GM Phntm888's Dawn of Defiance

Game Master Phntm888

Abandoned Warehouse


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Yep. Sorry. Getting things moved along now.


Have come down with illness, further updates Monday


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Does this board get on really bad jags of giving players horrible rolls? I'm starting to feel jinxed with all of my players rolling 1s and 3s over the past couple days...


I have no idea. I do know I just rolled a nat 1 on a Sense Motive check in another game - Of course, I also rolled an enemy Stealth Check and my PCs' Perception checks and no one got below 13.

The RNG can be fickle sometimes, as the dice often are.


I am traveling for my niece's birthday this weekend. Further updates Monday.


Okay, so everyone gets 1,000 credits for completing the delivery to Alderaan.

Also, everyone levels up to 2! Congratulations!

For Hit Points, roll for them, and if it's less than half+1, take half+1.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Woohoo! Thank you, GM Phntm! Here goes my HP roll:

HP Roll: 1d6 ⇒ 2

Alas... but thanks for the automatic boost! 4 it is. :)


Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9

HP: 1d10 + 3 ⇒ (9) + 3 = 12


Male Human

Awesome. First level of Jedi (the class, anyway), here I come. :-D


Male Human

Scout 1 -> Scout 1/Jedi 1

Saves: +1 to all
Hit Points: 1d10 + 2 ⇒ (10) + 2 = 12
Base Attack: +1
Damage Bonus: +1
Feats: Jedi - Weapon Proficiency (Lightsabers)
Skills: +1 to all
Class Features: Jedi - Defense Bonuses (+1 to Will), Lightsaber (non-applicable), Talent (Elusive Target)
Ability Increases: None
Other: Destiny 2, Force 6


Thank you for noting that the Lightsaber class feature was non-applicable, Castor. I meant to mention it, but forgot.


Male Human

Well, it is not like a lightsaber will fall on his lap or that he finds one forgotten in his back pocket just because he took a level in the Jedi class. ;-)

As for the rest of the Jedi stuff, I will be making an IC post when it is convenient to attribute it to memories and skills coming back to him thanks to meditation. I have to admit, his blaster failing not once, not twice, but three times certainly reminded him how much more trustworthy a lightsaber is though. :-P


Chiss Scoundrel HP:16/23 Ref:17 Fort:13 Will:13 FP: 5/6 Init:+9 Perc:+0 6/6 DP: 2/2

Yay! Numbers!

1d6 + 1 ⇒ (1) + 1 = 2

That means 4, right?

Will update rest of character sheet when I'm home with the books.


That means 4, yes.


Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9

Posting this to all my games: Sorry for the lack of posting. For the second time this year, I got the flu, and the internet is out at my house right now (where it has been for the last two days). It should hopefully be resolved by Monday, and if not I'm going to switch ISPs. Please feel free to bot me until I am back up and running, and if I am running your game, I haven't forgotten about you!


Female Niemoidian Noble 2/ Jedi 1
Callum Vorn wrote:
If I may, could we perhaps have such discussions, i.e. OOC, in the OOC thread so as not to flood the IC thread with OOC posts?

I guess this is a valid concern of sorts.

But isn't the logical thing to do if the IC thread becomes congested with OOC posts simply to post IC in the OOC thread,which is very likely to be lying fallow?

It avoids cleched if not Pavlovian behavior like posting IC in the IC thread and OOC in the OOC thread.

Winter Get well soon.


Hey guys, sorry about the delay. A friend of mine is going through a rough time right now, and my posting may be spotty for a bit. I'll try to keep us moving, though.


Male Human

Hmm... Somehow I cannot post in the IC thread. Pressing Submit Post does the same as pressing Preview.

Edit: Nevermind, it finally worked. No idea what the problem was though.


I've seen that bug a couple times. I think it's a forum issue that crops up every now and then.


Male Human

And it is happening again. Strangely, in this game only, not in any of the others I am currently playing in. Sigh...


Male Human

Still unable to post in the IC thread, so here you go...

Survival: 1d20 + 4 ⇒ (14) + 4 = 18


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Very weird... I haven't run across that problem yet.


Current Damage: -26 Human Soldier 2 Max HP: 45 | FP: 5; DP: 1 | Fort 16; Ref 18; Will: 13 | Initiative: +9

Castor, if you only type in a dice roll, the system will often cause that issue. Post something before the dice roll and it will stick. That took me like a year of trying things before I figured that out.


Male Human
Winter Allesh wrote:
Castor, if you only type in a dice roll, the system will often cause that issue. Post something before the dice roll and it will stick. That took me like a year of trying things before I figured that out.

Thanks! I will definitely give it a shot next time.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Oh that's interesting! I usually use the Preview button obsessively until my post is correct (cut/pasting into Word continually) to make sure I don't lose my post and to be sure it's all in order before posting it up (though usually just for my GM posts). I think that you can make a dice roll alone and use Preview just fine, as I recall doing that at times.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Is that spoiler there so that only those that can speak the language may know what the tribesman is saying? Wanted to confirm before deciding on Sebbik's action (since he'll be one that doesn't understand what's being said.)


Only those who can speak the language. That's usually how I handle it - especially since Star Wars has so many languages.


