GM Phntm888's Dawn of Defiance

Game Master Phntm888

Abandoned Warehouse


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Back from my vacation. I'd like to apologize for the fact that the RNG appears to be feeling quite deadly at the moment.


Female Niemoidian Noble 2/ Jedi 1

I hope you had fun.

Well, I am not dead. Rather inactive for the present but not dead. :(


I know. The RNG got a little deadly.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

It is OK. Galatea lives to fight another day. Well, that is the plan.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

We were using the animals to get to the prison to complete our mission, I'd thought? But let me know if I'm misremembering that detail. If not though, we will want to either keep the animals with us the rest of the way or leave them safe (maybe here) close by to retrieve later.


You were given the animals for the pursuit of the Scout trooper - nothing about taking them to the prison.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Thanks GM! Sebbik's OOC comment in the main thread was a joke, by the way - based on my natural '1' on the Survival check.

Sounds like we should take the animals back for sure then, and then continue on foot. If somebody else wants to fly the hoversled, Sebbik will hand over the controls. Otherwise he's willing to continue flying it, and use the vehicle to tote along the stormtrooper armor until we get closer to the prison.

Thinking that the non-humans should take the armor for sure, since we can't get everyone suited up.


Female Niemoidian Noble 2/ Jedi 1

I just realised my character is level one where everyone else is level 2.

I suspect I messed up at the beginning of the campaign. Can I level up now?

Also I have been playing as a potential force user/ Jedi [maybe on the second]. I planned to take Jedi at level 2, but that could be considered inconsistent.


Yes, you can level up now. Everyone gained a level up after you guys escaped Sel Zonn station.

For Saga Edition, I don't consider your class to be your character. In that vein, I don't mind if you multiclass Jedi, but please make sure your talent/feat choices makes sense story-wise. For instance, it doesn't quite make sense for Galatea to suddenly know how to use a lightsaber, since even Luke didn't pick that up without some instruction. I do allow you to choose the Skill Training feat for one of the new class's class skills in place of a starting feat when you multiclass, which might make a bit more sense.

In a similar vein, the Lightsaber Combat talent tree doesn't quite make sense for you yet, but the other talent trees should have some good options that can be flavored as a sudden development in Galatea's Force abilities.

TL;DR: Make your choices make sense thematically, and I have no issue with you multiclassing Jedi now.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Quick question on Force Points.

You do accumulate them, correct? And you gain them when you level up at a rate of '5 + 1/2 character level', so that's 5 at 1st level, then 6 at 2nd and 3rd, 7 at 4th, etc? And if they accumulate, then you have 5 to spend at 1st level, 11 at 2nd level, 17 at 3rd level and 24 at 4th level? Obviously, using them at any point drops them forever, so these amounts assume none are spent, I just wanted to make sure my count is accurate...


No, you do not accumulate Force Points. Your amount of Force Points resets every time you level up - those that aren't spent are lost. So, you get 5 + 1/2 character level each level, meaning 5 at 1st level. Any 1st level Force Points you spend are lost, so you only have 6 at 2nd and 3rd level, then 7 at 4th and 5th, etc.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Good to know! So use those Force Points. :)


Male Human

Tiny female progeny is going through her first cold these days resulting in fussiness and sleep deprivation aplenty. Posting will be hit or miss -probably more the latter than the former- due to severe lack of energy. Please DMPC as needed for the next couple of days if I seem to be taking too long.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Oh, I remember those days! Good luck, Castor.


Sorry for the delay - came home to a sick dog on Thursday evening, and have been dealing with that.


Female Niemoidian Noble 2/ Jedi 1

I hope your dog is OK. People tend to love their dogs.

I have just finished [almost] levelling up my character.

Hit Points Gained: 1d6 + 2 ⇒ (6) + 2 = 8

But I want to ask something of the GM before I finish. Written on my character sheet as my level 1 talent is educated.

