GM Phntm888 |
Welcome to the Discussion thread for the campaign! Let's try to limit OOC chatter to this thread as much as possible, to avoid cluttering up Gameplay.
Now that you're here, there is one last thing we need to discuss, and that is the power of the Dark Side. I will be sticking the Core Rulebook's rules on the Dark Side, which means if your total number of Dark Side Points ever equal your Wisdom score, your character falls and becomes an NPC. The question is how readily I will award DSPs. This is where you get to have input, and will mostly affect how I adjudicate assigning DSPs for the use of Force Powers and Force Points. You have 2 options:
1. The Dark Side is Strong: Any Force Power that causes damage against a living creature earns a DSP. If you use a Force Point to augment an attack roll, you gain a DSP. If you instigate an attack without attempting to negotiate first, you gain a DSP. In short, it is easy to get Dark Side Points, and you will be hard-pressed to avoid them.
2. The Dark Side is Present: Force Points used to augment attack rolls do NOT gain DSPs. If you use a Force Power to cause damage to a living creature, you only gain a DSP if you sustain the use of that power. You do not have to attempt to negotiate before attacking. This is a more normal criteria, which will still allow for the occasional DSP, but makes it much less likely you will accumulate a lot of them.
Regardless of which option you choose, some things (executing enemies who have surrendered, torture, intentionally harming civilians in a fight, etc) will still result in DSPs. There may also be actions where doing it once or twice isn't an issue, but doing it repeatedly will start to earn you DSPs. Those will be adjudicated on a case by case basis.
Once we have a majority opinion on this question, we'll get underway.
Jordis Valden |
Reporting in.
I would greatly prefer the second option, as the other definitely limits my utility in combat with my current power set.
Sebbik |
Thank you for choosing Sebbik, GM Phntm! I am really looking forward to playing Saga once again. :)
I actually like Option 1 myself, it makes the Dark Side a much more tangible and real threat. That said, I'm fine with the second option as well.
Sebbik |
Ah, but everyone has Force Points they can use, right?
Galatea Rayven |
Thank you for choosing me, I love this RPG and the SW setting.
I prefer option 2 concerning the dark side. The Jedi in the movies are always fighting and don't all end up dark side, so I think option 2 is more true to the movies as well as easier on the players.
And Sebbik yes they do.
F. Castor |
Hello everyone, glad to be here! :-)
Here is a link to my guy's profile, by the way.
As to the Dark Side Points question, I have to admit I find the "The Dark Side is Strong" option... ahem, tempting. It does seem fitting to the point in time the campaign is taking place (with the Emperor and Darth Vader reigning mostly supreme and all, the Dark Side is strong). And I would not be against my guy actually gaining some DSP over the course of the campaign, as I have left that door somewhat ajar given his background.
Even so though, I think the first option might make things a bit too difficult and very easy to gain those DSP even for those that may not want to. Sooo... I think I will vote for door number two.
GM Phntm888 |
Introductory Gameplay Post is up! Tell me a bit about your arrival on Sel Zonn Station, as well as whereabouts you might be on the Promenade.
The officer in question is Captain Vischera - who was known to be cruel even for an Imperial Officer.
Oh, F. Castor, the link in that post absolutely does not link to Callum's profile.
GM Phntm888 |
Something that just came up Sebbik asked about: Force Points.
Force Points can normally be spent as a free action once per round (or per roll). Usually, I'd also say that you should spend the Force Point before you know if you were successful or not.
However, since this is Play-by-Post, I will often post spoilers for things like Knowledge or Perception checks, along with a DC for reading the spoiler. In the Case of Use Computer checks, I may also post the target system's Will Defense and the various modifiers related to its starting attitude. This helps keep things moving, but it also means that, often, you will know the results of your roll immediately, which would preclude expending a Force Point.
In these situations, you can still spend the Force Point to add to the roll, even though you already know your initial roll may have failed. To spend a Force Point on an attack roll, you must spend it before I resolve the combat round. Having to go back and retroactively change results will bog things down, and I'm going to try and keep that from happening.
Sebbik |
Oops! I misread your post Phntm888, and used those Force Points on my Use Computer check before I knew the roll (though apparently I could have used it after). Let me know if it's OK with you to take them back, since my original rolls were enough to beat the DC. If you want to split the difference and give me one back I'll be fine with that as well.
Sebbik |
Oh crud, sorry about that! I'll amend my CS accordingly. Though actually the first d6 roll on each was my highest. :)
Thanks though, and I will try and estimate whether I would have used the Force Point or not even when I know the DC ahead of time.
Sebbik |
Ack! Hope you're doing better, Ragnarok!
GM Phntm888 |
I will say yes, and treat it as a ranged attack against his Reflex Defense with an improvised weapon (-4 to the roll) dealing 1d2 damage. He is flat-footed, since you go before him. If you also beat his Fortitude Defense, I will make him blinded for 1 round, extending how long he is flat-footed and giving all his attacks a 50% miss chance.
GM Phntm888 |
Something I forgot to mention: ammunition.
Due to the somewhat crazy amounts of ammunition a blaster can hold (a standard blaster pistol is good for 100 shots before it runs out), I don't bother with ammunition tracking. If you roll a nat 1 on a ranged attack roll with a blaster, your power pack runs out of power and you have to reload.
Slugthrowers will see no change to the way their ammunition is handled, and melee nat 1's will be resolved differently (likely in whatever fashion I find amusing or makes sense with what you were trying to accomplish).
Sebbik |
Sorry to hear, GM. It's definitely going around. My daughter was sick for a couple days too - I'm waiting for the rest of the family to get it now...
F. Castor |
Here is a question:
Does the one making the opposed UtF check to not be detected by a PC's or NPC's Sense Force UtF check know that someone is trying to detect Force-users and/or who that someone is?
Making such an opposed check does not appear to be automatic, but it depends on whether the character chooses to try and hide his presence or not. So, does he or she feel when someone is trying to sense the presence of Force-users?
I do not have the book with me at the moment, so all this may be explained and answered.
GM Phntm888 |
The way I see it, any trained Force-sensitive would be able to sense that someone is using the Force in that way. If they wish to or are trying to stay hidden, they can make the opposed check. However, I don't think they necessarily know the origin of the person using it.
The way Galatea is handling her Force-sensitivity, while she is "Trained" in the game mechanic sense, she is not "trained" in the story sense, that she understands she can use the Force. So, she is not actively hiding her Force-sensitivity, but she can tell that someone did something - she just doesn't know who or what they did.
Sebbik |
I had one log out recently, but nothing like the problems I had several weeks ago. That said, I saw a GM in another game mention his recent woes as well, so it must be an issue. Just not sure why it's only affecting a select few.
Sebbik |
Yep, I always save my writing to a Word document before pushing any button. On this board, I'll often get some weird error that mentions 30 seconds backtracking or something along those lines - which demolishes the post as using Back finds an empty field.
Sebbik |
175 each sounds good to me!