DuChamp. Not in the expected forms: political strife, bandits, or forest beasts. It came in the form of a decadent cult of Hastur, one of the fabled, terrible Great Old Ones. The cult experimented on the boy, subjecting him to torturous rituals and mind-scrambling visions.

All the while, though, he observed. He learned. Soon his knowledge at least equalled the highest members of the cult. His aptitude for the arcane flowed naturally. Nevertheless, the processes and rituals were enough to eventually drive him mad. He slaughtered the members of the cult to the last the day he turned 14. He’s not sure how, and doesn’t care to think on this time.

From there, he and his mind both drifted for years, living a transient lifestyle, whole months and years nothing but a mad haze.

When he awakened in the Asylum, it was almost a relief. For the first time in a long time he felt control over his thoughts. The only thing he truly remembers now is his name.

Appearance: Bernard is a strapping, handsome man with dark brown skin and black hair. A branded scar, the Yellow Sign of Hastur offsets the handsome face in a gruesome manner. His eyes seem both haunted and overbrimming with thought. His movements are methodical, like he is concentrating on controlling every part of himself. His amnesia has driven his madness to bay, but has muted his once-vibrant personality.


So, this is a character I had made for a different game that didn’t get enough interest. Aside from having to redo attributes (which could turn out better for her), I think she’d be a good fit for this game. Background is in the profile. Her original crunch is there too, I’ll have to roll attributes and update accordingly; I just want to make sure her basic concept is okay for the game first.


Pathfinder is pretty prescriptivist with regards to alignment--will your game be? Do you consider things like necromancy or worshipping a Great Old One to be an automatic disqualifier (since you explicitly say nonevil alignments only) regardless of how the character actually behaves?


@lazulin- truly worshiping a Great Old One is probably not appropriate for this AP, as you would not have cause to join the party in their adventures beyond a certain point, and while I can enjoy a certain amount of inter-party strife, I like it to stop short of PvP, which I could see happening.

That said, in my game, Necromancy is not inherently evil. Some people in the game may think it is, but you may have a good alignment and cast Necromancy spells or spells with the Evil descriptor.

@Ivory Songbird- Yes, plug in your stats wherever you like.

@Irnk- Yes, the 19th.

@TheChelaxian- Up in the initial post, I mentioned nonevil alignments only. Chaotic Neutral is okay. However, here is my read on chaotic neutral; your character still has to act consistently. "I could do anything at any time because I'm Chaotic Neutral!" is the worst example of that alignment. A good Chaotic Neutral character, to me, is not bound by law, or to act in a particularly good or evil way, but they have their own code and personality that dictates how they act. I only mention this because in one of my live games right now someone is playing a Chaotic Neutral character and justifying things by saying "I'm just playing my character! Look at my alignment!" and I want to punch him in his face.

@Aurela- Concept seems fine to me!

Couple of general notes;

I do prefer a stat block and background info. Whether or not you create an alias until selected, I don't care much either way.

Also, I realize that in the initial post I said I like outlandish races. That was intended to say "I tend not to like outlandish races as much", just so you all are aware.


Should we assign attributes before rolling them, or arrange them after we roll them? I'm intending to make her Cha, Int, and Con attributes favored, and her Str/Dex/Wis unfavored; I'll roll them in order for now, but re-arrange as desired if allowed afterwards.

Set 1:
Str: 1d6 + 8 ⇒ (6) + 8 = 14
Dex: 1d6 + 8 ⇒ (3) + 8 = 11
Con: 1d3 + 15 ⇒ (1) + 15 = 16
Int: 1d3 + 15 ⇒ (2) + 15 = 17
Wis: 1d6 + 8 ⇒ (4) + 8 = 12
Cha: 1d3 + 15 ⇒ (2) + 15 = 17

Set 2:
Str: 1d6 + 8 ⇒ (6) + 8 = 14
Dex: 1d6 + 8 ⇒ (1) + 8 = 9
Con: 1d3 + 15 ⇒ (2) + 15 = 17
Int: 1d3 + 15 ⇒ (2) + 15 = 17
Wis: 1d6 + 8 ⇒ (6) + 8 = 14
Cha: 1d3 + 15 ⇒ (1) + 15 = 16


You may arrange after.


Thanks! Going with set 2 then; swapping Dex and Wis, and then Con & Cha, ending with:

Str 14
Dex 14
Con 16
Int 17
Wis 9
Cha 17

And she'll put her human +2 in Cha. I'll start tweaking her crunch!


Set 1:

Focus: 15 + 1d3 ⇒ 15 + (2) = 17
Focus: 15 + 1d3 ⇒ 15 + (2) = 17
Focus: 15 + 1d3 ⇒ 15 + (3) = 18
Foible: 8 + 1d6 ⇒ 8 + (1) = 9
Foible: 8 + 1d6 ⇒ 8 + (3) = 11
Foible: 8 + 1d6 ⇒ 8 + (5) = 13

Set 2:

Focus: 15 + 1d3 ⇒ 15 + (1) = 16
Focus: 15 + 1d3 ⇒ 15 + (3) = 18
Focus: 15 + 1d3 ⇒ 15 + (1) = 16
Foible: 8 + 1d6 ⇒ 8 + (4) = 12
Foible: 8 + 1d6 ⇒ 8 + (3) = 11
Foible: 8 + 1d6 ⇒ 8 + (2) = 10

I'll take set 2 for greater balance I think! 18, 16, 16, 12, 11, 10

A question for the GM - I have a character idea revolving around Count Lowl doing his very own Frankenstein type experiment to save a loved one. I'd like to use the android for this - however given your stated preference for not liking the 'weird' races and because it seems to fit with the character much better, would an android without the Nanite Surge be allowed? It brings them down to 13RP, which is a lot more reasonable I think and does a good job of representing a 'constructed' body without needing to involve either high-tech or golems...


That's an interesting idea. Go for it.


rolls:
All Normal
10 + 1d6 ⇒ 10 + (5) = 15
10 + 1d6 ⇒ 10 + (6) = 16
10 + 1d6 ⇒ 10 + (4) = 14
10 + 1d6 ⇒ 10 + (6) = 16
10 + 1d6 ⇒ 10 + (1) = 11
10 + 1d6 ⇒ 10 + (6) = 16

All un/favored
15 + 1d3 ⇒ 15 + (2) = 17
15 + 1d3 ⇒ 15 + (2) = 17
15 + 1d3 ⇒ 15 + (1) = 16
8 + 1d6 ⇒ 8 + (1) = 9
8 + 1d6 ⇒ 8 + (2) = 10
8 + 1d6 ⇒ 8 + (3) = 11

Nice.

I'm thinking of submitting a Mutagenic Mauler Brawler VMC Barbarian. If I were ask to reflavor the Mutagen ability, what would you allow/recommend? I'd like it if it tied into the story somehow.

Dark Archive

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@ DM Ragnarok: Sorry, I missed that part of the initial post. I'll write up the elf sorcerer then, making him LN rather than CN. I prefer Lawful alignments anyway.


@SkaTalon- Reflavoring is usually not a problem for me. What do you have in mind? Mutagen is something of a weird one since it takes time to prepare. With VMC Barbarian, you could tie it into your Rage abilities. Perhaps something like your Rage TRULY makes you lose control unless you spend time focusing or meditating every day (which would be "preparing your Mutagen"). As a benefit, sometimes your necessarily increased control of your temper allows you to manifest Rage-like powers without flying into berserker mode (using your Mutagen)


We could flavor that as something like alien influences on your mind that make it more difficult for you to retain your Sanity when you Rage. Perhaps something tied to your fugue state; you can't focus as well because not all of your mind is present.

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