What I intended to take is Exceptional Skill [Use the Force] [Intrigue p21. Not only that I have now taken 1 rank in every knowledge skill, rendering educated nugatory. I think this is a result of copying another character sheet and not changing it fully, rather than changing my mind. Can I change the level 1 talent?

I took a second level of noble, that being relatively simple and logical. My feat for class was skill focus [use the force].


She is feeling much better, yes.

Galatea, you don't get Skill Ranks in Saga Edition - it's a flat Trained or not Trained bonus. You choose your Trained Skills at level 1, and then that's it unless you take the Skill Training feat. Do you still want to change your talent at level 1?


Female Niemoidian Noble 2/ Jedi 1

Sorry my mistake. I used to know this game backwards. :( I will adjust my sheet.

And yes I do want to change my talent. I haven't used it.

I had best not answer in game as my character's female voice will give me away, even if I have the best deception. :(


Okay. You can replace your talent.

I wouldn't say a female voice would give you away - you can attempt to make your voice sound deeper. The stormtrooper will get a bonus to his Will Defense against your lie, though.


Female Niemoidian Noble 2/ Jedi 1

How much of a bonus?

And thanks about the talent. :)


Not a huge one, but let's just say the bonus plus a low roll from you might swing it in their favor.

Don't forget about Force Points.


RE: The explosive - it's a timer - it is not remotely detonated.


By the way, this week is Thanksgiving in the US. I will be traveling, starting tomorrow, and will not have computer access. Therefore, we are on hiatus starting tomorrow, and will resume Monday. For those in the US, happy Thanksgiving. For everyone else, I hope you have good days.


Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9

Basically, I'm still here, but Winter is just waiting for the breakout to occur. Go team venture!


Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9

Posting this to all my games, so sorry if you see it multiple times:

This week both my office and I personally are going to be moving. It's been crazy busy and I am not going to be able to post until Monday at the earliest. Please bot me if I am in your game, and if you are in a game I am running, I will get a post up as soon as possible.

Thank you for your patience.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Probably better to discuss strategy OOC in here.

GM Phntm888 wrote:
Getting to the turbolifts, he sees that they haven't started moving. He does however, hear the clatter of footsteps coming from the location of the stationary gunwell.

This was my reasoning for jamming the door. I think that the stationary gunwell is the SW area of the map (I'm not entirely sure) and I'm also not entirely certain there's a door there to jam. Which is why I asked the GM. If there is, it seems like a solid plan. Once the GM chimes in with clarification, we can decide on how to delay reinforcements with a more precise plan.

I believe Sebbik is carrying the explosives, will also wait to hear from the GM about the viability of taking some of the explosives and using a makeshift timer - probably can be done, but probably very risky.

I have no way of knowing for sure, but the code cylinder of an officer especially might still work, even if there's an alarm going on. Maybe someone goes to grab it off the stunned officer while the others provide cover fire?


Questions in Order:

Sebbik wrote:


Before posting my action, looking for feedback. Can I reach that door and use Mechanics to jam it? Or, barring that, can I shoot the control panel (which is surely next to the door!) ala Luke Skywalker and do the same? I'm more than willing to use one of my two Destiny Points to assure this happens, if I have the choice (rather than relying on the dice...)

There is no door blocking access to the stationary gunwell. If you want to jam the door to the comm center, that's different, but you will be stuck in the comm center.

Galatea wrote:


I have a few questions and observations, the observations first-
1)I am not sure jamming the door will help. We don't know where the reinforcements are coming from. Also, as far as I can recall we don't know how many doors their are in the comm room.
2) We are going to have to do something radical. I don't think we can take down the whole base in a shootout.

The reinforcements are coming from the SW area on the Imperial Base map.

Galatea wrote:


Now, questions-
a)We have some explosives to blow up the base, and a timer to set them off. Is it possible to take some of those explosives away from the rest. Enough explosive to blow up the comm room and an area around it containing imperials? We will have to improvise some kind of timer and, if we only have one detonator, a detonator. This is my idea for the something radical I mentioned in 2 above.

