GM Phntm888's Dawn of Defiance

Game Master Phntm888

Abandoned Warehouse


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Welcome to the Discussion thread for the campaign! Let's try to limit OOC chatter to this thread as much as possible, to avoid cluttering up Gameplay.

Now that you're here, there is one last thing we need to discuss, and that is the power of the Dark Side. I will be sticking the Core Rulebook's rules on the Dark Side, which means if your total number of Dark Side Points ever equal your Wisdom score, your character falls and becomes an NPC. The question is how readily I will award DSPs. This is where you get to have input, and will mostly affect how I adjudicate assigning DSPs for the use of Force Powers and Force Points. You have 2 options:

1. The Dark Side is Strong: Any Force Power that causes damage against a living creature earns a DSP. If you use a Force Point to augment an attack roll, you gain a DSP. If you instigate an attack without attempting to negotiate first, you gain a DSP. In short, it is easy to get Dark Side Points, and you will be hard-pressed to avoid them.

2. The Dark Side is Present: Force Points used to augment attack rolls do NOT gain DSPs. If you use a Force Power to cause damage to a living creature, you only gain a DSP if you sustain the use of that power. You do not have to attempt to negotiate before attacking. This is a more normal criteria, which will still allow for the occasional DSP, but makes it much less likely you will accumulate a lot of them.

Regardless of which option you choose, some things (executing enemies who have surrendered, torture, intentionally harming civilians in a fight, etc) will still result in DSPs. There may also be actions where doing it once or twice isn't an issue, but doing it repeatedly will start to earn you DSPs. Those will be adjudicated on a case by case basis.

Once we have a majority opinion on this question, we'll get underway.


Female Mirialan Jedi 1 | HP 32 FP 4/5 | Ref 15 Fort 14 Will 15 Threshold 14 | Acrobatics +8 Initiative +8 Perception +8 Pilot +8 Use the Force +8
Force Power Suite:
Move Object, Mind Trick, Surge, Vital Transfer

Reporting in.

I would greatly prefer the second option, as the other definitely limits my utility in combat with my current power set.


I know - it's a very limiting possibility. Remember, given the era, obvious Force Powers will draw increased Imperial attention - and you can bet that stormtroopers will be quick to report anything they see to their superiors. Bystanders and fringe types aren't likely to keep it a secret, either.


Female Mirialan Jedi 1 | HP 32 FP 4/5 | Ref 15 Fort 14 Will 15 Threshold 14 | Acrobatics +8 Initiative +8 Perception +8 Pilot +8 Use the Force +8
Force Power Suite:
Move Object, Mind Trick, Surge, Vital Transfer

Yep. I’m definitely going to have to get creative.


Chiss Scoundrel HP:16/23 Ref:17 Fort:13 Will:13 FP: 5/6 Init:+9 Perc:+0 6/6 DP: 2/2

Hello! First, I would like to say thank you for choosing me.

Second, I would like to say that I would definitely prefer option b, but I can work with either.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Thank you for choosing Sebbik, GM Phntm! I am really looking forward to playing Saga once again. :)

I actually like Option 1 myself, it makes the Dark Side a much more tangible and real threat. That said, I'm fine with the second option as well.


Since I'm not planning on using force powers at all (cause I have a trusty blaster at my side), I'll refrain from contributing to the discussion.

I'll work on getting my alt built while you guys discuss.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Ah, but everyone has Force Points they can use, right?


Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9

That's true, but at the same time, it's mainly Force users who have the issue with Dark Side. I'm planning on being a good guy, more or less.


Female Niemoidian Noble 2/ Jedi 1

Thank you for choosing me, I love this RPG and the SW setting.

I prefer option 2 concerning the dark side. The Jedi in the movies are always fighting and don't all end up dark side, so I think option 2 is more true to the movies as well as easier on the players.

And Sebbik yes they do.


Male Human

Hello everyone, glad to be here! :-)

Here is a link to my guy's profile, by the way.

Callum Vorn

As to the Dark Side Points question, I have to admit I find the "The Dark Side is Strong" option... ahem, tempting. It does seem fitting to the point in time the campaign is taking place (with the Emperor and Darth Vader reigning mostly supreme and all, the Dark Side is strong). And I would not be against my guy actually gaining some DSP over the course of the campaign, as I have left that door somewhat ajar given his background.

