GM Mercanian's Strange Aeons (Inactive)

Game Master rungok

Strange Aeons, played by friends across the state.
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Party XP: 2762/5000
The Loot
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hp 15; AC 17, touch 15, flat-footed 12; Fort +1, Ref +8, Will +3; Init +6; Senses Perception +8

Narcisa strikes the creature again, "Just die already!"

Attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Sneak Attack: 1d6 ⇒ 2


Male NG Elf Conjurationist 2 | HP: 5/10 | AC: 13 (13 Tch, 10 FF) | CMB: +0, CMD: 13 | F: +1, R: +4, W: +4 | Sanity: 40 Threshold: 4 Edge: 20 | Init: +8 | Perc: +4 (+6), SM: +7 (+9 | Speed 30ft | Acid Darts 1d6+1, 7/7 per day | Spells: 0; Daze, Mage Hand, Detect Magic, Disrupt Undead 1st; Enlarge Person, Sleep, Ray of Enfeeblement | Active conditions: None

Elren'dor throws the broken piece of glass to the ground, turning towards the man that is strapped upon the table.

"Where are our weapons!? We can't do much with just glass and rusted metal!" The grey woman remains pinned to the cage as a quick stream of Draconic escapes the elf's lips once more. This time, this sickly green mist forms at his hand before taking the shape of a dart. He tosses it at her, hoping to land it and burn her flesh.

Using Acid Dart, I can use it an six more times today.

RTA: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Man, I am doing -awesome-

Unable to land the blow, the elf decides to test a theory and see if his magic would work against such a beast. Another string of Draconic is heard, the thunderous snap of his finger echoing in the monster's head.

Casting "Daze" on the monster. Unsure whether it'll affect her. DC 14 Will Save.


Female Human (Azlanti) fighter (steelbound fighter, tactician) 2; HP 17/24; AC 22 T 13 FF 19; Init +4; Senses Perception +7; Sanity 36/39, threshhold 3, edge 19

Getting frustrated at the slipperiness of the creature, Helena looks for a way to hinder it. Another voice, "Take any advantage, fight dirty if you have to: eyes, ears, groin. Use it!"

Seeing the huge eyes this creature has she goes for them after readjusting her grip.

Maintain Grapple: 1d20 + 11 ⇒ (2) + 11 = 13 Eh, looks like she's getting loose, damnit
Dirty Trick: 1d20 + 6 ⇒ (20) + 6 = 26 Ooo but blindness! 1 round, +1 round for every 5 over


"All our stuff is in those sacks!" the man stammers, looking pale. The blood loss is starting to get to him.

1d20 + 6 ⇒ (16) + 6 = 22

The creature is dazed, blinded, and then is injured by Narcisa as she slashes at it. It breaks out of Helena's grip, but in doing so falls to the ground, twitching and clutching its eyes.

It has the following conditions: dazed, blind, prone, and staggered. It has 0 HP but isn't dead

"Gods! Kill it! Kill it!" the captive shrieks, his body almost purely white, with pale pink lines where his wounds are.


Init +2; Senses darkvision 60 ft.; Perception +5; HP 17/17; AC 18, touch 12, flat-footed 16; Fort +5, Ref +2, Will +7; Resist acid 5, cold 5, electricity 5; touch of glory (+1): 8/day; Spells: CL 1st; concentration +6; Domains Sun (Day subdomain), Glory; Channel Energy 1d6, 6/day, DC 14;

1d20 + 2 ⇒ (1) + 2 = 3

Smallest Sun *tries* to get a grip on its ankle as it falls and only manages to slam his fingers into the bars painfully.


hp 15; AC 17, touch 15, flat-footed 12; Fort +1, Ref +8, Will +3; Init +6; Senses Perception +8

Narcisa once again stabs the garden shear blade into the creature, calling out as she does, "Can someone go help the guy on the table?

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Sneak Attack: 1d6 + 1 ⇒ (4) + 1 = 5

She looks pleased with herself as blood spurts out of the creature.


Female Human (Azlanti) fighter (steelbound fighter, tactician) 2; HP 17/24; AC 22 T 13 FF 19; Init +4; Senses Perception +7; Sanity 36/39, threshhold 3, edge 19

"Elf, you help him. You", she motions to the woman who just ended the creature's life, and has the keys. "Let us out. Quickly. Before others come.