While you could do that with some explosives, it would lessen the blast you are using to attempt to destroy the base. You also don't have any extra timers or detonators. If you want to try doing improvising, however, I'll have to consult some rules and see how to adjudicate it. I can tell you it will take time, a challenging Mechanics check just to even attempt to successfully create them, and regardless of the outcome of that check, a penalty to the Mechanics check to set the explosives correctly.

Galatea wrote:


b)This one for the players. We came to the comm room to get a code cylinder to get into somewhere else. Will the code cylinder help us much now that the alarm has gone out? It is not clear to me we have much use for the cylinder any more. And if this is right there is no need to stay here, except if we want to blow up stormtroopers as I was looking at.
Other players thoughts?

You have no other way into the cell block in order to rescue the Admiral, who is the entire reason you're here. You also need to rescue Winter, who voluntarily locked himself up in there to make the initial contact. It does, however, make sense that an officer's code cylinder would still function, even in an emergency. After all, said officer may need to lead troops through sealed doors in order to subdue attackers.


Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9

Winter continues to pretend to be sleeping while waiting on his team.


Male Human

Still here. Pretty swamped between work, toddler and upcoming holidays. Should relax a bit in the coming days though.


Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9

So I am posting from work:

Apologies about not posting sooner, but I have been down internet wise for roughly a week, and will not have internet back up yet for a week or so.

This means that I haven't had internet for the last 4 days (as we had 4 days off at my work for the holiday).

It's been...an experience where I learned that I use the internet more than I thought I did.

With all of that being said, I will try to post from work as I can, but if I am in your game, please bot me as needed.

If I am running your game, please bear with me while I try to post when I can. Hopefully, sooner than better, but I want to be up front about this issue.

again, I apologize about the delay.


Female Niemoidian Noble 2/ Jedi 1

Hey GM Phntm888- I asked the following question in an OOC post in game, which is not a good way of doing it, being easy to overlook. So I will ask again-

"We have some explosives to blow up the base, and a timer to set them off. Is it possible to take some of those explosives away from the rest. Enough explosive to blow up the comm room and an area around it containing imperials? We will have to improvise some kind of timer and, if we only have one detonator, a detonator."


Male Human
Galatea Rayven wrote:

Hey GM Phntm888- I asked the following question in an OOC post in game, which is not a good way of doing it, being easy to overlook. So I will ask again-

"We have some explosives to blow up the base, and a timer to set them off. Is it possible to take some of those explosives away from the rest. Enough explosive to blow up the comm room and an area around it containing imperials? We will have to improvise some kind of timer and, if we only have one detonator, a detonator."

It has already been answered. Check a couple of posts or three above this one in this thread.


As Castor said, the answer to your question is a few posts up.

The TL:DR is that I’d allow it, but it won’t be easy, and would lessen the blast used to destroy the base.

Apilogies for the delays, I forgot to post I was traveling for the holidays and would not be able to update properly until Monday.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

No worries GM, been busy with the holidays and RL in general myself of late.


Galatea, any action you would like to take?


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

After looking at the armor penalties, I think I was inadvertently penalizing my attack rolls due to the +3 Maximum DEX bonus.

GM, does that ONLY apply to the bonus for DEX applied by my Reflex Defense? Now I'm thinking that the AC penalty is the only thing that applies penalty to my attack rolls and some skill checks, is that correct? Or does the Maximum DEX bonus of the armor (which drops my DEX from +4 to +3) also affect attack rolls and skill checks (effectively stacking with the AC penalty), in addition to affecting my Reflex defense?


No, the Max Dex bonus just affects the bonus to your Dex for Reflex Defense - attack rolls and skill checks should be unaffected by that. The Armor Check Penalty applies to attack rolls and skill checks, though.


