
William Grove |

William sees the creature coming and feels himself losing his cool.
Perception: 1d20 + 15 - 5 ⇒ (6) + 15 - 5 = 16
Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
EDIT: Ninja'd, quite literally by GM. don't know if either roll matters now :)

William Grove |

"It appears I'm derelict in my duties! I must remedy that!" William's muscles bulge and he steps forward and attacks the creature.
+2 Furious/Spell Storing Greatsword raging PA+RA 1: 1d20 + 9 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 ⇒ (18) + 9 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 = 44 Damage: 2d6 + 10 + 4 + 2 + 2 + 2 + 9 ⇒ (5, 2) + 10 + 4 + 2 + 2 + 2 + 9 = 36
+2 Furious/Spell Storing Greatsword raging PA+RA 1 Crit confirmation : 1d20 + 9 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 ⇒ (4) + 9 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 = 30 Damage: 2d6 + 10 + 4 + 2 + 2 + 2 + 9 ⇒ (2, 5) + 10 + 4 + 2 + 2 + 2 + 9 = 36
+2 Furious/Spell Storing Greatsword raging PA+RA 2: 1d20 + 4 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 ⇒ (11) + 4 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 = 32 Damage: 2d6 + 10 + 4 + 2 + 2 + 2 + 9 ⇒ (5, 6) + 10 + 4 + 2 + 2 + 2 + 9 = 40

Khazia Nyrazim |

See what you did Professor!? Lol this is exciting; although not quite the start I was hoping for.. it's our turn then?
Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Fortitude: 1d20 + 14 ⇒ (17) + 14 = 31
Moving as if in a daze, Khazia frowns at the black substance mingling with the red of her blood in her hand, while her world seems to slow and fog over.
Where...? Ink..?
Shaking her head to clear her thoughts, she grits her teeth and focuses on the three stealthy Lolthilk behind them, calling out a warning, "More behind us! They're using some kind of poison!"
I can worry about this venom in my veins later; for now I just need my body to hold out..
Hot damn we'll groove with Will Grove and his 44 to hit & possible crit!

GM Miskatonic |

William
The surge of strength is a sweet release of all the pent up stress of the past few hours. You hear the voice of Belisarius echoing faintly in your head and you rush the monstrous arachnidian with all you have.
Your blade scythes one of its eight legs clean off near the middle, green ichor painting your face and Ham's left arm. It screeches in pain but before it has time to react you plunge the blade deep into its chest and the mighty weapon lodges there. The lolthilk warrior bucks backwards with you attached to the blade!
The massive weapon slides free with a wet 'SLUUURCH!' and ichor pours from the wound. The spider monster chitters angrily and reaches for a strange spiral tube hanging from its neck.
The Professor & William, you both have a single attack of opportunity. You have until this time tomorrow to make it.
Khazia
The poison causes you to move sluggishly for only a moment but you regain your senses fairly rapidly, the approaching lolthilk hissing at your resilience.
Flint and Savyon quickly choose their targets and take aim.(Best I can do without input for now, I'll auto-move them at this time tomorrow.)
The lolthilk stalker that struck you ignores your comrades and closes in on you, the wicked weapon it wields dripping with the mind-numbing cocktail you barely managed to shake off...
You have time to perform one round worth of actions before it reaches you. This can't be a full attack. The poison has warped your sense of time slightly, skewing your ability to focus.
PARTY INITIATIVE SO FAR:
Khazia: 2
William: 14
The Professor/Ham: 11

William Grove |

Seeing it go for something around it's neck, William attempts to break the item.
Sunder: 1d20 + 9 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 ⇒ (14) + 9 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 = 40 Damage: 2d6 + 10 + 4 + 2 + 2 + 2 + 9 ⇒ (2, 4) + 10 + 4 + 2 + 2 + 2 + 9 = 35
Greater Sunder says: Whenever you sunder to destroy a weapon, shield, or suit of armor, any excess damage is applied to the item's wielder. I would think this would hold true for any held item but that's your call GM.

