
GM Niles Iron Gods |

Wanted: Between 1 and 3 new players for a long term Iron Gods game.
The Skinny: Me and some buddies have been playing this game since Aug 2014, in the last year or so we've slowed down alot and lost 2 players. We are about to finish the fourth book, Valley of the Brain Collectors, and plunge into Books 5/6 concurrently. We are looking for one or more dedicated individuals to join us in finishing this AP. It'll probably take over a year to get there, but we've invested nearly 5 years in this thing so what's another 2.
Specs: Starting level 12. 20 point buy. Normal WBL. Core/uncommon races +Android and Ratfolk. Unchained Summoners only. No occult classes. Preference given to archetypes from the tech guide. Can purchase items from CRB, Tech guide, UM, Equipment guide.
Expectations for players: The ability to post daily, but probably only need to post 3-4 times a week. (I'm an elementary school principal and I get crazy busy). I expect anyone who is interested to at least skim a little through our gameplay thread, it's long but we've had fun and the party has been pretty awesome.
Current party:
Jarreck, a reincarnated Elf turned Dwarf Rogue
Seven.Teen, our very serious Android Arcanist (focused on save/suck and damage)
Guaire, a Numerian archer who really hates Robots
We could use a divine caster or two. Currently I'm GMPcing 2 NPC's from the book, a Kasatha Techslinger and a Druid of Gozreh. The new PC's would be replacing one or both of those.

GM Niles Iron Gods |

Just a heads up, I prefer characters that are thematic to the AP/Campaign. Ex: This campaign has featured psychic themed enemies, evil brain eating aliens, technogangs, crazy AI, a literal junkyard arena, a pervasive and powerful enemy (The Technic League), alien allies, lasers, rocket launchers.....
A samurai might not fit this campaign....unless it were a cyborg samurai with a laser sword, then it would.
As for how you'll be entered into the campaign seamlessly.... Earlier in the campaign the heroes befriended the Lady Altouna, the Lashunta alien ruler of Hajoth Hakados. The town has always been standoffish to the Technic League, the cabal of Technomancers that rules Numeria de facto. However, events in the campaign have led to a growing insurrection centered on Hajoth Hakados. The selected PC's will be mercenaries (or loyalists) of Lady Altouna sent to find and beg the heroes to return to Hajoth Hakados.

Nairb the Grey |

I actually have been playing around with an idea for a pathfinder version of a transformer (robots in disguise!) that would be a perfect fit here...In short an android wild effigy shifter. Think Beast Wars.
Would probably make for some interesting RP with/against your archer...plus from that party composition it sounds like you could use a heavy hitter/tank or a healer. This would be the first of those.
Consider me dotted. I do not know much about the AP, so I will read through the players guide and read online some to try to get a gist of books 1 - 3 and then I will stat something up. I am assuming 2 traits, one from the AP player guide...

E. Nygma |
I'm very new, very interested, and am available to post literally every day. I also generally lean towards the holy magic you're looking for, and a group with a deep-RP history is very appealing to me.
I'll take an hour or two to skim the Iron Gods' core material, along with your gameplay thread, and be back with a character submission asap.

Ellioti |

Always wanted to play this setting, never had the chance even remotely. there aren't many games here and my home group prefers other things.
My idea is a version of a buff/debuff cleric that I had in my mind for a while adapted to your setting. And because you could need a cleric:
A crazy Cleric Iron Priest of an alien god who preaches that aliens are among us and their technology will bring an end to the world. Except he isn't crazy just nobody takes him serious. To proof his claims he traveled to Numeria.
Questions:
-Do you want us to know about books 1-4 and/or about the details of technology? Because I don't (yet). I can either build a newcomer who is as unknowledgeable as me (Hajoth Hakados would have many of those) or a local.
-Is the Guided weapon enchant allowed?
-Is VMC allowed? Because I'd VMC him with an Abberant bloodline sorcerer to slowly become an alien himself.

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I love the sci-fantasy action of the Iron Gods AP, but never got a chance to play. Would definitely be interested.
How about a dwarven warpriest of Torag, drawn to Numeria by all the talk of constructs and engineering feats, who has been knocking around the place for more than a hundred years? Grizzled and with more than a little tech in his gear (and body) he is ready to join forces with the PCs to face the Technic League and take the fight into the Silver Mount.

