| GM Pox |
Don't think so.. It's not inhaled and life bubble doesn't make an impenetrable block, but just a shell of air around you. In general I let the higher level spell trump a lower one as well. If in question that is.
| Hemket |
Acid fog is a damage spell, so I'd say it works through Life Bubble. I certainly hope someone has a gust of wind or somesuch, or Hemket will be mostly an observer here. Acid fog also does solid fog. Also, if you have communal resistance, that would work a whole lot better for this. The protection will be steadily degraded and fail.
| GM Pox |
Also Amarantha, the communal pro energy is a touch spell, so unless you are flying atm theirs no way to touch everyone in one round. You can get everyone but Hemket and Khufu if you back out though..
Everyone continuing to move forward?
| Amarantha Van der Griest |
It appears all of us will need a stoneskin
| Hadjii |
Hadjii will grab the wand; as everyone moves past backing into the first room, he'll tag 'em with the wand. (I moved his marker to a handy location where he can accomplish this task)
"This wand must have been left for this very purpose! Very nice of the kind folk who made this place to accommodate visitors..."
This should use up 5 charges -- Aramantha, Arduino, Hemket, Khufukhaf, and Kin.
Then Hadjii will hang back where he is, as the rest file back into the winding corridor; he'll take up position in the very rear, helping Arduino herd the giant chook forward, and looking over his shoulder to 'check six' for baddies sneaking up from behind...
| Amarantha Van der Griest |
This wand must have been left for this very purpose! Very nice of the kind folk who made this place to accommodate visitors..."
It's kind of like when you defeat a medusa they always have a stone to flesh scroll
| Arduino the Lesser |
"Most kind." Arduino and Kin happily accept the spell.
"Well of course, Amarantha" he replies. "You wouldn't close a lock without the key close to hand, you wouldn't set a fire without a pail of water nearby, you wouldn't climb a tree without a really comfy pile of leaves beneath."
| GM Pox |
Properly equip the tam has no issues navigating the tunnel..
Khufu heads off moving down the tunnel with Hemket close behind. As the group moves down the tunnel, 1d20 ⇒ 5, Hemket gets a danger ping letting him know the next square in front of Khufu is trapped.
| GM Pox |
Fixed.. Moving forwards you find two more and take them out.. Eventaully you make it around to a door.. It's not trapped.
Opening the door..
"Each wall of this hall is adorned by a bas-relief showing blindfolded, animal-headed men and women carrying offerings of tribute. The floor slopes downward slightly to the south."
When Khuf steps in a loud voice booms out..
"“You are not worthy to gaze upon the magnificent works of the Sky Pharaoh!”
It appears the blindfolded bas-reliefs said this in unison..
| GM Pox |
As Khufu strides forwards he is assaulted by a magical trap.. One of the bas-reliefs triggers and attempts to pull Khufu eyes from his sockets!
Need a DC 23 Fort or have yer eyes yanked out..
| Hemket |
"Well if you go running off ahead there's not much I can do. Let me see if I can fix it from here.
perception: 1d20 + 29 + 6 ⇒ (18) + 29 + 6 = 53
if possible without going in and triggering it again
disable device: 1d20 + 37 ⇒ (6) + 37 = 43
| Arduino the Lesser |
Arduino quickly shuts his eyes and lets Kin guide him through.
| GM Pox |
As Khufu and Ard/Kin move forward they are all assaulted by a different magical trap doing the same thing.. Need DC 23 fort saves from the 3 of you..
Hemket disables the first trap and around the same time the double doors at the far end of the hall open and 4 dudes come through.. They look like humanoids, but have scarabs as heads.. They all wield heavy maces..
Know Arcana
Amarantha: 1d20 + 6 ⇒ (19) + 6 = 25
Khufu: 1d20 + 5 ⇒ (6) + 5 = 11
Arduino: 1d20 + 6 ⇒ (12) + 6 = 18
Hadjii: 1d20 + 6 ⇒ (16) + 6 = 22
Hemket: 1d20 + 14 ⇒ (1) + 14 = 15
Enemies: 1d20 + 8 ⇒ (13) + 8 = 21
Amarantha and Hadjii are up!