Savyon Calanthis |

Initiative: 1d20 + 11 ⇒ (3) + 11 = 14
Savyon turns at the sounds behind him and watches the sneaky spider-kin attack his comrades. He steps as far away from the rushing 8-legged freaks as he can, then quickly brings to mind a spell to strike back. He unleashes an Empowered Ice Storm, centered on the arachnoid furthest back to hopefully keep his allies out of the full blast of the storm.
This would pretty much turn the entire hallway into a blizzard, centered on the furthest spider. Difficult Terrain, and a -4 to Perception for 9 rounds.
Caster Level: 1d20 + 9 ⇒ (6) + 9 = 15 In case of pesky spell resistance. But due to Echo of Mastery, they need an 18 minimum SR, in case.
Concentration: 1d20 + 14 ⇒ (12) + 14 = 26
Ice Storm: 3d6 + 2d6 ⇒ (3, 4, 6) + (4, 4) = 21 Multiplied by 1.5 = 31 Damage total to each caught in the storm.

Flint Blackwood |

I go to bed and wake up to 15 posts. Now I know what Brooks felt.
Initiative: 1d20 + 7 ⇒ (2) + 7 = 9
Perception: 1d20 + 17 ⇒ (11) + 17 = 28
Flint waits until the last moment almost before acting with a smile on his face. The charging spider makes its move on two of his companions before being bombarded by solid lead. The cave echoes with a series of thunderous retorts and a strobe-like effect as he lights up the target.
Full Attack Revolver + PBS + DA vs touch AC: 1d20 + 13 ⇒ (5) + 13 = 18
damage: 1d8 + 15 ⇒ (8) + 15 = 23
Full Attack Revolver + PBS + DA vs touch AC: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 1d8 + 15 ⇒ (5) + 15 = 20
Full Attack Revolver + PBS + DA vs touch AC: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d8 + 15 ⇒ (7) + 15 = 22
Full Attack Revolver + PBS + DA vs touch AC: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d8 + 15 ⇒ (2) + 15 = 17
Full round action: Attack the closet target. If dead, move to another.
Two things. Experience has shown that having the DM roll for initiative and perception before battle makes things move faster. And I think I am the only one that took it but Scent would warn me of approaching enemies unless the can hide their scent or their is a more overpowering smell. I don't know location or what it is unless I have smelled it before but I do get presence and general direction.

Khazia Nyrazim |

As the connection between them transfers a small portion of her vitality to the man, Khazia is shocked after a quick glance reveals the beastial Ham where she expected to see the demure Professor. With no time for concern over this unexpected change in company, she returns her attention to the Lolthilk bearing down on her, while quickly appraising all enemies.
Ring of Foe Focus providing +2 AC & saves vs that enemy. Professor, heal 5 from Life Link. Detect Evil & Deathwatch; they're alive? Evil?
Calling on the strength of her ancestors, Khazia summons a being of pure force next to the closing Lolthilk, interposed between the Oracle and her attacker. The Spiritual Ally hefts its warhammer and swings at the Lolthilk. Standard action cast Spiritual Ally. Lasts 9 rounds.
Spiritual Ally Attack 1: 1d20 + 14 ⇒ (1) + 14 = 15
Damage 1: 1d10 + 3 ⇒ (7) + 3 = 10
Spiritual Ally Attack 2: 1d20 + 9 ⇒ (9) + 9 = 18
Damage 2: 1d10 + 3 ⇒ (1) + 3 = 4
I used Cha instead of Wis for the attack bonus. If that's not allowed, each attack is -4. Magical force damage; bypasses DR. F!!%ing low rolls..
Finishing her preparations, Khazia again calls on her elemental heritage, wreathing her arms and pole-hammer in caustic acid.
Swift action Elemental Assault. The Spiritual Ally takes up space and threatens adjacent, but being made of force can't be affected by physical attacks. It'll make an AoO on the Lolthilk if it passes to reach Khazia, who will also make an AoO if it moves through her reach to be adjacent to her. I second Flint's suggestion that you roll all initiatives at the start of combat.

