GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Inner Sanctum

Yea i figured it would be craft alchemy but i couldnt find anything telling me how it was done.. I figured alchemist fire's were widely know enough that a roll wasnt needed.. If anything obscure pops up ill require a roll.. The entry under the alchemist is talking about potions not alchemy stuff..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Well, if these are regular potions like CLW, fly and such, they detect as magical and are identified through spellcraft check (DC 15+CL)
Spellcraft: 1d20 + 9 ⇒ (7) + 9 = 16
Spellcraft: 1d20 + 9 ⇒ (10) + 9 = 19
Spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29

Calla takes a closer look at the shields engraved on the walls.
Taking 20 for 25 perception


Inner Sanctum

They do indeed detect as magical and yes, are ided by spellcraft, although percpetion can also id them..

Calla is able to discern that 2 of the potions are cure light and 1 is a potion of darkvision, nothing else in the room detects as magical..

Moving on.. As you walk through the hallway towards the other room..

Four funerary masks hang on one wall of this short hallway, staring down as if in judgment at anyone standing in the corridor.

Know Religion and Appraise plz


Inner Sanctum

Hadjii and Bandit maintain the rearguard as the group moves up..

Calla with your magical vision active you also notice in the next room, hanging on the eastern wall, something large and round is magical.. Its hard to make out what it is without the room being lit though..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

k. Religion: 1d20 + 7 ⇒ (9) + 7 = 16

Marius is fine with carrying the heavy items as we travel.

Marius does examine the masks for traps and if there are none he takes one to wear.

taking 20 for 29 on perception for traps.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

K.Religion: 1d20 + 9 ⇒ (8) + 9 = 17
Spellcraft: 1d20 + 11 ⇒ (3) + 11 = 14


Inner Sanctum

Both Marius and Calla recognize the faces of Phrasma and Abadar as 2 of the 4 masks.. The other 2 they do not recognize.. They do not seemed to be trapped, but are gold plated..

1d20 + 11 ⇒ (2) + 11 = 13

Man, even im rolling stinky for poor Calla.. Well at least there not saving throws right?

Calla figures there worth roughly 30gp each..

Calla your spellcraft reveals faint conjuration magic on whatever item it is.. Again till yall light up the room who knows what it is..


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

Knowledge Religion: 1d20 + 4 ⇒ (4) + 4 = 8


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Looks like we're going to get a decent haul down here. Seems like a fair amount of gold even in the open. "


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

"Oh yes, it will be nice to have money -- but let us not forget the value of restoring these great treasures to the people of Osirian!"

Hadjii is quite genuine about this statement (both parts).

Seeing Marius don a mask, Hadjii is intrigued and will do the same (not Pharasma or Abadar). Can one see OK when wearing a mask?


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

Rajik will follow suit and put on the other unidentified one.

"Look. We're playing dress up."


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

"We have time so it's no big deal if we decide to wear the masks of our forefathers. I tire of not seeing into that room though."

Marius will pull out a torch, lights it, and then he will throw the torch into the dark room.

9 torches left.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Bandit is a little frightened of the guys with masks on -- so Hadjii chases Bandit around the chariot for a round or two...

"Boo! Boooooo! See how very scary I am, Bandit!"


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

In a just world, there would be sovereign glue on the inside of the masks


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

You know you want to wear one too.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

you could be chasing Bandit around, with Hadjii!


Inner Sanctum

You guys have fun playing around for a while and then its serious time again and you guys head into the other room..

A table displaying a three-dimensional diorama occupies much of the north side of this room. Three shields with different designs are displayed upon a rack against the east wall, while various weapons hang from another rack along the south wall. Arrayed around the room are five small chests and a clay urn.

Perc Checks as you enter the room..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

perception: 1d20 + 4 ⇒ (5) + 4 = 9 distracted by the foolhardy nonsense Hemket doesn't really pay attention to much of anything as he moves into the next room.


Inner Sanctum

1d20 ⇒ 1

Spoiler:

Hemket: 1d20 + 6 ⇒ (6) + 6 = 12
Marius: 1d20 + 6 ⇒ (14) + 6 = 20
Calla: 1d20 + 2 ⇒ (15) + 2 = 17
Hadjii: 1d20 + 2 ⇒ (9) + 2 = 11
Bandit: 1d20 + 2 ⇒ (20) + 2 = 22
Rajik: 1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 2 ⇒ (2) + 2 = 4

Hadjii Perc 1d20 + 8 ⇒ (12) + 8 = 20
Rajik 1d20 + 4 ⇒ (9) + 4 = 13
Marius 1d20 + 9 ⇒ (19) + 9 = 28
Calla 1d20 + 5 ⇒ (1) + 5 = 6
Bandit 1d20 + 5 ⇒ (11) + 5 = 16

Calla fail's to notice the little dolls jumping down from the diorama to attack..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

.
Bandit alerts on something, starts growling, ruffles up his fur and lowers his head (in essence, he readies an action to chomp any bad things that come his way...)


