
Amarantha Van der Griest |

Ama casts a full Heal on Khuf

Hadjii |

the Hadj will burn a Mythic Point to try <Flame Strike> on the big creep who is making progress through the thorns -- targeting the rear corner, because he figures that part of the thing is exposed from above (it has ripped through the brambles and left a sort of "wake"...):
Flame Strike damage: 15d6 ⇒ (4, 6, 2, 2, 3, 1, 3, 1, 2, 6, 2, 3, 5, 3, 2) = 45
(Reflex Save DC=25)
"Mr Arduino, good sir, if you could please make a space for my brave wolf -- perhaps it can buy a round for Hemket to shoot the horrible thing!"
Assuming Ard moves, Hadjii will direct the remaining summoned augmented wolf to stand in front of wherever the big mummy is about to emerge, and the vicious hound will ready an action to chomp at it...

GM Pox |

Reflex: 1d20 + 15 ⇒ (15) + 15 = 30 takes 22..
The thorns start to burn slowly as well..
SW -22
NW -0
Creatures try to move..
2d20 ⇒ (18, 2) = 20
Again teh southern one move 10'.. It will be able to move out and attack next round. Still has cover though.

Amarantha Van der Griest |

Ama will hold until the thing makes an appearance, she will then hit it with Debilating Portent(Will 27)

Hemket |

Finally spying the cards at the bottom of his pack Hemket is about to grab them when he realizes that the critter has almost broken through and gets back to being ready on his bow and moves back.

GM Pox |

Another round of twiddling thumbs..
The one mummy steps out to attack and readied actions go off..
Amarantha's spell goes off, but the undead mummy seems to not care about compulsion effects.. Any other readied actions can go.
AFter that the creature tears into the caster in front of him.. It seems speedy this round as well..
Attacks: 4d20 ⇒ (3, 2, 17, 18) = 40 all hit
Dam Ard: 10d6 + 96 ⇒ (2, 1, 4, 1, 1, 2, 1, 1, 4, 4) + 96 = 117
Rend: 2d6 + 21 ⇒ (6, 6) + 21 = 33 plus 4 fort saves DC 23.
The other tries to move through the wall
1d20 ⇒ 17 and manages to move 10'
Group is up!

Khufukhaf |

charge: 1d20 + 19 + 2 + 4 + 1 ⇒ (14) + 19 + 2 + 4 + 1 = 40 (power attack, combat expertise/stalwart,haste,blessing,beacon,charge)
damage: 1d10 + 29 ⇒ (8) + 29 = 37
(can't edit map from here)

Hemket |

Hemket will open up on the escapee.
deadly aim, rapid for 2 extra, blessing for +2, haste, etc.
to hit: 1d20 + 25 ⇒ (10) + 25 = 35 damage: 2d8 + 44 ⇒ (2, 2) + 44 = 48
to hit: 1d20 + 25 ⇒ (2) + 25 = 27 damage: 2d8 + 44 ⇒ (8, 3) + 44 = 55
to hit: 1d20 + 25 ⇒ (7) + 25 = 32 damage: 1d8 + 22 ⇒ (8) + 22 = 30
to hit: 1d20 + 25 ⇒ (14) + 25 = 39 damage: 1d8 + 22 ⇒ (6) + 22 = 28
to hit: 1d20 + 25 ⇒ (17) + 25 = 42 damage: 1d8 + 22 ⇒ (8) + 22 = 30
to hit: 1d20 + 20 ⇒ (19) + 20 = 39 damage: 1d8 + 22 ⇒ (1) + 22 = 23

GM Pox |

Khufu gets attacked as he closes on the creature..
1d20 ⇒ 15 hits
Dam: 3d6 + 24 ⇒ (6, 2, 4) + 24 = 36 plus a fort save..
He blow lands solid though..
Hemket 4 hits as well for good damage..
S -168

Arduino the Lesser |

Ah; I see we arrive at a small problem. Gm, as I posted earlier, Intended to move back and move Kin forward to ready an attack. I didn't move on the map as everyone was clustered up, and I didn't want to move anyone's token without their permission.
Since we had a full 2-3 rounds to move the squishy casters back and the tanky martials forward, mind if we move things around?

GM Pox |

The map is there for yall to manipulate your tokens. Once a battle starts I will attack how I see it on the map.. I would say as long as you are not moving casters into melee noone will mind you moving tokens to make room..
Feel free to move your token and place Kin.. Take your actions as well.
Kin take 71, split etc, and needs 2 fort saves..

