GM Omelas's Destiny of the Sands (Inactive)

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Maps: GM Omelas's Destiny of Sands maps

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Torch's task list: https://i.imgur.com/8L0dCRJ.jpg


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Female NG Human (Osirion) Bard 1 | HP:13/13 | AC: 15 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +1, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 2/2 | Active conditions: None. Inspire 7/7

'ajnabi!


Female NG Human (Bekyar) Investigator (Empiricist) 1 | HP: 8/8| AC: 17 (13 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +0, R: +4, W: +2 | Init: +2 | Perc: +7 (+1 traps), SM: +4 | Speed 30ft | Inspiration: 4/5 | Formulae: 1st 2/2| Active conditions: None.

"It is a known subset of humanoids born uncomfortable in their own skin. There are countless methods used by them to change their appearance to match their inward identity. They range from paints and make-ups to body modification, from gender reassignment to permanent illusions. As long as you show no other reason for distrust, how you present yourself is none of my--or anyone's--business."


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None
Rawiya Altaw'am wrote:
'ajnabi!

Which brings me to another point...

If your character says something in another language, it can be helpful to include a spoiler at the end of your post with a translation of what you said.

As an example, Dhru here is one of my cavalcade of half-orcs. I often use Russian for most of my Orcish, which makes my Slayer in Hell's Rebels sound like Ivan Drago (and makes the phrases I search in Google Translate really interesting.).

For Instance, I wrote:

Dukkan snarled, as the Queensmen approached. "Ogon' i stal' dlya Kintargo!"

Orcish:
"Fire and steel for Kintargo!"


Female NG Human (Osirion) Bard 1 | HP:13/13 | AC: 15 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +1, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 2/2 | Active conditions: None. Inspire 7/7

Oh, good idea.

I always run strange words through the "Detect Language" feature of Google Translate.


Maps | NPCs | Circus rules

Gameplay is up! It's a bit of a slow first post, just to present character, give you the first chances to interact with NPCs, ask questions to them and to each other without starting straight away with a huge wall of text.

Also, Shu-kri's idea is maybe an interesting one: instead of trying to disguise the thing, just own it and misdirect curious people.


Male NG Human (Osiriani) Oracle of Life 1 (divine herbalist) | HP: 10/11 Temp: 0 | AC: 15 (16 buckler) (11 Tch, 14/15 Fl) | CMB: +2, CMD: 13 | F: +2, R: +1, W: +5 | Init: +1 | Darkvision 60ft, Perc: +0/+2 in dim & dark, SM: +0 | Speed 20ft | Lay on Hands: 4/4 | Spells: 1st 0/4 | Active conditions: 2 strength damage

I'm inclined to agree. Many if not most magic users, arcane or divine, will be able to detect magic at will. So misdirection might be best if the potential for detection is so close to certain.


Maps | NPCs | Circus rules

Theshen, is it on purpose you seem to have already used 2 out of your 4 lay on hands?


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Female NG Human (Bekyar) Investigator (Empiricist) 1 | HP: 8/8| AC: 17 (13 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +0, R: +4, W: +2 | Init: +2 | Perc: +7 (+1 traps), SM: +4 | Speed 30ft | Inspiration: 4/5 | Formulae: 1st 2/2| Active conditions: None.

You could say you were horribly scarred in an accident, and the alchemist behind the problem offered to give you a permanent glamour.


Male NG Human (Osiriani) Oracle of Life 1 (divine herbalist) | HP: 10/11 Temp: 0 | AC: 15 (16 buckler) (11 Tch, 14/15 Fl) | CMB: +2, CMD: 13 | F: +2, R: +1, W: +5 | Init: +1 | Darkvision 60ft, Perc: +0/+2 in dim & dark, SM: +0 | Speed 20ft | Lay on Hands: 4/4 | Spells: 1st 0/4 | Active conditions: 2 strength damage
GM Omelas wrote:
Theshen, is it on purpose you seem to have already used 2 out of your 4 lay on hands?

It is indeed. This will be explained once I've posted in gameplay. :)


Female NG Human (Osirion) Bard 1 | HP:13/13 | AC: 15 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +1, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 2/2 | Active conditions: None. Inspire 7/7
Rawiya Altaw'am wrote:
I always run strange words through the "Detect Language" feature of Google Translate.

