Lolygert 'Lolly' Endeferr Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:16/21
Lolygert peers at the desk over Anzath's shoulder, muttering "But it's just a desk..."
A little perplexed, he nonetheless follows Talathel closely as he crosses the room...just in case the desk....wasn't a desk? Lolygert shakes his head as he walks...
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
After a moment of suspicious scrutiny, Anzath retrieves her 10ft folding pole and begins prodding the desk from a distance, opening a drawer if she can finagle it (if it is a real drawer).
Dex?:1d20 + 2 ⇒ (5) + 2 = 7
As the rooms opens up and Tragershen can see the contents and their conditions, he goes into lecture mode.
"The pitting brings to mind an aberration, such as the gelatinous cube or the ooze we encountered previously. The caution with the desk is warranted; there are creatures known to mimic objects, floors or ceilings to ambush the unwary. That the desk is unaffected by whatever lurks here is rather suspicious."
The desk does not respond to any proddings. Anzath pops open the drawer and sees four potion-sized vials inside of it.
The "secret" door is actually more of a "discreet" door. Once you spot it, it's no longer that hidden. Bedlam's pick knocks it slightly ajar, and the subsequent wave of sewage-scent reveal it to be the source of the awful stench.
Anzath nudges the door open. It's dark inside, but those with darkvision see a latrine. A series of holes appear along the far wall. One of them still has a bright porcelain seat of sorts attached to the privy.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Bedlam shrugs his shoulders. He picks up his pick.
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
Anzath tosses an Alchemists Fire down the latrine.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
Everyone else: the alchemist's fire arcs gracefully towards the fanciest of the toilets. When it suddenly lunges and snaps at the vial, it gets a mouthful of flames, but the fire doesn't seem to hurt it much.
That's when Lolly's joke about the poo monster gets way too real, way too fast. The toilet morphs into an enormous, seething turd.
It starts heading your way.
Init:1d20 + 1 ⇒ (3) + 1 = 4
I'll assume everyone beats that score. All may act!
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Funny thing: When in the 3rd grade, I wrote a story about the Toilet Monster; kt shot toilet paper out of it's hands...lol.
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
Anzath stops and turns at the busted doorway to get a look at the turd-thing.
Kn. Dungeoneering:1d20 + 8 ⇒ (14) + 8 = 22
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
With spite, Anzath utters the Undercommon word for all things unidentifiable.
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
Anzath nods to Aurora and tells her to “Shut it!”
She then moves to the desk in the corner and begins pushing it towards the door.
Str:1d20 + 3 ⇒ (13) + 3 = 16
Talathel proceeds to shoot the s%%*. The impacts jiggle the horrid mass, which shudders a bit, pushes the arrows out of itself, and then carries them along on its outside. Then, Aurora slams the door shut.
Talathel's experience in dungeoneering leads him to know that anything that could take arrows like that is probably very tough--it looked like some kinds of fast healing he's seen. Further, its ability to absorb the fire earlier points to some kind of heat resistance. Lastly, its ability to shapeshift seems a bit like a mimic, although he's never heard of a poo monster mimic before.
Normally, Aurora might not take kindly to being told to "shut it" but in this case, no harm no foul. Now what would you like to do? There's the hallway to the south...
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
Bedlam takes out some chalk and draws a stinky pile of poo, circles it and draws a diagonal line through it; on the door.
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
"That creature vaguely resembles a mimic, though much more resistant to heat and more capable of healing itself rapidly. It will be an interesting tactical challenge to work out how to slay it efficiently.", Talathel states.
Lolygert 'Lolly' Endeferr Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:16/21
At first Lolygert is amazed, thinking that perhaps his thinking about a poo-monster brought the thing to life.
Then it moved forward, and his eyes widened. With a loud guffaw, he joined Bedlam in finding the hilarity of the creature 'threatening' them, "Ah, glad I made my movement this morning!" he bellows, leaning over Bedlam, trying to help the dwarf to his feet, giggles erupting from him.
Hearing the others talking about next steps, he clears his throat, nods, and says seriously, "Yes, South."
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT
Czek-ing sekret door for trapz.
1d20 + 17 ⇒ (12) + 17 = 29
Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here
The secret door handle turns under Adelie's airy grasp. A dark corridor lies ahead. Those with darkvision see that the passage ends in a small room. There's a humanoid figure slouched against the far wall.