GM Peachbottom |
I checked the monkeyfish spell and it gives you only 10 ft. of climb speed, so to go up and over to the child would be a double move. So at the end of round 1, you are at the child's location. On round 2, roll damage on the rope to cut it. Standard rope has 2 hit points. No attack roll is needed. Make sure you are holding the child before you cut the rope obviously so he doesn't drop.
GM Peachbottom |
I'm going to the New York Renfair today. I love going there. I'll check in on things tonight.
GM Peachbottom |
Nadya, I have a question for you. Not to spoil things too much, but at some point soon, you'll come into possession of Zellara's harrow deck. If you'd prefer to continue to use your heirloom harrow deck, I can adjust things slightly to allow it. If you don't mind using Zellara's deck, I'll keep things as is.
Nadya Dimineata |
I don't mind switching to Zellara's deck. Nadya can still keep her own as a keepsake. We'll also have to work out which one she uses with her cartomancer abilities as those manifest. I don't have a strong preference on that either.
Sebastian Merrin |
Presumably, combat is finished. Now would be the time to take care of the children. Perhaps Col would also like to examine the Fishery more closely in case he can find evidence of other misdeeds that need correcting? He can search the rest of the place while the others ensure the children's safety and such; this way, we can take care of the looting. I'd volunteer Sebastian, but he's not one to think things through.
GM Peachbottom |
Yes. You can certainly do that now. There is no more combat in the Fishery. There is only one more room you haven't been in. Its up to you guys if you want to split up between searching and bringing the orphans to a orphanage or stick together. You can also decide what you want to do with the surviving thugs: kill them, leave them, bring them to the authorities, etc.
On a side note: In the room you are currently in, Gaedren dropped a masterwork hand crossbow and a masterwork dagger before falling overboard. Everything else in this room is junk.
Also, if you want to indicate anything you want to sell, I can total it up and divide it among the party or you can use it however you want. So far only 2-3 items were claimed which I marked on the campaign page.
Ayako |
I agree. Nothing a GM likes more then to hear, 'We split up.'
Tanglefoot bags and thunderstones make good low-level tossing items. Stick foes to the floor and rattle their heads.
we are a somewhat armorlight group so we should be more wary of getting into face to face combat. Perhaps double teaming from Cole and Sebastion with flanks.
GM Peachbottom |
I updated the items you appraised on the loot spreadsheet.
How do you prefer to handle the items you didn't appraise? What have you done in other games?
Do you want to hang on to them and have another acquaintance attempt to appraise?
Do you want me to give you another attempt when you level?
Do you want to sell unappraised for a percentage of the value? 80%?
Other?
In my home games, I'm usually lazy and just tell the players the values.
Col Avertin |
In the games I've been in the GM has usually just let us sell them at value, this has led to nobody investing in the appraise skill. I like the idea of selling for a percentage of the value. Maybe randomly determined? However, really what ever is easier for you works for me you are already putting in a tremendous amount of effort into the campaign.
Nadya Dimineata |
Yes, that sounds good. I was considering investing in Appraise just because I have the highest Intelligence, but it would have been a slow go since it isn't a class skill. It doesn't particularly fit with what I think of Nadya so the longer route sounds good.
In practice, I think the usual approach if you are going to use Appraise is that when you fail you randomly fail low or high. The difficulty in game terms is that failing high is probably just going to land you right back at selling for full value (unless the merchant also fails his Appraise). Failing low is going to see you getting taken advantage of. But since none of us really seem to be into appraising and bargaining, full value is a very generous way to go!
Sebastian Merrin |
Some things just work better on screen than written on a page. For reference, this clip from Tarzan.
GM Peachbottom |
I'm assuming you'll want to go sell your treasure now. It'd be a good time to do so before heading off to start something new. I added a column on the treasure sheet labeled "Keeping/Selling". Please mark off anything you want to keep or sell and then I'll add up the total and divide it evenly between you four. You can discuss here who wants to keep what, if anything, even though there's not much yet. Anything unmarked, I'll just assume you're selling. Make sure you add anything you are keeping to your character sheet as well. You all should be able to edit the treasure document, if you're not, let me know and I'll fiddle with it.
Nadya Dimineata |
Will definitely keep Zellara's deck. I think I should also probably keep the wand of magic missiles. It will give Nadya a little more offensive capability. However, right now she only has a 25% chance of activating it so it will probably only get used as a last resort. Since I'd be in the same boat with the wand of acid splash for less damage, I vote to sell that. I'm done marking up what she'd want to keep.
GM Peachbottom |
Assuming Sebastian doesn't claim anything, everyone will receive 604 gp, 9 sp, and 3 cp.
The silversheen and oil of keen edge can be kept as "party" items and you can hang onto them and hand out later as needed.
Everyone also receives an additional 200 XP each for various events after the Old Fishery up until the present. Your current experience total should now be 834 out of 3,000 to 2nd.
Nadya Dimineata |
Might pick up some scrolls to build up the spell deck.
Air Bubble
Chill Touch
Command
Comprehend Languages
Delay Disease
Diagnose Disease
Endothermic Touch
Frostbite
Hex Vulnerability
Ray of Enfeeblement
Ray of Sickening
Remove Sickness
Touch of Combustion
If you're ok with all of those, it will be 325 gp of my 604 gp.
It will also take 13 hours of rituals to get all of those into the spell deck so between looking for the scrolls and time to conduct the rituals, I'm guessing it will be at least a few days for them to be available.
Sebastian Merrin |
Sebastian would like to claim the ivory succubi figurine. You can't just sell loot like that. Heck, I'll even just "buy" it with my portion of the proceeds seeing as how it would cost the rest of you about 100 gp for no reason at all.
GM Peachbottom |
Ok. So after Sebastian keeps the Ivory Succubi Figurine, everyone's total gp gain is 492 gp, 4 sp, and 3 cp (112 gp and 5 sp less).
Yes, Nayda, you can purchase all of those scrolls during the time the party went selling today. You can start adding them to your spell deck when the party rests at night.
I also updated the Korvosa Map. The Bank of Abadar, the Three Rings Tavern, and All The World's Meat are now labeled. They are all coincidentally in eastern North Point.
Nadya Dimineata |
I'd be willing to contribute 150 gp toward a wand of cure light wounds. If we all did the same, it would be enough. I have exactly enough. 84 gp left over from character creation plus 167 gp left over from my share of the 492/4/3. Would leave me with 1/4/3 :)
EDIT: Scratch that. 4 player party instead of 5. Need to make a little more before I can pay my share. Or wait on a few of the scrolls.