Fifteen |

Fifteen would be interested, having started a number of Iron Gods games and always having them die on her. I could do something about being Casandalee's bodyguard perhaps? An Android fighter/rogue type who would be on the frontline of the fight :)
Echo the question about exactly what tech weapons are available - could make a big difference to how I plan out the character!

GM Niles Iron Gods |

Anything from the tech guide can be purchased.
Timeworn items can be purchased for 50% of listed cost, they follow the normal rules for timeworn items.

Nordack Hammerson |

Here is my Warpriest submission. Front line fighter and divine caster, all in one dwarfy package.
Nordack Hammerson
M LG Dwarf Warpriest/Brawler(Winding Path), Level 12 (10/2), Init 7, HP 112/112, DR DR 2/-, Speed 40ft
AC 26, Touch 12, Flat-footed 25, CMD 25, Fort 18, Ref 9, Will 14, CMB +15/+10, Base Attack Bonus 9/4
Reach, move action to switch +2 Adamantine Dwarven Dorn-dergar +15/+10 (1d10+20, X2)
Cold iron dagger +12/+7 (1d4+12, 19-20x2)
Unarmed strike +13/+8 (1d10+12, x2)
60 charges, 1 charge per 10 min +2 Smart Armor (+10 Armor, +1 Dex, +1 Natural, +4 Deflect)
Abilities Str 22, Dex 12, Con 15, Int 12, Wis 18, Cha 6
Condition None
Favored Class: Warpriest (+1 HP)
Originally from a desert tribe of dwarves in Osirion, Nordack spent much his youth in intense training hoping to qualify for one of the Houses of Perfection in Jalmeray. When he was 41 he made the trip out to the island, where he quickly found that for all his skill and training he just wasn’t cut out for the ascetic discipline the Houses demanded. Giving up that dream, he wandered for a few years, falling in with a few trade caravans, and eventually came under the wing of a traveling cleric of Torag. In the forge father Nordack found new purpose, and he dedicated his life to the god. His travels continued, and made his way North to Numeria where the promise of strange engineering marvels and deadly monsters sparked his curiosity. He’s been in the Land of Fallen Stars ever since, earning a mighty reputation as a slayer of robots and a defender of the weak.

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Hmmm...
I've had bad luck with Iron Gods so far. Both games I was in were amazing, but the first one had to end due to GM troubles, and my work schedule couldn't keep up with the break-neck pace of the second one, as much as I wanted to.
I have a particular healing/frontlining combination I've considered for Iron Gods for a while, of a Kellid medicine man on a suicidal mission for vengeance against the Technic League, after they killed his entire tribe to retrieve a sky-thing from their village.

GM Niles Iron Gods |

Here is my Warpriest submission. Front line fighter and divine caster, all in one dwarfy package.
** spoiler omitted **
** spoiler omitted **
Cool, thank you. I have to say right up front though that I don't do mythweaver sheets because they are blocked at my work. Can you get your sheet imported onto the Paizo site?

GM Niles Iron Gods |

Hmmm...
I've had bad luck with Iron Gods so far. Both games I was in were amazing, but the first one had to end due to GM troubles, and my work schedule couldn't keep up with the break-neck pace of the second one, as much as I wanted to.
I have a particular healing/frontlining combination I've considered for Iron Gods for a while, of a Kellid medicine man on a suicidal mission for vengeance against the Technic League, after they killed his entire tribe to retrieve a sky-thing from their village.
Well, I can assure you that barring death/dismemberment or the Paizo site dying horribly we are finishing this thing. Our pace isn't too fast, about 3-4 posts a week right now. I'd really love to boost that to 5-6 posts a week but I get busy with work/kids and the three other guys have kids/jobs etc. We're all a bunch of old dudes now.

