GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


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Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

I'm very sorry to hear that your mother is having troubles, Belladonna, but I'm glad that you're available to help her if she needs it. I hope things work out in whatever manner you want them to.


Retired - Adventure Path Complete!

Ouch. Sorry to hear that.


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Sorry about your problems Belle, hopefully everything works out.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Bel, I second Barundar. Could not say it better.


Retired - Adventure Path Complete!

*Waiting*


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I'm waiting on Barundar. Weekends aren't good for my players it seems.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Unfortunately, nothing much has been resolved over the weekend, so I still don't really know just how much I am (or am not) going to need to curtail my postings. I should know by this time tomorrow. Thanks for your patience.


Retired - Adventure Path Complete!

So... nobody has a problem with me using the CMW potion on Anevia?


Retired - Adventure Path Complete!

I kinda had a change of heart on killing Vagorg.

Sorry about any confusion I may have caused.


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Brighton was about to get a little defensive about killing an unconscious person. :)


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Heh. We're all different people, so that's cool. Right now I'm playing Barundar as a dwarf that's pretty set in the traditions of his people, particularly the Paladins. Right now his behavior can pretty much be summed up by the final line of a Paladin of Torag's code of conduct:

"• Against my people’s enemies I will show no mercy. I will not allow their surrender, except to extract information. I will defeat them, and I will scatter their families. Yet even in the struggle against our enemies, I will act in a way that brings honor to Torag."

Overall I think Torag has a really interesting code of conduct for a Paladin. The second tenent, for example, specifically allows the Paladin to lie and deceive others if it serves the needs of his people to do so.


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I love the individualized Paladin's codes in the Champions/Faith books. I wish more of the Emperyeal Lords had written down codes.


Retired - Adventure Path Complete!

I'm thinking Victrix has earned her Marshal chops at this point.


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Um. Yes. :) Sure you're not a Bard in disguise?


Retired - Adventure Path Complete!

Pretty much. You haven't heard me sing. :)


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

That's an interesting mental picture. An invulnerable rager barbarian wading into battle, killing things left and right, all while singing with a voice that could make an angel cry.


Retired - Adventure Path Complete!

Or singing with a heavy metal voice, with a lot of growling. XD

Anyway, I think we're just waiting on GM to get us goin' again.


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I'd rather not waste time rping out buying and selling items unless you guys are super interested in doing that. Go ahead and do all the accounting and whatnot in this thread to keep the gameplay thread for IC stuff.


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I just noticed that the loot log is way outdated. I have no idea what you guys took from the last few encounters, can someone go back through the thread?


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

I claimed the Wand of Magic Missile that Vagorg had. Otherwise, I've just got the Scale of Disguise.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Shee golly. Leave the thread alone for just a few hours and I come back to find fourteen new posts. You guys are rockin' this game!


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

GM, would it be possible to find a cleric who would cast Masterwork Transformation on Biggie? It costs 300 gp + whatever the cleric wants for casting it. It is really the only thing I would want to "buy".
Masterwork Transformation

I will go through the thread to update the loot log. But we have never discussed who hauls what (outside the items we wanted to use).

Brighton, you still "owe" Konny the warhammer he lent you at the begiining of the dungeon crawl ;-).

EDIT: Loot Log updated, but I am not sure, if Anevia gave us the potions and arrows from the bag.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

GM, how do you handle armor found/looted. Can we don it without problem or does it have to be adjusted somehow?

Suggestion: As we had a group of Mongrels coming with us, could we just haul all the equipment to the surface to be sold (with the things gained later being carried by the group)? Otherwise I am afraid we well discuss quite long what we have and what not.

All: please go through the loot log and make a note in the apropriate column for all the equipment you want. I will then sell everything else (outside potions and scrolls maybe?) and we will see what money we have to be split between the group. When you do this, please let me know here so I am sure everybody got what they wanted.

EDIT: I color coded the equipment for each of us. Anything that stays with white background will be sold.


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Konny, the cleric will cast the spell for one half of whatever the spellcasting services are in the prd. I think its CLxSPLX25? So 3x2x25/2 But yes spellcasting services are available for 3rd and below spells at 1/2 cost.

Also, always assume any loot found is added to the party. I'll specify when something is withheld.

As for carrying things, I don't like managing encumbrance; If you guys don't want to keep track of every mundane item that enemies carry I'll stop listing them in the LOOT spoilers and only include items of value/mwk items/magic items/coin. I'll add some value to the other things to compensate for the loss of the mundane gear.


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Only fullplate needs to be resized...magical armor resizes magically.


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Konny your suggestion is solid. Let's do that then, I'd rather this game be more about killing demons and kicking cultist ass than spreadsheet and asset management so whatever makes the game go forward easiest is ok with me.


Retired - Adventure Path Complete!

I'm happy with the equipment I have now.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

There isn't any equipment on the list that Barundar would want to claim, either. Not really worried about any potions that are left; Barundar can just buy some of his own now that we're at a resting point.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

I'm fairly certain we have already allocated all the non-consumables that PC's want, so I would say definitely sell off all of those. Then once we have trimmed down the document we might go through the potions & scrolls again to be certain we don't want any of those.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

I will not wait for Brighton now. If he decides to take something, we will decrease the ammounts accordingly.

