GM Ragnarok's Strange Aeons

Game Master DM Ragnarok


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Sorry this character is it.


Memories: 1d3 ⇒ 1 Wow


Corrected CMB and CMD. I hadn't noticed I had forgotten to fill those in until just now.


Chapel here submitting Henrik Vlastimil Cordovan. Mind Sword paladin with Oath vs Corruption.

1d3 ⇒ 1

He remembers losing a duel atop a hill.


1st Set:
Favored: 15 + 1d3 ⇒ 15 + (2) = 17
Favored: 15 + 1d3 ⇒ 15 + (2) = 17
Normal: 10 + 1d6 ⇒ 10 + (1) = 11
Normal: 10 + 1d6 ⇒ 10 + (6) = 16
Unfavored: 8 + 1d6 ⇒ 8 + (3) = 11
Unfavored: 8 + 1d6 ⇒ 8 + (4) = 12

2nd Set:
Favored: 15 + 1d3 ⇒ 15 + (3) = 18
Favored: 15 + 1d3 ⇒ 15 + (2) = 17
Favored: 15 + 1d3 ⇒ 15 + (2) = 17
Unfavored: 8 + 1d6 ⇒ 8 + (2) = 10
Unfavored: 8 + 1d6 ⇒ 8 + (6) = 14
Unfavored: 8 + 1d6 ⇒ 8 + (1) = 9

I'd like to submit Wylandra Amastacia, a half-elf amnesiac psychic (who still remembers 1d3 ⇒ 2 things about herself: her name and her love of the stars), for your consideration. And I'll be taking set #2 for her stats.

Still have the physical description and personality(-ties?) to write up, but I wanted to make sure I got the crunch and backstory up before I missed the deadline.


Here is Dusk's background. Of which he remembers almost nothing...

Of visions not so splendid...:
The true mire, morass and malady of modern Ustalav is not in to be found in the physical, forbidding edifices of architecture of the state, nor in the histories of the many centuries of terror that were the Whispering Tyrant's legacy nor yet even the multitude of beasts, creatures and worse entities that roam the darkness, or even the light - no, the true horror of Ustalav dwells in the mind and spirit of its people... They are the Tyrant's enduring legacy, and to the populace, the testament and final purpose of his doom...

Hellador Stoven's Rich Historie of Ustalav, Vol. I

Beneath the facepaint, costumes and buffoonery, and behind the lights of Karcau's festive hub, the Careels of Karcau were, if one were to be entirely truthful, a clan of thugs, thieves of opportunity and rank ne'erdowells. Under the chieftainess of all their villainy, the misnamed Dainty Careel (neither dainty in form or function) these rakes and jades profited however they might, and from whoever they could.

True, sharp training in all manner of circus-inspired japes and physicalities (tightrope walking, juggling, contortion, balancing, knife throwing, fire breathing, sword swallowing etc) made their public calling card acceptable. However, many merchants, shady and otherwise, employed the Careels as bodyguards, standovermen, housebreakers and even, so rumor went, assassins.

Dusk was little different from his kin - he might appreciate a fine drawing a little more than his brothers and sisters - but essentially he did what he was told by his corpulent grandmother - whether it be perform, steal or guard - and most importantly, at all times, to obey.

The one thing that marked Dusk as odd was his fear. Of spirits, undead, the fae and other similar if not nameable terrors that scratched at the back of his mind. As a youth he'd bravely crept into the tomb-yard reserved for the nobs of Karcau - hoping to wrest a motif or carving from a lich-gate to present as a talisman of his skill to Dainty- when he had seen... something in the crepuscular light of mid-evening. Frozen at first in fear, he ran, his fear now a goad to survival. Whatever he'd seen, he cannot now recall. A nimbus in his vision is all he can see, and a smell, of... rotting flowers mixed with something less seemly.

Dainty took to tormenting the boy, in some twisted attempt to expunge the boy's weakness. Cruel practical jokes, missions to dark and foreboding residences - all these and more did nothing to quell Dusk's fear, nor bring him any closer to fellow feeling for his grandmother. And now he is a full grown Careel, a competent acrobat, loyal thug, and apparent and unreconstructed scaredy cat.

All that was before...now, he remembers little but his name and the city he comes from. Karcau.


Hey gang! Been super work-heavy lately, but I'm liking everything I'm seeing. If anyone has any questions feel free to ask...except for Fifteen. Your quota is used up, whippersnapper!


Applying for a spot with this character.
Dwarven Inquisitor of Abadar.


DM Ragnarok wrote:
If anyone has any questions feel free to ask...except for Fifteen. Your quota is used up, whippersnapper!

"Yessir!"


DM Ragnarok wrote:
Hey gang! Been super work-heavy lately, but I'm liking everything I'm seeing. If anyone has any questions feel free to ask...except for Fifteen. Your quota is used up, whippersnapper!

1. Do the questions have to be related to the game only, or can I ask unsolved physics questions that currently have science stumped?

