## General
I tend to let players roll most things; initiative is the most notable and common exception, but also minor rolls that can speed up posting without removing player agency.
I will also try to avoid too many of those "spoilered" skill checks, as 1) they incentivise metagaming and 2) I would like to play with the idea that two characters with the same skill check result can obtain different pieces of equally relevant information. This might be a terrible idea, and we might all decide it's best to change it, but I'd like to give it a try.
## Initiative
I will always roll initiative for everyone. Combat will work more or less like this:
1) I post the initiative order;
2) everyone who goes before a foe posts;
3) I resolve your actions according to the initiative order;
4) I resolve your foes’s actions;
5) goto 2.
E.g. given this theoretical combat:
Player 1
Player 2
Player 3
Player 4
Foe
Player 5
Player 6
Players 1 to 4 post, I resolve their actions in order, foe acts, all players post again, I resolve their actions in order, etc.
## Combat
Describe your character’s actions and reactions and make any mechanic remarks using ooc.
To help me handling things, post relevant information regarding your actions. For instance, if Waylund casts sleep, it would help me a lot if he would add the type of save and its DC (e.g. will save DC15). In this specific example, a link to the spell description can also be helpful.
When you roll, try to be descriptive of what you are doing and what is influencing it. For example: [dice=“Mwk Axe, inspire courage, power attack”]1d20+6+1-2[/dice].