GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


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Retired - Adventure Path Complete!

Let's see if the RNG is in a charitable mood...


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Still waiting on the others to post actions before I update Victrix.


Retired - Adventure Path Complete!

Gotcha.


Retired - Adventure Path Complete!

HA HA!

It worked. :)


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Maybe we need to start doing it before every die roll I have to make. Haha.


Retired - Adventure Path Complete!

Just waiting on the results now...


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

That just means you're going to have a streak of GOOD luck soon Barundar!


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Congratulations, you have just completed your first in many many demon encounters! Please post your level 3 stuff in this thread.


Retired - Adventure Path Complete!

Victrix Levels Up!

"Can't stop me now!"

Level Up Summary
HP Gained 1: 1d12 + 2 ⇒ (7) + 2 = 9 <--Using this one!
HP Gained 2: 1d12 + 2 ⇒ (2) + 2 = 4

New Feat Gained!
--> Cleave

New Class Feature!
--> Extreme Endurance (Ex): At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd.

This ability replaces trap sense.

New Favored Class Bonus!
--> +1 HP

New Skill Ranks!
--> +1 Diplomacy
--> +1 Intimidate
--> +1 Sense Motive
--> +2 Knowledge (Religion)

New Saving Throws!
--> +1 Reflex Save
--> +1 Will Save

New Base Attack Bonus!
--> +1 BAB

Now, to pick whether Victrix is inured to fire or cold conditions... what would be more appropriate, geographically?


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Hitpoints 1: 1d8 ⇒ 5
Hitpoints 2: 1d8 ⇒ 2

Konny updated, hps are best of two rolls, right?

feat: Improved Initiative
skills - new one bluff, almost all others raised +1

HP now 24
saves are F +3 R +5 (+1 bonus vs. traps)W +3; +2 vs. poison, spells, and spell-like abilities

anything else in profile


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Which HP rules do you want? 1/2 + 1? Roll? Why can't I seem to find where you mentioned that already...I must be blind today. Was it best of 2 rolls?


Retired - Adventure Path Complete!

From earlier...

GM Niles WoTR wrote:

For HP I've usually just done 1/2 HD+1 instead of rolling, but you guys can roll here if you want.

If you roll, roll twice and take the better result.


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Thanks Victrix, and I would suggest hot. But either one actually would work. Cold would be valid also as the area is in the far north but the Worldwound changed the climate.


Retired - Adventure Path Complete!

Alright then.

Extreme Endurance (Fire) it is, then!


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Why not? Let's give it a shot.

1d10 + 3 ⇒ (3) + 3 = 6
1d10 + 3 ⇒ (1) + 3 = 4

Heh. Well..no harm, no foul, I guess.

Favored Class Bonus

+1 HP

Skill Points

Knowledge (Religion) + 1
Spellcraft + 1

Feat

Gee, decisions decisions here...since I'm going to be using Radiance now instead of the dorn dergar, that throws my regular feat plan off. Gonna have to look into my options again.

Special Abilities

Aura of Courage (fear immunity)
Stoneblood (25% immunity to critical hits/precision damage)


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none
GM Niles WotR wrote:
Congratulations, you have just completed your first in many many demon encounters! Please post your level 3 stuff in this thread.

Yay! We survived!

3rd level Sorcerer
Going to go with half die plus 1 for HP, so 4, plus one for 12 CON, for a total of 5.
Gains Endure Elements as Bonus Bloodline Spell.
Gains Rallying Cry (Su) as a Bloodline Power. Once per day, as a standard action, Belledonna may shout a cry instilled with the noble sacrifices of her ancestor(s). She & her allies within 30' who hear her gain a +1 morale bonus on attack & damage rolls for a number of rounds equal to half her sorcerer level (currently 1). At level 7 and every four levels thereafter, this bonus increases by +1, to a maximum of +5 at 19th level.
Learns Comprehend Languages.

Skills:
+1 Knowledge (arcana)
+1 Knowledge (nature)
+1 Spellcraft

Feat:
Nature Soul (Faiths & Philosophies, pg. 11)
(Benefit): + 2 on all Knowledge (nature) & Survival checks. If you have 10 or more skill ranks in either skill, the bonus goes up to + 4.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

I think I'll probably go with Combat Reflexes for my feat. Even if I'm not using the dorn dergar I can still take him in the direction of stopping any opponents that try to get by with the Lunge feat as soon as I can pick it up. And hopefully before long find a magic item that will let me cast Enlarge Person or something to extend the reach even further.

Also, GM Niles, it occurs to me that I actually only have a single trait in my profile (Exposed to Awfulness). Do you mind if I add the requisite second trait to my profile to bring Barundar up to snuff? With your permission, I'd like to choose Glory of Old, a Dwarven racial trait from Dwarves of Golarion that gives me another +1 to saves vs. poison and spells.

EDIT: Yeah. Definitely gonna take Combat Reflexes. That was the whole reason I gave the character 16 dex and 14 str instead of the other way around.


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

HP: 1d8 + 2 ⇒ (1) + 2 = 3
HP: 1d8 + 2 ⇒ (3) + 2 = 5

Hehehe...better roll is half + 1...well after Con Bonus :) Updating my profile. Yay 2d6 channels!