Professor Brooks and Ham |

Ham laughs gleefully as he lunges forward, ignoring the blood dripping from his shoulder and slashing with the claws on one hand at the monster.
Attack of Opportunity: 1d20 + 21 ⇒ (14) + 21 = 35
Damage: 2d4 + 20 ⇒ (2, 4) + 20 = 26
William, how do you have an AC of 36? Or an attack bonus of 26? 'Cause from what I understand by looking at your character sheet, one of us is doing our math wrong. And I really hope it's me, cause that would mean I did the math for Ham wrong, too.

Khazia Nyrazim |

Rephrasing: Ham, heal 5 HP if you're below max; I realize now with rage etc you're sitting on temp HP before Khazia's turn, which she can't heal, so take that damage back if you did heal it. I'm adding the 5 HP back to Khazia. Flint, I'd call the sickly sweet smell pouring out of the next area something that'd mask whatever smell the sneaky "lithe" Lolthilk have. Khazia also has tremorsense 30ft, which is the standard range for Scent. Nothing on the ground can get within 30ft of us without Khazia "pinpointing its location." I'm inclined to agree with you on our awareness, but 30ft movement is pretty standard, so anything that can sneak that close would likely still have enough movement to close on us (I'd say we then know about it at that point; it's moving when we notice it). Gotta trust the GM in these cases. I really hope these things don't have 19+ SR.. it would completely negate my action, and Savyon might have just pelted the party with hail, not affecting the enemy o_O

Flint Blackwood |

I just thought of that too. That might just be what they smell like.
PARTY INITIATIVE SO FAR:
Savyon: 14
William: 14
The Professor/Ham: 11
Flint: 9
Khazia: 2

Professor Brooks and Ham |

Looking at all of my stats made me realize I used the wrong bonus for my attack. I actually rolled a 41 to hit, not a 35. IDK if it makes a difference, but I thought I'd put it out there.

GM Miskatonic |

::sigh:: I could go on a tirade about how I did issue specific roll requests at specific times among other irritants but quite frankily: I DO NOT CARE. Combat is on, initiative is in.
@ Flint: If Scent made a difference you would know, the whole tunnel smells strongly of rotted meat. The giant spider creatures smell like rotted meat.
@ Khazia: Are you standing on dirt or resin? That is all.
INITIATIVE ORDER:
1st: William
2nd: Savyon
3rd: The Professor/Ham
4th: Flint
5th: Khazia
ROUND#1/ENCOUNTER#1: The Skittering Deep
The thunder of battle is in full swing as you unleash hell upon your newfound foes!
Savyon whirls his hands in the air and a frigid gale of magical power erupts from before him. The furthest lolthilk stops moving momentarily and seems like it's frozen as a sheen of ice coats its leathery chitin. A few seconds pass and it bursts from the ice, tiny chunks of it scattering about harmlessly. It coos wickedly and attempts what sounds like a laugh, its strange mouth-parts chittering awkwardly.
Each of its comrades shake off the cold as if it has had no effect and suddenly a being of pure energy materializes in front of the charging stalker and lashes out at the lolthilk catching it square in the left side, a sickening crunch issues from the impact and it screeches in pain.
The injured creature jabs its weapon into the ethereal entity's side only to vain lash through it's incorporeal body, the act almost pathetic to watch.
On the other side of this heated battle the lolthilk warrior lifts the signal horn to its mouth and hisses weirdly into it for but a moment before Ham, newly transformed, tears into the waning foe, his claws digging deep furrows in its exposed flank.
William siezes the moment as well and deftly cleaves the signal horn in two, the fragile item exploding into tiny crystalline shards. The force of the blow drives his blade deep into the creature's body after cutting its arm off.
Grievously wounded it shudders spasmodically and collapses at William and Ham's feet. As you shake the blade from your weapons a chorus of hisses and shrieks sounds from up ahead as three more warrior lolthilk charge into the fray, clearly incensed by the death of their comrade.
As if to punctuate this first victory the sharp cracks of gunshots can be heard as Flint unloads into the ambushing stalkers. The closest lothilk is suddenly blocked by the form of an ethereal entity of some kind as Khazia whispers words of power and gives the clearly celestial being form and life. Shifting focus like a pro you simply blast into the second closest bug.
Your bullets dig deep furrows into its leathery chitin and tiny rivulets of green ichor ooze out lazily from the wounds. The stalker rears up and screeches in pain and launches a hook-spear weapon at you!
Watching the actions of your allies out of the corners of your eyes you summon your heritage's gift and the corrosive power of the earth wraps around your arms and weapon, its presence a welcome embrace in the light of this grim and narrow battlefield.
ENEMY TALLY SO FAR
Slain: 1 Warrior
Living: 3 Warriors(Fore) and 3 Stalkers(Aft)
ENEMY ATTACKS:
Stalker vs. Flint: (The Chained Hook-spear whistles past your head, missing you.)

