GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


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Drezen Citadel Drezen Dungeon of Drezen

Navi opens the door and creeps down a long set of stairs. She sees This dank hall contains a restraining table and various implements
of torture. The sharp tang of fresh blood hangs heavy in the air.

Two figures sharpen instruments at the tables, they hiss in Abyssal at one another but do not notice Navi.


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

Quiet as a mouse, Navi flutters back up the stairs to warn the party, "It was horrible! Down the stairs to the right, there's a large room with a table piled high with bloodied torture devices. I think something just died down there, the air's so thick with blood and pain. There where two figures, sharpening the tools, speaking in abyssal! Oh the room itself was dank and echoed with remembered screams. There where doors on the long wall to the south and to the east and west."


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"Well...seems lik' we've git two figures that need tae be shown th' error o' thair ways, then." the dwarf replies, a grim expression on his face.


Retired - Adventure Path Complete!

"Lemme at 'em. Let's see 'em try their bullshit on someone who can foight back." Victrix growls, her blood boiling.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

"Roight, lets go!" says Kaladin as he calls down a minor blessing on Vic and walks down the stairs.

He casts Guidance on Vic. Oh and please somebody go in first! Preferably somebody with a big weapon or maybe a shield... ;)
Perception: 1d20 + 16 ⇒ (5) + 16 = 21


Retired - Adventure Path Complete!

Victrix pointedly walks in front of Kaladin.

Not letting him get bushwhacked like before. Damn incubus...


Drezen Citadel Drezen Dungeon of Drezen

Victrix head forward, determined to do death to the demonic things as she comes into view they snarl at her. She recognizes them as Babaus, the party has faced them before.

Initiative:

Konny: 1d20 + 15 ⇒ (1) + 15 = 16
Victrix: 1d20 + 4 ⇒ (10) + 4 = 14
Belledonna: 1d20 + 5 ⇒ (5) + 5 = 10
Kaladin: 1d20 + 4 ⇒ (7) + 4 = 11
Navi: 1d20 + 10 ⇒ (14) + 10 = 24
Barundar: 1d20 + 6 ⇒ (10) + 6 = 16
Babau: 1d20 + 7 ⇒ (16) + 7 = 23

Round 1
Navi
Babaus
Barundar
Konny
Vic
Kaladin
Belledonna

Navi is up.


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

Navi glances nervously at the hideous creatures to the south and pulls her wand out and defers till Kaladin has acted.

Navi's not really an offensive character after all.


Drezen Citadel Drezen Dungeon of Drezen

I think I'll start lumping Navi and Kal together in initiative.
Round 1
Babaus take steps backwards and both begin casting spells Spellcraft to identify
Barundar
Konny
Vic
Kaladin/Navi
Belledonna

Good guys are up


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Spellcraft: 1d20 + 11 ⇒ (18) + 11 = 29


F Lyrakien HP 31/31 | AC 20 (16ff 16t) | +3 fort +7 ref +9 will | +8 init +14 perc

Probably a good idea. More than likely she's just going to end up healing Kaladin anyway. I'll post actions for Kaladin in a bit, experience suggests I'll need to change what I was planning to do by the time its his turn anyway.


Drezen Citadel Drezen Dungeon of Drezen

The Babaus are summoning more of their kind.


Retired - Adventure Path Complete!

Round 1: Actions
Full-Round Action: Charge & Attack Red Babau

Victrix hefts her axe and charges into the room! "Oi! That's enough o' that now!"

She makes a beeline for the Red one and swings...

Charge Power Attack: 1d20 + 15 + 2 - 2 ⇒ (1) + 15 + 2 - 2 = 16
...and stumbles as she runs down the stairs, throwing off her aim completely.

"GODDAMMIT!"


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny moves next to one of the demons and attacks.

attack: 1d20 + 12 ⇒ (16) + 12 = 28
damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17

"Die, you foul beast" he shouts.