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


Inner Sanctum

Im gonna roll yalls perc for combat from now on just to make it easier..

2 dolls attack Hemket, 1 attacks Rajik.. If you made perc checks you may act in surprise

Attack Hemket: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Attack Hemket: 1d20 + 4 ⇒ (1) + 4 = 5

Attack Rajik: 1d20 + 4 ⇒ (5) + 4 = 9

Even with surprise the dolls can do little..

Everyone is up that can act in the surprise..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius moves into the room so that he can attack the doll.

Moving into the square next to Rajik, but can't do anything else for the surprise round.


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

Rajik slices the one next to him.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will stab one of the little buggers with his rapier.

to hit: 1d20 + 3 ⇒ (10) + 3 = 13 damage: 1d6 + 2 ⇒ (5) + 2 = 7


Inner Sanctum

Rajik cuts into the doll hard, but doesn't quite do full damage and its still up.. Hemket tries to stab one but misses..

#1 2/7
#2 7/7
#3 7/7

AC 18, touch 14, flat-footed 16

Both Bandit and Hadji move up..

Round 1

Init..
Bandit
Darius
#2
Calla
Rajik
Hemket
Hadji
#1
#3

Bandit tries to tear the doll up..

1d20 + 3 ⇒ (10) + 3 = 13 But misses

Darius is up!


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Do you mean Marius?


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

I'm going to assume you did mean Marius since no-one else has a name close to Darius.

Round 1

Marius attempts to crush the small doll next to him with his full force.

Attack (destructive Smite): 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Crit?: 1d20 + 1 ⇒ (4) + 1 = 5
Crit damage: 1d8 + 2 ⇒ (7) + 2 = 9

EDIT: Damage was off on first damage roll.


Inner Sanctum

Lol sry i have a pfs character named Darius.. Its close gimme a break lol..


Inner Sanctum

Marius smashes the little doll before it has a chance to act..

#2 attacks Hemket

1d20 + 4 ⇒ (13) + 4 = 17
1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Calla, Rajik, Hemket, and Hadji are up!


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

K.Arcana?: 1d20 + 9 ⇒ (16) + 9 = 25 Or Religion/Engineering/History
"Oh my gods! Are those...?"
Calla is still trying to understand where did the dolls came from, and what they are! She wants to study them, but they are attacking her team, so she does not have another choice, but she waits until the last second, conscious that her limited spell may not be needed.

Readied action - If the dolls survive long enough to attack a companion:
"Magic Missile!"
Automatic Hit for Damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7 in the one who survives, if any.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

.
Hadjii will simply cast Guidance, and touch Marius -- the cleric can use the +1 however he sees fit (in the next minute)...

"Sim, Sim, Salabim!"


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will once again poke at one of the little dolls.

to hit: 1d20 + 3 ⇒ (10) + 3 = 13 but the little bugger is just too quick for him.


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12


Inner Sanctum

Well the powers out at work and i had hoped it would be back on so i wouldnt have to post with my pho e but i guess its not gonna happen so

Hadjii casts a spell on Marius and both Hemket and Rajik miss the elusive dolls..

Calla determines the little dolls to be some sorta construct guardians.. They are vul to fire and have hardness 5.. When none of the boys hit their marks her readied missiles fly forth striking down #2..

1d2 ⇒ 1

#3 attacks Hemket again..

1d20 + 4 ⇒ (5) + 4 = 9
1d20 + 4 ⇒ (19) + 4 = 23
1d3 + 1 ⇒ (3) + 1 = 4

And hits once more..

Yall are all up with only 1 doll remaining..


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

There are still 2 on the map. It just matters so I know if I need to take a 5' step.

Rajik gets mad at the elusive dolls and rages while slicing at the last one.

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 2d4 + 9 ⇒ (1, 4) + 9 = 14

I just can't hit right now...


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

I think Calla killed the one right in front of Rajik.


Inner Sanctum

I moved you and yes although they dont do much damage, they are rather hard to hit for 1st level guys.. I believe Hemket has taken 6 damage though..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius moves around the doll to grant the wolf flanking it a bonus, but he leaves himself open to an attack.

Moving into flanking position with Bandit, but that will take his turn. Marius will also provoke an AoO from the doll as he moves there.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Yes, they quite like me

another stab

to hit: 1d20 + 3 ⇒ (10) + 3 = 13

and another miss

what I get for switching to archery when I can't have enough feats.