Init +2; Senses darkvision 60 ft.; Perception +5; HP 17/17; AC 18, touch 12, flat-footed 16; Fort +5, Ref +2, Will +7; Resist acid 5, cold 5, electricity 5; touch of glory (+1): 8/day; Spells: CL 1st; concentration +6; Domains Sun (Day subdomain), Glory; Channel Energy 1d6, 6/day, DC 14;

"Yes! Let me out!" He exclaims, rising to his feet.

-Posted with Wayfinder


Male NG Elf Conjurationist 2 | HP: 5/10 | AC: 13 (13 Tch, 10 FF) | CMB: +0, CMD: 13 | F: +1, R: +4, W: +4 | Sanity: 40 Threshold: 4 Edge: 20 | Init: +8 | Perc: +4 (+6), SM: +7 (+9 | Speed 30ft | Acid Darts 1d6+1, 7/7 per day | Spells: 0; Daze, Mage Hand, Detect Magic, Disrupt Undead 1st; Enlarge Person, Sleep, Ray of Enfeeblement | Active conditions: None

Elren'dor will quickly call the keys from Narcisa or from the ground, wherever they are laying. Mage Hand is Best Hand. He will move and unlock the cage that Smallest Sun and Helena are trapped within, looking between the two.

"I don't know how to save the man's life..." There is a sound of shame in his tone, his lack of skill in combat was evident and he knew that he had to get back his true power. Without another word, he moved to the sacks full of items and began to search for his robes....and his book.


With a gurgle, the gray creature dies and seems to deflate just a little bit, as if the body was not as robust as it seemed. The guy on the table's head falls back, panting. "Oh... thank you! Thank you! just... get me off this damn table! She's been cutting me up for hours!"


hp 15; AC 17, touch 15, flat-footed 12; Fort +1, Ref +8, Will +3; Init +6; Senses Perception +8

Narcisa, not seeming to be particularly bothered yet by her nakedness, "Here, let me take a look before you bleed out." She moves to the table, then looks over the man, seeing what she could do for him.
Heal Check: 1d20 + 3 ⇒ (16) + 3 = 19
She eyes the wound, pressing her hands to it to staunch the flow of blood, "Elf, can you see if there's something in there to help him? I'm not a healer, maybe there is something over there that can help better."


Init +2; Senses darkvision 60 ft.; Perception +5; HP 17/17; AC 18, touch 12, flat-footed 16; Fort +5, Ref +2, Will +7; Resist acid 5, cold 5, electricity 5; touch of glory (+1): 8/day; Spells: CL 1st; concentration +6; Domains Sun (Day subdomain), Glory; Channel Energy 1d6, 6/day, DC 14;

Smallest Sun will rush out and look over the man. Closing his eyes, he asks the higher powers for help.

"طاقة إيجابية" he murmurs as a healthy warm glow radiates out from his body, the dots of his tattoo on the back of his head shining.

1d6 ⇒ 1
Channel energy level 1... yay...

The man's cuts slow to a trickle, and some small amount of color returns to him. The cleric frowns and tries one more time to heal the man. "طاقة إيجابية" he prays again.

1d6 ⇒ 6

This time the man seems to take on considerable health, and the minor scrapes and old cuts disappear entirely.


Female Human (Azlanti) fighter (steelbound fighter, tactician) 2; HP 17/24; AC 22 T 13 FF 19; Init +4; Senses Perception +7; Sanity 36/39, threshhold 3, edge 19

Helena rushes over to the bags of things, not sure what she is looking for, but hoping for some kind of weapon. Her hand closing on a hilt, a feeling of sudden rightness.

Helena stands with the sword and goes towards the door. Not even noticing her nakedness yet. She just wants to make sure no one else is approaching. That they are momentarily safe.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Male NG Elf Conjurationist 2 | HP: 5/10 | AC: 13 (13 Tch, 10 FF) | CMB: +0, CMD: 13 | F: +1, R: +4, W: +4 | Sanity: 40 Threshold: 4 Edge: 20 | Init: +8 | Perc: +4 (+6), SM: +7 (+9 | Speed 30ft | Acid Darts 1d6+1, 7/7 per day | Spells: 0; Daze, Mage Hand, Detect Magic, Disrupt Undead 1st; Enlarge Person, Sleep, Ray of Enfeeblement | Active conditions: None

"Elren'dor." The elf says with a calmer voice. "My name is Elren'dor. I will see what I can find."

