In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.
M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::
"It seems we are supposed to do something with that wand and the objects in this room. Perhaps we should do whatever that is and then return to the surface and rest."
Half-Elf Oracle(Spirit Guide) 17/ Hierophant 5: HP: 189/189 | AC: 29(36) | T: 16(23) | FF:27(34) | Fort: 18(19) | Ref: 13 (14)| Will: 25[26](+27/28] vs Charm, Compulsion and Emotion) | Init +11 Spells Active: Air Walk, Beacon of Hope, Blessing of Fervor(Mythic),Dust Form, Freedom of Movement,
Sekespheres:
“Each of the Sekrepheres is associated with one of the gods of Osirion whose teachings, in one way or another, influenced Hakotep’s work at the Khepsutanem. They must be activated in the following order: Horus, Ptah, Isis, Ra, Khepri, Osiris, Sobek, Maat, Sekhmet, Thoth, and finally Set. Once you’ve activated all eleven in this order, the Sun Disk can be used to call down Hakotep’s pyramid.”
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31
"Hold on for a moment, please, Mr Hemket..."
the Hadj will have his Unseen Servant get the pen and paper out of his polymorphic pouch, and take notes: listing the Sekrespheres in the order Amarantha specified, like a checklist.
"...now proceed!"
then he checks 'em off as Hemket proceeds -- making sure we get them in the right order.
Hemket moves up and touches the wand to the dot representing Horus and you all see a small spark leap from the wand causing the dot to glow bright blue.. Nothing else is noticed..
I figured as much and while I'm not going to provide info to the rooms contents I will tell you they are not empty.. Could be a Pit Fiends luggage, or could just be a Pit Fiend..
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31
.
"HOLD UP!"
note that Hadjii never used his <Gloves of Reconaissance> for this day: just before Hemket opens the door, Hadjii flies in front of the Slayer, and activates the gloves to look in for four rounds -- then he flies to the other unopened door and uses the remaining rounds to look in the very last room...
after reporting what he observes:
"OK, let's do it!"
Hadjii has a couple of Mythic Points left -- and many of his prepared spells...
Been working out of the office today and will be doing so tm and friday as well.. So not to many posts till after..
In the first room Hadjii see's..
Dozens of ceramic jars rest upon the stone shelves that wrap around this chamber’s walls..
In the second room you see..
A single stone shelf runs along the walls of this large chamber. Dozens of canopic jars sit atop the shelves, each caked with dust and sealed with a ceramic lid.
There appears to be writings/paintings on the walls as well, but you can't make out what they are..
The group opens the doors with some spells running. As yall step into the room the light dims just a bit and you all get a chill the runs down your spine.
Khufu detects mutiple evil sources in the room, to many to make heads or tails of with the spells.. Int Check Khufu
Likewise Ard detects immense magic in the room, likely coming from the jars..
9
Red thinds are the shelves on the map.. Ard is Kin still huge? If so she is squeezing to get into the hallway.
Hearing about the evil sources and spotting the magic, Arduino gulps. "Oooo-kay, those jars are brimming with magic and probably evil too. So... either a horde of new pharaohs, or their heirlooms..." He looks around. "I wouldn't even recommend smashing the damn things, might summon up something nasty..."
"If we're feeling REALLY curious... I could hit it with a few Dispels and hope for the best..."
Take 10 on K Arcana and Spellcraft for 18 and 22 to ID. More if people aid.
Despite being well versed in Arcana Amarantha doesn't know to much more than normal about these things.. You get the feeling the jars might hold portions of peoples soul, mainly the doubts and fears..
Arduino hesitates. "Yeah, unless those jars are holding the Pharaoh's doubts and fears and releasing them is the only thing we can do to prevent him from his tyrannical path..."
Sensing a few odd looks, he shrugs. "I never said it was likely.... just possible..."
Once you enter the room you all notice the eastern wall is decorated by a large bas-relief of several Ancient Osirian scholars enjoying a meal. Closer examination reveals an increasing number of disturbing qualities in the carving. First, the tables that the scholars are using for their feast are stacked not with food, but with canopic jars similar to those sitting on the surrounding shelves. Further examination reveals that the contents of those jars that have been opened are not entrails, but writhing coils of what look like centipedes or worms that the scholars are either voraciously eating or simply allowing to crawl into their gaping mouths.
Checking the jars once again gives off a magic aura, but this time its different than the prvious room. They give off a moderate aura of necromancy.. All but one that is.. One of the jars glows his a aura of strong necromancy instead..