| Barundar Hammerfist |
Meh, ain't nothing to worry about. Your response didn't read cranky and judgmental at all. Not to me, anyway. I suppose the truth of the matter is that a lot of Barundar's reaction to her is going to depend on how our illustrious GM plays her.
EDIT: I finally got around to watching the pilot episode of The Strain that I had DVRed. I quite enjoyed it. What did you think of it, GM Niles?
| Barundar Hammerfist |
Wow. The softer side of the bloodthirsty beat-stick of occasionally questionable mental stability we have grown to know and love, huh?
I'm assuming there would be some sort of premium fee associated with procuring her services, eh?
There's a simple way to solve this conundrum. Rock-Paper-Scissors-Lizard-Spock, anyone?
On a separate note, as a 5th level Stonelord Barundar has now acquired the services of a celestial small earth elemental. Now given what we're about to start facing, I don't really intend on bringing it into combat with us unless it's needed for giving us a flank or something, but I'm thinking the tremorsense and earth glide abilities will make our new friend a fan-freakin'-tastic scout for the party. Of course, I may put learning Hallit on hold in favor of learning Terran. Fat lot of good another scout will do us if no one in the party can actually communicate with it. Thoughts?
| Konny Hammerhead |
I do not even want to think of how uncle Anvil would comment on this conversation... :-)
I would also like to thank to everybody and especially to GM Niles for this great campaign
@Barundar: another scout is always useful, Halit is not that important, at least we can make jokes about you :-)
Next level:
HP 1: 1d8 ⇒ 6
HP 2: 1d8 ⇒ 2
Sneak attack now 3d6
Feat: Toughness
Skill points: Acrobatics, disable device, escape artist (2), Knowledge (planes), perception, sense motive, stealth, use magic device
Favored class bonus: 1 HP
| GM Niles WotR |
I'm a Guillermo del Toro fan and I read the books as they came out so I was excited about the series. Overall it's ok, the character Setrarkian isn't at all what I pictured when I read the books. However, Ephraim is pretty much exactly, so its a wash there. I wanna see how they handle some of the later stuff that gets super gory and downright evil. I don't wanna spoil it too much for you.
| Konny Hammerhead |
Are we holding our weapons or do we have to pick them up?
| Belledonna |
I read the first one. It was interesting. I have gotten rather burned out on vampire fiction, but it seemed an interesting new exploration.
| Konny Hammerhead |
GM, thank you, I completely forgot about the extra sneak damage die I received with level up....
| Barundar Hammerfist |
I'm a Guillermo del Toro fan and I read the books as they came out so I was excited about the series. Overall it's ok, the character Setrarkian isn't at all what I pictured when I read the books. However, Ephraim is pretty much exactly, so its a wash there. I wanna see how they handle some of the later stuff that gets super gory and downright evil. I don't wanna spoil it too much for you.
Is the series completed? Or is it still running?
| GM Niles WotR |
The books have been out for a while, since 2012 I think. The television series is like 2 episodes in...
| Barundar Hammerfist |
I do not even want to think of how uncle Anvil would comment on this conversation... :-)
I would also like to thank to everybody and especially to GM Niles for this great campaign
@Barundar: another scout is always useful, Halit is not that important, at least we can make jokes about you :-)
Har-de-har. Good thing Barundar is so thick-skinned.
Also, you tryin' to tell me that Uncle Anvil has never tried to play matchmaker for his favorite nephew? He sounds like the kinda guy that'd be trying to introduce Konny to a new horribly mismatched blind date every time he saw him.
| Belledonna |
Dammit Barundar! Now my brai went there!
"So nephew, I know you've been busy thwarting the wiles of the abyss and all, but my sister tells me she still has yet to hear about any possible grandchildren. As it happens there is this nice little Xorn I know..."
| Belledonna |
That makes sense. Wasn't meaning to get cranky. It just threw me that I was suddenly back out in the outer chamber when I had been right in there to hit the Wardstone with the Rod. Of course, considering that if I was still there next to the Wardstone, I'd be on the other side of the Demons from everyone else, so I think I'll shut up now.
| GM Niles WotR |
Ooooooooo, yeah....I had a huge brain fart there. I did not update the map with Belle's last move. She should have been the one closest to the wardstone....soooo
Let's just handwave this and say that the wardstone's explosion blew Belledonna back 15 feet and then 5 feet sideways, yeah that is exactly what happened.
| Brighton Tongfinger |
wow, how did I miss 60 discussion posts!