The elf searches through the sacks, taking out the weapons with care and moving them aside. He brings out clothing as well, leaving them in a heap before pulling out a large book with a cord attached to it. A sense of familiarity washes over him as places the book by his side.

I checked everyone's gear and saw no healer's kit there. So unless the man upon the table had one, we're empty-handed on that front.

Elren'dor looks over the three others, their nudity not truly bothering the elf but he stares at the man upon the table for a moment longer. Out of all of them, he is the only one he does not feel some sense of...belonging...with.

"Don't let him out yet. He could still be dangerous. We should find out what he knows, if he knows where we are and what has happened to us..." There was still that small thread of fear that had wrapped itself around Elren'dor's heart and mind and refused to let go. The man was no longer at risk of dying, it seemed, so caution could now be taken.

Watching Helena move to the door, he nods to her. "Is anyone coming?" It was difficult to keep the fear from his voice.


He's not in perfect condition, but far better off than before. "Oh thank you! Thank you!" he exclaims "I thought you all had died or worse, but I was hoping you had been in the cells because you hadn't turned onto one of those things!"

He looks at you four with sudden concern. "... you haven't turned into one of those things, right? Let me off this table, I've been trapped here for at least a day!" He is starting to look a little worried that he is not out of danger when Elren'dor tells the others not to let him out. "Look, I know I wasn't super nice with you all, but I wouldn't let someone torture you! C'mon!" he flails a little with his free leg as he gets frustrated. "Ah what am I saying... you guys won't even remember me after you leave the room, will you? I'm screwed."

Also, I apologize, getting digital copies of the AP's maps is amazingly hard to do right now since our scanner's borked and I can't find the digital copies anywhere without resorting to pirating the pdf.

The room you are in has a single, empty cell across from the two you four had occupied, and to the right of your cells is an empty alcove that might have once been a cell, but the bars have been removed and a simple storage table has been placed. On the adjacent wall to that alcove is another one, but the ceiling has collapsed in that area, blocking off whatever was in there with large rocks and debris from the building above. Opposite of the collapsed area, 80 feet across the room is the far wall and a single door that looks fairly sturdy.

Helena, you find that you hear the sound of an extremely distressed housecat coming from the other room.

The wall with the single cell opens up a fifteen-foot span near the collapsed in section. A cold, iron furnace hunkers in the corner of the basement, its four-foot-square door gaping half open. Nearby sprawls a heap of gory clothes and other dubiously flammable trash. Perception checks for this room, please.


hp 15; AC 17, touch 15, flat-footed 12; Fort +1, Ref +8, Will +3; Init +6; Senses Perception +8

Narcisa begins digging through the bags of gear and begins to pull on clothes that feels like is her, then the armor and weapons, followed by her backpack of things. She turns to the man, frowning, "What are you talking about?"


Male NG Elf Conjurationist 2 | HP: 5/10 | AC: 13 (13 Tch, 10 FF) | CMB: +0, CMD: 13 | F: +1, R: +4, W: +4 | Sanity: 40 Threshold: 4 Edge: 20 | Init: +8 | Perc: +4 (+6), SM: +7 (+9 | Speed 30ft | Acid Darts 1d6+1, 7/7 per day | Spells: 0; Daze, Mage Hand, Detect Magic, Disrupt Undead 1st; Enlarge Person, Sleep, Ray of Enfeeblement | Active conditions: None

Elren'dor listens to the man's story, studying his face as he laid upon the table. There was at least one benefit to the man being nude as well, it made him a little easier to read and see if what he was saying was true and that he meant them no harm.

Sense Motive: 1d20 + 6 ⇒ (10) + 6 = 16

The elf would begin to dress himself, putting on his worn and battered traveler's clothing that used to likely be worth a decent pair of coin. Now though, they were crumpled and looked even worse for wear. He slung the book with its strap over his shoulder, gathering the empty scroll cases as well and a few daggers before looking back at the man. He would let the others talk to him, though he would speak up for a moment.