Nairb the Grey |

GM - I have a rules question regarding wild-shape and magic items that I need a ruling on before I spend 8k of my gold. It is regarding the Shirt of Immolation
So there is some disagreement about whether or not the item would still work during wildshape. It does not require activation on the part of the character, but it also does not provide a constant bonus.
Here is a thread on the forums where they discuss the question. It seems to land at RAI it should work, but never come to an RAW conclusion. Also no game designer ever comes in to give a conclusive answer.
The build I am working on is tactically focused on soaking damage and locking down 1 combatant with grapple checks, so the shirt would help bump up the damage output of the build, but is not critical. Thoughts?

Ellioti |

Always wanted to play this setting, never had the chance even remotely. there aren't many games here and my home group prefers other things.
My idea is a version of a buff/debuff cleric that I had in my mind for a while adapted to your setting. And because you could need a cleric:
A crazy Cleric Iron Priest of an alien god who preaches that aliens are among us and their technology will bring an end to the world. Except he isn't crazy just nobody takes him serious. To proof his claims he traveled to Numeria.Questions:
-Do you want us to know about books 1-4 and/or about the details of technology? Because I don't (yet). I can either build a newcomer who is as unknowledgeable as me (Hajoth Hakados would have many of those) or a local.
-Is the Guided weapon enchant allowed?
-Is VMC allowed? Because I'd VMC him with an Abberant bloodline sorcerer to slowly become an alien himself.

Guaire |

I'd really love to boost that to 5-6 posts a week but I get busy with work/kids and the three other guys have kids/jobs etc. We're all a bunch of old dudes now.
Now, now, it's not like we're senior citizens, you know. ^^
One of the team here. Like Seven.Teen said, it'd be great to complete an AP. As is, one of the NPCs is tanking, alongside our rogue. A tank & divine would be nifty indeed.
I have a particular healing/frontlining combination I've considered for Iron Gods for a while, of a Kellid medicine man on a suicidal mission for vengeance against the Technic League, after they killed his entire tribe to retrieve a sky-thing from their village.
Hail, fellow Kellid.
-Is VMC allowed? Because I'd VMC him with an Abberant bloodline sorcerer to slowly become an alien himself.
Omg, bodysnatchers among us.... o_o'

Nairb the Grey |

Okay. I have the basic build done. I still plan on going and stating out the character in his wildshaped and chimeric aspected battle form...because it will make a huge difference. Will probably use the spells area of the sheet for that since this guy doesn't cast.
Here is the first draft character sheet.
I did see your note earlier about having a forum version of the character sheet because your work has myth-weavers blocked, so that is on the to do list as well.
I did go ahead and buy the shirt of immolation so I could move forward on it, but if you decide no on that let me know and I will do something else with that 8k.

Simeon |

I've mostly built a Kellid cyber-soldier, the general concept being that he was kidnapped, mindwiped, and brutally experimented on by the Technic League. He's almost more machine than man, and has a real hatred for the League. He's insanely front-line focused. While he hates the Technic League, he's rather grateful for the extremely powerful chainsaw they gave him.

GM Niles |

Ellioti wrote:Always wanted to play this setting, never had the chance even remotely. there aren't many games here and my home group prefers other things.
My idea is a version of a buff/debuff cleric that I had in my mind for a while adapted to your setting. And because you could need a cleric:
A crazy Cleric Iron Priest of an alien god who preaches that aliens are among us and their technology will bring an end to the world. Except he isn't crazy just nobody takes him serious. To proof his claims he traveled to Numeria.Questions:
-Do you want us to know about books 1-4 and/or about the details of technology? Because I don't (yet). I can either build a newcomer who is as unknowledgeable as me (Hajoth Hakados would have many of those) or a local.
-Is the Guided weapon enchant allowed?
-Is VMC allowed? Because I'd VMC him with an Abberant bloodline sorcerer to slowly become an alien himself.
Sorry, thought I had responded.
1) Yes,I'll fill you in on the campaign specific details. Tech is definitely on board if you want it to be.
2) No to Guided Weapon
3) No to VMC.

GM Niles Iron Gods |

GM - I have a rules question regarding wild-shape and magic items that I need a ruling on before I spend 8k of my gold. It is regarding the Shirt of Immolation
So there is some disagreement about whether or not the item would still work during wildshape. It does not require activation on the part of the character, but it also does not provide a constant bonus.
Here is a thread on the forums where they discuss the question. It seems to land at RAI it should work, but never come to an RAW conclusion. Also no game designer ever comes in to give a conclusive answer.
The build I am working on is tactically focused on soaking damage and locking down 1 combatant with grapple checks, so the shirt would help bump up the damage output of the build, but is not critical. Thoughts?
Eh, seems fine. It deals 1d6+10 damage of a very resisted type of damage, doesn't seem that powerful really.