And then, sometimes I get results like

molokhiya (Somali detected}

molecular

Grand Lodge

Male LG Human (Taldan) Wizard 1 Human | HP: 11/11 | AC: 13 (13 Tch, 10 Fl) | CMB: +0, CMD: 13 | F: +1, R: +3, W: +0 | Init: +7 | Perc: -2, SM: -2 | Speed 30ft | Acid Dart: 7/7 | Spells: 1st 0/2 | Active conditions: None.
Rawiya Altaw'am wrote:
Rawiya Altaw'am wrote:
I always run strange words through the "Detect Language" feature of Google Translate.

And then, sometimes I get results like

molokhiya (Somali detected}

molecular

I think it might be:

https://en.wikipedia.org/wiki/Mulukhiyah

Grand Lodge

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Male LG Human (Taldan) Wizard 1 Human | HP: 11/11 | AC: 13 (13 Tch, 10 Fl) | CMB: +0, CMD: 13 | F: +1, R: +3, W: +0 | Init: +7 | Perc: -2, SM: -2 | Speed 30ft | Acid Dart: 7/7 | Spells: 1st 0/2 | Active conditions: None.

I found an article on Ancient Egyptian Villas with nice pictures. It' might help setting the mood.


Male NG Human (Osiriani) Oracle of Life 1 (divine herbalist) | HP: 10/11 Temp: 0 | AC: 15 (16 buckler) (11 Tch, 14/15 Fl) | CMB: +2, CMD: 13 | F: +2, R: +1, W: +5 | Init: +1 | Darkvision 60ft, Perc: +0/+2 in dim & dark, SM: +0 | Speed 20ft | Lay on Hands: 4/4 | Spells: 1st 0/4 | Active conditions: 2 strength damage
Waylund Wyllt wrote:
I found an article on Ancient Egyptian Villas with nice pictures. It' might help setting the mood.

A pleasant find!


Female NG Human (Osirion) Bard 1 | HP:13/13 | AC: 15 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +1, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 2/2 | Active conditions: None. Inspire 7/7

Good find! That sounds right. Those villas are wonderful as well.

Your research skills are appreciated!


Maps | NPCs | Circus rules

Yeap, Waylund got it. It's a typical Egyptian dish and apparently has been around for a few millennia, so it seemed thematically appropriate. Flavour is not bad, but texture…is unpleasant. For a westerner, at least.


Maps | NPCs | Circus rules
Quote:


Can I assume with that roll and her background she's overall familiar with that pantheon? Not game knowledge, just the mythos? Basic popular knowledge/wiki of the gods and stories? Like being a modern Greek myth enthusiast?

I'd say Shu-kri at this point has some familiarity with the mythos, but specific knowledge will require rolls. A bit like a lot of people have heard of St. George or Apollo, but not necessarily what they stand for.


Female NG Human (Bekyar) Investigator (Empiricist) 1 | HP: 8/8| AC: 17 (13 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +0, R: +4, W: +2 | Init: +2 | Perc: +7 (+1 traps), SM: +4 | Speed 30ft | Inspiration: 4/5 | Formulae: 1st 2/2| Active conditions: None.

Perfect. I just realized mechanically she's guaranteed a 10 on her trained knowledges. The stuff anyone could know. Neat. Not necessarily useful but good for preventing "Ra? Never heard of 'im!"


Female NG Human (Osirion) Bard 1 | HP:13/13 | AC: 15 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +1, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 2/2 | Active conditions: None. Inspire 7/7

Who is the tallest person in our group, and who is the biggest? Rawiya wants to slightly conceal herself behind someone. She is tall 5'7' or so, slender and athletic, but is really trying to obscure her presence by letting everyone else be between her and the Sapphire Sage.

Grand Lodge

Male LG Human (Taldan) Wizard 1 Human | HP: 11/11 | AC: 13 (13 Tch, 10 Fl) | CMB: +0, CMD: 13 | F: +1, R: +3, W: +0 | Init: +7 | Perc: -2, SM: -2 | Speed 30ft | Acid Dart: 7/7 | Spells: 1st 0/2 | Active conditions: None.

Waylund is 6' 1" and I specifically didn't dump strength because I didn't want to play a bean pole. However, he probably is not a big as a half-orc.


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

I don't have Dhru's height and weight handy, but he's tall, and probably what passes for "wiry" among half-orcs. But I can assure you, he won't take kindly to strangers standing behind him.


Female NG Human (Osirion) Bard 1 | HP:13/13 | AC: 15 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +1, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 2/2 | Active conditions: None. Inspire 7/7

I think the panic response has taken over. Big=concealment. That's as far as she's thinking.

