GM Phntm888's Rise of the Runelords Campaign

Game Master Phntm888

This is a Rise of the Runelords Anniversary Edition play-by-post campaign.

Thistletop

Thistletop Dungeon

Thistletop Dungeon Level 2

Loot Sheet


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Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Plus which it would fit you. :)


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Well we can take the goblin back to Sandpoint with us and have him tossed in the jail.

I'm not really too bothered what we do one way or another.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Are we still waiting on Isabella?


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 7/8

Who, me?


Isabella, do you want to fall back to Sandpoint, or press on?


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 7/8

Probably we should recuperate. Laufey's pretty beat up.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Just curios is there a requirement for posts per a week?


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

We hit a bit of a dead patch it seems, but things have started to pick up recently. Keep posting and you'll get a bite. :)


By the way, this week is Thanksgiving in the US. I will be traveling, starting tomorrow, and will not have computer access. Therefore, we are on hiatus starting tomorrow, and will resume Monday. For those in the US, happy Thanksgiving. For everyone else, I hope you have good days.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

I had a very long day and just getting finished now. Too tired to post, will have one up sometime tomorrow.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

I'm away from home this week and next, looking after my father. So my posting my be slow at times. Bot me as needed.


So, you're going to try to find an alternate way in?


Okay, then...

Since you seem to be stuck, here's a suggestion for getting into Thistletop:

1. Rasmorn casts silent image to exactly mimic the area where the bridge meets the mainland. The goblins don't get a Will save, since they aren't interacting with the illusion.

2. Talia goes up to the bridge and disarms the trap so it doesn't collapse while you cross it.

3. Rasmorn casts web to trap the goblins and goblin dogs that are there.

4. Then you charge across the bridge and take them out quickly while they are entangled.

This is honestly how I thought you were going to approach the problem the entire time, and you surprised me when you didn't.


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

I haven't been at the top of my game the last couple of weeks - been super busy IRL. Your plan sounds good to me though! Anybody object?


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Sounds great to me!


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 7/8

So Talia is hiding behind a Wile E. Coyote flat painting of the bridge? :D

I don't have any spells or skills that will get us across so I'll just follow the lead!


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

I am fine with that...just so I know for future RPing...who is the one that makes the battle plans and who is the one in charge of the group?
My character is new to the group so I was not going to step on any toes...just yet.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

I'm now back at home and able to post more regularly.

As to who makes the plans and who is in charge? No one really, we haven't set out the roles that firmly.

Talia is the impetuous one and sometimes needs to be reined in when she gets too excited. :)

The plan sounds good to me, otherwise I was going to suggest Talia stealthing forward to disarm the trap. Looking at the map I don't see a way to climb up without risking being spotted and picked off.


It's also a long swim, and there may or may not be things in the waters...

Anyway, Rasmorn, do you want to kick things off in Gameplay with a silent image?


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Happy Holidays everyone!


Sorry for the delays. I forgot to post I was traveling for the holidays and wouldn’t be able to properly update until Monday.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Happy new year everyone.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Sorry, I'm still trying to get back to normal from the holidays. I'll get a post up tomorrow.

Honestly I'm not sure what we should do. The web didn't turn out like I expected, and it looks like we actually can't move off the bridge onto the other side right now. Any ideas anyone?


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 7/8

Honestly, I dunno. As Laufey said, the web position really ruined this. I guess people with missile weapons should use them. I got nuthin'.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Just got home a couple of hours ago from vacation with family in CO. Finally done with unpacking and laundry.

We can not do anything about the web now. If anyone has a way to created a path through the web to do door area. We can push through to the door and secure it from being used.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

@Cade: The only two ways I know of to remove the webbing is to light it on fire, or dismiss the spell. A fire would be fairly large I think, and very noticeable. Also since the webbing is on the far end of the bridge, and the bridge is rope, does the bridge survive?

Dismissing the spell after we've gone as far on the bridge as we can just puts us into a melee at the foot of the bridge, which will again be hard not to notice.

We are just as much affected by the web spell as the goblins and dogs, and can become entangled in it as well.

Either way it's hard to imagine we're not then facing an alerted fort containing a whole goblin tribe plus worse from the non-goblins such as Nualia.

It looks like the idea of gaining entrance to the fort through stealth is a dead idea. We may just have to grind our way through a very long combat and hope for the best.


If it helps for morale, when my face to face group did this, they did it one level lower than you were after the druid alerted the entire fort by tracking Tsuto to Thistletop, pretending to join Nualia, and then sneaking off. She then convinced the party to skip the Catacombs and head straight to Thistletop.