I'll add my thanks as well to GM Niles and to the rest of you lot!
I'll update my stats later...got a thesis to finish!
| Konny Hammerhead |
Barundar, that would not stop him from making some witty remark... :-)
Bel, that could have happened. Except he is not Konny's real uncle. And he is not even dwarf.
| GM Niles WotR |
Gonna be at a meeting all day for work so we can do loot and the next steps later. Probably won't be able to post again until this evening late.
| GM Niles WotR |
Your campaign traits have also been mythicsized. Click the spoilers below to see what they have become.
trait bonus on Reflex saves. By expending one use of
mythic power, the PC can take 2 0 on an Acrobatics, Bluff,
Disguise, Sleight of Hand, or Stealth check without an
increase in the time required to make the check.
trait bonus on Will saves. Whenever he successfully saves against a mind-affecting effect from a demon,
as an immediate action the PC can expend one use of
mythic power to cause the demon to become staggered
for a number of rounds equal to the PC's mythic tier.
The demon can reduce this effect to i round by making
a successful Will save (DC = 10 + the PCs' mythic tier +
the PC's Charisma modifier).
points per level. When she is reduced to negative hit points
by an attack or effect from a demon, as an immediate action
the PC can expend one use of mythic power to heal damage
equal to 2d6 + twice her mythic tier. This healing occurs
after the damage is done-if the damage is enough to kill
the PC, she cannot activate this ability
trait bonus on caster level checks to penetrate a demon's
spell resistance. Once per day, he can recharge a charged
magic item by expending one use of mythic power. Doing
so adds a number of charges equal to id10 + his mythic
tier to the item, up to its normal maximum number
of charges.
on Fortitude saves. By expending one use of mythic
power as a swift action, she can ignore a single demon's
damage reduction for i minute, and increases the critical
multiplier of any weapon she wields against that demon
by 1.
second domain granted by his af filiated deity. He can use
the 1st-level spells of both domains as spell-like abilities
a number of times per day each equal to his mythic tier.
By expending one use of mythic power, he may use any
of these two domains' spells as a spell-like ability, but
may only use spells of a level equal to or less than his
mythic tier.
| Belledonna |
Holy Crap! I can do what now?!
edit; I've updated my Character sheet with the changes.
Second edit; Okay, I didn't completely update the character sheet, 'cause I normally check the Discussion list before the Gameplay list if there are new posts on both so I didn't realize we were now officially Mythic.
Two questions; 1) do the new trait effects replace or add to the old effects? Because mine is now quantitatively & qualitatively more powerful than a feat, even if it does only replace the old effect rather than add. So I'm okay with it being replace rather than add, but I want to be certain.
2) Are we just going to 'handwave' that we clear/clean up the rest of the Garrison? Considering that we are Mythic, that would make sense; but I was completely serious about my post before, especially now that I've looked more closely at Mythic & what Belledonna can do even as just a 1st Tier Archmage/Heirophant. She's gonna take these powers out for a spin. It's going to be kind of creepy, not least because this will actually be the first time any of the other characters see her genuinely happy.
Third edit: Does it matter if the item is arcane or divine?
| GM Niles |
Yes. It replaces the trait, also gonna say arcane items only. I'll leave the decision to hand wave or not to you guys.
| Belledonna |
Okay, new question; As I am taking the Dual Path Mythic Feat to pursue both the Archmage & the Heirophant paths, the bonus HP I get from Mythic Teirs? Should it be from Archmage, Heirophant, or both?
| Konny Hammerhead |
Konny updated.
I am ok with handwaving the cleaning up with the understanding we do it thoroughly.
| GM Niles WotR |
Okay, new question; As I am taking the Dual Path Mythic Feat to pursue both the Archmage & the Heirophant paths, the bonus HP I get from Mythic Teirs? Should it be from Archmage, Heirophant, or both?
I actually don't know. I'll look it up, but at first glance I'm inclined to say that it would just be the greater of the two. So if Archmage grants 4hp and Hierophant grants 5 you take the 5.
| Belledonna |
Archmage grants 3 & Heirophant grants 4. That's fine. Again, I just wanted to know so I'm not doing it wrong. Four more HP per Tier is fine by me. Almost done w updating the sheet for Mythic.
| GM Niles |
Ok looked it up. It's straightforward. The feat only grants the 1st tier ability of the new path and access to the new paths powers. So if you chose Archmage as your original path and hierophant as your dual path you are just an Archmage with access to the heirophant powers and an additional 1st tier ability, such as divine surge.
| GM Niles |
@ Barundar yes. But since I'm posting from my phone during an especially boring educational law meeting right now I don't know exactly. Except to say that radiance counts as a legendary weapon....
| GM Niles WotR |
Konny you have 7 mythic power listed on your sheet. It should be 5.
| Belledonna |
Ok looked it up. It's straightforward. The feat only grants the 1st tier ability of the new path and access to the new paths powers. So if you chose Archmage as your original path and hierophant as your dual path you are just an Archmage with access to the heirophant powers and an additional 1st tier ability, such as divine surge.