Drezen Citadel Drezen Dungeon of Drezen

Round 1
Babaus take steps backwards and both begin casting spells
Barundar stands there because he hasn't posted in 7 days
Konny smacks the Babau causing it to lose its spell.
Vic moves down and misses.
Kaladin/Navi
Belledonna

Waiting on Barundar, Belle, and Kaladin.


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin grins savagely at his companions, "Ach, once I heard tha best defense be a good offense. Pulura! Lets see if that be true!", before marching half way down the stairs and looking around.

Perception - are there any other foes beyond the two visible Babau: 1d20 + 16 ⇒ (3) + 16 = 19

Regardless, Kaladin knows the Babau need to be dealt with. He whispers a prayer which is answered by a sudden column of blinding blue white light, which causes the Babau to screech and cover their eyes! If there where other enemies Kaladin tries to get them too if possible with the spell.

SR Check: 1d20 + 10 ⇒ (15) + 10 = 25
[dice=Holy Smite]10d8[/dice] DC 22 will save to not be blinded and for half damage.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Eyes widening as she realizes the potential threat in the Demon's action, Belledonna quickly intones her own incantation before briefly calling upon her own well of Mythic power to directly impede their efforts.

Standard action; cast Anti-summoning Shield Will DC 20 to ignore; Penetration: 1d20 + 8 + 4 + 2 ⇒ (20) + 8 + 4 + 2 = 34 to beat their SR.
Swift action; expend one Mythic power to cast Dispel Magic at the nearer of the two to Counterspell their summoning.


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +3 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Recognizing his leader's intent, Brud looses another arrow at the far demon in hopes of disrupting the fiend's spell.

Longbow attack: 1d20 + 6 ⇒ (20) + 6 = 26, Longbow crit confirm: 1d20 + 6 ⇒ (3) + 6 = 9...
I has the sad. >:(
Cold Iron arrow: 1d8 + 2 ⇒ (5) + 2 = 7 piercing


Drezen Citadel Drezen Dungeon of Drezen

Round 1
Babaus take steps backwards and both begin casting spells
Barundar stands there because he hasn't posted in 7 days
Konny smacks the Babau causing it to lose its spell.
Vic moves down and misses.
Kaladin nukes the Babaus Will1: 1d20 + 7 ⇒ (9) + 7 = 16 Will2: 1d20 + 7 ⇒ (15) + 7 = 22 and the other one loses its spell./Navi holds and looks pretty.
Belledonna casts Anti-Summoning shield Will1: 1d20 + 7 ⇒ (16) + 7 = 23 Will2: 1d20 + 7 ⇒ (15) + 7 = 22 and uses a mythic point to counterspell, but didn't roll the CL check 1d20 + 8 ⇒ (2) + 8 = 10. Brud hits the babau for 7.

Foolish mortals. You intrude on my domain. I am Theruk-Nul the Silent Death. I will feast on your blood and you will join my brood.

Round 2
Babaus savagely attack Vic, one flanks Vic and Claw: 1d20 + 16 ⇒ (20) + 16 = 36 Claw??: 1d20 + 16 ⇒ (14) + 16 = 30 critically hits her for 2d6 + 14 + 2d6 - 3 ⇒ (3, 3) + 14 + (3, 5) - 3 = 25 the other unleashes a series of attacks Claw1: 1d20 + 16 ⇒ (9) + 16 = 25Claw2: 1d20 + 16 ⇒ (2) + 16 = 18Bite: 1d20 + 16 ⇒ (8) + 16 = 24 Vic is hit all three times for 3d6 + 21 + 6d6 - 9 ⇒ (5, 2, 1) + 21 + (5, 5, 1, 6, 2, 5) - 9 = 44
Barundar moves up to provide some cover to Victrix. (using that mythic thing he has)
Konny
Vic
Kaladin
Belledonna

Good guys are up.


Retired - Adventure Path Complete!

Immediate Action: Use Legendary Power to negate the crit!

