Ty Purgest |
"We are all from different places. Yes, Absalom still stands, but I haven't heard of anybody there who is at war with this building or any group called the Citadel.
"As I said, nearly everything we've encountered since we've arrived has been hostile. This conversation could go better if you'd move into the light where we can see you."
Nazard |
"If it is light you wish..." the voice replies and a few moments later, light fills the eastern room. You see two skeletons, both armed and armoured, each of which has removed the cloth from torches set in the north wall.
From your angle, you can see the edge of a rich purple carpet leading to a dais of black stone, upon which rests a throne. A skeletal man, closely resembling the drawings in the outer room, sits on the throne. A massive greatsword rests against the arm of the throne. Other than armour, the skeletal man wears a beautiful rich cloak...
"Come further in. I have nothing to hide from my rescuers. My 'group' as you put, is not called the Citadel. The Citadel is this mighty tower. We represent the glorious realm of Cheliax. Please tell me...what year is it? Has Aroden returned as was foretold?"
Ty Purgest |
When he sees the speaker's visage, Ty hisses in alarm and subconsciously steps forward into a defensive stance with his shield raised. He doesn't draw his warhammer, but he does cast a blessing on it, causing it to glow with a golden light. Blessing of Good... and I wish they'd come up with a better name for that.
Nazard |
The skeletal man raises his hands out in front of him.
"Please, my friend. Have no fear. I know my appearance must be horrifying, the result of a foul and wicked curse that was inflicted upon me, my men, and this tower."
The skeletons make their way back to line the carpet. As Ty moves forward he can see a third flanking the carpet with one of the ones you had already seen.
Ty Purgest |
"Not convinced this is your tower. Any fighting we've done has been because we've been attacked, first. If that cloak is what I think it is, nobody is going to forgive you for anything. Check your arrogance and cooperate."
Ty draws his warhammer.
Nazard |
"You want my cloak? Come and take it then!" the skeletal man shouts, gripping the hilt of his own sword. "Kill them!" he commands, and the two skeletons you can currently see burst into flame and approach. Two similar sources of light from around the corner suggest two others.
Initiative!
Alexis: 1d20 + 5 ⇒ (1) + 5 = 6
Daniel: 1d20 + 4 ⇒ (11) + 4 = 15
Rhylellia: 1d20 + 7 ⇒ (16) + 7 = 23
Thanephos: 1d20 + 5 ⇒ (17) + 5 = 22
Ty: 1d20 ⇒ 4
Sir Rollynd: 1d20 + 2 ⇒ (20) + 2 = 22
Skeletons: 1d20 + 6 ⇒ (1) + 6 = 7
The Asmodean: 1d20 + 4 ⇒ (18) + 4 = 22
Order: Rhylellia, Thanephos, Asmodean, Sir Rollynd, Daniel, Skeletons, Alexis, Ty.
Map 1
I took away the blackout around the corner, in case one of you try to move into the throne room. Just remember that you can't see the exact positions of the skeletons around the corner yet.
Thanephos |
Religion: 1d20 + 6 ⇒ (18) + 6 = 24
Religion: 1d20 + 6 ⇒ (16) + 6 = 22
Thanephos calls out upon seeing the skeletons, Attempt to avoid getting near them, they'll burn you simply with their proximity!
With that, he begins to urge on his friends in this upcoming battle. Bardic starting up.
Alexis Von Brant |
religion on skeleton: 1d20 + 6 ⇒ (20) + 6 = 26
religion on Asmodean: 1d20 + 6 ⇒ (13) + 6 = 19
Growling at herself, Defiantly need a bow. Moving to keep the skeletal creatures in view. Not yet attacking. I have lost my mind. I am going to charge a flaming abomination.Please move Alexis to -c121. I will be charging next round.
[ooc]Rhylellia will move to -c122 please move her. And she should be back playing tomorrow. I am going have her shoot since after we rested she said she wanted to reselect her spells for the day.
Taking quick steps to get the skeletons in range Rhylellia takes aim and lets a arrow fly. And I do believe that goes wide.
shortbow: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 ⇒ 5
Ty Purgest |
Sir Rollynd |
Sir Rollynd whips out his sling and hurls a stone at the nearest skeleton.