Male Human

Due to real life becoming quite a bit busier for the immediate future, my posting may be a little spotty for (I hope) a short time. If I seem to be taking too long, please DMPC away.


Male Human

I will be out of town for the next four to five days. Posting will be difficult so if needed, please DMPC away.


Everyone: Don't forget you add half your level to all Skill Checks, regardless of whether or not you are Trained in the skill.

Also, I'd like everyone to please include the following information under your alias name, in this general format:

Species Class(es) Level | HP X/X | Defenses | Initiative | Perception | Force Points | Destiny Points

It's easier for me to reference things when I have to make an Initiative or Perception check, as well as for resolving additional attacks.

Also, as we continue leveling in Saga Edition, in combat, if you have an ability that would affect the result of an action taken against either yourself or another person (such as the Deflect or Block Lightsaber Combat Talents), please make note of that in a Spoiler in your combat post. This will help keep combat flowing without my having to retcon prior results.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

GM, is Sebbik on the hoversled? Was thinking that it was as fast as the kybucks, but would allow him to use Piloting instead of Ride. But if flying the sled through the jungle is going to be too problematic, then figure he jumped off the vehicle and mounted one of the animals.

Let me know and I'll make my roll one way or the other. Thanks!


Right, sorry. Since Sebbik is on the hoversled, he can use Pilot. However, you are going to take a -2 penalty on all rolls while riding the hoversled, due to the fungal spores and the terrain.


Male Human

No internet at home currently due to imminent move as well as preparations for said move have made posting next to impossible. Should return to more or less normal some time in the next week.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Good luck with the move!


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

So we can 'fire' this round if we pass the Ride check by 5 or more, regardless of whether we chose the correct route? Just wanted to make certain. I'm guessing we'll find out which route he took with your next post?


You don't have line of sight beyond 20 squares, so no, you won't be able to fire. Or, rather, you can, but you won't hit anything.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Just a heads-up that I'll be on a week-long vacation beginning tonight. I will endeavor to check this thread every couple days or so on my smartphone and post if needed. If you need a response from me and I've not done so within a day or two, feel free to bot me. Thanks!


Male Human

I have not been able to post anything, not even PMs, since Saturday I believe. I did try mind you. Quite a bit.

Anyway...

Starting yesterday I am on vacation that will last about ten days. Internet access is very limited as it depends on my data plan, my signal and my phone. So by all means, if and when necessary please DMPC away.


Nobody has - I tried several times as well.

I'll go check on Gameplay, and resolve combat as needed to keep the round moving.


In light of the website not having been available, I'm giving those who are up until Tuesday to post, and will bot if necessary.

Could everyone who's still here sound off?


Chiss Scoundrel HP:16/23 Ref:17 Fort:13 Will:13 FP: 5/6 Init:+9 Perc:+0 6/6 DP: 2/2

Here.


Female Niemoidian Noble 2/ Jedi 1

I am still here and have been all along. This stupid web site has not however.

I am fine with the GM having botted my character, especially as he seems to roll dice better than I do. Just wanted to say I have been checking the site and getting site maintenance signs, so my efforts to post have not done anything. Hopefully it will stay fixed.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

I'm still here!


Male Human

And I am back. Though considering all the site problems, I must not have missed all that much...


You missed a lot of frustration and annoyance as people tried to post and couldn't. Other than that, no, you didn't miss much.


Due to the site instability, I'm going to give Galatea until Monday to post. On account of this being a holiday weekend, I may not update again until Tuesday. Galatea, you will be botted if you have not posted by then.


ANNOUNCEMENT:

I will be going on vacation out of the country starting tomorrow evening for a week and a half. While I will have my phone and Wi-Fi access, I will not have a computer, nor will I likely have computer access. Therefore, while I will endeavor to get one last post in before I leave tomorrow, the game will be going on hiatus as of 4 PM EST tomorrow, Wednesday September 12, until Saturday, September 22. Or possibly the day after, depending on how jet-lagged I feel.

I was hoping to have this fight wrapped up before I left, but three weeks of site instability put the kibosh on that.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

Have a fun trip!

Quick question on the swift action and reroute issue. I'm thinking that 'driving' the hoversled is a move action, and then my attack was a standard action, so I'll only have a single swift action each round to spare, correct?


That depends on whether or not you're driving the hoversled anywhere. The hoversled can't think for itself like a Kybuck can - if you park it hovering somewhere, it will stay there. So, unless you actually take a move action to move the hoversled, you do not have to take a move action to 'drive' it.


Male Duros Scoundrel 4 | Init: +11 | Perception: +8 | Threshold: 15; HP: 33/33 | Fort: 15, Ref: 20, Will: 16 | Condition: Normal | Speed 30' (6 squares) | Force Points Used: 3 (of 7) | Favored Attack: Heavy Blaster Pistol, +7 ranged, 3d8 +2 energy damage (+1/+1 attack/damage to 30', +1 attack when aiming [2 swift actions)

That's what I figured, so we'll say he's been driving around to get shots off at the speeders rather than just staying put in one spot. So 1 swift action this round, two more to go! I'll probably be shot down by then... :)

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