"He seems...alright..." The words were not particularly convinced but what man or woman would be so very trusting in their circumstances. He began to wander the room, looking it over for other supplies as well.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8


Female Human (Azlanti) fighter (steelbound fighter, tactician) 2; HP 17/24; AC 22 T 13 FF 19; Init +4; Senses Perception +7; Sanity 36/39, threshhold 3, edge 19
GM Mercanian wrote:
"Look, I know I wasn't super nice with you all, but I wouldn't let someone torture you! C'mon!" he flails a little with his free leg as he gets frustrated. "Ah what am I saying... you guys won't even remember me after you leave the room, will you? I'm screwed."

"The Elf.. er sorry, Elren'dor, is right. He knows something. Don't let him up yet. She pauses to hear the feline sounds. "Only hearing a cat, I think."

Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Helena steps away from the door, looking around the room. Hoping something, anything will jog a memory.

Take a photo with your phone and do a little ms paint editing?


Female Human (Azlanti) fighter (steelbound fighter, tactician) 2; HP 17/24; AC 22 T 13 FF 19; Init +4; Senses Perception +7; Sanity 36/39, threshhold 3, edge 19

Helena will wait until the others are dressed, in case anything does enter the room to harm them. Once she is satisfied they can defend themselves, and her while she is distracted, will she dress.

Everyone will easily notice Helena's burn scar. It starts just below her left cheek, down the whole left side of her neck and shoulder (but not her arm itself). It covers most of her left breast and side before finally stopping at her left hip. It looks several years old, and doesn't seem to cause any problems with movement.


Male NG Elf Conjurationist 2 | HP: 5/10 | AC: 13 (13 Tch, 10 FF) | CMB: +0, CMD: 13 | F: +1, R: +4, W: +4 | Sanity: 40 Threshold: 4 Edge: 20 | Init: +8 | Perc: +4 (+6), SM: +7 (+9 | Speed 30ft | Acid Darts 1d6+1, 7/7 per day | Spells: 0; Daze, Mage Hand, Detect Magic, Disrupt Undead 1st; Enlarge Person, Sleep, Ray of Enfeeblement | Active conditions: None

Elren'dor will be unable to shake this sense of unease and anxiety, these emotions blending into his own as moved along the room and kept a dagger out just in case.

I'd like to take a readied action to throw a dagger at anyone who comes in through the door we haven't explored.


Female Human (Azlanti) fighter (steelbound fighter, tactician) 2; HP 17/24; AC 22 T 13 FF 19; Init +4; Senses Perception +7; Sanity 36/39, threshhold 3, edge 19

"Is there a shield in there?" Helena gestures to the sacks with her sword from across the room. "Toss me it if there is."


Init +2; Senses darkvision 60 ft.; Perception +5; HP 17/17; AC 18, touch 12, flat-footed 16; Fort +5, Ref +2, Will +7; Resist acid 5, cold 5, electricity 5; touch of glory (+1): 8/day; Spells: CL 1st; concentration +6; Domains Sun (Day subdomain), Glory; Channel Energy 1d6, 6/day, DC 14;

"The man was being tortured by that thing... are we really worried he's one of them?" Smallest Sun asks, dressing himself with the gear from one of the bags. It seems that he is a cleric, with his holy symbols, shield, and longsword.

"But... I don't know who he is... or any of you." he admits, wiping his bald pate. "But... you three seem familiar. Like, I knew you."


Male NG Elf Conjurationist 2 | HP: 5/10 | AC: 13 (13 Tch, 10 FF) | CMB: +0, CMD: 13 | F: +1, R: +4, W: +4 | Sanity: 40 Threshold: 4 Edge: 20 | Init: +8 | Perc: +4 (+6), SM: +7 (+9 | Speed 30ft | Acid Darts 1d6+1, 7/7 per day | Spells: 0; Daze, Mage Hand, Detect Magic, Disrupt Undead 1st; Enlarge Person, Sleep, Ray of Enfeeblement | Active conditions: None

Smallest Sun speaks of the man's predicament and there was a look of shame spreading across the elf's face as he focuses down the hallway.