While Victrix gets ripped up by the babaus' claws, her armour glows in time to stop one of their attacks from cutting too deeply.

Round 2: Actions
Free Action: Rage!
Full-Round Action: Cut one of the babau to pieces!

Victrix's anger boils over, the pain mixing with her rage to spur her onward. She has no taunts for the demons, but an axe to the skull is considered a universally effective rebuttal.

Rage Power Attack 1: 1d20 + 15 - 2 + 2 ⇒ (18) + 15 - 2 + 2 = 33
Damage: 1d12 + 13 + 6 + 2d6 ⇒ (1) + 13 + 6 + (6, 6) = 32

Rage Power Attack 2 *Mythic Surge*: 1d20 + 10 - 2 + 2 + 1d6 ⇒ (4) + 10 - 2 + 2 + (6) = 20
Damage?: 1d12 + 13 + 6 + 2d6 ⇒ (8) + 13 + 6 + (3, 1) = 31


Drezen Citadel Drezen Dungeon of Drezen

Ah! Good call on the armor, forgot about that. 10 damage is negated. I'll add HP on the map.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Niles, deeply sorry for my absence. Things have just been rough for me the last week but hopefully I'm at a place now where I can be posting regularly again. That mythic power is called Sudden Block and is certainly what I'd have chosen to do in this situation.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Konny attacks the wounded demon

attack: 1d20 + 12 ⇒ (1) + 12 = 13
damage: 2d6 + 8 ⇒ (5, 6) + 8 = 19

surprise strike: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
damage: 2d6 + 8 + 3d6 ⇒ (2, 4) + 8 + (3, 3, 2) = 22


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Life Link:

Vic: +12
Konny: +1
Kaladin: - 13

Kaladin winces when the blades bite deeply into Vic, he feels them tearing through flesh even if Vic doesn't. Biting back a curse, he instead whispers a prayer to Pulura for healing. And almost as fast the the wicked blades parted her flesh, Pulura sealed it whole.

CCW on Vic: 4d8 + 8 ⇒ (2, 4, 7, 5) + 8 = 26

Navi lands on Kaladins shoulders and heals some of the wounds he transferred through the link.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

HP adjusted


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

As the fiends have clearly maneuvered themselves to do great harm to her compatriot & leader, Belledonna calls forth something from the depths of her mythic self. Releasing it as a monumental torrent of water, she directs the torrent to bowl the nearer fiend away from Victrix as she draws forth her trusty wand to loose a flurry of eldrich missiles at the farther one.

Swift action, expend one Mythic power to cast Hydraulic Torrent, Torrential Bull Rush: 1d20 + 18 ⇒ (19) + 18 = 37
Penetration: 1d20 + 8 + 4 + 2 ⇒ (2) + 8 + 4 + 2 = 16
Wand of Magic Missile: 3d4 + 3 ⇒ (2, 4, 4) + 3 = 13 Force damage, Penetration: 1d20 + 8 + 4 + 2 ⇒ (10) + 8 + 4 + 2 = 24


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +3 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Brud looses another arrow at his previous target, futilely.

Longbow attack: 1d20 + 6 ⇒ (6) + 6 = 12


Drezen Citadel Drezen Dungeon of Drezen

Round 2
Babaus savagely attack Vic, one flanks Vic and hits her for 15 the other unleashes a series of attacks. Vic is hit all three times for 44
Barundar moves up to provide some cover to Victrix.
Konny deals 22 damage to the more wounded of the babaus
Vic cuts one of the babaus to pieces and misses the second one, else it would have suffered the same fate.
Kaladin heals Victrix
Belledonna casts two spells and the first doesn't penetrate the Spell Resistance of the demon, the second blasts the demon for 13. Brud's arrow goes wide.

You think your victory over the demons proves your strength. You are but food. Cattle.

