Risi Nairgon

Adelie's page

311 posts. Alias of Elzyil.


Classes/Levels

Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

About Adelie

Statistics:
Male Human Druid (6)
Init +1; Senses Perception +10
AC 17; touch 12; flat-footed 15 (+4 armor, +1 dex, +1 shield, +1 deflection)
HP 50/50
Fort +7, Ref +3, Will +9

Speed 30 ft.
Melee Scimitar (1d6, Crit 18-20/x2)
Ranged Sling (1d4 +1, 50ft, Crit x2)
Str 12 (1), Dex 12 (1), Con 14 (2), Int 13 (1), Wis 18 (4), Cha 11 (0)
Base Atk +4; CMB +5; CMD 17
Armor Check Penalty -1

Languages: Common, Druidic, Sylvan, Drow Sign Language

Traits/Feats:

Traits
Outcast's Intuition
You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. In addition, your caster level is treated as 1 level higher for the purposes of any attempts to dispel your magic.
Highlander (Mountains/Hills)
You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas.
Feats
Natural Spell
You can complete the verbal and somatic components of spells while using wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell.

You can also use any material components or focuses you possess, even if such items are melded within your current form. This feat does not permit the use of magic items while you are in a form that could not ordinarily use them, and you do not gain the ability to speak while using wild shape.
Voice of Beasts
While you are using wild shape, you gain the ability to communicate with all animals. This acts as speak with animals, though the effect is supernatural in nature and can’t be dispelled.
Bonded Mind
As long as you can see each other, you and an ally who also has this feat can trade nonverbal messages. These function as the message spell, except that you don’t need to whisper or point, and you cannot be overheard.
Brilliant Spell Preparation (Druid)
Select one class for which you prepare spells of 3rd level or higher. Once you select a class, it can’t be changed. When you prepare spells for that class, you can leave one spell slot open as a special slot. The slot must be at least 2 levels lower than the highest-level spell you can cast. You can then prepare a spell in this special open slot as a standard action instead of it taking 15 minutes.

Skills:

Acrobatics 1
Appraise 1
Bluff 1
◆ Climb 5
Craft (Untrained) 1
Diplomacy 2
Disguise 0
Escape Artist 1
◆ Fly 5
◆ Handle Animal 8
◆ Heal 9
Intimidate 0
Knowledge (Arcana) 6
◆ Knowledge (Geography) 5
◆ Knowledge (Nature) 12
Linguistics (Sylvan, Drow Sign Language) 3
◆ Perception 10
Perform (Untrained) 0
◆ Ride 5
◆ Sense Motive 9
◆ Spellcraft 5
◆ Stealth 6
◆ Stealth (In hilly or rocky areas) 7
◆ Survival 10
◆ Swim 5
Use Magic Device 1

Spells & Abilities:

0th - 4
Detect Magic
Read Magic
Guidance
Flare

1st - 4
Special (Brilliant Spell Preparation)
Produce Flame
Feather Step
Flare Burst

2nd - 4
Barkskin
Summon Swarm
Soften Earth and Stone
Ice Slick

3rd - 3
Earth Tremor
Call Lightning
Flashfire

Wild Shape - 3
[X][][]

Items:

Carrying capacity: 43 lbs(light)
Current: 39 lbs
Traveler’s Outfit
Druid’s Vestment
Leaf Armor +1 (armor bonus)
Ring of Protection +1 (deflection bonus)
Light Wooden Shield
Scimitar
Handy Haversack
Dart x3
Sling
Potion of Cure Light Wounds x2
Antiplague x1
Antitoxin x2
Protection from evil x1
Scroll of Raise animal companion x1

Animal Companion:

Wild Shapes:

Dire Tiger
Init +1; Senses Perception +9, low light vision, scent
AC 14; touch 11; flat-footed 14 (+4 natural armor, +1 deflection, -1 size)
HP 50/50
Fort +7, Ref +2, Will +9
Speed 40 ft.
Melee 2 claws +6 (2d4 +7 plus grab), bite +6 (2d6 +7 /19–20 plus grab)
Ranged
Str 16 (3), Dex 10 (0), Con 14 (2), Int 13 (1), Wis 18 (4), Cha 11 (0)
Base Atk +4; CMB +8; CMD 18
Armor Check Penalty
Size Penalty -1

Air Elemental (small)
Init +1; Senses Perception +10, dark vision 60 ft
AC 16; touch 14; flat-footed 14 (+2 natural armor, +1 deflection, +1 size, +2 dex)
HP 50/50
Fort +7, Ref +2, Will +9
Speed Fly 60 ft. (perfect)
Melee Slam +6 (1d4 +1)
Ranged
Special Attacks Whirlwind (DC 10 + 4 + 4 = 18)
Str 12 (1), Dex 14 (2), Con 14 (2), Int 13 (1), Wis 18 (4), Cha 11 (0)
Base Atk +4; CMB +4; CMD 18
Armor Check Penalty
Size Modifier +1