Josh.Ingle |

You know, somehow, I find it gratifying to know that staff, also, are blocked from sites at schools.
A thought occurs to me; can anyone think of a way to make Swashbucklers work with Plasma Blades? Because Parry/Riposte and Smash From the Air with a lightsaber would be the coolest frontline combatant I have ever played.
Maybe a house feat in the vein of Slashing Grace?

GM Niles |

You know, somehow, I find it gratifying to know that staff, also, are blocked from sites at schools.
A thought occurs to me; can anyone think of a way to make Swashbucklers work with Plasma Blades? Because Parry/Riposte and Smash From the Air with a lightsaber would be the coolest frontline combatant I have ever played.
Maybe a house feat in the vein of Slashing Grace?
Why not just play a different martial class...I'm pretty sure you can thematically do all the same stuff with say...a slayer.

E. Nygma |
Here's the bare-bones outline for my submission. I'm still getting all the spells, gear, and skills down on one piece of "paper". Legit sitting here with like 4 PDFs open. I'll consolidate everything in the morning so that you can have a better overview of how the character would play.
https://paizo.com/people/LazarusTheImmortal#newPost

Jereru |

I am envisioning a follower of Milani, who's come to Hajoth Hakados to help with the insurrection. I still don't know if building a Warpriest or an Inquisitor, or something in between, but at least it's starting to have a defined shape. I'll write some backstory now.
Edit: Aw, damn, more than 8000 posts... it'll take a while to skim through it. I guess I'll have to skip the beginning or something.

Josh.Ingle |

I'm not aware of a way to get Opportune Parry and Riposte with another class, and Duelist's Parry only works with dueling swords. Ditto Aldori Style.
I could do Fighter instead and get some advanced weapon training, but I'm not sure how well that build will stand up to the forces of evil without a defensive ability that works in melee.

Fifteen |

Fifteen has new crunch ready to go. She's a fighter/rogue with a heavy heavy dose of self crafting (I've assumed she's crafted both her own null blades and the grav suit - her skill bonuses are high enough!)
Haven't written fluff because I need to reread book 4, but I was thinking she was Casandalee's bodyguard, was captured along with her and could be found somewhere along her trail, imprisoned somehow. As I said I'll reread and see exactly where would work.
Please do take a look and tell me what you think (players and GM!). I know she's a massive glass cannon but maybe you guys can help with that? I thought it was worth getting her offense done now and hoping I can kill things before they get a chance to hit me back! :D