Round 3
Babau attacks Victrix once more 1: 1d20 + 14 ⇒ (3) + 14 = 17 2: 1d20 + 14 ⇒ (3) + 14 = 17 3: 1d20 + 14 ⇒ (18) + 14 = 32 RR1: 1d20 + 14 ⇒ (3) + 14 = 17 and Vic gets a free attack Attack: 1d20 + 17 ⇒ (7) + 17 = 24. Thanks to Barundar's ability, Vic slays the babau before it can hit her.
Barundar
Konny
Vic
Kaladin/Navi
Belledonna

Everyone has one round before something bad happens. The above big words were telepathic in nature and everyone heard them. Kn:Local or Kn:Religion might help you identify the "speaker"


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

knowledge(local): 1d20 + 8 ⇒ (5) + 8 = 13


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Know (Religion): 1d20 + 5 ⇒ (1) + 5 = 6
Why am I not surprised?
-Posted with Wayfinder


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kn:Religion: 1d20 + 12 ⇒ (11) + 12 = 23

Kaladin looks around startled by the voice, "Did ye hear that?"

Noticing that that Vic is still hurt, Kaladin calls on Pulura for aid.
CSW: 3d8 + 8 ⇒ (7, 6, 8) + 8 = 29

Navi lays a soothing hand on Kaladin's arm and several cuts and abrasions vanish.
Navi: CLW: 1d8 + 1 ⇒ (3) + 1 = 4


Retired - Adventure Path Complete!

Round 3: Actions
Standard Action: Ready Action: Swing at the first enemy to jump out at me!

Still in the throes of anger, Victrix can't think clearly enough to figure out who the 'speaker' is.

"Get outta my head and come out here! I've gutted bigger an' meaner f%#~ers than yeh!" She growls, twirling her axe in preparation for an attack.

Readied Power Attack (Rage): 1d20 + 15 + 2 - 2 ⇒ (15) + 15 + 2 - 2 = 30
Damage: 1d12 + 13 + 9 ⇒ (11) + 13 + 9 = 33
Demon Bane Damage (If Applicable): 2d6 ⇒ (6, 4) = 10

I miscalculated the damage I did with my last power attack. Fixed it now.


Drezen Citadel Drezen Dungeon of Drezen

Didn't matter, your minimum damage was enough to slay the Babau outright which is why I didn't bother rolling, it had like 15HP left. Kaladin's nuke took half their HP in one attack.
Round 3
Babau attacks Victrix once more and Vic gets a free attack Thanks to Barundar's ability, Vic slays the babau before it can hit her.
Barundar stands ready
Konny stands ready
Vic stands ready
Kaladin heals Vic/Navi heals Kaladin
Belledonna

What Kaladin knows:
You have faintly heard of a creature known as Theruk Nul, it was once a raider from the Horde of Belkzen, an orc who was transformed into something awful. How it came to serve the demons you do not know. I'll let roll again once you can see the creature

Waiting on Belle. I'll bot by tomorrow if she hasn't posted.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

"If we are mere cattle, best prepare yourself to be gored, coward!"

As she shouts her defiance, Belledonna calls forth another drop of the eldritch might which now courses through her, attuning her sight to that which normally remains unseen.

Swift action, expend one Mythic Power to cast See Invisibility upon herself.


Drezen Citadel Drezen Dungeon of Drezen

Round 3
Babau attacks Victrix once more and Vic gets a free attack Thanks to Barundar's ability, Vic slays the babau before it can hit her.
Barundar stands ready
Konny stands ready
Vic stands ready
Kaladin heals Vic/Navi heals Kaladin
Belledonna casts See Invisibility and she sees
Theruk-Nul and Brood A gaunt half orc enters the room as silent as a shadow. He stares at Victrix's axe and then into her eyes You will slay these for me. And then become my favored... DC 20 Will save or be Dominated as per the Spell DC 16 Spellcraft to know what just happened Four vampire spawn wearing the ragged remains of crusader clothing enter the hallway on the far side, blocking the exit.