Aha! That makes more sense. Meh, so I only get 3 bonus HP rather than 4. I'll live. Thank you GM Niles.
Also, my sheet is now updated. I took Impeccable Intuition: Concealed Information for my first 1st Tier Path ability. Belledonna isn't paranoid or anything, no not at all, why do you ask?...
Seriously, who's asking & why?
| Konny Hammerhead |
I took the Extra Mythic Power feat, so it should be 7 :-)
| GM Niles |
Hey Konny, you have impossible speed as your first tier power. But that is a champion path ability.
| GM Niles |
GM Niles wrote:Ok looked it up. It's straightforward. The feat only grants the 1st tier ability of the new path and access to the new paths powers. So if you chose Archmage as your original path and hierophant as your dual path you are just an Archmage with access to the heirophant powers and an additional 1st tier ability, such as divine surge.Aha! That makes more sense. Meh, so I only get 3 bonus HP rather than 4. I'll live. Thank you GM Niles.
Also, my sheet is now updated. I took Impeccable Intuition: Concealed Information for my first 1st Tier Path ability. Belledonna isn't paranoid or anything, no not at all, why do you ask?...
Seriously, who's asking & why?
I love your choice of abilities Belle. They are thematic, pretty cool and on top of that, don't require me to grapple with too much as a GM. I think the impeccable intuition ability is gonna be fun.
| Belledonna |
Yeah, I have a fondness for straightforward & as non-random as possible. Besides, I just like the idea that Belledonna, who normally has no talent for 'reading' people, is steadily becoming the last person in the world you want to lie to...
Or around, once she picks up the version that lets her catch when people are passing secret messages.
Which in a way makes sense for someone who is 'kind of' on her way to becoming a sort of 'Green Faith' Messianic figure.
Man there are a lot of qualifiers in that sentence...
Edit; what is going to make that even more hilarious, is that Konny, or any other Mythic Trickster, will still have no problem at all pulling the wool over her eyes!
| Brighton Tongfinger |
I'd highly recommend NOT allowing/taking Dual Path. It's causing some issues later on and becomes reaaaaaaallly OP'ed.
| Belledonna |
@Brighton: Oh. Um, what kinds of problems/issues/OP?
On my original reason for this post, hey GM Niles, would you be willing to allow this?
Totem Guide (Companion Archetype) (Animal Archive, pg. 23)
Totem guides embody the wisdom and spirituality of the natural world, providing guidance as well as aid in combat. Once a totem guide is chosen, a character may replace the companion if it is slain but may not choose a different kind of totem guide.
Spiritual Guidance (Sp): At 3rd level, a totem guide can use guidance as a spell-like ability at will as a full-round action, targeting itself or its master. In addition, a totem guide’s master can spontaneously cast the following spells while adjacent to the totem guide by sacrificing a spell slot of equal or higher level: detect animals or plants (1st), augury (2nd), helping hand (3rd), divination (4th), commune with nature (5th), and find the path (6th). The totem guide serves as a divine focus for these spells, but costly material components must still be provided. This ability replaces evasion.
Beast Speech (Ex): At 6th level, a totem guide can speak with its master as though the two shared a common language, and it can speak with other animals of its species (or, at the GM’s discretion, other creatures with similar types). This ability replaces devotion.
Eldritch Claws: At 9th level, a totem guide gains Eldritch Claws (APG) as a bonus feat. This ability replaces Multiattack.
Ghost Guardian (Ex): At 15th level, a totem guide’s natural weapons deal full damage to incorporeal creatures and its natural armor bonus applies against incorporeal touch attacks. A totem guide can never be raised or animated as an undead creature. This ability replaces improved evasion.
Just so you know. For Belledonna's next feat I was going to choose this.
Boon Companion (Animal Archive, pg. 18)
Your bond with your animal companion or familiar is unusually close.
Prerequisite: Animal companion or familiar class feature.
Benefit: The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher, to a maximum effective druid level equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit.