Need the saves from Khufu, Ard, and Kin.. One eye pull trap is dispeled, but the other is not. The one that is not is at the other end of the light colored squares.. About where Ard is standing.
| Amarantha Van der Griest |
Arcana: 1d20 + 17 ⇒ (13) + 17 = 30...Surge: 1d8 ⇒ 2
2. Elemental resistances and immunities
3. Special attacks
4. Special defenses
5. Do they have combat reflexes or any other ability that will let them make attacks of opportunity on me even though I beat their initiative.
| Hadjii |
Hadjii will use his 2nd Mythic Point for the day to cast <Creeping Doom>, placing swarms as noted on the map; the nasty bugz chomp for:
northwest swarm's damage: 4d6 ⇒ (1, 4, 2, 3) = 10
northeast swarm's damage: 4d6 ⇒ (5, 6, 1, 5) = 17
south swarm's damage: 4d6 ⇒ (3, 3, 4, 3) = 13
if not immune to poison, each thug gets a DC 28 Fort save or take d4 damage to DX:
northwest swarm's DX damage: 1d4 ⇒ 2
northeast swarm's DX damage: 1d4 ⇒ 3
south swarm's DX damage: 1d4 ⇒ 1
on the off-chance they attempt casting or other activity requiring concentration, Distraction requires a DC 28 caster level check...
| GM Pox |
These guys are called Hanshepsu.. They are constructs..
Saves Reflex, Will, Fort
Construct traits, Immune to Magic
Hadjii summons a trio of swarms that do little to damage the constructs..
H1 -0
H2 -7
H3 -3
H4 -3
Amarantha is up still..
| Arduino the Lesser |
Ard 1d20 + 12 ⇒ (11) + 12 = 23 1d20 + 12 ⇒ (16) + 12 = 28 1d20 + 12 ⇒ (3) + 12 = 15
Kin 1d20 + 17 ⇒ (12) + 17 = 29 1d20 + 17 ⇒ (17) + 17 = 34 1d20 + 17 ⇒ (4) + 17 = 21
I said Kin was guiding me, so perhaps I should be behind her?
Also, remind me to always add 'behind the trap-spotter' when I say 'Arduino walks forward.'
| Amarantha Van der Griest |
Ama buffs the group
| GM Pox |
The party manages to keep their eyes.. For now.. Amarantha casts Blessing of Fervor..
The four guards move up to attack Khufu..
Will update more when I get a chance later.
| GM Pox |
The four creatures heads turn from scarab to crocodile as they raise theirs maces to attack Khufu. They each attack 3 times..
Attacks: 12d20 ⇒ (6, 1, 15, 20, 17, 12, 1, 8, 1, 13, 4, 14) = 112
Confirm: 1d20 ⇒ 18
Fortification: 1d100 ⇒ 70
Bunch of misses with 3 hits, one a crit..
Dam: 8d8 + 100 ⇒ (6, 7, 8, 6, 7, 4, 7, 2) + 100 = 147 DR will apply 4 times, plus whatever mythic stuff you might do..
Group is up and then Hadjii/Amarantha again..
| Khufukhaf |
Khufu spends 1 MP on absorb blow.
That stops 20 and ups his DR by 2, which stops 48.
Takes 79.
"Curse these foul servants of the false pharaoh!!!"
Khufu strikes the westernmost Hanshepsu.
Blessing of fervour for a bonus attack
flail #1: 1d20 + 21 + 1 ⇒ (17) + 21 + 1 = 39 (power attack, feast)
flail #2: 1d20 + 21 + 1 ⇒ (9) + 21 + 1 = 31
flail #3: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
flail #4: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
flail #1 damage: 1d10 + 29 ⇒ (4) + 29 = 33
flail #2 damage: 1d10 + 29 ⇒ (7) + 29 = 36
flail #3 damage: 1d10 + 29 ⇒ (2) + 29 = 31
flail #4 damage: 1d10 + 29 ⇒ (6) + 29 = 35
confirm flail #1: 1d20 + 21 + 1 ⇒ (15) + 21 + 1 = 37
extra crit damage: 1d10 + 47 ⇒ (4) + 47 = 51
| Hemket |
Hemket will swift action study the thingy (technical term) and then blast away. (do arrows count as blasting?)
(as I don't know the effect of acid fog being solid fog, assuming we are still in that, I will try to shoot)
deadly aim, rapid for 2 extra, studied target, etc.
to hit: 1d20 + 21 ⇒ (9) + 21 = 30 damage: 2d8 + 44 ⇒ (2, 4) + 44 = 50
to hit: 1d20 + 21 ⇒ (6) + 21 = 27 damage: 2d8 + 44 ⇒ (4, 3) + 44 = 51
to hit: 1d20 + 21 ⇒ (3) + 21 = 24 damage: 1d8 + 22 ⇒ (8) + 22 = 30
to hit: 1d20 + 21 ⇒ (11) + 21 = 32 damage: 1d8 + 22 ⇒ (1) + 22 = 23
to hit: 1d20 + 16 ⇒ (7) + 16 = 23 damage: 1d8 + 22 ⇒ (8) + 22 = 30
| Arduino the Lesser |
Cracking his knuckles, Arduino waves a hand and summons hastening magics, while Kin reaches over the warrior of Anubis and attacks.