Retired - Adventure Path Complete!

To answer your question, Brighton, I think Anevia did tell us about Irabeth at the start of the adventure.


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@ Barundar that trait is fine. You'll be making plenty of saving throws in the near future.


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

I took the warrior priest feat from ultimate magic:

PRD wrote:

Warrior Priest

Your religion is both a shield and a weapon in battle.
Prerequisites: Ability to cast divine spells, domain or mystery class feature.
Benefit: You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks made to cast a spell or use a spell-like ability when casting defensively or while grappled.

Is that ok?


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I'm good with anything Paizo, especially anything in the PRD. Thanks for letting me know though.


Retired - Adventure Path Complete!

*whistling again*


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Not sure if I'll be able to post more today...got a LOT to do at work.


Retired - Adventure Path Complete!

Is there a window Victrix can go through? Or can she move past Daenal through the front door? Or do I have to wait for Daenal to move before I can move in?


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You can move through squares occupied by friendlies with no penalty but you just can't end movement there or you suffer from the squeezed condition.


Retired - Adventure Path Complete!

Alright then. Didn't know that.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Given that Barundar is now in possession of Radiance, I think I'll take the character in a different direction than the one I initially intended, which was to take Darting Viper and Dorn Dergar Master so he could wield the weapon one-handed and still carry a shield. Now I'm thinking that I'll take the Lunge feat to get a 10-ft reach on the warhammer and still be able to make Barundar into an AoO machine, which was the original intent of the character and the whole reason I gave him STR/DEX of 14/16 instead of the other way around.

Thoughts?


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Unfortunately, I'm pretty sure Lunge & AoO's don't really work together. On the other hand, I'm not the GM.

On the Gripping Hand, I'm starting to think I should have taken Enlarge Person rather than Comprehend Languages for my most recent spell learned...


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

If I've declared the Lunge on my turn, then anything that provokes before my next turn would still be subject to the extended reach.


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@Belledonna you can still make that change as you haven't rested yet so spells haven't refreshed.

@Barundar IDK if they interact that way, never had it come up. I'll look into Lunge/AoO's if you have some links to FaQ's please post them.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Well, spit; you guys are right. I didn't read the Lunge feat closely enough. It only applies until the end of your CURRENT turn, not the end of your NEXT turn. C'est la vie and back to the drawing board I suppose!


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

I've gone ahead & made the spell change. Assuming we survive long enough to get a full night's rest, Belledonna can start enlarging Barundar before fights...

Yes, it was supposed to sound that bad.


Retired - Adventure Path Complete!

Of course.

Then, once you get high enough in level, you can make him hard as a rock before a fight. XD


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

As a Stonelord, I should think Barundar is quite accomplished at making himself rock-hard without anyone else's help. :P

On a more serious note, the 1st tier Guardian ability "Retributive Reach" would give Barundar a 10-ft reach with the warhammer, so that's one way to get the reach back.


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snicker


Retired - Adventure Path Complete!

Who are we waiting on?


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Probably me. I'm at at bday party with my little girl, I'll update later this afternoon.


Retired - Adventure Path Complete!

Just checked over the rage rules, and I noticed I now gain 6 additional HP when in a rage.

Just going to update that now.


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Ok, I'll adjust the log in the maps also.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

My apologies for taking so long to post everyone. So weird. I checked Friday night and several times yesterday and the thread said there'd been no new posts. Then I checked this morning and there were suddenly 10!

My apologies for not updating until now; I'd have done so yesterday if I'd seen there were new posts. Guess I need to try and start checking it regardless.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

DM Question Regarding Radiance:
You mentioned earlier in a metaknowledge spoiler that Radiance eventually grows in power. Does that include it becoming a Legendary weapon, per the rules for mythic items found in the Mythic Adventures book? If so, after giving the mythic items rules a look myself, I noticed one of the legendary abilities is Shape Change, under the Intelligent power, which allows the item to change its shape to another form of the same size. When we get to that point, would you allow me to give Radiance that Shape Change ability so it can assume the form of a dorn dergar in addition to the warhammer?

Not saying this is the route I'm definitely going to go, just wanting to see if it's a possible option.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

I am sorry for my absence, I was abroad since Friday and teh wi-fi connection in the hotel had a lot to be desired. Should have warned you, but I expected to be able to see and post during the business trip.


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@ Barundar I'll look it up and let you know.

@ Konny its ok, it happens


Retired - Adventure Path Complete!

I'm good for moving on if everyone else is.


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I'll give you guys an update shortly


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

GM Niles, what are the exact mechanical effects of the Scale of Disguise? I believe that is the one Belledonna has & it will likely prove useful if she winds up trying to dupe the bad guys in the Library.


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Scale of Disguise:
Disguise: Three times per day as a standard action, a scale can be used to cast alter self. While disguised, the target gains a +4 bonus on all Bluff checks made against evil creatures. Seems it functions as the alter self spell with the added bonus of a bluff check vs. evil creatures. The CL is 19th so duration 19 mins.


Retired - Adventure Path Complete!

Happy Easter!


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Happy Zombie Jesus day!

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