They also didn't use the best tactics and were kind of bumbling their way through. I was amazed they survived.

However, I will say this: Rasmorn, do you want to reposition your web spell?


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

I think the map itself got moved at some point - currently, several of the baddies are floating over the water. I'd be down to move it, but would rather have the map back in the right place first, and I'm not positive what that is.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Perhaps I'm being overly cautious based on my previous time through. We tried to fight our way into an alerted fort and got mauled badly. Our first attempt ended with us retreating and cutting down the bridge behind us to prevent pursuit. The second time trying we went in through one of he seaside caves and managed alright.

It wasn't that we couldn't win a given fight, it was that they were so costly in HP we couldn't keep going and there was no place to pause and recover.

I'd say let's just burn the webbing if it doesn't take out the bridge. We need to be able to get a toehold on he other side. Otherwise whatever. If we need to just smash through I guess that's what we do.


The map did, in fact get moved. I have moved things back, and I also moved your web. There is now room for melee fighters to cross the bridge and not get stuck in the webbing as well, and still be able to attack.

I'm also going to say that you shouldn't feel you have to go through the entire fort in one go. I'll give you chances to fall back and rest if needed.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Sorry for the lapse, I had a couple of long and busy days at work.

So, if we can step off the bridge on the far side we can continue with our original plan. Cade across first followed by Laufey and Talia? Everyone still good with that?


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

I already made my surprise action...


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 7/8

Suits me fine, I'm happy to bring up the rear.


You can step off the end of the bridge. Cade, in the surprise round, you can still charge, but you can only move up to your normal speed instead of twice your speed. If that isn't the rule, that's how I've always done it, so I'm saying that's what we can do.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

OK
I am fine with that but I can not get across the bridge in a single move action of the surprise round. I moved my self to the middle of the bridge assuming the blocks are 5 foot. Bellum has a 40 foot move.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

I'm down and out with flu right now so it may be a couple of days before I post again. Please bot me as needed.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

I think we are waiting for others to act in the surprise round.


Apologies for the delays. Things will be moved along shortly. A project at work has caused me some issues getting to as much posting as I would like to be able to.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

It seems that Paizo is finally back up from their "2-4 hour" maintenance. They are getting as bad as the cable companies.

I will have a post up later tonight.


Talia wrote:


After another scan of the yard Talia will get down and after checking it for traps will open the gate as quietly as possible. She signals Laufey to keep watch.

Since there is some confusion, Talia posted that before I could update the map and show that she was not in the same room as the gate. She had not got the gate open. I thought I'd made that clear on the map, but I should have posted to be more clear about that.


Okay, this next part is a little dungeony. So, something I've recently seen other GMs do that I'm going to steal is a Standard Door Opening Procedure. Essentially, you guys tell me what you want to do every time you come to a door - do you want to check every door for traps or magic, who opens the door, that kind of thing.


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Sounds reasonable to me. I don't have much of an opinion really, provided I don't go through the doors first! I guess it might not be a bad idea for me to run a cautionary detect magic before each door. Maybe I detect magic while Talia checks for / disarms traps, and once the door is clear Laufey and/or Cade goes through first?


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 17 T 11 FF 16 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 7/8

Assume that any time we stop to check something out, I cast guidance on the person doing the Perceptifying.


So, Standard Door Opening Procedure should be:

1) Isabella casts guidance on Talia.
2) Talia looks for traps while Rasmorn detects magic.
3) If applicable, Talia disarms traps and Rasmorn identifites magic.
4) Lafuey or Cade opens the door.

Is that what people generally feel should be the order?


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Sounds good to me.

Remember Talia has the Rogue talent Trap spotter. So you can roll her perception when she's within 10' of any trap.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Sounds just fine to me as well


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

I am fine with that...


I'm going to be traveling this weekend. We'll be on hold until Monday.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

I will be traveling until next Sunday. I will have my laptop and phone with me so my ability to post will not be infringed...but since I am traveling into another country I will be limited in when I can post. It is not that much money for the international phone plan but we are only using it for emergencies. I will be able to post when we get to the hotel and log in on the laptop. If I am needed and it can not wait till later that night, please go ahead and bot me.
Thank you in advance


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Lets get this sorted out before we go on.

Talia wanted to clear the rooms behind us, but thought that had been voted down, so she advanced.

Looks like Talia and Cade both want to back up and deal with the unopened doors first.

What is everyone else's view?

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