NORDACK HAMMERSON
Deity: Torag
Level 12 (10/2) Warpriest/Brawler (Winding Path Renegade)
Size Medium
Age 146
Gender Male
Height 5"1'
Weight 265
Eyes Blue
Hair Grey
Ability Scores | Mod
STR 22 | 6
DEX 12 | 1
CON 15 | 2
INT 12 | 1
WIS 18 | 4
CHA 6 | -2
Caster Level 12
HP 112/112 DR 2/-
AC 26 = 10 + 10 armor + 1 Dex + 4 NA + 1 deflection
Touch 12 Flat-footed 25
CMD 25 FCMD 24
INIT 7 = 1 Dex + 6 Misc
40ft speed in Heavy armor
Saving Throws
Total = (Base + AbilityMod + MagicMod + MiscMod + TempMod)
FORTITUDE 18 = 10 + 2 + 2 + 2 + 2
REFLEX 9 = 6 + 1 + 2 + 0 + 0
WILL 14 = 7 + 4 + 2 + 0 + 1
BAB 9/4
Attacks
+2 Adamantine Dwarven Dorn-dergar +15/+10 1d10+20 B, X2
Reach 10ft, swift action to switch non-reach
Cold iron dagger +12/+7 1d4+12 P or S, 19-20x2
Unarmed strike +13/+8 1d10+12 B, x2
Masterwork darkwood Composite Longbow +11/+6 1d8+6 P, x3
110ft range, 40 arrows
Armor
+2 Smart Armor, heavy armor, AC bonus 10, ACP 5, Max Dex 1
60 charges, 1 charge per 10 min, 20lbs, 35% spell failure
Feats:
Toughness
Weapon Focus: Dwarven Dorn-delgar
Weapon Focus: Unarmed Strike
Improved Unarmed Strike
Extra Traits: Empathic Diplomat, Magical Knack
Power Attack: -3 to hit, +6 damage (+9 2hand)
Darting Viper: switch Dorn-delgar as swift action
Lunge: +5ft reach, -2 AC until end of turn
Technologist
Breadth of Experience: +2 Knowledge, Profession, untrained
Quicken Blessing: Artifice
Improved Initiative
Traits
Reactionary: +2 init
Fate's Favored: Luck bonuses +1
Empathic Diplomat: Wis to Diplomacy
Magical Knack: +2 caster level Warpriest
Class: Warpriest
Sacred Weapon 1d10, 10/day
Aura or Law, Good
Blessings: Artifice, Protection 9/day
-Crafter's Wrath, Transfer Magic
-Increase Defense, Aura of Protection
Fervor: 3d6, 9/day
Channel Energy
Sacred Armor
Class: Brawler (Winding Path Renegade)
Brawler's cunning
Martial flexibility
Martial training
Unarmed strike 1d6
Brawler's Flurry
Mystery of Unblinking Flame: +10 move speed
Race: Dwarf
Slow and Steady: 20ft, no armor penalty
Darkvision 60ft
Desert Delver: Resistance 1 Fire & Cold,
Lorekeeper: +2 to History checks
Hatred: +1 attack vs orcs and goblins
Unstoppable: Toughness, +1 Fort saves
Stability: +4 vs bull rush and trip
Stonecunning: +2 Percep. on stonework
Weapon Familiarity
Skills (Skill Name, Key Ability, SkillMod (AbilityMod + Rank + Misc – ACP)
Acrobatics Dex 10 = 1 + 6 + 5 -5
Appraise Int 3 = 1 + 0 + 2 0
Bluff Cha -2 = -2 + 0 + 0 0
Climb Str 5 = 6 + 1 + 0 -5
Craft Int 1 = 1 + 0 + 0 0
Diplomacy Wis 13 = 4 + 6 + 0 0
Disable Device Dex -4 = 1 + 0 + 0 -5
Disguise Cha -2 = -2 + 0 + 0 0
Escape Artist Dex -4 = 1 + 0 + 0 -5
Fly Dex -4 = 1 + 0 + 0 -5
Handle Animal Cha -2 = -2 + 0 + 0 0
Heal Wis 4 = 4 + 0 + 0 0
Intimidate Cha -2 = -2 + 0 + 0 0
Knowledge (Arcana) Int 3 = 1 + 0 + 2 0
Knowledge (Dungeoneering) Int 7 = 1 + 1 + 2 0
Knowledge (Engineering) Int 10 = 1 + 4 + 2 0
Knowledge (Geography) Int 3 = 1 + 0 + 2 0
Knowledge (History) Int 5 = 1 + 0 + 4 0
Knowledge (Local) Int 3 = 1 + 0 + 2 0
Knowledge (Nature) Int 3 = 1 + 0 + 2 0
Knowledge (Nobility) Int 3 = 1 + 0 + 2 0
Knowledge (Planes) Int 3 = 1 + 0 + 2 0
Knowledge (Religion) Int 10 = 1 + 4 + 2 0
Linguistics Int 1 = 1 + 0 + 0 0
Perception Wis 22 = 4 + 12 + 3 0
Perform Cha -2 = -2 + 0 + 0 0
Profession Wis 6 = 4 + 0 + 2 0
Ride Dex -4 = 1 + 0 + 0 -5
Sense motive Wis 11 = 4 + 4 + 0 0
Sleight of hand Dex -4 = 1 + 0 + 0 -5
Spellcraft Int 1 = 1 + 0 + 0 0
Stealth Dex -4 = 1 + 0 + 0 -5
Survival Wis 8 = 4 + 1 + 0 0
Swim Str 5 = 6 + 1 + 0 -5
Use magic device Cha -2 = -2 + 0 + 0 0
Total Skill Points: 40
Equipment
+2 Smart Armor 20500
+2 Adamantine Dwarven Dorn-dergar 11050gp
Cold iron dagger 4gp
Signal Horn 1gp
Masterwork darkwood composite Longbow (Str +6) 1030gp
Holy symbol, tattoo 100gp
Compass 10gp
40 arrows 2gp
Warpriest Kit 16gp
-backpack, bedroll, belt pouch, holy text, flint & steel, iron pot, mess kit, rope, soap
-spell component pouch, 10 torches, 5 days rations, water skin, wooden holy symbol
Coffee Pot 3gp
Mwangi Coffee 3sp
Small tent 10gp
Cybernetic Ears (+2 Percep, +4 vs Sonic) 4000gp
Cybernetic Legs (+10 spd, +5 vs Trip, Acrobatics) 8500gp
Dermal Plating Mk2 16000gp
Knight Inheritor's Ring 3000gp
Headband of Inspired Wisdom +2 4000gp
Belt of Giant Strength +4 16000gp
Boots of the Earth 5000gp
Lucky Horseshoe (saves, +5 vs one save per day) 6800gp
Amulet of Natural Armor +2 8000gp
Currency 3974gp
Languages Common, Dwarven, Hallit
Spells
(Level, Spell Name, # memorized)
0th Create Water
0th Grasp
0th Light
0th Mending
0th Stabilize
1st Divine Favor 2
1st Hedging Weapons 2
1st Rite of Centered Mind 1
1st Rite of Bodily Purity 1
2nd Defending Bone 1
2nd Eroding Ray 1
2nd Life Pact 1
2nd Protection from Evil, communal 2
3rd Prayer 1
3rd Channel Vigor 2
3rd Stoneshape 1
4th Hallucinogenic Smoke 1