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

Just wanted to make sure I was in the right spot, in case something else shows up.


Inner Sanctum

You were randomly chosen to recieve 2 of them :0, Rajik getting the other 1

AoO: 1d20 + 4 ⇒ (2) + 4 = 6

The little doll takes a swing at Marius, but is unable to hit..

Bandit takes a bite at the little creature..

Bite+Flank: 1d20 + 5 ⇒ (18) + 5 = 23 and finds his mark..
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 doing little damage.
Trip: 1d20 + 2 ⇒ (14) + 2 = 16 but putting the creature on its back..

Hadjii steps up and gives Hemket a guidance buff for his next attack..

Calla keeps an eye out for new attackers since yall have this one well surrounded..

On the little creatures turn it tries to stand up provoking from eveyone around it.. With 0 int its just not smart enough not to do that..

AC 14 from prone

Bandit goes for it..
Bite+Flank: 1d20 + 5 ⇒ (16) + 5 = 21 and again scores a hit
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 and again does 1 damage..

Hp 5/7


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

AoO: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Marius fails to find his mark.


Inner Sanctum

Hemket AoO: 1d20 + 3 ⇒ (5) + 3 = 8
Rajik AoO: 1d20 + 7 ⇒ (16) + 7 = 23
Rajik Damage: 2d4 + 9 ⇒ (4, 4) + 9 = 17

Rajik smashes the little doll into pieces as it tries to rise and suddenly the room is quite.. Now having a chance to look around the room you see..

A table displaying a three-dimensional diorama occupies much of the north side of this room. Three shields with different designs are displayed upon a rack against the east wall, while various weapons hang from another rack along the south wall. Arrayed around the room are five small chests and a clay urn.

With a sculpted landscape and tiny stone and wooden statues, the diorama depicts an ancient battle between the city of Wati and an unidentified enemy. The rack to the east proudly displays three shields. The shield on the right is a light wooden shield identical to the shields carried by the soldiers in the diorama. It bears Ancient Osiriani hieroglyphs that spell the name “Akhentepi,” marking those soldiers as under the command of Akhentepi. The light wooden shield on the left does not appear to be Osirian in origin. Know Geography The center shield is unusual in that it is a light steel shield shaped like a scarab; it matches the one borne by Akhentepi in the engravings on the doors in the previous rooms. The rack on the south wall holds a composite shortbow, a mwk khopesh, and a mwk spear.

The Scarab shaped shield glows with magical energies to Calla's eyes..
Spellcraft check

FYI since Hadjii has guidance memorized I have no problem with yall using it for skills out of combat, such as perc, disable, spellcraft, or any other that yall have time to talk about it and he cast it..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Those little nasties managed to mess me up some. Anyone able to patch me up?"

knowledge geopgraphy: 1d20 + 6 ⇒ (19) + 6 = 25


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

If we are allowed to use guidance Marius will check for any traps or secret doors/areas taking 20 for 30.

Marius also does a quick look over the five small chests, and the urn to see if they have any traps.

Once again taking 20 for 30 if guidance is cast.

EDIT: Marius also uses some magic to heal Hemket since he is wounded.

Converting Murderous Command to CLW.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Thanks, that seems to have patched it all up. "


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

We're short handed and busy at work today, so I may be sporadic in posting at best.

"That spear looks nice. the weird sword and shield seem to go together. Maybe I could figure out how to use the sword."


Inner Sanctum

Hemket your keen eye has determined the weird shield is similar in style to those used by tribes in the Mwangi Expanse far to the south.

The chests and urn are not trapped.. Peeky inside you see..

They contain each contain a sack with a 50gps and all together contain several scroll tubes holding papyrus records, private memos, expense
ledgers, speeches, and private correspondence. Among the papers are discussions regarding the unfinished tomb of Akhentepi’s mistress..
Appraise Check

The clay urn is also sealed with wax and contains some sorta oily perfume.. Know Alchemy DC 15, if made Appraise check

Its all good Rajik, im driving roughly 7 hours this afternoon to my in-laws house so i will be unable to post till later this evening.. I have roughly an hour from now before i leave..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"Well done boys!"

Spellcraft for the shield: 1d20 + 9 ⇒ (15) + 9 = 24
Appraise for the papers: 1d20 + 11 ⇒ (11) + 11 = 22
Knowledge Alchemy or Craft Alchemy? I have neither!

"Mwangi Expanse... Weird... Well, these shield engraved with his name depicts the shields the soldiers use, representing his title, while the central one is certainly the personal mark he used, but the Mwangi expanse shield might represent he's not from Osirion... A troubling thought..."
Did the canvas depicted him as a Dark-skinned man?

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