Simeon |

Presenting Experiment J-12, cybernetic experiment, Kellid cyborg, and scarred warrior!
Experiment J-12
Human (Kellid) fighter (cyber-soldier) 12 (Pathfinder Campaign Setting: Technology Guide)
N Medium humanoid (human)
Init +3; Senses Perception +18
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Defense
--------------------
AC 29, touch 15, flat-footed 26 (+10 armor, +2 deflection, +2 Dex, +1 dodge, +2 natural, +2 shield)
hp 130 (12d10+60)
Fort +14, Ref +8, Will +6 (+3 vs. fear); +4 resistance bonus vs. blindness and visual effects
--------------------
Offense
--------------------
Speed 40 ft.
Melee +2 adamantine chainsaw +28/+19/+14 (3d6+33/15-20) or
. . slam +12 (1d6+9), slam +12 (1d6+9)
Special Attacks weapon training (heavy blades +1)
--------------------
Statistics
--------------------
Str 24, Dex 14, Con 18, Int 12, Wis 10, Cha 7
Base Atk +12; CMB +15; CMD 34 (39 vs. trip)
Feats Advanced Weapon Training, Armor Focus, Dodge, Dreadful Carnage[APG], Exotic Weapon Proficiency (chainsaw), Furious Focus[APG], Greater Weapon Focus (chainsaw), Greater Weapon Specialization (chainsaw), Hurtful, Improved Critical (chainsaw), Intimidating Prowess, Power Attack, Weapon Focus (chainsaw), Weapon Specialization (chainsaw)
Traits bloody-minded, seeker
Skills Acrobatics +6 (+10 to jump), Climb +17, Intimidate +23, Knowledge (engineering) +16, Perception +18, Survival +9, Swim +12
Languages Aklo, Common, Hallit
SQ armor training 2, cybernetic combat, improved implantation
Other Gear +3 breastplate, +2 adamantine chainsaw, amulet of natural armor +2, cloak of resistance +2, cyberfiber muscles mark ii, cybernetic arm, cybernetic arm, cybernetic eyes, cybernetic legs, ring of protection +2, thoracic nanite chamber mark i, backpack, battery (9), bedroll, belt pouch, flint and steel, gravity clip, mess kit[UE], pot, soap, torch (10), waterskin, 43 gp, 5 sp
--------------------
Special Abilities
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Advanced Weapon Training You are specially trained to use your weapon skills in new ways.
Prerequisites: Fighter level 5th, weapon training class feature.
Benefit: Select one advanced weapon training option, applying it to one fighter weapon group you h
Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Cybernetic Combat +2 At 5th level, a cyber-soldier gains a +1 bonus on attack rolls and damage rolls with implanted weapons, cybernetic arms, and melee or thrown weapons wielded with a cybernetic arm. Weapons wielded with two cybernetic arms receive double the bonus, exc
Defensive Weapon Training (Weapon Training [Blades, Heavy] +1) (Ex) Gain shield bonus to AC based on chosen group's training bonus.
Dreadful Carnage If you reduce an enemy to 0 or fewer HP, you can make an intimidate check to demoralize all enemies within 30' as a free action.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hurtful Make melee attack against creature you have just demoralized as free action.
Improved Implantation (+6 implementation points) (Ex) You gain extra implantation points.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
Experiment J-12, or J as he prefers to be called, remembers very little of who he was before the league took him. He remembers freedom, the wind at his face as he hunted the prairies of Numeria and laughing around the fire with people whose faces he cannot quite place. His first strong memory is of a group of warriors on horseback lassoing him and dragging him to Starfall. He remembers the dark corridors of the Technic League’s compound. And he remembers pain. Unimaginable pain. First it was his arms, then his legs. When that was not enough, it was his eyes. Then it was his heart. All ripped away from him, replaced by cold steel and unfeeling metal. And he remembers fighting. He was forced to battle others like him, Kellid tribespeople the League had taken to conduct their cruel experiments on. As deeply as he wished his suffering to be over, it never was. When he fought, he killed. If he did not, the League would take his cybernetic enhancements, leaving him blind and immobile and try to “improve” him. All the while, he wished to escape, to return to the life of freedom he once had. It all came to a head one day when the League gave him a chainsaw for his performance. It was a brutal and powerful weapon, and J knew that it was his chance. He fought his way out, the Technic League grunts barely putting up resistance to his mighty chainsaw and cybernetic enhancements. Managing to get some concealing clothing and a large box for the chainsaw, J slipped away into the chaos of Starfall. He had heard of a place called Hajoth Hakados where the influence of the League was minimal at best and the oddities of Numeria can fit in. It was a long and hard journey, but J’s inhuman metabolism and survival skill he remembered from his past life carried him through. Eventually he made it to Hajoth Hakados and found a small shack on the outskirts of the city. For the first time, J felt somewhat safe. The League was far from him and he could blend in with the other strange characters of Numeria. Eventually, Lady Altouna got in contact with him, as she had heard of his substantial combat abilities and began to contract him for mercenary work.
J is a tall Kellid man with long, somewhat stringy black hair. His eyes are an odd silvery color with glowing yellow irises, a result of their replacement with cybernetics. His most notable features are his metallic arms and legs. While they are detachable, J prefers to keep them on whenever possible, never wanting to be disarmed. He usually wears light but concealing clothing in an effort to keep his cybernetics as hidden as possible. In battle, he carries a chainsaw, the vicious teeth constantly whirring in a fairly intimidating display. He also wears a finely crafted breastplate given to him by Lady Altouna.
J is something of a broken man. While the brutal experiments may have been physically healed, the mental scars are still raw and deep. As such, he is a deeply damaged individual, wracked with nightmares of wickedly sharp blades, dark, claustrophobic corridors, and near-unimaginable pain. He is at one both terrified of the Technic League and angry for what they did to him. There are two things he deeply desires in life. First, he wishes to kill those who tortured him, to show them the suffering he went through. Secondly, he wishes to find the people he came from, to go back to when he was happy and free on the rugged plains of Numeria.