William Grove |

Not sure how close the warriors are up front but I'll advance to them and attack the one in the middle. I'll roll two attacks in case it's 5' or less and acrobatics in case it's more to avoid AoOs
Seeing more enemies, William moves forward and attacks them, "Ham get the one in the middle first!
+2 Furious/Spell Storing Greatsword raging PA+RA 1: 1d20 + 9 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 ⇒ (20) + 9 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 = 46 Damage: 2d6 + 10 + 4 + 2 + 2 + 2 + 9 ⇒ (2, 1) + 10 + 4 + 2 + 2 + 2 + 9 = 32
+2 Furious/Spell Storing Greatsword raging PA+RA 1 Crit Confirm: 1d20 + 9 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 ⇒ (6) + 9 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 = 32 Damage: 2d6 + 10 + 4 + 2 + 2 + 2 + 9 ⇒ (1, 2) + 10 + 4 + 2 + 2 + 2 + 9 = 32
+2 Furious/Spell Storing Greatsword raging PA+RA 2: 1d20 + 4 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 ⇒ (20) + 4 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 = 41 Damage: 2d6 + 10 + 4 + 2 + 2 + 2 + 9 ⇒ (3, 5) + 10 + 4 + 2 + 2 + 2 + 9 = 37
+2 Furious/Spell Storing Greatsword raging PA+RA 2 Crit Confirm: 1d20 + 4 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 ⇒ (11) + 4 + 7 + 4 + 1 + 1 + 2 + 2 - 3 + 3 = 32 Damage: 2d6 + 10 + 4 + 2 + 2 + 2 + 9 ⇒ (3, 1) + 10 + 4 + 2 + 2 + 2 + 9 = 33
Acrobatics: 1d20 + 14 ⇒ (3) + 14 = 17

Flint Blackwood |

O_O Two Crits? Jesus man.
Flint laughs at loud as he turns into a death machine of fire and lead. Bullets begin firing faster and faster. His are a blur as he cocks the hammer between each shot. The thunderous sounds are starting to blend into one long, powerful drone. And still he smiles and laughs at the devastation his creations wrought. I love this part.
Full Attack Revolver + PBS + DA vs touch AC: 1d20 + 13 ⇒ (7) + 13 = 20
damage: 1d8 + 15 ⇒ (2) + 15 = 17
Full Attack Revolver + PBS + DA vs touch AC: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d8 + 15 ⇒ (3) + 15 = 18
Full Attack Revolver + PBS + DA vs touch AC: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d8 + 15 ⇒ (6) + 15 = 21
Full Attack Revolver + PBS + DA vs touch AC: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d8 + 15 ⇒ (1) + 15 = 16
Confirm #1: 1d20 + 13 ⇒ (13) + 13 = 26
x4 damage: 3d8 + 45 ⇒ (6, 4, 2) + 45 = 57
Confirm #1: 1d20 + 8 ⇒ (3) + 8 = 11
x4 damage: 3d8 + 45 ⇒ (1, 4, 1) + 45 = 51
Nevermind. I did too. Though I think I actually missed TouchAC on the last one.
Full round action: Attack the a+#!$%* that thought he could stand up to my barrage. I forgot to mention the 10 at the end is different because of Duelists Vambraces. It reduces the penalty of two-weapon fighting by 2 on one off hand attack per round. This will always be the last one for me.