"I...I don't think he is one of them. I just don't know if he is not a threat to us is all." His eye flickers over to the others for a moment now, nodding a bit as he concurs with the bald man. "There is certainly something familiar about you three. Something wrong though but I know you...even if I know nothing else."

He recognizes the clerical vestments upon the man, the symbol of Iomadae as he nods. "The Inheritor? I would not expect one of hers to be in such a dark place."

Moving from the door, he would grab the shield that he had sorted away before handing it to Helena.

"You must be a warrior of some kind. Thank you, I cannot imagine what that thing would've done to us." The sincerity was obvious in his tone, an almost warm smile upon the elf's face before he turned to the woman that was imprisoned with him.

"You fought viciously. Are you a warrior as well?" He knew not her other skills, his own memory of his own talents being so vague and murky.

"Do any of you remember your names? Who you are? Where you came from and how you arrived here?"


I may have to do that!

Helena finds, covered by a pile of bloody rags, a surprisingly intact and mostly clean Viol. The bow seems to be missing, however. Additionally, there is a vent shaft that goes straight up over the furnace that looks like it could lead not only out of the room but outside as well!

The man on the table shakes his head, trying to keep up with everyone's conversations. "Look, my name's Campre. I am one of the orderlies here! I know everything's confusing but I- just let me down!"

He closes his eyes and sighs in frustration. "Trapped in the furnace room, and I'm the one tied up while the patients roam free. Just great. Fantastic. I don't even know if they changed either." He grumbles quietly, but not as if he's trying to avoid being heard. It's more like he's starting to not care anymore if he is heard.

He takes a steadying breath, looking at the cleric with pleading eyes."Look, I don't know what's going on upstairs; I've been down here a long time while she tortured me. But you guys were patients here, and I was one of the ones who was taking care of you while you were being treated. Just get me down and I promise I'll help you figure out what happened to you."

Elren'dor, you can tell the man is earnest, in pain, and probably REALLY tired of being tied up to a table.


Init +2; Senses darkvision 60 ft.; Perception +5; HP 17/17; AC 18, touch 12, flat-footed 16; Fort +5, Ref +2, Will +7; Resist acid 5, cold 5, electricity 5; touch of glory (+1): 8/day; Spells: CL 1st; concentration +6; Domains Sun (Day subdomain), Glory; Channel Energy 1d6, 6/day, DC 14;

"The archon called me Smallest Sun." the cleric replies. "I think it knew me, like personally. I must have had some ties to the faith."

Now that people can talk to him face to face, you can see his eyes are not a simple red-orange, but the irises burn like literal coals, or a wick that's just about to set on fire.


hp 15; AC 17, touch 15, flat-footed 12; Fort +1, Ref +8, Will +3; Init +6; Senses Perception +8

Narcisa opened a hidden pocket within her boot, ah'ing softly at a set of tools. She nods to Elren'dor, "I think my talents don't quite follow a warrior's path. I know my name is Narcisa." She looks to the orderly, then starts to undo his bindings, "What more can you tell us, Campre? If we're patients, why are we here? Why was that creature torturing you? Was it intending to do so to us after she was done with you?"


Male NG Elf Conjurationist 2 | HP: 5/10 | AC: 13 (13 Tch, 10 FF) | CMB: +0, CMD: 13 | F: +1, R: +4, W: +4 | Sanity: 40 Threshold: 4 Edge: 20 | Init: +8 | Perc: +4 (+6), SM: +7 (+9 | Speed 30ft | Acid Darts 1d6+1, 7/7 per day | Spells: 0; Daze, Mage Hand, Detect Magic, Disrupt Undead 1st; Enlarge Person, Sleep, Ray of Enfeeblement | Active conditions: None

"I think we can let the man go. I believe him and well...we're armed if he is a good liar." He smiles at Smallest Sun, nodding and noting the burning coals that are in within his eyes.

Knowledge: Planes: 1d20 + 8 ⇒ (12) + 8 = 20

"Aasimar." The word escapes his lips before he can stop them, a look of confusion upon his face as he nods slightly. "It looks as if you have the blood of angels within you."