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d3 + 2 ⇒ (2) + 2 = 4
The skeleton's head explodes, followed by the rest of it. While the purple carpet smoulders, none of you were close enough to the blast to be affected.
Nazard |
Sparky moves up and swings at the next skeleton.
Slam: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
I've looked and looked, searched the messageboards, and I can't find any mention of whether or not the base damage from a fire elemental slam was fire damage or regular old damage. I'm going with regular old damage, which means Sparky can actually hurt these skeletons, but if anybody has come across a different ruling, I'd love to hear it.
The skeleton explodes, covering the fire elemental with fire, and nearly singeing the Asmodean in the process. Sparky seems to relish in the destruction.
Nazard |
The remaining skeletons advance and slash at Sparky with their swords and claws.
Skeleton 3 sword: 1d20 + 3 ⇒ (10) + 3 = 13
Skeleton 3 claw: 1d20 - 3 ⇒ (13) - 3 = 10
Skeleton 4 sword: 1d20 + 3 ⇒ (12) + 3 = 15
Skeleton 4 claw: 1d20 - 3 ⇒ (12) - 3 = 9
None of the attacks hit.
Alexis moves up.
Next we have Ty, Rhylellia, and Thanephos.
Ty Purgest |
I've looked and looked, searched the messageboards, and I can't find any mention of whether or not the base damage from a fire elemental slam was fire damage or regular old damage. I'm going with regular old damage, which means Sparky can actually hurt these skeletons, but if anybody has come across a different ruling, I'd love to hear it.
Well, they have the "Burn" Special Ability, which the description calls out as being fire damage, implying that it's different than the regular damage the rest of their attack does:
Burn (Ex): A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee.
*********
Ty moves forward, trying to create a bottleneck between the flaming skeletons and the rest of the party. He'll cast protection from evil on himself.
Thanephos |
Thanephos continues to urge on his friends and the elemental, bringing out his bow and firing at the nearer of the flaming skeletons,
Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Ty Purgest |
Nazard wrote:I've looked and looked, searched the messageboards, and I can't find any mention of whether or not the base damage from a fire elemental slam was fire damage or regular old damage. I'm going with regular old damage, which means Sparky can actually hurt these skeletons, but if anybody has come across a different ruling, I'd love to hear it.Well, they have the "Burn" Special Ability, which the description calls out as being fire damage, implying that it's different than the regular damage the rest of their attack does:
Quote:Burn (Ex): A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee.
Plus, the table under Monster Natural Attacks indicates that the "slam" attack (the fire elemental's primary attack) is just plain old bludgeoning damage. All this is to say that I think you're right.
Ty Purgest |
Shoot, sorry; I forgot (and technically, Ty doesn't know). Ty has this drive to take as much punishment as he can and justify it to himself that he's protecting others. Plus, I was thinking that since two of the flaming skeletons went down in one round, maybe the other two will go down just as easily the second round, saving anyone from (what seems to be) an aura attack. But looking at your character sheet, you've got fire resistance, so you charging might make sense against these guys.
If Nazard allows it, re-position Ty to -A, 124. If not, holler out and Ty will move.
Nazard |
Alexis, you did pick up a ranged weapon from the armoury the last time you realized you'd forgotten to get one, probably a light crossbow.
Repositioning is fine. Talking is a free action during anybody's action, so Alexis can easily shout, "Don't stand there!" and get him to move.
Just waiting on Rhylellia.
Nazard |
The Asmodean casts another spell, and his weapon glows again, this time with a terrifying red light.
Sparky attempts to slam its fiery fist into another skeleton.
Attack: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Another skeleton explodes.
Daniel knocks another arrow and lets fly at the remaining skeleton.
Arrow: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Damage: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10
The fourth skeleton explodes, showering the fire elemental with burning bits of bone, which seems to delight Sparky to no end.
The purple carpet has really begun to catch fire now. Rancid smoke has begun to fill the room. No effect yet, but you can tell that vision is soon going to be a problem, as well as air quality. The green area is carpet that is currently burning. Passing through that square will inflict 1 point of fire damage.
Sir Rollynd draws his sword and advances (and activating smite evil against the Asmodean, though you can't really tell he's done that. For that matter, Daniel has also activated his smite evil against the Asmodean).
The Asmodean glares at you as his final skeleton bodyguard goes down in flames. He hefts his sword, prepared to meet you in lethal combat.