Even so though, I think the first option might make things a bit too difficult and very easy to gain those DSP even for those that may not want to. Sooo... I think I will vote for door number two.


4 votes for Option 2 means that's what we go with - that's why I leave it up to the players to decide. I want everyone to have fun with it.

Winter - I will give you the name of that Imperial Officer for your backstory later today.


Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9

Sounds good chief!


Introductory Gameplay Post is up! Tell me a bit about your arrival on Sel Zonn Station, as well as whereabouts you might be on the Promenade.

Winter Allesh:

The officer in question is Captain Vischera - who was known to be cruel even for an Imperial Officer.

Oh, F. Castor, the link in that post absolutely does not link to Callum's profile.


Chiss Scoundrel HP:16/23 Ref:17 Fort:13 Will:13 FP: 5/6 Init:+9 Perc:+0 6/6 DP: 2/2

Posted, good sirs and madames.


Something that just came up Sebbik asked about: Force Points.

Force Points can normally be spent as a free action once per round (or per roll). Usually, I'd also say that you should spend the Force Point before you know if you were successful or not.

However, since this is Play-by-Post, I will often post spoilers for things like Knowledge or Perception checks, along with a DC for reading the spoiler. In the Case of Use Computer checks, I may also post the target system's Will Defense and the various modifiers related to its starting attitude. This helps keep things moving, but it also means that, often, you will know the results of your roll immediately, which would preclude expending a Force Point.

In these situations, you can still spend the Force Point to add to the roll, even though you already know your initial roll may have failed. To spend a Force Point on an attack roll, you must spend it before I resolve the combat round. Having to go back and retroactively change results will bog things down, and I'm going to try and keep that from happening.


Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9

that seems fair Phntm888


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Oops! I misread your post Phntm888, and used those Force Points on my Use Computer check before I knew the roll (though apparently I could have used it after). Let me know if it's OK with you to take them back, since my original rolls were enough to beat the DC. If you want to split the difference and give me one back I'll be fine with that as well.


Well, seeing as you were only supposed to roll 1d6 instead of rolling 2d6, I'll give you both of them back. You don't roll 2d6 until level 8.

I was hoping Jordis would have posted in character by now - I'll start moving things along and she'll have to catch up.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Oh crud, sorry about that! I'll amend my CS accordingly. Though actually the first d6 roll on each was my highest. :)

Thanks though, and I will try and estimate whether I would have used the Force Point or not even when I know the DC ahead of time.


Hello friends! Sorry I haven't posted much, I caught a bit of pneumonia over the holidays and had to head into the hospital for a bit. I'm all better, so posting/updates will resume!


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Ack! Hope you're doing better, Ragnarok!


Female Mirialan Jedi 1 | HP 32 FP 4/5 | Ref 15 Fort 14 Will 15 Threshold 14 | Acrobatics +8 Initiative +8 Perception +8 Pilot +8 Use the Force +8
Force Power Suite:
Move Object, Mind Trick, Surge, Vital Transfer

Back to normal thankfully!


Chiss Scoundrel HP:16/23 Ref:17 Fort:13 Will:13 FP: 5/6 Init:+9 Perc:+0 6/6 DP: 2/2

I know how that feels. I had caught pneumonia last year around this time. Glad you're better. It's not a fun experience.


Male Human

OK, kinda of a weird question: Could I throw the rather hot coffee at the guy's face? Either with the cup or without. Is that possible? What kind of roll would it require?


I will say yes, and treat it as a ranged attack against his Reflex Defense with an improvised weapon (-4 to the roll) dealing 1d2 damage. He is flat-footed, since you go before him. If you also beat his Fortitude Defense, I will make him blinded for 1 round, extending how long he is flat-footed and giving all his attacks a 50% miss chance.


Something I forgot to mention: ammunition.

Due to the somewhat crazy amounts of ammunition a blaster can hold (a standard blaster pistol is good for 100 shots before it runs out), I don't bother with ammunition tracking. If you roll a nat 1 on a ranged attack roll with a blaster, your power pack runs out of power and you have to reload.

Slugthrowers will see no change to the way their ammunition is handled, and melee nat 1's will be resolved differently (likely in whatever fashion I find amusing or makes sense with what you were trying to accomplish).