If you lose or dismiss an animal companion or familiar that has received this benefit, you may apply this feat to the replacement creature.
Special: You may select this feat more than once. The effects do not stack. Each time you take the feat, it applies to a different animal companion or familiar.
| Brighton Tongfinger |
HP: 1d8 + 2 ⇒ (6) + 2 = 8 HP now at 38.
HP: 1d8 + 2 ⇒ (4) + 2 = 6
Channel Energy = 3d6
Spell Level 3rd - 1+1, prayer, and protection from energy
Crusader Level 5 Bonus Feat - Weapon Focus - Warhammer
Level 5 Feat - Craft Magic Arms and Armor
Fort = +8
Ref = +4
Will = +9
Will update with Mythic in a bit.
@Belledonna - basically it allows for almost endless spellcasting and access to spells earlier than intended, it also hacks up action economy even worse with some of the abilities you can take. Really, it just ends up being more for the GM to watch for and to scale encounters appropriately.
| Barundar Hammerfist |
I'm presently reading through all the Mythic abilities stuff the hard way; for some reason it isn't letting me re-activate my HeroLab license right now and I'm going to have to wait for them to let me reassign it to have access to the data package.
| Brighton Tongfinger |
Mythic update. Profile also updated:
+4 bonus HP whenever gaining a Hierophant tier.
Divine Surge: Inspired Spell (Su): You can expend one use of mythic power to cast any one divine spell, treating your caster level as 2 levels higher. This spell must be on your divine spell list (or your domain or mystery spell list) and must be of a spell level that you can cast using that divine spellcasting class. If you are a spontaneous spellcaster, you don't need to have the spell prepared, nor does it need to be on your list of spells known. Using this ability does not expend a prepared spell or available spell slot. You can apply any metamagic feats you know to this spell, but its total spell slot level must be a slot level you can normally cast.
Hard to Kill (Ex): Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.
Mythic Craft (Ex): When you use the Craft skill to create an item, you double the progress each check provides. In addition, you can make an item masterwork simply by paying for the cost, and don't need to increase the time to create the item or attempt additional checks. Add your tier to any skill checks associated with making magic items.
Mythic Crafter (Mythic): You can create any mythic magic item for which you have the appropriate item creation feat. In addition, you gain a +5 bonus on skill checks when creating non-mythic magic items.
Mythic Power (Su): Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend an amount of mythic power equal to 3 plus double your mythic tier (5/day at 1st tier, 7/day at 2nd, etc.). This amount is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you can never have more than this amount.
Surge (Su): You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.
Touched By Divinity (Hierophant): The PC can select a second domain granted by his affiliated deity. He can use the 1st-level spells of both domains as spell-like abilities a number of times per day each equal to his mythic tier. By expending one use of mythic power, he may use any of these two domains' spells as a spell-like ability, but may only use spells of a level equal to or less than his mythic tier. Taking the Metal subdomain of Earth.
Yeah...I'm going mythic crafter. And I want to do legendary items as well at some point.
| GM Niles WotR |
I trust Belle enough as a player to allow dual path. I feel confident that she won't try to break the game. Mythic rules already throw a monkey wrench at a gms head enough so I encourage you guys to think of me when you make your choices.
| Belledonna |
Yay! The GM trusts me! Woo Hoo! Mwahahahahahahaaa!!!!!
Oh wait. Ignore that last one, really.
GM Niles, did you manage to look over the other parts of my last post? Particularly as it opens up a lot more spell options for me as we go up in level.
Well, okay, one more spell option a level isn't exactly a lot, but you know what I mean.
| Victrix Bloodmane |
Mythic Tier Gained!
New Features:
Hard to Kill (Ex): Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.
Mythic Power (Su): Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend an amount of mythic power equal to 3 plus double your mythic tier (5/day at 1st tier, 7/day at 2nd, etc.). This amount is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you can never have more than this amount.
Surge (Su): You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.
Mythic Feat: Diehard
+4 HP from Tier Gain
Mythic Path: Marshal
--Marshal's Order: Decisive Strike (Su): As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll. The damage dealt by this attack bypasses all damage reduction. This attack doesn't count toward the ally's actions on its turn.
Path Ability: Display of Charisma (Spend one use of mythic power for a +20 to any Charisma-based check or Charisma check)
Now to update my profile!
| Konny Hammerhead |
I took the trickster power that allows taking a power from any other path. I cannot remember the name, will tell you tomorrow. I am sorry that I have not posted summary of the trickster level. Except these two issues everything else should be clear. I hope.