Knowledge: Nature: 1d20 + 4 ⇒ (20) + 4 = 24 Maximum Untrained = 15

"I believe these creatures are called Dopplegangers. They can mimic individuals, change their shape, and are extremely dangerous. I do not think any of us are these...creatures. At least, it doesn't make sense that we would be when they seem to be in control."

He watches as Narcisa undoes the man's bindings, his body slowly tensing as he expects the worst.


"I can tell you what I know." He says, rubbing circulation back into his wrists as he slips off the table. Unlike you all, he still has some shreds of a loincloth left. "You four were brought in for memory loss, but I don't know much else about you. You had no memory, or even a will to do more than what you're told... Kinda living dolls, really."

He looks around for his things, and after a few moments sighs and gives up. "I guess she burned my stuff." he laments.

"I dunno what happened to her, but that woman was Ilesi Scaen... One of your fellow patients." he answers.

"All hell broke loose a day ago... or has it been longer? I don't even know exactly how much time has passed. My dreams... when I could sleep. Terrible nightmares." he relates, paling a little with the memory. "Some of the patients started suddenly turning into ghouls... or worse, those things." he says.


Female Human (Azlanti) fighter (steelbound fighter, tactician) 2; HP 17/24; AC 22 T 13 FF 19; Init +4; Senses Perception +7; Sanity 36/39, threshhold 3, edge 19

"What do you mean we won't remember when we leave this room?" She asks while moving towards the gear.

Bending over to put on the scale mail pants you get a glimpse of a small tattoo on her right butt-cheek. A bleeding rose.

She pauses to before starting on the breastplate, thinking a moment, "Helena", and continues dressing.


Female Human (Azlanti) fighter (steelbound fighter, tactician) 2; HP 17/24; AC 22 T 13 FF 19; Init +4; Senses Perception +7; Sanity 36/39, threshhold 3, edge 19

"Where are we? Once dressed she will examine the pile of cloth and trash. Still listening to the guys answers and asking any when appropriate.


The orderly looks confused for a moment. "Well, until now you've all been... Well, kinda gone in the head. Nothing upstairs? Catatonic?" he tries to explain. "You've all been here in Briarstone Asylum for a while..."

-Posted with Wayfinder


Male NG Elf Conjurationist 2 | HP: 5/10 | AC: 13 (13 Tch, 10 FF) | CMB: +0, CMD: 13 | F: +1, R: +4, W: +4 | Sanity: 40 Threshold: 4 Edge: 20 | Init: +8 | Perc: +4 (+6), SM: +7 (+9 | Speed 30ft | Acid Darts 1d6+1, 7/7 per day | Spells: 0; Daze, Mage Hand, Detect Magic, Disrupt Undead 1st; Enlarge Person, Sleep, Ray of Enfeeblement | Active conditions: None

Could I roll a Kn: History for Briarstone Asylum? Sounds like a fancy, important place.

"I see...perhaps our previous state is linked with our loss of memory then." Elren'dor murmurs, flipping open the book and looking through the arcane writings within. "Please, Campre, tell us everything that happened since we arrived and what went wrong..."


hp 15; AC 17, touch 15, flat-footed 12; Fort +1, Ref +8, Will +3; Init +6; Senses Perception +8

"Why yell for us to wake up and save you if we've been in such a state?" Narcisa asks, looking to Elren'dor, "Aye, please tell us what you know so we can work on getting out of here."


Female Human (Azlanti) fighter (steelbound fighter, tactician) 2; HP 17/24; AC 22 T 13 FF 19; Init +4; Senses Perception +7; Sanity 36/39, threshhold 3, edge 19

"Can you provide us with a map of this place? As detailed as you can? Does anyone have paper, ink?" As she looks thru the bags that seem to be hers.


Unfortunately, Briarstone Asylum rings 0 bells.

He furrows his brows. "Uh... you four were brought in a few weeks ago, at the same time. Only Doctor Losandro would have known who brought you and why, but rumors said you all worked together before this happened."

At Narcisa's question, he blinked at her in confusion. "I... had been tortured for hours, and you all started sounding like you were having a nightmare. I was desperate, and then you all started actually moving. I don't know what caused your sudden recovery."