Professor Brooks and Ham |

What do you mean, you "issued specific roll requests at specific times"? What did we miss?
Working on the same principals as William. Acrobatics roll is in case that's necessary to safely reach the nearest enemy, second claw and bite are if they're close enough for a 5' step to get him there.
Ham, lost in bloodlust, ignores William's order and simply hurls himself at the nearest enemy, lashing out with claws and teeth, swinging as hard as possible in his eagerness to kill and injure.
Acrobatics Check: 1d20 + 13 ⇒ (12) + 13 = 25
Crippling Blow Power Attack Claws Attack: 1d20 + 21 ⇒ (20) + 21 = 41
Damage: 2d4 + 21 ⇒ (1, 3) + 21 = 25+2 Strength damage +1 Bleed
Power Attack Claws: 1d20 + 21 ⇒ (7) + 21 = 28
Damage: 2d4 + 21 ⇒ (2, 2) + 21 = 25+1 Bleed
Power Attack Bite: 1d20 + 21 ⇒ (18) + 21 = 39
Damage: 1d8 + 21 ⇒ (1) + 21 = 22+1 Bleed
Confirm: 1d20 + 21 ⇒ (12) + 21 = 33

Khazia Nyrazim |

The battle summary is the results of our last round of actions, the monster's actions & their results, as well as our cue to proceed with the next round's actions. Savyon's ice storm froze one of the Stalkers for a moment but otherwise had no effect on them. Favorable ruling. Shh.
ROUND 2
Stepping up behind her celestial protector, Khazia draws on her divine healing energy, transferring it into her weapon. As a few runes crafted in the Lucern Hammer's shaft begin to glow, a silver-gray flame bursts into life, mingling with the caustic substance already coating the weapon. Swift action Channel Positive Energy to activate Grayflame weapon. 3 rounds.
Increasing the level of light and giving off a heat unfelt by good creatures, Khazia thunders her beacon of Hope at the Lolthilk's chitinous hide. Matching time with it's creator, the Spiritual Ally pulses out it's own forceful counter rhythm.
Damage 1d12 + 9 ⇒ (12) + 9 = 21 +1d6 ⇒ 6 Acid +1d6 + 1 ⇒ (1) + 1 = 2 Divine
Melee Attack 2 1d20 + 12 ⇒ (10) + 12 = 22
Damage 1d12 + 9 ⇒ (6) + 9 = 15 +Acid: 1d6 ⇒ 1 +Divine: 1d6 + 1 ⇒ (3) + 1 = 4
No divine damage & -1 Attack if it's not evil. & of course no second attack if it's further than 5ft to get behind her summoned ally. Gah so many damn 1s. At least somebody is hitting crits.
Damage 1d10 + 3 ⇒ (3) + 3 = 6
Melee Attack 21d20 + 9 ⇒ (12) + 9 = 21
Damage 1d10 + 3 ⇒ (10) + 3 = 13
Small saving grace. Stil force damage. 8 rounds left.

Khazia Nyrazim |

So true. You all hit the high end, Khazia caught s* rolls, & her summon's rolls were close to median. *grumble*fake averages*grumble*
The specific roll requests, Professor, was our chance to roll Perception before Initiative - we could've spotted the Stalkers before they attacked us. You & I argued about it in the name of speed & so here we are in the midst of battle after a mildly unfavorable surprise round, with more enemies bearing down :)

Savyon Calanthis |

Savyon quickly loads a bomb into the sling, and quickly hurling the explosive at the spider towards the back. He made sure to infuse one of his spells to make it pack a heavier whollop.
Sling: 1d20 + 15 ⇒ (11) + 15 = 26 Sacrificed a 3rd level spell, so +3 to hit and +6 to damage.
Damage: 5d6 + 6 ⇒ (3, 3, 2, 6, 6) + 6 = 26 Acid damage, in case of resistance.