About TheshenTheshen (Unas-Ankh)
Favoured Class: Oracle Init +1; Senses: Darkvision 60ft Perception: +0 / +2 in concealment in dim or dark
Melee
Ranged
Magic
Orisons
1st Level Spells 4/4
Special Healing Healer’s Way (Su): 4 (1 + 3 Cha) times a day Lay on Hands (Su): As Paladin of same curse level (currently 1 so not applicable) --------------------
Feats
Additional Traits
Benefit: You gain two character traits of your choice. These traits must be chosen from different lists, and cannot be chosen from lists from which you have already selected a character trait. You must meet any additional qualifications for the character traits you choose — this feat cannot enable you to select a dwarf character trait if you are an elf, for example. Iron Will
Benefit: You get a +2 bonus on all Will saving throws. Traits Blessed Touch, Blood of Pharaohs, Strength of the Sun, Sun-Blessed Blessed Touch (faith trait)
Benefit(s): You heal 1 additional point of damage when using lay on hands, channeling energy, or casting a cure spell. Blood of Pharaohs (campaign trait)
Benefit(s): You gain a +1 trait bonus on Will saves. You also gain a +1 trait bonus on Knowledge (nobility) checks and that skill is always a class skill for you. In addition, you may choose an ancient language as one of your bonus languages. Strength of the Sun (religion trait)
Benefit(s): During the day, you gain a +1 trait bonus on all Charisma-based checks. Sun-Blessed (magic trait)
Benefit(s) Whenever you’re affected by a healing effect that would heal more hit points than your maximum hit point total, you gain the excess healing as temporary hit points. You can gain up to a number of temporary hit points per day equal to your character level in this way. These temporary hit points last for 1 minute. Languages
Skills
Skill Ranks per Level: 5 (4 + 1 Int) +2 background skills Armour Check Penalty: -2 During the day, you gain a +1 trait bonus on all Charisma-based checks. Acrobatics +1 |+1 Dex
Special Qualities
Dimdweller (2 RP): Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet. Gear
Armoured Coat 50g
Masterwork Backpack 50g
Starting Gold: 150g
Current Wealth: 0.07g --------------------
Divine herbalists practice an obscure alchemical art which involves medicinal and restorative techniques that transcend ordinary alchemy, allowing them to blur the line between alchemical medicine and divine miracles. Like other masters of the art, divine herbalists can use the Profession (herbalist) skill in place of Craft (alchemy) to create alchemical remedies with recipes that include certain plant-derived reagents. Master Herbalist (Su)
This ability replaces the additional class skills the oracle gains from her mystery. Healer’s Way (Su)
This ability replaces the revelation gained at 1st level. Mystery - Life Oracle’s Curse
Merciful [3PP]
If a non-enemy character who is adjacent asks you to heal them, or asks you for help and you can tell they have taken damage or drain or suffer from a disease or poison, you must help them on your next tum. If they have a condition or suffer from a poison or disease that you can neutralize or cure with any ability you possess or any spell you can cast, you must do so as your next action. Otherwise, if they have taken any damage, you must cast a spell or use an ability that heals hit points. Also, you cannot perform a coup de grace. You gain the ability to lay on hands, as the paladin ability, using your curse level as your paladin level. At 5th level, you gain a mercy, as the paladin ability. At 10th level, you gain a second mercy, and can exchange your first mercy for a different one. At 15th level, you gain a third mercy, and can exchange one of your existing mercies for a different one. Appearance:
Theshen is a dark-skinned man of average height and wiry build. He has the characteristic pronounced cheekbones and shoulders of the Garundi. He wears a colourful armoured coat underneath pale blue robes which cover most of his body. His head wrappings cover hair that is a mixture of dark black, bright white, and the odd cerulean feather. His fore-arms also have a pair of such feathers each. His irises are akin to obsidian and a close look will reveal that they look more like that stone than flesh. Personality:
Theshen is a kind soul, readily accepting the obvious role that the gods have laid out for him: to help those in need, especially the sick and injured. He does not hold grudges easily, or lust for wealth or position. If he has a failing, it is that he leaves himself open to being taken advantage of, that others may use his good intentions for ill effect. Background:
While Unas-Ankh is his formal name, the young man is more widely known as "Theshen", including the valued "Shen" symbol of protection. He is the third son of Unas and Ankhnes-Pepi, both nobles who claim descent from pharaohs. And he had the good fortune to inherit some obvious signs of the divine blood that flowed in their veins. His connection to Isis was obvious from his appearance but being born at daybreak on the summer solstice was but the first sign he had an especial link to one of the solar deities. His apprenticeship under the healers was a swift one, as he showed a true gift for poultices and channeling divine healing. He took sacred vows to help those in need, above and beyond what would have been expected of him. Some suspect the solar deity Khepri had a hand in his fate also, as Theshen shows no distaste for the poor or lowly. As time grew, he found he had an affinity for both the height of the sun - and its inverse in darkness. But this too served the cause of right, as he could withstand the touch of undeath more readily and see better in the darkness. Divine gifts indeed!
#BOT ME:
Theshen is geared towards healing. He will cheerfully expend spell slots to cast cure spells, or uses of Lay on Hands, to heal his compatriots or anyone else who isn't blatantly an enemy who is in need. If pushed into combat, he has a number of options. His weapons cover different damage types and he can attack from range also. Melee
Ranged
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