About Brighton Tongfinger
Init: +2, Senses: Darkvision (60 ft.), Perception: +3
Languages: Common, Dwarven
HP 38+(4) (5HD+10)+(4)
Melee Mwk Cold Iron Warhammer +7 (1d8+2/x3) (2H - 1d8+3)
Melee Warhammer +6 (1d8+2/x3) (2H - 1d8+3)
Face: 5 ft. Reach: 5 ft.
Base Atk: +3, CMB: +5
Feats: Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Breadth of Experience, Craft Magic Arms and Armor, Shield Proficiency, Simple Weapon Proficiency, Warrior Priest, Weapon Focus - Warhammer
Skills: Acrobatics -3, Acrobatics (Jump) -7, Appraise (Precious metals and gemstones) +2, Bluff +1, Climb -2, Craft (Blacksmithing) +7, Diplomacy +1, Disguise +1, Escape Artist -3, Fly -3, Heal +9, Intimidate +1, Knowledge (religion) +8, Perception +3, Perception (Notice unusual stonework) +5, Perform (Untrained) +1, Ride -3, Sense Motive +2, Stealth -3, Survival +2
Hard to Kill (Ex): Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.
Mythic Craft (Ex): When you use the Craft skill to create an item, you double the progress each check provides. In addition, you can make an item masterwork simply by paying for the cost, and don't need to increase the time to create the item or attempt additional checks. Add your tier to any skill checks associated with making magic items.
Mythic Crafter (Mythic): You can create any mythic magic item for which you have the appropriate item creation feat. In addition, you gain a +5 bonus on skill checks when creating non-mythic magic items.
Mythic Power (Su): Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend an amount of mythic power equal to 3 plus double your mythic tier (5/day at 1st tier, 7/day at 2nd, etc.). This amount is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you can never have more than this amount.
Surge (Su): You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.
Touched By Divinity (Hierophant): The PC can select a second domain granted by his affiliated deity. He can use the 1st-level spells of both domains as spell-like abilities a number of times per day each equal to his mythic tier. By expending one use of mythic power, he may use any of these two domains' spells as a spell-like ability, but may only use spells of a level equal to or less than his mythic tier. Taking the Metal subdomain of Earth.
* = Domain Spell
Brighton quietly hangs his hammer in place on the workbench and lifts the heavy armor up to catch the light of the forge. The scales in the chest reflect the red light in a pattern, an anvil and hammer.
The archpriest's beard splits into a wide grin. "You've made a fine prayer to Torag. Your final beard-ring, here." The older dwarf presents a small bundle of leather to Brighton. He takes and opens it, a golden ring inside. He takes off his gloves and finds a relatively devoid lock of beard and weaves the ring into it.
"Have you decided where Torag's creation should be spread?"
Brighton nods slowly. His beard opens, revealing pearly white teeth, "I shall take this prayer to wear, and first prayer-hammer to Kenabres proper. The foul demons have plagued this area long enough...this armor will turn fang and claw in the name of Torag. I shall find a place in the Crusaders' ranks. I shall spread the Father's name, to all who need hear it."
"You are making a bold choice, young Brighton Tongfinger. A wise choice as well. The demons encroach this area every year...we all need to do what we can push them back. Hopefully back into the wretched 'Wound. Gather your things. Armasse is occurring in a couple of weeks. You'll find an easier time of getting the Crusaders' attention by entering in the combat competitions."
Brighton's face softens for a moment, his large gray eyes filling with tears. "Would that mother could have seen this. Thank you, father."
The archpriest grins at his son. He claps him on the burly shoulder. "I love you son, you've done me proud."
Brighton shields his eyes against the morning sun. He makes his way through the crowds in Clydewell plaza. His short stature, only four feet tall, does not impede his way through. The crowd splits at each clanking step he takes to give berth to the brown-haired dwarf and red-bearded dwarf.
Let's see, though the temple not be dedicated to Torag, I'm sure I could find a place for a quick prayer. Then I can make my way to where the competitions are happening. Although I should probably look to the opening speech by Lord Hulrun.
He clomps his way to find a good spot to watch the beginning of Armasse.
Created using PCGen 6.00.01 on Dec 19, 2013