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619 posts. Alias of panegyric.
A few guidelines for my games:
Please, use this template so we are all consistent: https://pastebin.com/raw/v39rPhFN
[dice=Mwk rapier, power attack, flanking]1d20+4+1-1+2[/dice]
Generally speaking, I will always roll these for you:
2. Saving throws
4. Sense motive
In the case of perception/sense motive, I will also often wrap the result in spoilers that indicate the skill check DC.
Extra rolls for these checks are likely to be ignored.
GM rolls will always be spoilered to help keep things organised.