Female Niemoidian Noble 2/ Jedi 1
GM Phntm888 wrote:
Galatea, any action you would like to take?

My apologies GM Phntm888. I thought I was keeping track of this thread, which seemed often inactive over Christmas. But I had been just checking for activity on the In Game thread, when I should have been looking here as well.

That is why I missed your answer to my question. And the post quoted above. Mea culpa.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Thanks for that confirming that GM, I realized my mistake after the battle. Thinking I might be taking off that armor really soon anyway...


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Why did we abandon the 'talk our way out of this situation' option so quickly? Sebbik is no good at such things, but we have other players that might have positive modifiers. I'm dubious about our chances for survival, given our injuries, the fact we are up against four stormtroopers and still haven't gotten into the prison...


Male Human

Yeeeah, I am not very optimistic either...


Honestly, I'm kind of surprised you're still running around in the stormtrooper armor. I figured you'd ditch it once things went south in the Comm Center.


Male Human

You know, you make a pretty good point there.


I am posting this to all of my games, so apologies if you see this multiple times:

Unfortunately, I have some bad news.

A combination of work-related stuff has lead to me having to take some time off from the forums. I am, in all honesty, going to need to be gone for several months, as I am going to be travelling for extended periods of time (weeks or more) and I'll likely not have good access to the internet.

As I am not someone who would want to have you all sit and wait for me here, I am going to be withdrawing/closing all of my open forum games.

I want to thank everyone who I have had the pleasure to game with over the last couple of years here, as I have immensely enjoyed my time on the forums, and hopefully, once my work stabilizes, I will be able to rejoin the community.

Thank you again for your time and energy, and I am sorry that I won't be able to keep things moving forward in any of the games that I am running.


Female Niemoidian Noble 2/ Jedi 1
Sebbik wrote:
Why did we abandon the 'talk our way out of this situation' option so quickly? Sebbik is no good at such things, but we have other players that might have positive modifiers. I'm dubious about our chances for survival, given our injuries, the fact we are up against four stormtroopers and still haven't gotten into the prison...

Well, Galatea is a Diplomancer par excellence.

But I thought that out attempts to talk our way out of the situation were over. How was I supposed to explain why we didn't know the layout of the base or have a call sign?

It is a pity and I rolled so well too.

And the Stormtroopers were all so nicely bunched up for an autofire attack. I rolled a badly to hit but a good roll and I could have taken out all 4 at a stroke. I think it was the thing to do.

I also expected some of the others to have autofire weapons. And we could have taken them down with a no of half damage attacks.


I understand, Winter. Happy gaming.

You could have kept trying, Galatea, but there would have been penalties for the troopers being suspicious. That being said, don't consider yourselves screwed. You have a chance.


Female Niemoidian Noble 2/ Jedi 1

Who was Vrog playing and do you need someone to bot him? I can do it if you like.

I would have thought the character would be present, without his soul as it were, until some sensible time for him to leave. Which isn't in the middle of combat, and one in which we need everyone. :(


Vrog was playing Winter - so he's been sitting on his hands, anyway. I thank you for the offer, Galatea - once you reunite with him and re-arm him, you can roll for him in combat.


Chiss Scoundrel HP:16/23 Ref:17 Fort:13 Will:13 FP: 5/6 Init:+9 Perc:+0 6/6 DP: 2/2

Sorry for my absence. I’ve had family staying over the past few weeks, and they have afforded me less time than I was expecting. I haven’t been able to make the forums in as good a time as I’d like, but they’re leaving in a few days, so I should be back on schedule. Very sorry for the inconveniences.

Goodbye Winter, it’s been a pleasure playing with you.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Darn, that puts out of the combat with 0 HP, I do believe. I'll use a Force Point to avoid death. Good luck folks, I do hope you win this! For the moment at least, it looks like you have an Imperial ally or two.

GM, if you'd be OK with it, I could run Winter while Sebbik is out. Let me know and I'll go back and look at those spoilers.

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