Male Human

Simply because the whole lightsaber creation thing has vexed me in the past, let me just leave this rundown of quite a few lightsaber-related stuff in SWSE here.

Click me.


Sorry for the delay in updating, guys. I got the sickness over the weekend. I’ll pick back up tomorrow.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Sorry to hear, GM. It's definitely going around. My daughter was sick for a couple days too - I'm waiting for the rest of the family to get it now...


Female Niemoidian Noble 2/ Jedi 1

To err is human. So is getting ill. Glad to hear you are OK again.


Male Human

Here is a question:

Does the one making the opposed UtF check to not be detected by a PC's or NPC's Sense Force UtF check know that someone is trying to detect Force-users and/or who that someone is?

Making such an opposed check does not appear to be automatic, but it depends on whether the character chooses to try and hide his presence or not. So, does he or she feel when someone is trying to sense the presence of Force-users?

I do not have the book with me at the moment, so all this may be explained and answered.


The way I see it, any trained Force-sensitive would be able to sense that someone is using the Force in that way. If they wish to or are trying to stay hidden, they can make the opposed check. However, I don't think they necessarily know the origin of the person using it.

The way Galatea is handling her Force-sensitivity, while she is "Trained" in the game mechanic sense, she is not "trained" in the story sense, that she understands she can use the Force. So, she is not actively hiding her Force-sensitivity, but she can tell that someone did something - she just doesn't know who or what they did.


Female Niemoidian Noble 2/ Jedi 1

That is exactly the way I envisaged Galatea being at the moment.

She has no more knowledge of the force than any other educated person. And she is quite sure she is not force sensitive.


Male Human

A heads up, but I seem to be randomly and rather often getting logged out, thus being unable to see notifications about new posts and such. Anybody else experiencing this?


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

I had one log out recently, but nothing like the problems I had several weeks ago. That said, I saw a GM in another game mention his recent woes as well, so it must be an issue. Just not sure why it's only affecting a select few.


It happened to me recently as well, but only once. I have also had issues previewing my posts (it won't let me), which is inconvenient since I usually preview GM rolls so I can resolve the action appropriately. It's resulted in having to go back in and Edit a couple times.


Chiss Scoundrel HP:16/23 Ref:17 Fort:13 Will:13 FP: 5/6 Init:+9 Perc:+0 6/6 DP: 2/2

It's been happening a lot lately. If you're not aware of it, it can cause you to miss any new posts.


Female Mirialan Jedi 1 | HP 32 FP 4/5 | Ref 15 Fort 14 Will 15 Threshold 14 | Acrobatics +8 Initiative +8 Perception +8 Pilot +8 Use the Force +8
Force Power Suite:
Move Object, Mind Trick, Surge, Vital Transfer

Been happening to me as well.


Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9

It looks like the downtime last night fixed the previewing issue, but I would still highlight and control C before I hit the preview button.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Yep, I always save my writing to a Word document before pushing any button. On this board, I'll often get some weird error that mentions 30 seconds backtracking or something along those lines - which demolishes the post as using Back finds an empty field.


Yep. I've gotten that error before too - usually right after updating a character alias.


Male Human

So, unless I am mistaken, between Switch's 750 credits and the loot's 300 credits, each of the characters gets a total of 175 credits, correct?


Correct, assuming you divvy up the 300 evenly (I assume you do so, but it is technically up to you).


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

175 each sounds good to me!


Female Niemoidian Noble 2/ Jedi 1

Does Jordis want a share of the 750 credits or should we divide that 5 ways too? We can't make him take it.


Female Mirialan Jedi 1 | HP 32 FP 4/5 | Ref 15 Fort 14 Will 15 Threshold 14 | Acrobatics +8 Initiative +8 Perception +8 Pilot +8 Use the Force +8
Force Power Suite:
Move Object, Mind Trick, Surge, Vital Transfer

Nah Jordis doesn't really want a share.


Female Niemoidian Noble 2/ Jedi 1

Then all of us less saintly ones have 210 credits more than we used to.


Female Niemoidian Noble 2/ Jedi 1

We could use a Jedi mind Trick around now.


Male Human

Umm... Poke?

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