Grand Lodge

Male LG Human (Taldan) Wizard 1 Human | HP: 11/11 | AC: 13 (13 Tch, 10 Fl) | CMB: +0, CMD: 13 | F: +1, R: +3, W: +0 | Init: +7 | Perc: -2, SM: -2 | Speed 30ft | Acid Dart: 7/7 | Spells: 1st 0/2 | Active conditions: None.

I wrote out quite a bit more than I posted, but I hated it.


Female N Human (Osirian) Rogue (Knife Master/Rogue) 1 | HP: 11/11 | AC: 15 (13 Tch, 12 Fl) | CMB: +0, CMD: 14 | F: +2, R: +5, W: +2 | Init: +5 | Perc: +5, SM: +6 | Speed 30ft | Active conditions: None.

Apologies, but tonight proved to be very hectic. Will post first thing tomorrow!


Maps | NPCs | Circus rules

No problem, Asmani, but do try to put it up before 21:00 CEST (not sure what's your timezone)

Grand Lodge

Male LG Human (Taldan) Wizard 1 Human | HP: 11/11 | AC: 13 (13 Tch, 10 Fl) | CMB: +0, CMD: 13 | F: +1, R: +3, W: +0 | Init: +7 | Perc: -2, SM: -2 | Speed 30ft | Acid Dart: 7/7 | Spells: 1st 0/2 | Active conditions: None.

What happens to a summoned creature if it dies? Is any blood left behind on weapons that where used to attacked it?


Maps | NPCs | Circus rules

Yes. You summon an extraplanar creature that eventually leaves your command and return to its plane of existence (by either dying or the spell ending). The exact manner it does that (puff of smoke, portal, whatever) is flavour, but it doesn't change the fact it is an actual creature that leaves marks in your current plane of existence, including blood, tracks, feathers, etc.

Grand Lodge

Male LG Human (Taldan) Wizard 1 Human | HP: 11/11 | AC: 13 (13 Tch, 10 Fl) | CMB: +0, CMD: 13 | F: +1, R: +3, W: +0 | Init: +7 | Perc: -2, SM: -2 | Speed 30ft | Acid Dart: 7/7 | Spells: 1st 0/2 | Active conditions: None.

Thank you.

Grand Lodge

Male LG Human (Taldan) Wizard 1 Human | HP: 11/11 | AC: 13 (13 Tch, 10 Fl) | CMB: +0, CMD: 13 | F: +1, R: +3, W: +0 | Init: +7 | Perc: -2, SM: -2 | Speed 30ft | Acid Dart: 7/7 | Spells: 1st 0/2 | Active conditions: None.

I won't be able to make a good post until later tonight.

Also should I make an alias for Noble? I noticed people doing that in other campaigns.

Respectfully,
Waylund


Male NG Human (Osiriani) Oracle of Life 1 (divine herbalist) | HP: 10/11 Temp: 0 | AC: 15 (16 buckler) (11 Tch, 14/15 Fl) | CMB: +2, CMD: 13 | F: +2, R: +1, W: +5 | Init: +1 | Darkvision 60ft, Perc: +0/+2 in dim & dark, SM: +0 | Speed 20ft | Lay on Hands: 4/4 | Spells: 1st 0/4 | Active conditions: 2 strength damage

It seems to be common to alias familiars alright, but not universal.


Maps | NPCs | Circus rules

As you prefer, Waylund. No strong feelings one way or the other from my part.


Maps | NPCs | Circus rules

Post is up. Sorry for the delay: contrary to my expectations this week has become extremely busy at work (hooray for overtime).

Sovereign Court

Male Avian | HP: 5/5 | AC: 16 (16 Tch, 13 Fl) | CMB: +1, CMD: 9 | F: +2, R: +5, W: +2 | Init: +3 | Low light Vision | Perc: +14 SM: +2 | Speed 10ft | fly 60ft (average) |

I didn't realize that a familiar's alertness feat applies to it's master. Waylund's Perception and Sense motive are updated.

Video of a Gyrfalcon
Falcon Acrobatics

Combat:
Tiny animal
Initiative +3
Senses low-light vision
Perception +14
Racial Modifier +8 Perception

DEFENSE
Armor Class 15
Touch AC 15
Flat-footed AC12 (+3 Dex, +2 size)
Hitpoints 5 (1/2 Waylund's Rounded down)

OFFENSE
Base Attack +0
CMB +1
CMD +9

Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.