He nods to Helena's request. Yeah, I think I can, just upstairs is the offices and there's bound to be paper and quills, or even charcoal we could use. And even if that is a bust, the chapel's down the hall, so maybe there's someone there who survived." He sighs. "I know you're all doing much better than before, but I think maybe we should stick together until we find a safer place than this."

Just outside the door, the sounds of the cat stops for a moment as Elren'dor flips through his spellbook, and then picks up with a new level of frantic attention-getting ruckus.

Elren'dor, you have this underlying feeling of being trapped and uncomfortable still, even though you're out of the cell and even clothed and armed.


Male NG Elf Conjurationist 2 | HP: 5/10 | AC: 13 (13 Tch, 10 FF) | CMB: +0, CMD: 13 | F: +1, R: +4, W: +4 | Sanity: 40 Threshold: 4 Edge: 20 | Init: +8 | Perc: +4 (+6), SM: +7 (+9 | Speed 30ft | Acid Darts 1d6+1, 7/7 per day | Spells: 0; Daze, Mage Hand, Detect Magic, Disrupt Undead 1st; Enlarge Person, Sleep, Ray of Enfeeblement | Active conditions: None

"I...I found a journal. Nothing in it, there are pages missing. I have no ink though. Chalk, I have." Elren'dor murmured, awaiting the orderly's response.


hp 15; AC 17, touch 15, flat-footed 12; Fort +1, Ref +8, Will +3; Init +6; Senses Perception +8

Narcisa stalks towards the door, hearing the yowling outside it, "Let's get going then. After I find out what this is." She opens the door, hand on the hilt of her sword, looking around.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


Male NG Elf Conjurationist 2 | HP: 5/10 | AC: 13 (13 Tch, 10 FF) | CMB: +0, CMD: 13 | F: +1, R: +4, W: +4 | Sanity: 40 Threshold: 4 Edge: 20 | Init: +8 | Perc: +4 (+6), SM: +7 (+9 | Speed 30ft | Acid Darts 1d6+1, 7/7 per day | Spells: 0; Daze, Mage Hand, Detect Magic, Disrupt Undead 1st; Enlarge Person, Sleep, Ray of Enfeeblement | Active conditions: None

That sensation still seems to linger in his mind, that terrible feeling of being trapped and held. He should feel safer, with his weapons and spellbook back within his grasp. There was that silence for just a moment before the cat started screaming and mewling louder now, that feeling driving even deeper into his mind.

"This feeling...it doesn't make sense..." The elf murmurs to himself, distracted from the conversation being held between the survivors.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Kn: Arcana: 1d20 + 8 ⇒ (12) + 8 = 20

The crying was the only sound outside of them and that feeling of unease continued even more, enough so that Elren'dor began to worry that the damn cat would bring undo attention to them. It was then that he began to think of the possibilities of his feeling, the cat, and the current situation.

"Curious. Very curious..." Elren'dor would turn and begin to leave the room, going after the sound of feline distress. He would move cautiously to the room where those mewls were coming from, opening whatever door may be blocking the way. "H-hello?"


Fortunately, The DC to spot a starveling, angry, chained, and loudly protesting cat is like -5. And Narcisa is the one who opened the door, for which the yowling became immediately more frantic.

A broad chute extends diagonally through one of this cellar's half-crumbled stone walls. Beneath it lies heaped more than a dozen mutilated humanoid bodies. Nearby, a flight of rickety, wooden steps climbs toward the high ceiling-an escape none of the room current occupants seem capable of employing. The smell of rot and decay in the room is nearly overwhelming, and the buzz of flies hangs in the air.

Narcisa and Elren'dor experience the sight of the piled, rotting carcasses first, and the sight sears itself into their minds. Both need to make a Will saving throw, please! The other two can make their rolls when they enter the room.

Behind the screen:

1d6 ⇒ 1

Oh right, there was supposed to be a sanity attack when you discovered the doppelganger. So lets get that out of the way. Everyone needs to make a SECOND will save please. You all roleplayed the sanity attack just fine, so you know! :)


hp 15; AC 17, touch 15, flat-footed 12; Fort +1, Ref +8, Will +3; Init +6; Senses Perception +8

Narcisa hides her nose and mouth in the crook of her elbow, wincing, looking around the room, gagging a bit.