Kn:Religion DC 17:
These are all Vampires. You know they are resistant to anything not magical AND silver, and they heal very quickly. Each 5 over grants you additional information

Round 4
Barundar
Konny
Vic
Kaladin/Navi
Belle/Brud


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Round 4

Spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18

"Vic, be careful, he is trying to dominate you!" Konny shouts and swiftly engages the half-orc.

Surprise Strike: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
Damage: 2d6 + 8 + 3d6 ⇒ (5, 4) + 8 + (4, 1, 6) = 28

Attack: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d6 + 8 ⇒ (6, 6) + 8 = 20 I guess he is not flatfooted...

AC 23 if the SS hits
MP 5/9


Retired - Adventure Path Complete!

Will Save (Rage): 1d20 + 6 ⇒ (5) + 6 = 11

Well, shit.

How often can I make saves to escape the Domination effect?


Drezen Citadel Drezen Dungeon of Drezen

Any time you do something against your nature, which includes attacking allies. So pretty much every round.

Still waiting on actions from Kaladin, Belle, Barundar and Vic can post actions, but no one else is gonna like em.


Retired - Adventure Path Complete!

Round 4: Actions
Move Action: Move up to flank Konny
Standard Action: Try to resist the urge to chop him to pieces!... or chop him up if I fail.

Victrix doesn't say anything. The vampire's words have... provoked something in her.

She giggles madly and raises her axe high, running at Konny's unprotected back.

Will Save (Against My Nature, Rage): 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26

She reaches the dwarf and rears back to strike when she falters.

Wait--what the F+%@ AM I DOING?!

She screams and yanks her axe back, the vampire's power over her shattering!


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

"Aiiee!", the arrival of the undead startles Kaladin badly. He stumbles southwards and grabs a handful of dirt from the floor, he rubs this together with a little spit to form a ball. Chanting strange words, the ball levitates from his outstretched hand with nacreous blue radiance. With one final word he flings the ball at the undead and a torrent of hail and ice pounds the ground where they stand!

Kaladin moves south and uses holy inspiration to cast Ice Storm.

Bludgeoning Damage: 3d6 ⇒ (2, 5, 5) = 12
Cold Damage: 2d6 ⇒ (4, 3) = 7

Navi flies south with Kaladin, keen to make some distance between her and the undead!


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Responding to Konny's words, Belledonna quickly closes the distance between them before calling upon her powers of protection to aid her friend & kinswoman.

Move action, close to Victrix' side
Standard action, cast Protection from Evil on Victrix.


Male Human (Kellid) Warpriest (Sacred Fist) 1 [ HP: 9/9 | AC: 14 T: 14 FF: 13 | F: +3 R: +1 W: +5 | Init: +1 Perc: +7 | Effects: none]

Maintaining pace with Belledonna, Brud looses an arrow at this new foe once he becomes visible.

Longbow attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27, Longbow crit. confirm: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15, if there is any way to swing it, I would like the crit. to be piercing his heart rather than additional damage...
On the other hand, that probably didn't confirm...
Cold iron arrow damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6 Piercing damage.


Drezen Citadel Drezen Dungeon of Drezen

Round 4
Barundar moves up and engages the Vampire Lord Radiance: 1d20 + 11 ⇒ (15) + 11 = 26 but his attack misses.
Konny hits the Vampire Lord for 18
Vic resists the urge to slay her friends! She breaks the domination!
Kaladin nukes the vampire spawn for 7/Navi moves with Kaladin.
Belle casts PfE on Vic/Brud's arrow fails to harm the Vampire Lord.
You dare harm me mortal!
Theruk Nul attacks Konny with a dagger Dagger: 1d20 + 13 ⇒ (9) + 13 = 22 missing and with a slam Slam: 1d20 + 7 ⇒ (5) + 7 = 12 missing.

The Brood advances on Brud Red: 1d20 + 4 ⇒ (17) + 4 = 21 Blue: 1d20 + 4 ⇒ (4) + 4 = 8 hitting once for 1d4 + 1 ⇒ (3) + 1 = 4 and Brud is energy drained for one level.