Haste on basically everyone
Bite 1d20 + 19 ⇒ (16) + 19 = 35 1d8 + 19 ⇒ (5) + 19 = 24
Bite 1d20 + 19 ⇒ (5) + 19 = 24 1d8 + 19 ⇒ (2) + 19 = 21
Talon 1d20 + 19 ⇒ (8) + 19 = 27 1d6 + 19 ⇒ (3) + 19 = 22
Talon 1d20 + 19 ⇒ (10) + 19 = 29 1d6 + 19 ⇒ (6) + 19 = 25
Wing 1d20 + 17 ⇒ (18) + 17 = 35 1d6 + 10 ⇒ (1) + 10 = 11
Wing 1d20 + 17 ⇒ (5) + 17 = 22 1d6 + 10 ⇒ (6) + 10 = 16
| Hadjii |
Seeing the beating Khufu is taking, first thing next round Hadjii will move up so he is 30' away from the guardian; in case this puts him in range of an eye-pulling trap, then:
Hadjii's Fortitude save: 1d20 + 14 ⇒ (7) + 14 = 21
Mythic Surge: 1d6 ⇒ 5
let me know if Hadjii had to make that save, so I can scratch off the extra Mythic Point)
then he'll use a Mythic Point to cast HEAL (using Faith's Reach) on our front-liner, erasing all the damage taken so far...
____________________________
at the beginning of the badguy's turn, the swarms continue to snick at the baddies in their space:
northwest swarm: 4d6 ⇒ (3, 6, 6, 6) = 21
northeast swarm: 4d6 ⇒ (6, 6, 6, 4) = 22
| GM Pox |
Everyone in the light colored blocks needs to make a eye pull save, DC 23 Fort.. Looks like Hadjii, Amarantha, Ard, and Kin..
Three of Khufu's attack bash the construct, with the crit hitting as well.
There is no fog here Hemket.. Assuming you shoot at the same one two arrows hit and the western one crumbles to pieces..
Kin attacks the next one in line landing two blows, but most of the daamge is abosrbed by the creatures toughness..
The beetles further damage the constructs..
H2 -18
H3 -15
H4 -30
Amarantha is up.. Maybe she still has her eyes..
Basically if you end your turn in the light colored blocks you need to make the fort save vs eye loss..
| Amarantha Van der Griest |
Fort: 1d20 + 11 ⇒ (3) + 11 = 14
Does remove blindness fix the eye removal thing
| GM Pox |
Negative..
The trap claims it's first victim as Amarantha's eyes are torn from her head.. She takes Bleed: 1d6 ⇒ 2 damage as well.
Regenerate or more powerful magic can restore the eyes..
| Amarantha Van der Griest |
Ama will cast a Heal on herself as not having eyes sucks. She also lets out a Quickened Channel for Channel: 7d6 ⇒ (2, 3, 1, 4, 1, 5, 4) = 20 activating Beacon of Hope on the group
| GM Pox |
Heal will not fix the situation Amarantha. It will take Regenerate or a higher level spell, such as Wish or Miracle. The channel does stop the bleed damage though.
| GM Pox |
The creatures attack again.. Still swinging at the target in fron on them..
Attacks on Khufu: 9d20 ⇒ (17, 10, 3, 4, 2, 13, 2, 10, 12) = 73 3 hits again..
Dam: 6d8 + 75 ⇒ (5, 6, 2, 1, 6, 1) + 75 = 96
Party is up! Still need trap saves from Ard and Kin for last round.
| Hemket |
Hemket will open up on the one to the west.
deadly aim, rapid for 2 extra, clustered, etc
to hit: 1d20 + 24 ⇒ (14) + 24 = 38 damage: 2d8 + 44 ⇒ (5, 8) + 44 = 57
to hit: 1d20 + 24 ⇒ (3) + 24 = 27 damage: 2d8 + 44 ⇒ (1, 7) + 44 = 52
to hit: 1d20 + 24 ⇒ (13) + 24 = 37 damage: 1d8 + 22 ⇒ (5) + 22 = 27
to hit: 1d20 + 24 ⇒ (16) + 24 = 40 damage: 1d8 + 22 ⇒ (7) + 22 = 29
to hit: 1d20 + 24 ⇒ (2) + 24 = 26 damage: 1d8 + 22 ⇒ (4) + 22 = 26
to hit: 1d20 + 24 ⇒ (8) + 24 = 32 damage: 1d8 + 22 ⇒ (6) + 22 = 28
| Khufukhaf |
DR stops 36, takes 60
"These guys hit pretty hard!"
Bless of F for +2 to hit and +2 dodge
Khufu pounds on the one that Hemket shot if it is still standing, and shifts to an adjacent one if not.
