Risi Nairgon

Adelie's page

171 posts. Alias of Elzyil.


Human Druid (6) | HP:43/50 | AC:17 | FF:15 | T:12 | F+7; R+3; W+9 | Init +1 | Perc +10 | Wildshaped

About Adelie

Male Human Druid (5)
Init +1; Senses Perception +9
AC 17; touch 12; flat-footed 15 (+4 armor, +1 dex, +1 shield, +1 misc)
HP 50/50
Fort +7, Ref +3, Will +9

Speed 30 ft.
Melee Scimitar (1d6, Crit 18-20/x2)
Ranged Sling (1d4 +1, 50ft, Crit x2)
Str 12 (1), Dex 12 (1), Con 14 (2), Int 13 (1), Wis 18 (4), Cha 11 (0)
Base Atk +4; CMB +5; CMD 17
Armor Check Penalty -1

Languages: Common, Druidic, Sylvan, Drow Sign Language


Outcast's Intuition
You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. In addition, your caster level is treated as 1 level higher for the purposes of any attempts to dispel your magic.
Highlander (Mountains/Hills)
You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas.
Natural Spell
You can complete the verbal and somatic components of spells while using wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell.

You can also use any material components or focuses you possess, even if such items are melded within your current form. This feat does not permit the use of magic items while you are in a form that could not ordinarily use them, and you do not gain the ability to speak while using wild shape.
Silent Spell
A silent spell can be cast with no verbal components. Spells without verbal components are not affected. (A silent spell uses up a spell slot one level higher than the spell’s actual level.)
Bonded Mind
As long as you can see each other, you and an ally who also has this feat can trade nonverbal messages. These function as the message spell, except that you don’t need to whisper or point, and you cannot be overheard.
Brilliant Spell Preparation (Druid)
Select one class for which you prepare spells of 3rd level or higher. Once you select a class, it can’t be changed. When you prepare spells for that class, you can leave one spell slot open as a special slot. The slot must be at least 2 levels lower than the highest-level spell you can cast. You can then prepare a spell in this special open slot as a standard action instead of it taking 15 minutes.


Acrobatics 1
Appraise 1
Bluff 1
◆ Climb 5
Craft (Untrained) 1
Diplomacy 2
Disguise 0
Escape Artist 1
◆ Fly 5
◆ Handle Animal 8
◆ Heal 9
Intimidate 0
Knowledge (Arcana) 6
◆ Knowledge (Geography) 5
◆ Knowledge (Nature) 12
Linguistics (Sylvan, Drow Sign Language) 3
◆ Perception 10
Perform (Untrained) 0
◆ Ride 5
◆ Sense Motive 9
◆ Spellcraft 5
◆ Stealth 6
◆ Stealth (In hilly or rocky areas) 7
◆ Survival 10
◆ Swim 5
Use Magic Device 1

Spells & Abilities:

0th - 4

1st - 4
Special (Brilliant Spell Preparation) Touch of the Sea
Decompose Corpse
Produce Flame
Charm Animal

2nd - 4
Summon Swarm
Burst of Radiance

3rd - 3
Stone Shape
Earth Tremor
Remove Disease

Wild Shape - 3


Carrying capacity: 43 lbs(light)
Current: 39 lbs
Traveler’s Outfit
Druid’s Vestment
Leaf Armor +1
Ring of Protection +1
Light Wooden Shield
Handy Haversack
Dart x3
Potion of Cure Light Wounds x3
Antiplague x2
Antitoxin x3

Animal Companion: