GM Niles Wrath of the Righteous (Inactive)

Game Master nilesr

Wrath of the Righteous
15 Rova 4714 Day 35
Dramatis Personae
Overland Map of The Worldwound
Loot Log


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Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

I put all of mine on my sheet under the button marked Mythic and GM Niles hasn't said anything, so I figure as long as it can be found there, Konny, you will probably be fine.

edit: You mean this?

Trickster wrote:
Path Dabbling (Su): Select one path ability from another mythic path. You must meet any other requirements that path ability has, including a minimum tier restriction.

It looks like it only lets you pick one power, but you can take the trick more than once, I think.

Ooh, you could use it to get this!

Archmage wrote:
Enduring Armor (Su): You are protected by armor made of force. This armor grants you an armor bonus to AC equal to 3 + your tier. This ability is an abjuration effect with a spell level equal to your tier. If this armor is dispelled or otherwise ended, you can reactivate it as a swift action.

Then you wouldn't have to worry about armor or armor penalties!


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Working on the update right now, GM Niles. Finally got my HeroLab update applied and I'm getting everything done. Is this the point where you were going to allow me to modify my ability scores? If not, that's fine, but I still want to know for when I am allowed to do that if there are any limits on the changes you want me to make. For example, can I only lower Dex and increase Con? Only lower Dex and increase any other ability I want? Just want to make sure anything I do is going to be ok with you.


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@ Konny. I forgot Tricksters had that ability! Ok everything is cool then
@ Belle The animal companion thing is fine.
@ Barundar yeah any 20 point buy statline is fine, remember the +1 from 4th level.

@Victrix looks good, planning on doing some mythic level intimidation?


Retired - Adventure Path Complete!

It could certainly be used for that. :)

I'm planning on getting either Distracting Assailant or perhaps Painful Gambit later.


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I've been thinking about Terendelev's scales, mostly about how no one is using them really. And I've spoke with Brighton about a possible solution, just like the Wardstone shards, Brighton can use the Scales to craft an item, or add an enchantment to items example:

Cloudwalking Scale:
: Three times per day as a standard action,
a scale can be used to cast levitate. A pillar of roiling clouds
rises below the levitating object or creature, growing and
shrinking with the target's altitude. This pillar is 5 feet in
diameter (regardless of the target's size) and provides
concealment (20% miss chance) to any creature or object
wholly contained within.

If used in forging/crafting a weapon:
The weapon can be made as wispy as a cloud 3rd/day, during this time the wielder can ignore a creature's armor or natural armor (as per Brilliant Energy) but does not benefit from their STR bonus to damage.

If used in forging/crafting armor:
The armor can cause smoke like clouds to form around the wearer. 3rd/day the armor can provide concealment (20% miss chance) to the wearer.

Disguise::
Three times per day as a standard action, a scale
can be used to cast alter self. While disguised, the target gains
a +4 bonus on all Bluff checks made against evil creatures.

If used in forging/crafting a weapon: For 3 mins per day the weapon can disguise itself as another item of roughly equal weight.
If used in forging/crafting armor: For 3 mins per day the armor can alter its appearance to be that of ordinary clothing, or anything else the wearer wishes.

Those are the only ones I've thought about....what do you guys think?


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Actually, I have regularly used the Scale of Disguise. Every time I tried to pull a con on the badguys, I used the Scale of Disguise.
That said, I don't have a deep attachment to it.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Oh Crud! I just remembered Belledonna was under the effects of Enervation when she cast those Unseen Servant spells! They won't last as long as I said they will...


Retired - Adventure Path Complete!

Perhaps she overestimated her current abilities?


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none
Victrix Bloodmane wrote:
Perhaps she overestimated her current abilities?

That statement implies there are times she doesn't...


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Finished with the update! I'm going to take Barundar in the direction his history lends him to: being a protector of his allies in battle. As such, I'm going to pick abilities for him that will make him tougher in combat but also allow him to draw fire away from his compadres. So, summary for Mythic Tier 1:

Guardian's Call ability: Sudden Block
As an immediate action, you can expend one use of mythic power to hinder a melee attack made against you or an adjacent ally. Add your tier to your AC or the ally's AC against this attack. The creature making the attack must make two attack rolls and take the lower result. Once the attack is resolved, you or your ally (your choice) can make one melee attack against the creature. The damage from this attack bypasses all damage reduction.

Guardian Path ability: Armored Might
You treat the armor bonus from your armor as 50% higher than normal, to maximum increase of half your tier (minimum 1). For example, if you are 4th tier and wearing +2 breastplate, you treat the armor's +6 armor bonus as +8 (50% of +6 is +3, limited to +2 by half your tier).

Mythic Feat: Mythic Toughness
Benefit: Toughness provides you twice as many hit points. In addition, when you're below 0 hit points, you gain DR 10/epic. This DR stacks with any other DR/epic you might possess.

Hard to Kill
Whenever you're below 0 hit points, you automatically stabilize without needing to attempt a Constitution check. If you have an ability that allows you to act while below 0 hit points, you still lose hit points for taking actions, as specified by that ability. Bleed damage still causes you to lose hit points when below 0 hit points. In addition, you don't die until your total number of negative hit points is equal to or greater than double your Constitution score.

Mythic Surge
You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.

+5 HP from mythic tier

Mythic Power: 5/day

Mythic Surge: 1d6

Holy cow, this Guardian thing really gives you some serious staying power. I'll be in triple-digit HP the next time we gain a level or a tier.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Actually Barundar, that conversation is happening outside. Of course, if you wanted to help take bodies out, Belledonna wouldn't stop you.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Sorry! That's what happens when I make game posts as I'm getting ready for bed. But yeah, Barundar will gladly help take bodies out and do what he can to clean up.

EDIT: On second thought, rather than the Armored Might ability, I'm thinking that I want to really make Radiance a weapon to behold and for the demons to fear, even more than the AP already makes it so. Since at level 1 the Armored Might would only give me a +1 to my AC, I think I might take Legendary Item and apply it to Radiance. That's allowed, right?


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

@Bel: Yes, that is the one. But I think it may be used only once.

@GM: I have not forgot the cloudwalking scale, I am just waiting for the right opportunity to use it. But it could be sacrifised to add an enchantment


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@Barundar yes you could take the Legendary item ability, it would give Radiance one legendary ability per tier up to a maximum of 3. Radiance cannot be made upgradable though as it already upgrades. Think about this....take that feat that lets you act while in negatives and now at -HP you have DR 10/epic plus DR 2/adamantine.......and you don't fall unconscious or get staggered. Yeah mythic takes things up a notch.

About the scales, it was just a thought of mine, doesn't have to happen.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Okay, GM Niles, how do you want me to determine Hit Points for Belledonna's Animal Companion? Just take averages off the Hit Dice?


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

I've looked at the mythic diehard feat and I think it's really cool simply because it would let me continue acting until I was actually dead, which by then wouldn't be until I was at a minimum of -61 hp. But that would also require me picking up endurance and diehard first and I'm not totally sure it's worth investing two Feats in.

The path ability to the death would accomplish the same thing.


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I've never in all of my tabletop rpg experience played a character with an animal companion so...I have no clue how HP works. I think its the same as with players right? If so then full for 1st HD then 1/2+1 for each additional?


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

If that is acceptable to you, I would happily take it. AC's actually start at 2 HD, but then they drop off comparatively quickly in relation to PC's.
Since my 'effective druid level' right now is two, that means the AC will have 3d8 plus Con, which is a +1 modifier, so 3d8 + 3; with what you said, that would put it at 9 + 6 + 6, or 21...
Yeah, Addit is definitely staying out of combat whenever possible...
In two levels, when I get my next Feat, she will move forward significantly in terms of effectiveness & survivability, but until then, not so much.


Retired - Adventure Path Complete!

It's my birthday! :D


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Have a Mythic Level Birthday Vic!


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Happy Birthday, Victrix!


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Would you guys rather I just post all the room info in spoilers?


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

I would.


Retired - Adventure Path Complete!

Sure, why not?


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Happy birthday!

GM, please do


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Also, GM Niles, how far along have the Unseen Servants progressed on cleaning the place?


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About 20 minutes worth, so maybe one room?


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Sounds good. Of course, the downside is that assuming it takes them about that long per room & the enervation effect affected the duration, they will only last long enough to clean the top two floors. The good news is that they will last long enough to clean the entire top two floors.
I can definitely live with that. While it isn't quite as !ZOMG! as I was hoping for, Belledonna does need a little reminder that magic isn't all-powerful & it can't just fix everything.

Well, not yet at least...


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

Happy Birthday Victrix!


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Indeed! Many happy returns to you! I hope your birthday goes exceedingly well!


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Are we waiting on me?


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Not sure. I guess I'd like to know how the cleaning of the temple is progressing.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

I think so. At least an update along the lines of, 'you finish cleaning 'X' room, you feel better knowing it is once more in the state it was before being defiled by the Fiends & their ilk'. Unless there is more to it than that.


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I think perhaps you guys are operating with some metaknowledge so I'll go ahead and let you know now. I'm not using the devotion points in the published AP. They seem tacked on, and I'm positive you guys don't need the ability score boost or feat.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

I remember reading something about devotion points when the ap first released now that you have mentioned them. I assume it was some way to get extra goodies for helping clean the temple? Regardless, I'm fine with not getting anything extra. Seems like the ap is giving us ample opportunity to power up anyway.


Retired - Adventure Path Complete!

Likewise.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Unless you have been seriously under powering encounters, with the exception of that one in the street w the fiendish flies, we have been all but rolling over things, yeah.
That said, never give a fifth level party an almost full wand of Haste! I feel kind of dirty that I asked for it now.
I mean, I'm glad we beat their butts, but DAMN!


HP: 38+(4)/38, Init: +2, Darkvision: 60ft, Perc: +3, AC: 16, Touch: 11, FF: 15, CMD: 16 (20 vs. Trip), Fort: +8, Ref: +4, Will: +9, CMB: +5, Channels: 4/day (3d6), Mythic Power x5, Surge 1d6 Dwarf Cleric Crusader Archetype 5 / MT 1 Hierophant

I'm waiting for the ones in charge to notice us and start prepping their mooks with wands of slow...


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Honestly Belle, the demons in the Garrison all had the advanced template. The cultists were ftr1clr3 the tieflings were ftr1rog1. I feel that of all of them, you faced a ton of tieflings and those were the easier to kill ones, that didn't last too long. A well timed glitter dust rendered a bunch of them useless. The cultists stood up to a few hits and did ok, the minotaur was a beast but Jeslyn let me down, I ran her exactly from the AP statblock. Would have been better if the minotaur had survived a few more rounds.

The wardstone fight was a CR11 encounter, but ya know the wardstones trivialized that one on purpose.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Huh. Yeah, I definitely shouldn't have asked for that Wand of Haste...


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I can adjust to that, you're gonna be facing spellcasters in the next book so they can memorize dispel magic and slow if necessary. I'll try and do a better job of keeping things fun. I'm not out to kill you guys, just to present a challenge.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

While I've been really enjoying the game, I think it'd be foolish of me not to admit how insanely useful that wand of Haste has been to the party so far. That fight against the minotaur would've been very, very difficult had it not been for that.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Oh, I know that. Honestly, this is the highest level Spellcaster I have really played. I knew intellectually that higher level spells were game changers, I just didn't have the visceral experience of how just ready access to one third level spell can so significantly skew the balance in favor of one side or the other.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Of course, not all third level spells are created equal. Ready access to a spell like Fireball or Lightning Bolt wouldn't be nearly as impactful as the access to Haste.

GM Niles, just so you know, I sent you a PM a little while ago. Sometimes I don't notice the notification at the top of the screen so I wanted to make sure you don't miss it.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

True, but as much fun as it might be personally to lob about direct damage spells, Belledonna is much more of a 'support' caster.
And it's beginning to look like 'support' casters may actually be stronger...


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They are incredibly stronger.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Definitely agreed there. I haven't played a blaster spellcaster in a long time.


Female Tiefling (Kellid/Pitborn) Sorcerer 8/Archmage/Heirophant T2 [ HP: 56/56 | AC: 11 T: 11 FF: 10 CMD: 11 | F: +3 R: +3 W: +5 | Init: +3 Perc: +1 | Effects: none

Once I hit eleventh level I'm contemplating picking up the Arcane Blast feat, so that I can do some direct damage when no other options present themselves, particularly given what Mythic Arcane Blast brings; but yeah, Belledonna just seems to be adding more to the party by aiding her companions than by trying to directly womp on things.

It's just so hard not to play a beat stick...

Also, sorry I haven't made a gameplay post in a while. I will get one out today I promise, I just feel really drained thanks to the temperature & the fact I have no AC in my bedroom. I wake up & I feel like I haven't gotten any sleep at all.


Retired - Adventure Path Complete!

I know THAT feel...

And playing a supporting caster isn't very glamorous, but as it's been demonstrated, it's DEADLY.


Male Dwarf Rogue 7 / Wizard 1 / Trickster 2
Stats:
HP 80/81 | AC20 T 14 FF 20 | CMD 22 (26 vs. bull r, 26 vs. trip) | F +6 R +11 (+2 vs. traps)W +8; +2 vs. poison, spells, and spell-like abilities | Init +13 | Per +15 darkvision 60ft. | Acrobatics +18
Current status: MP 5/9, Prescience 3/4, AC 23 (OD), 2 negative lvls (-2 ability checks, attack rolls, combat maneuver checks, CMD, saving throws, skill checks), HP 70/71

Without haste we might have been dead. So I am glad we have it. For the enemy casters it might be more interesting to have haste as well if they have some support. That way the challenge stays but the fights will be faster

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