Attack Haste: 1d20 + 19 + 1 + 2 + 2 ⇒ (1) + 19 + 1 + 2 + 2 = 25 (haste, blessof f, heroes feast, power attack, combat expertise/stalwart, beacon of hope)
Attack 1: 1d20 + 19 + 1 + 2 + 2 ⇒ (8) + 19 + 1 + 2 + 2 = 32
Attack 2: 1d20 + 14 + 1 + 2 + 2 ⇒ (11) + 14 + 1 + 2 + 2 = 30
Attack 3: 1d20 + 9 + 1 + 2 + 2 ⇒ (19) + 9 + 1 + 2 + 2 = 33
Confirm Attack 3: 1d20 + 9 + 1 + 2 + 2 ⇒ (5) + 9 + 1 + 2 + 2 = 19
damage h: 1d10 + 29 ⇒ (1) + 29 = 30
damage 1: 1d10 + 29 ⇒ (2) + 29 = 31
damage 2: 1d10 + 29 ⇒ (2) + 29 = 31
damage 3: 1d10 + 29 ⇒ (7) + 29 = 36
| Hadjii |
Hadjii will cast his prepared Echolocation on Aramantha, and get the hell out of the eyeball-pulling zone!
The Creeping Doom continues to crawl over the constructs:
NW creeping doom damage: 4d6 ⇒ (6, 4, 2, 4) = 16
NE creeping doom damage: 4d6 ⇒ (2, 2, 6, 1) = 11
| GM Pox |
The statues contune to crumble from the bugs..
H2 -22
H3 -16
Amanrantha, Ard, and Kin are still up..
| Amarantha Van der Griest |
Thank you Hadjii
Ama hangs back still smarting from her eyeball removal and keeps on healing
Empowered Channel: 7d6 ⇒ (2, 3, 1, 3, 3, 1, 1) = 14 x 1.5= 21...Wow that's bad
Quickened Channel: 7d6 ⇒ (5, 4, 4, 3, 2, 3, 4) = 25
| GM Pox |
Ard: 1d20 + 12 ⇒ (15) + 12 = 27
Kin: 1d20 + 17 ⇒ (2) + 17 = 19 Kin screeches as her eyes are ripped from her head.. Ard is lucky and keeps his though.. He moves back and casts Glitterdust on the two constructs..
2d20 ⇒ (15, 14) = 29 both save..
Kin attacks random with her eyes gone.
Attacks: 5d20 ⇒ (8, 19, 18, 3, 7) = 55 2 hits..
Miss: 2d100 ⇒ (60, 70) = 130
Dam: 2d6 + 38 ⇒ (1, 1) + 38 = 40 20 damage..
H2 -53
H3 -16
The statues attack again.
Attacks: 6d20 ⇒ (18, 16, 9, 18, 12, 10) = 83 4 hits on Khufu
Dam: 8d8 + 100 ⇒ (6, 6, 2, 5, 1, 4, 8, 2) + 100 = 134
Everyone up again!
| Hemket |
Hemket switched to the next target (from west to east)
deadly aim, rapid for 2 extra, clustered, etc
to hit: 1d20 + 24 ⇒ (2) + 24 = 26 damage: 2d8 + 44 ⇒ (7, 1) + 44 = 52
to hit: 1d20 + 24 ⇒ (6) + 24 = 30 damage: 2d8 + 44 ⇒ (4, 5) + 44 = 53
to hit: 1d20 + 24 ⇒ (13) + 24 = 37 damage: 1d8 + 22 ⇒ (3) + 22 = 25
to hit: 1d20 + 24 ⇒ (3) + 24 = 27 damage: 1d8 + 22 ⇒ (4) + 22 = 26
to hit: 1d20 + 24 ⇒ (19) + 24 = 43 damage: 1d8 + 22 ⇒ (5) + 22 = 27
to hit: 1d20 + 19 ⇒ (2) + 19 = 21 damage: 1d8 + 22 ⇒ (8) + 22 = 30
| Arduino the Lesser |
"Kin! No!" Arduino loudly voices his worry for the angrily squawking bird.
Moving up behind the bird, he taps her with a spell, shrinking her dramatically into a strange and scaly lizardlike form. Eyes returning with the new form, she hisses and moves forward to slash at the creatures.
Alter Self Kin into a Troglodyte.
Bite 1d20 + 19 ⇒ (6) + 19 = 25 1d6 + 17 ⇒ (2) + 17 = 19
Bite 1d20 + 19 ⇒ (11) + 19 = 30 1d6 + 17 ⇒ (1) + 17 = 18
Claw 1d20 + 19 ⇒ (6) + 19 = 25 1d4 + 17 ⇒ (2) + 17 = 19
Claw 1d20 + 19 ⇒ (15) + 19 = 34 1d4 + 17 ⇒ (3) + 17 = 20
Mythic for Displacement on Kin