Round 5
Barundar
Konny
Vic
Kaladin/Navi
Belle/Brud

Good guys Go

Status Effects:

PfE Victrix


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Round 5

Prescience: 1d20 ⇒ 1

Konny steps to the orc's side to provide a chance for flanking and attacks.

Surprise Strike: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
Damage: 2d6 + 8 + 3d6 ⇒ (1, 4) + 8 + (2, 2, 6) = 23

Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d6 + 8 ⇒ (1, 3) + 8 = 12

AC 23
MP 5/9
Prescience 3/4


M Kellid Shaman 8 / MT2 | HP 80 | AC 21 (17ff 18tch) | +6 fort +4 ref +13 will | +0 init +16 perc | Resource Tracker

Kaladin almost freaks out with the undead chasing him, he ducks one of their attacks and kind of tumbles behind Brud where sudden fire takes hold of him and in a pure rage he screams, "PULURA SMITES THEE!"

The area is flooded with a blinding wave of holy energies which causes the undead to write in agony and clutch at their eyes! Their thin hideous wails reverberate horribly in the confined space.

Move action: Tumble behind brud
Standard action: Cast [url=http://paizo.com/pathfinderRPG/prd/mythicAdventures/mythicSpells/holySmite.html]Mythic Holy Smite[/dice] DC22 will for half and only blinded for 1 round instead of 2.

Acrobatics: 1d20 + 4 ⇒ (14) + 4 = 18
Mythic Holy Smite vs evil: 5d12 ⇒ (6, 2, 12, 1, 7) = 28
Mythic Holy Smite vs evil outsider: 10d10 ⇒ (1, 2, 5, 6, 9, 3, 2, 1, 5, 10) = 44

Navi trying not to freak out has the presence of mind to fly over to were Kaladin is now standing and cure some of the minor wounds he received.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Niles Kaladin had a bunch of long duration buffs cast. I guess these are still up?
Air Barrier - 1h
Barkskin - 80 mins
Magic Circle Against Evil - 80 mins
Heightened Awareness - 80 mins
AC = 24 +2 vs evil


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"I dinnae know how much use Ah'll be 'gainst this spawn!" Barundar days to the others, though he certainly gives it his best effort. Radiance Attack 1: 1d20 + 11 ⇒ (1) + 11 = 12
Radiance Damage 1: 1d8 + 4 ⇒ (7) + 4 = 11

Radiance Attack 2: 1d20 + 6 ⇒ (13) + 6 = 19
Radiance Damage 2: 1d8 + 4 ⇒ (3) + 4 = 7

Never in my life have I seen attack dice hate someone so much as they do Barundar. Sigh. Prep a Sudden Block for Vic.

-Posted with Wayfinder


Drezen Citadel Drezen Dungeon of Drezen

Its been nearly 36 hours and I'm still waiting on two people.


Retired - Adventure Path Complete!

Round 5: Actions
No Action: 5' step to south of Barundar
Full-Round Action: Full Attack vampire lord
Swift Action: Activate Decisive Strike for Konny

Victrix steps forward, rage filling her eyes. Without saying a word, she starts swinging wildly at the vampire orc...

Power Attack 1 (Rage): 1d20 + 15 + 2 - 2 ⇒ (4) + 15 + 2 - 2 = 19
Damage?: 1d12 + 13 + 9 ⇒ (3) + 13 + 9 = 25

Power Attack 2 (Rage): 1d20 + 10 + 2 - 2 ⇒ (12) + 10 + 2 - 2 = 22
Damage?: 1d12 + 13 + 9 ⇒ (5) + 13 + 9 = 27

Sudden Block (Rage): 1d20 + 15 + 2 - 2 ⇒ (16) + 15 + 2 - 2 = 31
Damage?: 1d12 + 13 + 9 ⇒ (3) + 13 + 9 = 25

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