2) How is the math on my sheet?

Sovereign Court

I couldn't seem to find it anywhere; what are you looking for as far as posting speed?

Dark Archive

Almost forgot!
MEMORIES OF A STRANGE LIFE!!!: 1d3 ⇒ 3

All of them, yes... Three memories!

And how I'm building this Sorc I'm already better than most rouge at disable device


When will we know who made it? I think it has been a week?


Dustfingers wrote:
When will we know who made it? I think it has been a week?

When you stand on the shores of Carcosa and stare up at the stars aligning just right, and at that moment truly understand the significance of the Yellow Sign, then you shall know the answer to your query.

Or sometime later this week. We might know later this week. The GM said he's been busy with work.


Questions I made but that was a page ago.

rungok wrote:

Hello again DM Ragnarok! Loving your Scion game.

Do you have a problem with me applying if I'm already in a game?

IF you are okay with me applying, are you allowing psychic classes?
What about Background skills? Any races banned? Oh, what about the sanity system?

This character is one that I would love to get into a game, and I find that this AP would be an interesting trial of her character.

Luccia's stat block is below, but that's just stats, you know?

So things that would have been important to her development and this recruitment:
A Besmaran, Luccia grew up on a pirate ship and is used to scurrying up and down masts and swimming in the ocean. Made money for a long time smuggling items, and sometimes outright piracy. A real Han Solo kind of scoundrel, but with a degree of professionalism and class.
Her one memory (rolled only one) is of a single moment in time, the view of the ocean as seen from the railings of a sailing ship. The sun is shining, the ocean waves are lapping gently, seagulls are cawing, and the great hurricane the Eye of Abednego turns slowly just on the rightmost edge of her vision.
She fights with her claws, which she takes great care of.
Her clothes include a fine tricorn hat, which has a bullet hole in it. The plume is missing.
She is the kind of person who would most certainly do dirty work for someone with a dark agenda, but prefers to not be involved directly in evil schemes and likes to keep her options open.

Spoiler:

Luccia
Catfolk unchained rogue 1 (Pathfinder RPG Bestiary 3 47, Pathfinder Unchained 20)
CN Medium humanoid (catfolk)
Init +7; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
hp 11 (1d8+3)
Fort +2, Ref +8, Will +1 (-1 penalty vs. compulsions, or -2 if they know your true identity)
--------------------
Offense
--------------------
Speed 30 ft., climb 20 ft.
Melee kunai +5 (1d4+1) or
. . 2 claws +5 (1d6+1)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 12, Dex 20, Con 14, Int 17, Wis 12, Cha 13
Base Atk +0; CMB +5; CMD 16
Feats Agile Maneuvers, Catfolk Exemplar (sharp Claws)[ARG]
Traits bandit (river kingdoms), canopy prowler, twitchy
Skills Acrobatics +9, Appraise +7, Bluff +5, Climb +14, Disable Device +10, Escape Artist +9, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +5, Sense Motive +5, Sleight of Hand +9, Stealth +10 (+11 while climbing), Use Magic Device +5
Languages Catfolk, Common, Elven, Goblin, Sylvan
SQ cat's luck, empty mask, trapfinding +1
Combat Gear caltrops; Other Gear mwk studded leather, kunai (5), backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, nail file, piton (10), soap, thieves' tools, trail rations (5), waterskin, 5 gp, 4 sp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Catfolk Exemplar (Sharp Claws) Your claws natural attack does 1d6 damage instead of 1d4
Climb (20 feet) You have a Climb speed.
Empty Mask -1 to Will saves vs. compulsion, or -2 vs. those knowing your true identity.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.


@Terrinam; you may ask. My answers will probably be nowhere in the ballpark of correct!

Math looks okay so far.

@Dustfingers (and others); recruitment has ended.

However, I also have a Hell's Rebels recruitment; I have like forty profiles to read through, and this weekend is Christmas. I will make my selections as soon as possible, but will probably not have finalized my selections until Saturday evening at best.


Okay, gang. I had some time (and some insomnia, natch) so I decided to make use of it by making some selections.

I am going to go ahead and take six players instead of what I normally planned on. I'd like to thank everyone who applied; this wasn't easy. There's a lot of characters with some great meat here, and I encourage you to re-submit some the next time a Strange Aeons game rolls around. In the end, some of this simply came down to party balance for a Paizo A.P. because I liked the backgrounds equally.

Renlo Tacksa, Luccia, Devram Coates, Aurela Grouix, Dustfingers, and Fifteen. You may report to Discussion. Please put up a stat line in your profile headers and ensure your background is up on your profiles. We'll be getting started over the next few days.

Good luck to everyone else...I'll probably have another recruitment up sooner rather than later!


Thank you for your consideration DM Ragnarok.


Stay tuned for more; I have game ADD so every couple of weeks, pretty much, I decide to run another game.

I might go for Star Wars Saga Edition next...


Thank you for your consideration, and congrats to those who made it.

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