Palaveen

Ashur Glaber's page

1,073 posts. Organized Play character for Daxter.


Full Name

Ashur Glaber

Race

Raging Tiefling

Classes/Levels

Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

Size

M

Age

24

Alignment

N

Deity

Asmodeus

Languages

Common, Infernal

Strength 22
Dexterity 14
Constitution 18
Intelligence 9
Wisdom 12
Charisma 5

About Ashur Glaber

Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3
N Medium outsider (native)
Init +2*; Senses darkvision 60 ft.; Perception +13*
DEFENSE
AC 24, touch 13, flat-footed 24 (+9 armor, +2 Dex +1 Deflection +2 Natural)
hp 96
Fort +14, Ref 10, Will +5 (+1 versus poisons, disease, fear, and confusion)
Resist cold 5, electricity 5, fire 5
Damage Reduction 2/-
OFFENSE
Speed 30 ft.
Melee Claws +15/+15 (1d4+6/20)
Glaive +16/+11 (1d10+9/20 x3)
(Masterwork, Cold Iron)
Ranged Javelin +11 (1d6+5/20)
Spell-Like Abilities (CL 9th)
4/day - Dimension Door
1/day — Darkness
Spells Known (CL 1, Concentration +2):
1 (1/day) Endure Elements (DC 12)

STATISTICS
Str 20/22, Dex 14, Con 16/18, Int 9, Wis 12, Cha 5
Base Atk +9; CMB +15; CMD 28
Traits: Tracker of the Society, Fast Talker
Feats: Extra Rage, Power Attack, Aspect of the Beast, Endurance, Extra Rage Power, Raging Vitality, Armor of the Pit
Skills Acrobatics +11, Bluff +10, Climb +7, Knowledge(Geography) +10, Perception +13, Stealth +5, Survival +13, Swim +7; Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Infernal
SQ: Rage 14 rounds/day, Rage Power(Animal Fury), Rage Power(Fiend Totem, Lesser), Track +2, Wild Empathy +1, Ranger's Focus 2/day
Fast Movement, Uncanny Dodge, Favored Terrain(Urban) +4, Terrain Bond, Favored Terrain(Underground)+6, Favored Terrain(Astral Plane) +2, Terrain Mastery(Astral), Terrain Dominance(Astral)
Equipment: Belt of Giant Strength +2, +3 Adamantine Breastplate, Ring of Protection +1, Amulet of Furious Fists, Cloak of Resistance +2, Backpack, Alchemist's Fire x6, Potion(CLW) x2, Potion(Prot Evil) x2, Potion(Sanctuary) x1, Potion(Shield of Faith +2) x1, Potion(Jump) x1, Potion(Mage Armor) x1, Potion(Lesser Restoration) x1, Scroll(Soothing Word) x1, Boots of Favored Terrain(Forest), Potion(Fly) x1, Boots of Favored Terrain(Mountain), Scroll(Aspect of the Bear), Potion(Prot Arrows), Scroll(Restoration, Lesser) x2, Scroll(CCW), Potion(CSW),
Wand CLW(29), Wand(CMW)(9), Wand) Lesser Restoration(4), Pink Rhomboid Ioun Stone(Wayfinder), Oil(Daylight)

Raging Statistics
Strength 24/26, Constitution 21

HP: 123/123
AC: 22
Touch: 11
Fort: +17, Reflex + 9, Will +7
OFFENSE
Melee Claws +19/+19 (1d4+10/20)
Bite +19 (1d4+10/20)
Gore +19 (1d8+10/20)
Glaive +18/+13 (1d10+12/20x3)
CMB +17

Favored Terrain Stats:

Urban
Initiative: +7
Knowledge(Geography) +14
Perception +17
Stealth +9
Survival +19

Mountain
Initiative: +5
Knowledge(Geography) +12
Perception +15
Stealth +7
Survival +17

Underground
Initiative: +9
Knowledge(Geography): +16
Perception: +19
Stealth: +11
Survival: +21

Astral Plane
Initiative: +5
Knowledge(Geography) +12
Perception +15
Stealth: +7
Survival: +17

Forest
Initiative: +5
Knowledge(Geography) +10
Perception +13
Stealth: +7
Survival: +16

Terrain Bond:

When in his favored terrain, the Ranger grants all allies within line of sight and that can hear him a +2 bonus on initiative checks and Perception, Stealth, and Survival skill checks. Also, as long as they travel with him, the Ranger’s allies leave no trail and can’t be tracked. The Ranger can choose for the group to leave a trail, or even specific members of the group to leave a trail if he so desires.