Arduino the Lesser |

As the first creature shoves its way out of the wall, Kin is ready to meet it, lashing out.
1d20 + 22 ⇒ (2) + 22 = 24 2d6 + 24 ⇒ (2, 3) + 24 = 29
Taking into account shaken and the animal growth buff;
Fort 1d20 + 16 ⇒ (8) + 16 = 24
Fort 1d20 + 16 ⇒ (8) + 16 = 24
Arduino pushes out with a protective charm, as Kin smashes into the creature.
Shield on Kin; +4 AC. I think the below is taking into account shaken.
1d20 + 22 ⇒ (2) + 22 = 24 2d6 + 24 ⇒ (3, 5) + 24 = 32
1d20 + 22 ⇒ (17) + 22 = 39 2d6 + 24 ⇒ (5, 5) + 24 = 34
1d20 + 22 ⇒ (15) + 22 = 37 1d8 + 24 ⇒ (7) + 24 = 31
1d20 + 22 ⇒ (5) + 22 = 27 1d8 + 24 ⇒ (2) + 24 = 26
1d20 + 20 ⇒ (18) + 20 = 38 1d8 + 14 ⇒ (2) + 14 = 16
1d20 + 20 ⇒ (15) + 20 = 35 1d8 + 14 ⇒ (2) + 14 = 16

Hadjii |

Hadjii liked doing some damage so he'll use another Mythic Point for a Flame Strike on the other mummy (the one still pushing its way through:
Flame Strike damage: 15d6 ⇒ (6, 2, 2, 1, 3, 2, 2, 3, 1, 2, 2, 5, 4, 5, 2) = 42
Reflex save is still DC 25...
he also orders the summoned wolf over to block the other one from getting out.
Jack struts up behind Khufu, uses <SPRING ATTACK> to attack from Khufu's space, then steps back:
JACK'S bite attack: 1d20 + 16 ⇒ (16) + 16 = 32
for 2d6 + 11 ⇒ (4, 5) + 11 = 20 points of damage
...*and* JACK'S TRIP attempt: 1d20 + 20 ⇒ (8) + 20 = 28 vs CMD...

GM Pox |

Kin misses with his readied attack, but manages to hit with 4 normal attacks.. With the last wing beast the creature dies..
Everyone prepares for the last creature as Hadjii blasts it with holy flame..
Reflex: 1d20 ⇒ 13 despite the brambles the thing takes 1/2 damage..
Last one -21
It tries to move through..
1d20 ⇒ 7 and manges 5' of movement.
Group is up!

Amarantha Van der Griest |

Ama uses the last of her channels
Channel Surge: 7d6 ⇒ (2, 5, 1, 4, 4, 2, 2) = 20 x 1.5= 30
Quick Channel: 7d6 ⇒ (6, 6, 2, 2, 5, 1, 6) = 28

Hadjii |

one more time with the Mythic Point for Flame Strike:
Flame Strike damage: 15d6 ⇒ (5, 3, 5, 4, 1, 1, 6, 1, 1, 5, 3, 3, 1, 2, 2) = 43
the law of averages is a myth...
in case the thing makes it through on its next turn, the augmented summoned wolf has a readied action:
augmented Dire Wolf's bite attack: 1d20 + 9 ⇒ (19) + 9 = 28 ...
only hits on a nat '20'...

GM Pox |

1d20 ⇒ 15 saves for 1/2 again..
-42
Assuming previous rounds are the same here everyone else waits..
1d20 ⇒ 6 moves 5 more feet..
Party up again..

Amarantha Van der Griest |

Round 1
Ama turns into a golden white elemental.
whose hurt?
Healing: 1d6 + 13 ⇒ (6) + 13 = 19

GM Pox |

Lumber Lumber: 1d20 + 14 ⇒ (20) + 14 = 34
Finally the creature burst through the thorns into an open space.. To bad for him it's a full round action to do so.. A million readied actions go off, then its yalls turn..
Would also like to note that Wall of Thorns is the most rediculous spell I have ever seen lol.. Totally gimped an otherwise tough fight lol..

Hemket |

Yeah, I've been on the receiving end of it and been screwed before. Luckily I've rarely seen it used.
<same as last time>
to hit: 1d20 + 25 ⇒ (15) + 25 = 40 damage: 2d8 + 44 ⇒ (3, 5) + 44 = 52
to hit: 1d20 + 25 ⇒ (3) + 25 = 28 damage: 2d8 + 44 ⇒ (3, 8) + 44 = 55
to hit: 1d20 + 25 ⇒ (7) + 25 = 32 damage: 1d8 + 22 ⇒ (4) + 22 = 26
to hit: 1d20 + 25 ⇒ (12) + 25 = 37 damage: 1d8 + 22 ⇒ (1) + 22 = 23
to hit: 1d20 + 25 ⇒ (13) + 25 = 38 damage: 1d8 + 22 ⇒ (8) + 22 = 30
to hit: 1d20 + 20 ⇒ (7) + 20 = 27 damage: 1d8 + 22 ⇒ (4) + 22 = 26
Figure about half hit.