Saving Throws
Fortitude: +2
Reflex: +5
Will: +2

Attribute Scores:

Strength 6
Dexterity 17
Constitution 11
Intelligence 6
Wisdom 14
Charisma 7

Traits, Feats:

Feats Weapon Finesse

All familiars have special abilities (or impart abilities to their masters) depending on the master’s combined level in classes that grant familiars, as shown on the table below. The abilities are cumulative.

Natural Armor Adjustment: +1 The number noted here is in addition to the familiar’s existing natural armor bonus.

The familiar’s Intelligence: Intelligence is 6

Alertness (Ex): While a familiar is within arm’s reach, the master gains the Alertness feat.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Skills:

Skills: For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master’s skill ranks, whichever is better. In either case, the familiar uses its own ability modifiers. Regardless of a familiar’s total skill modifiers, some skills may remain beyond the familiar’s ability to use

*I'm listing all the skills Waylund has trained but I imagine most of them would be beyond a bird. Knowledge Arcane and Knowledge nature maybe due to him being a magical beast. I'm dubious though.*

Fly +7
Perception +14 Racial Modifier +8 Perception

Knowledge Arcane -1 [1ranks-2int]
Knowledge Planes - [1ranks-2int]
Knowledge History -1 [1ranks-2int]
Knowledge Local -1 [1ranks-2int]
Knowledge Nature -1 [1ranks-2int]
Knowledge Engineering -1 [1ranks-2int]
Spellcraft -1 [1ranks-2int]
Diplomacy -1 [1ranks-2Cha]

Falconers prize these majestic birds as trained hunting companions if raised from chicks and properly instructed.The master of a hawk familiar gains a +3 bonus on sight-based and opposed Perception checks in bright light. Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills.

ECOLOGY:Temperate forests, solitary or in pairs

Grand Lodge

Male LG Human (Taldan) Wizard 1 Human | HP: 11/11 | AC: 13 (13 Tch, 10 Fl) | CMB: +0, CMD: 13 | F: +1, R: +3, W: +0 | Init: +7 | Perc: -2, SM: -2 | Speed 30ft | Acid Dart: 7/7 | Spells: 1st 0/2 | Active conditions: None.

The first natural 1 of the campaign goes to the Wizard!


Female N Human (Osirian) Rogue (Knife Master/Rogue) 1 | HP: 11/11 | AC: 15 (13 Tch, 12 Fl) | CMB: +0, CMD: 14 | F: +2, R: +5, W: +2 | Init: +5 | Perc: +5, SM: +6 | Speed 30ft | Active conditions: None.

I'm loving everybody's posts.


Male NG Human (Osiriani) Oracle of Life 1 (divine herbalist) | HP: 10/11 Temp: 0 | AC: 15 (16 buckler) (11 Tch, 14/15 Fl) | CMB: +2, CMD: 13 | F: +2, R: +1, W: +5 | Init: +1 | Darkvision 60ft, Perc: +0/+2 in dim & dark, SM: +0 | Speed 20ft | Lay on Hands: 4/4 | Spells: 1st 0/4 | Active conditions: 2 strength damage

It's clear that everyone is enthused about this game. It's great to see.


Maps | NPCs | Circus rules

Indeed, I'm enjoying it so much. I can only hope to do justice to all this enthusiasm =)


Maps | NPCs | Circus rules

Badhru, Rawiya and Shu-kri, any estimate of when you believe you will be posting?


Female NG Human (Bekyar) Investigator (Empiricist) 1 | HP: 8/8| AC: 17 (13 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +0, R: +4, W: +2 | Init: +2 | Perc: +7 (+1 traps), SM: +4 | Speed 30ft | Inspiration: 4/5 | Formulae: 1st 2/2| Active conditions: None.

About thirty seconds ago, boss!


Maps | NPCs | Circus rules
Shu-kri Kaba wrote:
About thirty seconds ago, boss!

Haha, sorry if I sounded annoying!


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

Today's been kind of a nightmare, I'm trying to WFH while my older boy's got strep. Let me see if I can get something up in the next, let's say 30?


Maps | NPCs | Circus rules
Badhru wrote:
Today's been kind of a nightmare, I'm trying to WFH while my older boy's got strep. Let me see if I can get something up in the next, let's say 30?

Damn, mate, sorry to hear that. Just let me know if you can't and we'll work around it. Hope your son feels better soon.