Up next: Alexis, Ty, Rhylellia, Thanephos (aka, the PCs who still have players)
Ty Purgest |
Moved Alexis to C123.
Wordlessly, Ty advances towards the throne and swings at the Asmodean.
Attack: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Assuming that hits...
Warhammer: 1d20 + 4 + 1d6 + 1 ⇒ (2) + 4 + (2) + 1 = 9
Thanephos |
Thanephos peers through the smoke as he walks into the room, drawing and firing a blunt arrow at the Asmodean, catching the undead through a chink in his plate.
Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Rhylellia Carilyss Boyce |
Nazard |
The Asmodean hefts his massive greatsword and brings it down at Ty.
Attack: 1d20 + 7 ⇒ (7) + 7 = 14
The sword smashes into his armour (and nearly through it), knocking the breath out of him. Ty can tell that, without the thin layer of metal, he would be in two pieces right now.
Daniel blinks away tears from the smoke as he too enters the room and fires an arrow at the Asmdoean.
Daniel arrow: 1d20 + 8 + 1 + 3 ⇒ (4) + 8 + 1 + 3 = 16 The arrow ricochets off his plate armour.
Sparky advances and swings a flaming fist at the Asmodean, cackling and crackling in glee.
Slam: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Asmodean Reflex save: 1d20 + 2 ⇒ (6) + 2 = 8
The punch connects with the Asmodean's skeletal face, and the undead priest catches fire!
?: 1d3 ⇒ 1
The flames on the carpet begin to spread, moving towards Rhylellia. It would have inflicted 1 point of fire damage, if she weren't a tiefling.
At the moment, there are no vision problems within 10 feet. Beyond 10 feet, subjects have partial concealment (20% miss chance).
I just went to check on fire resistance for her, and noticed for the first time that she's a tiefling! For some reason, I had it in my head that she was a wayang all this time, which is why I keep putting her icon on the map as the same size as Sir Rollynd!
Sir Rollynd |
Thanephos |
Thanephos steps closer and fires again, doing his best to shoot through the smoke,
Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d8 + 10 ⇒ (6) + 10 = 16
Concealment: 81+ misses: 1d100 ⇒ 18
Ty Purgest |
Shrugging his armor back into place, Ty swings his hammer at the Asmodean, again.
Warhammer: 1d20 + 4 + 1 + 2 ⇒ (19) + 4 + 1 + 2 = 26
Damage: 1d8 + 3 + 1d6 + 1 ⇒ (3) + 3 + (5) + 1 = 12
Ty's strike finds something on the Asmodean's decaying body that still works.
Ty Purgest |
Rhylellia Carilyss Boyce |
Map10
Moves away from the fire and decides to get rid of the fire in the middle of the room. Cast Drench on the square closest to the party in hopes it goes out. Reflex negates or how ever difficult the fire is going to be.
Nazard |
Rhylellia puts out the fire. Though the smoke still hangs in the air, it won't get any thicker.
Fire damage: 1d6 ⇒ 1 The Asmodean continues to burn. Now surrounded, he rears back his massive sword and brings it down on Alexis.
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 3d6 + 13 ⇒ (6, 5, 3) + 13 = 27
Alexis finds her midriff opened and entrails peeking out, before everything goes dark and she drops to the floor.
The Asmodean cackles in delight and raises his sword, covered in Alexis' blood to threaten Ty.
Sparky attempts to retaliate.
Slam: 1d20 + 7 ⇒ (11) + 7 = 18 Clang off the armour.
Thanephos |
Thanephos cries out as Alexis drops to the floor, sending an arrow spinning through the smoke and slamming into the skeleton,
Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Crit Confirm+Surge: 1d20 + 1d6 + 9 ⇒ (7) + (6) + 9 = 22
Damage: 2d8 + 12 ⇒ (1, 7) + 12 = 20
Concealment >80: 1d100 ⇒ 21
Ty Purgest |
Ty growls in defiance at the threat of the Asmodean's attack and tries to get in a strike before he's attacked.
Warhammer: 1d20 + 4 + 1 + 2 ⇒ (13) + 4 + 1 + 2 = 20
If that hits...
Damage: 1d8 + 3 + 1d6 + 1 ⇒ (6) + 3 + (3) + 1 = 13