Khufukhaf |

charge: 1d20 + 19 + 2 + 4 + 1 ⇒ (9) + 19 + 2 + 4 + 1 = 35 (power attack, combat expertise/stalwart,haste,blessing,beacon,charge)
damage: 1d10 + 29 ⇒ (6) + 29 = 35
(can't edit map from here)

Hadjii |

this time Hadjii will use up his other prepared Flame Strike (I forgot he prepared two of 'em):
Flame Strike damage: 13d6 ⇒ (1, 2, 2, 4, 1, 3, 3, 2, 1, 1, 6, 5, 6) = 37
(consistently way below average)
the wolf that is there takes a swipe:
advanced augmented Dire Wolf's bite attack: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 (!!)
for 1d8 + 10 ⇒ (5) + 10 = 15 points of damage
...*and* Dire Wolf's TRIP attempt: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 vs CMD...
and Jack does his Spring Attack thing, moving the heck away afterward:
JACK'S bite attack: 1d20 + 16 ⇒ (4) + 16 = 20 ...

Arduino the Lesser |

Kin lets loose.
1d20 + 22 ⇒ (18) + 22 = 40 2d6 + 24 ⇒ (4, 4) + 24 = 32

GM Pox |

Reflex: 1d20 ⇒ 11 makes it on the nose for half..
-207
Is still standing.. Still need full attacks from Kin and Khufu for the round..

Khufukhaf |

haste attack: 1d20 + 19 + 4 + 1 + 2 ⇒ (18) + 19 + 4 + 1 + 2 = 44 (power attack, combat expertise/stalwart,haste,blessing,beacon)
attack 1: 1d20 + 19 + 4 + 1 + 2 ⇒ (14) + 19 + 4 + 1 + 2 = 40
attack 2: 1d20 + 14 + 4 + 1 + 2 ⇒ (14) + 14 + 4 + 1 + 2 = 35
attack 3: 1d20 + 9 + 4 + 1 + 2 ⇒ (7) + 9 + 4 + 1 + 2 = 23
confirm haste attack: 1d20 + 19 + 4 + 1 + 2 ⇒ (16) + 19 + 4 + 1 + 2 = 42
damage haste: 1d10 + 29 ⇒ (5) + 29 = 34 + crit damage: 1d10 + 52 ⇒ (4) + 52 = 56
damage #1: 1d10 + 29 ⇒ (1) + 29 = 30
damage #2: 1d10 + 29 ⇒ (6) + 29 = 35
damage #3: 1d10 + 29 ⇒ (5) + 29 = 34

Arduino the Lesser |

1d20 + 22 ⇒ (19) + 22 = 41 2d6 + 24 ⇒ (1, 1) + 24 = 26
1d20 + 22 ⇒ (17) + 22 = 39 2d6 + 24 ⇒ (3, 4) + 24 = 31
1d20 + 22 ⇒ (10) + 22 = 32 1d8 + 24 ⇒ (7) + 24 = 31
1d20 + 22 ⇒ (2) + 22 = 24 1d8 + 24 ⇒ (4) + 24 = 28
1d20 + 22 ⇒ (7) + 22 = 29 1d8 + 14 ⇒ (1) + 14 = 15
1d20 + 22 ⇒ (5) + 22 = 27 1d8 + 14 ⇒ (1) + 14 = 15

GM Pox |

The last mummy is destroyed.. Out of combat..
Ok so the map has 11 blue dots on it each representing one of the Sekrepheres. Once again you found these items hidden in a compartment left of the map..
A set of silver-and-jasper bracers inset with three gems that all glow magic.
A fancy scimitar that glows magic and has the name Vortex carved on the side.
A wand that glows magic.
A 1-foot-high malachite statuette of a jackal-headed man.

Amarantha Van der Griest |

Ok anyone that needs healing I got 12 rds left of energy body(19 hp per rd.)

Hadjii |

"I would say you look like the statue -- I believe it is much older than you are..."
the Hadj will spend a few rounds trying examining the wand:
Hadjii's Spellcraft check: 1d20 + 18 ⇒ (7) + 18 = 25
unless the caster level is less that 10th, Hadjii thinks it would be a fine throwing stick for his hounds...