Female NG Human (Bekyar) Investigator (Empiricist) 1 | HP: 8/8| AC: 17 (13 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +0, R: +4, W: +2 | Init: +2 | Perc: +7 (+1 traps), SM: +4 | Speed 30ft | Inspiration: 4/5 | Formulae: 1st 2/2| Active conditions: None.

No worries at all. Phone broke last night, so I had to get a new one. All is well now!


Male NG Human (Osiriani) Oracle of Life 1 (divine herbalist) | HP: 10/11 Temp: 0 | AC: 15 (16 buckler) (11 Tch, 14/15 Fl) | CMB: +2, CMD: 13 | F: +2, R: +1, W: +5 | Init: +1 | Darkvision 60ft, Perc: +0/+2 in dim & dark, SM: +0 | Speed 20ft | Lay on Hands: 4/4 | Spells: 1st 0/4 | Active conditions: 2 strength damage

Hopefully he'll have a swift recovery.


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Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

He's doing okay (he's 8), thanks. Worst part of the day so far was him getting a piece of Lego stuck around his finger; it took some Pam spray to liberate him. :)

Post is up, FWIW :)


Maps | NPCs | Circus rules

Had to put the post up as I'm about to crash. Rawiya, feel free to respond to both posts, if you want.

Badhru wrote:
He's doing okay (he's 8), thanks. Worst part of the day so far was him getting a piece of Lego stuck around his finger; it took some Pam spray to liberate him. :)

Happy to hear that!


Female NG Human (Osirion) Bard 1 | HP:13/13 | AC: 15 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +1, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 2/2 | Active conditions: None. Inspire 7/7

Sorry for the late post!

A question
According to this FAQ and this thread, everyone in the room saw and hear Waylund casting his 'detect magic' spell.

My question is: who sees the resultant auras?

a) everyone in the room
b) everyone in the room who can detect magic
c) only Waylund, since the auras are only visible to the person who casts.

FAQ wrote:
these manifestations are obviously magic of some kind, even to the uninitiated; this prevents spellcasters that use spell-like abilities, psychic magic, and the like from running completely amok against non-spellcasters in a non-combat situation.

But the manifestations being discussed are the result of the casting of the spell, not the outcome of the spell.

I'm going to post as if Rawiya could see the results: she, afterall, can cast the same spell herself.

Grand Lodge

Male LG Human (Taldan) Wizard 1 Human | HP: 11/11 | AC: 13 (13 Tch, 10 Fl) | CMB: +0, CMD: 13 | F: +1, R: +3, W: +0 | Init: +7 | Perc: -2, SM: -2 | Speed 30ft | Acid Dart: 7/7 | Spells: 1st 0/2 | Active conditions: None.
Rawiya Altaw'am wrote:

Sorry for the late post!

A question
According to this FAQ and this thread, everyone in the room saw and hear Waylund casting his 'detect magic' spell.

My question is: who sees the resultant auras?

a) everyone in the room
b) everyone in the room who can detect magic
c) only Waylund, since the auras are only visible to the person who casts.

FAQ wrote:
these manifestations are obviously magic of some kind, even to the uninitiated; this prevents spellcasters that use spell-like abilities, psychic magic, and the like from running completely amok against non-spellcasters in a non-combat situation.

Waylund rolled a natural 1 and there is a lot of magic in the room that drowns out her aura. However, Rawiya probably doesn't know that he know.


Female NG Human (Osirion) Bard 1 | HP:13/13 | AC: 15 (12 Tch, 13 Fl) | CMB: +1, CMD: 13 | F: +1, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +0 | Speed 30ft | Spells: 1st 2/2 | Active conditions: None. Inspire 7/7

No, the question is what does she see after he casts?

Can she see all those magic auras just like he does?

Even with the Nat1, all those auras flared so he could see them

The question is more about future uses of Detect Magic in non-combat social situations.

What does everyone else see? We know they see and hear the wizard cast the spell.

Do they also see all the magic auras?


Male NG Half-orc Rogue 1 | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +5 | Perc: +5, Darkvision, LLV | Speed 25ft | Hero Points: 1/1 | Special Power: N/A | Reactions: Nimble Dodge | Conditions: None

It had always been my understanding that the results of spells of that ilk are known to the caster only, but don't quote me on that.


Maps | NPCs | Circus rules

I will look into it, but my first reaction is that only the caster sees the aura (or at least that's how I always treated the spell).

In any case, for all effects and purposes Rawiya is not conspicuous at all in this place: her aura is far from the strongest in the room with all the magic around her and everyone who drank the soup has at least some residual magic on them.

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