Nairb the Grey |

My crunch is complete and put into the profile here on Paizo. It looks like hero lab because I stole the template, but it is a copy paste job. As such, if there are any discrepancies between Paizo and Myth-Weavers, MW is accurate and Paizo will be updated.
You can see the full character here.
I promise the name, T1-63R will be the only instance of Leet Speak (1337) that I will use. In true starwars fashion the letters and numbers will be read plain, not as the amalgamed leet phrase (tiger).
T1-63R is an android that was found and re-activated about 20 years ago by a human family. He has no memories of his original programming and only knows his name is T1-63R because of the embossed plate on the back of his right forearm. His appearance is that of a mechanical catfolk of disproportionate size.
Because of his natural strength, the family that came across him, the Lowlenthans, adopted him into their home. He became a mix between an adopted child and hired hand that helped them with their agricultural work. Some of the other humans of the nearby village did not take as kindly to the mechanical cat-being and would often attempt to make trouble. It was during one such encounter that T1-63R unwittingly transformed into his combat mode, becoming a huge armored tiger.
After this encounter, T1-63R discussed his living situation with the Lowlenthans and together they decided it would be best if he set out on his own. Now he travels the world, looking for answers about his past and using his inborn/built-in combat ability to serve justice and protect the innocent.
T1-63R has the appearance of a massive catfolk or even a weretiger, but with small features that belie his obvious mechanical nature. The massive body of metalic silver and black "fur" culminates in a huge head of a ferocious beast.
T1-63R found after working with the Lowlenthan family for several years that their human nature was more chaotic than he was innately comfortable with. He preferred order and structure to his day that worked well for a farmhand's life, but when the unexpected would arise he some times had trouble coping, causing stress within the family. Now on his own, he likes to structure his day in an orderly way, ensuring that tasks are completed fully and satisfactorily.
From a combat strategy standpoint, he will charge at a dangerous looking enemy, bite and claw them, grapple them, catch on fire, and proceed to hold them down so they can't act in combat. In full combat mode his grapple modifier is +32, so it is something he will be pretty good at. He won't be the most damaging front liner, but he can soak a lot of hits (and several will probably miss with his AC) and he should be able to remove one major threat most of the time.
Next level he also gets to rake on a successful grapple, so that will up the damage a bit too.

GM Niles Iron Gods |
1 person marked this as a favorite. |

Ok, cool. So far we have
Nordack Hammerson (Belabras)- Dwarven Warpriest from Osiron
Fifteen (Niklaus de Shade) - Android Fighter/Rogue with 2 Null Blades
J-12 (Simeon) - Kellid Cyber Soldier with a grudge, and a chainsaw.
T1-63R (Nairb the Grey) - Android Shifter Transformer person.
I never did specify how long this recruitment will go on, because it will go on until we get to the point in the story where I can easily add new people. I'm guessing another week or two.

Jereru |

One question about cyber implants. I think I've just read that you can take any magic item and just say "it's an implant" and make it so, fluff wise. Is that right? I take it since it doesn't take a slot, it should cost more, like double (I get that from the price of the Attribute Enhancers, they're 8k instead of the usual 4k). I thought it would be cool to add some of the magic items I was planning on having as cybernetic enhancements.
Speaking of magic items, any of you happen to know if there's an item that boosts the Warpriest's Sacred Weapon damage, same as the Monk's robe?

Nairb the Grey |

Oh, one last add on my submission...I did purchase an exotic saddle fitted to a dire tiger...so in combat form (13 hours per day) I can act as a mount for someone if necessary.
This could work out to introduce me and the other selected new party member at the same time if I am selected. Maybe we are partners or something and I also act as the transport during long travel days.