After the sale we will have total of 9313 GP 5 SP in available assets.

Shall we split this ammount equally or shall we account for the price of the stuff we keep before the split? (with Radiance in the equation, it would be kinda hard) This will also be a precedent for future division of treasure.

What do you think?

I guess I am ok with equal split of sold treasure, jewels, gold and money.
But majority wins...

GM: In PF, the cost of spellcasting is: Caster level × spell level × 10 gp
So for MT it will (3x2x10)/2=30 + 300 (MW price difference).


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Looks good Konny 330GP it is.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Once again, I'm in favor of simply splitting the money equally. Comparatively little of what we will recover is going to be stuff I will be interested in & the minutia of that kind of bookkeeping is not what I'm interested in about this game.
& as was pointed out with 'Radiance', from what I understand, we are going to be encountering comparatively a 'lot' of PC-usable 'artifact-level' gear, especially if we survive to later levels, I 'really' don't want to try & calculate the 'exact' totals that everyone should have.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Agreed. The simplest thing that will get us back to killing bad things the quickest will be to simply consider the more liquid assets (gold, jewels, etc.) as separate from the other stuff and divide it evenly among us.


Retired - Adventure Path Complete!

I'm good with splitting the money evenly as well.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Great - 4 in favor.

So everybody now has 1862 GP, 7 SP in liquid assets.

I will move all the sold gear to the bottom of the list.
And make a new row - liquid assets - with the gold, money, jewelry split five ways...

With the potions, scrolls, wands - I suggest we keep them all - take what you want, the rest will be carried by Konny.

GM:
Konny sells his studded leather +12.5 GP
he buys the casting of MT - 330 GP
He now has 1545 GP 2 SP
further purchases will be done tomorrow (real time)


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Yep I'm all agreed. Brighton wouldn't take anything yet. He's still proud enough to want to craft his own.

Also, Konny, I can cast masterwork transformation for free. Just need to pray for it.


Retired - Adventure Path Complete!

Updated Victrix's profile to account for the money she's earned.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

GM, what is our present spending limit? Which is to say, what is the most expensive/highest level/most powerful/etc... we can go?

Something tells Belledonna things are about to get icky & frugality is probably more likely to get her killed than 'loading for bear' as-it-were...


Retired - Adventure Path Complete!

Up to 2,500 gp value items have a 75% chance of being available here.


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Indeed things are about to get more difficult


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Ah crud. My post about Belledonna's purchases got munched...


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Thank you Brighton!
But as the masterwork cost of 300 gp has to be paid anyway, it is really only a difference of 30 gp - so it depends on how soon we are getting out again and who could do it faster. As I expect we will have one night of rest at most, maybe you should keep all your available slots for the action.

GM:
purchases:
Cloak of resistance +1 Availability: 1d100 ⇒ 75
Wow, that was close...
-1000 GP
10 crossbow bolts -1 GP
10 cold iron crossbow bolts -2 GP
Thives' tools, masterwork - 100 GP
Spring loaded wrist sheath -5 GP
Bandolier - 5 SP

Sale
Thives' tools +15 GP

Konny's final total 451 GP 7 SP
He will stash 430 GP in Defender's Heart (if possible) and take only 21 GP 7 SP with him.


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Indeed the Defender's Heart has lockable rooms for you to store your valuables.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

I'll take a closer look at my gear tonight after work. I just haven't had time to really look at it yet and make equipment decisions.


Retired - Adventure Path Complete!

Shopping List

Money: 1870 gp

-> Cure Moderate Wounds Potions (x5) (1500 gp)
-> Heavy Steel Shield (20 gp)

Total Money Spent: 1520 gp

350 gp Remaining!

Storing 300 gp in Defender's Heart.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Should we split the cost of a cure wand amongst the group? A wand of CLW would run us...what? 150 gold each?

We're going to be outpacing that level of healing relatively quickly as fast as WotR progresses, but I think it should still be very useful at least through the end of The Worldwound Incursion.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

750 total, so, yes.

I was figuring Belladonna would get a Wand of Expeditious Retreat, but then I double checked the spell description & realized it wouldn't work on anyone else...
So I'm going with a Wand of Mage Armor & a Wand of Ant Haul. That way, if things go south, any survivors can grab the bodies & run...

Consider me in for 150 on a Wand of CLW.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

I am ok with spliting the cost, but do remember we have to roll 75% chance to make sure it is available.


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Ant haul may not be needed with 3 dwarfs in the group :)

I haven't decided yet on Brighton's list. I think he would want to try to forge his own stuff still. Maybe a little potion and such but he's devoutly believing that Torag will see him through all.

GM Niles...will Brighton have any time for Crafting or will he be able to set up an apprentice or some such?


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Not during this Book of the AP, between Book 1 and 2 there is ample opportunity to craft.

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