Arduino the Lesser |

Take 10 on Spellcraft and K Arcana for 24 and 20 respectively (with heroism); might help.
Kin and Arduino snuggle up to Amarantha gratefully for her healing.

GM Pox |

Hadjii identify's the wand as a wand of lighting bolt, caster level 10, with 10 charges remaining. You also think it serves another function, but are not quite sure what that is.
You cannot take 10 to id items Ard as you must concentrate on the detect magic at the same time.
The statue does sort of resemble Anumbi Khufu.. A closer look at the bracers reveal his holy markings as well.. In addition to an overwhelming magical aura.

Hadjii |

the wand was the only thing Hadjii thought he might be able to use; now he has no interest in the wand after all.
What the heck -- he already has D. Magic going -- he'll examine the rest in the order listed: the bracers, then the scimitar, then the statue...
Hadjii's Spellcraft check on bracers: 1d20 + 18 ⇒ (20) + 18 = 38
Hadjii's Spellcraft check on scimitar: 1d20 + 18 ⇒ (15) + 18 = 33
Hadjii's Spellcraft check on statue: 1d20 + 18 ⇒ (3) + 18 = 21

Arduino the Lesser |

Interesting; you're quite right, GM. Looks like this stems from a mythic ability adding the ability to take 10 while IDing items, thus by implication saying you can't without the ability.

GM Pox |

The statue is not magical, but is worth 750 gps..
Nice roll on the Bracers though! You needed a high roll on that.
The scimitar is a +2 Earth Outsider Bane and apparently it's name is Vortex..
The bracers however are much more.. At first glance it seems they are a unique set of bracers that can be used to summon Graven Guardians up to 6 times a week, one for each of the gems, but after further inspection you think it has a greater power if used by a follower of Anubis..
You also determine that the wand has to be used to activate the Sekresphere's.. Probably by touching the blue dots on the wall..

GM Pox |

When they finally make it to Khufu hands he gets an overwhelming sensation to put them on..
If he does he instantly knows what they do..
A set of silver-and-jasper bracers inset with three amber gems the size of dates set into each one would be grand treasure without their magical properties.
Worn by a devout worshiper of Anubis they reveal their true nature.
Each gem may be used once per week to summon a 15 hit dice Graven Guardian of Anubis as a standard action. It's abilities are stronger than the normal in addition.
The wearer also gains the ability to cast Domain spells in any of Anubis's domains. It's caster level for access is equal to his hit dice.
N large construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +1
-------------------
Defense
-------------------
AC 31, touch 11, flat-footed 28 (+2 Dex, +20 natural, -1 size)
Hp 124 (15d10+30); fast healing 5
Fort +5, Ref +7, Will +6
DR 10/adamantine; Immune construct traits; SR 25
Weaknesses faith bound
-------------------
Offense
-------------------
Speed 40 ft.
Melee +3 adamantine keen heavy flail +25/+20/+15 (2d8+15+bleed/17-20x2)
Space 10', Reach 10'
Special Attacks bleed 2, rest eternal
Spell-Like Abilities (CL 15th; concentration +0)
1/day—haste (self only)
-------------------
Statistics
-------------------
Str 26, Dex 14, Con —, Int —, Wis 12, Cha 1
Base Atk +15; CMB +24; CMD 34
SQ guardian domains (Death, Repose)
-------------------
Special Abilities
-------------------
Faith Bound (Su) A graven guardian cannot attack any creature that openly wears or displays the holy or unholy symbol of the deity to which the graven guardian is dedicated unless that creature first attacks the graven guardian.

Khufukhaf |

Any of the domains? How frequently? DC's based on Wisdom?
"These seemed to have been placed in my path by my lord Anubis. I will wear them until I am called up and can return them to him in person."

GM Pox |

His domains are death, earth, law, protection, and repose, as well defense, fortifications, ancestors and souls subdomains. You do not gain any domain powers just access to the spells.. One each up to 7th level.. Caster level = HD, saves off highest mental stat. Like the others items this is easily a minor artifact, borderline major..

Khufukhaf |

"Thank you Oh Lord Anubis!!!!" Khufu cries as he raises his arms to the sky.
"Oh .... and I'm keeping that statue of myself too."

Arduino the Lesser |

Arduino blinks curiously at Khufu, rubbing Kin's neck feathers. "I'll never understand you religious fellows..."

GM Pox |

As the group thanks and ponders the gods there is the mission at hand..
What to do?
By the way Khufu the bracers are called The Bracelet of Anubis..