Will Save 1: 1d20 + 3 ⇒ (6) + 3 = 9
Will Save 2: 1d20 + 3 ⇒ (10) + 3 = 13


Female Human (Azlanti) fighter (steelbound fighter, tactician) 2; HP 17/24; AC 22 T 13 FF 19; Init +4; Senses Perception +7; Sanity 36/39, threshhold 3, edge 19

Will: Doppleganger: 1d20 + 1 ⇒ (1) + 1 = 2 +2 trait bonus vs. [emotion], [fear], or [pain]

Well that +2 even if it did apply would be for s&&%.


Male NG Elf Conjurationist 2 | HP: 5/10 | AC: 13 (13 Tch, 10 FF) | CMB: +0, CMD: 13 | F: +1, R: +4, W: +4 | Sanity: 40 Threshold: 4 Edge: 20 | Init: +8 | Perc: +4 (+6), SM: +7 (+9 | Speed 30ft | Acid Darts 1d6+1, 7/7 per day | Spells: 0; Daze, Mage Hand, Detect Magic, Disrupt Undead 1st; Enlarge Person, Sleep, Ray of Enfeeblement | Active conditions: None

Will Save #1: 1d20 + 3 ⇒ (20) + 3 = 23
Will Save #2: 1d20 + 3 ⇒ (5) + 3 = 8

The previous sight of the doppleganger seems to have had little effect on the wizard, but the sight of the rotting bodies and the buzzing insects sets his hackles up and makes his hands twitch lightly. Elren'dor curses the fact that he cannot remember how to do the simple act of prestidigitation.

"နတ်ဘုရားမအားဖြင့်... The Elven escapes his lips, as he covers his mouth and tries to keep the smell to a minimal. He looks for the sound of crying though, somewhere in this terrible room.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Elvish:
By the gods..


Female Human (Azlanti) fighter (steelbound fighter, tactician) 2; HP 17/24; AC 22 T 13 FF 19; Init +4; Senses Perception +7; Sanity 36/39, threshhold 3, edge 19

Will: 1d20 + 1 ⇒ (3) + 1 = 4 +2 trait bonus vs. [emotion], [fear], or [pain]

Helena follows into the next room staying alert for any trouble.


Init +2; Senses darkvision 60 ft.; Perception +5; HP 17/17; AC 18, touch 12, flat-footed 16; Fort +5, Ref +2, Will +7; Resist acid 5, cold 5, electricity 5; touch of glory (+1): 8/day; Spells: CL 1st; concentration +6; Domains Sun (Day subdomain), Glory; Channel Energy 1d6, 6/day, DC 14;

1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (17) + 6 = 23

The cleric enters after the orderly does, and he looks at the dead bodies with a little surprise at the state of them, but not much actual shock.

"This... will take some time to perform rites for." he admits, covering his mouth.


Okay, each of you has taken 2 points of Sanity Damage; 1 from each instance. Fortunately for some of you (Helena and Narcisa), I rolled minimum for sanity damage if failed.

Amid the buzzing flies, rotting corpses, and twisted limbs, is a familiar looking housecat. One of the dead orderlies has a manacle around one wrist and the other clasp is clamped around the cat's neck and pinched so it would prevent it from pulling free, though the cat has been trying. The man's wrist shows signs of biting and clawing, as it's been trying anyway to break free.

When Elren'dor enters the room, it looks at him and meows at him like it was asking "What took you so long?"


Male NG Elf Conjurationist 2 | HP: 5/10 | AC: 13 (13 Tch, 10 FF) | CMB: +0, CMD: 13 | F: +1, R: +4, W: +4 | Sanity: 40 Threshold: 4 Edge: 20 | Init: +8 | Perc: +4 (+6), SM: +7 (+9 | Speed 30ft | Acid Darts 1d6+1, 7/7 per day | Spells: 0; Daze, Mage Hand, Detect Magic, Disrupt Undead 1st; Enlarge Person, Sleep, Ray of Enfeeblement | Active conditions: None

Even through the terrible sight, the malnourished cat instinctively brings a sense of comfort to the elf. He steps closer, avoiding the most corpulent bodies, before reaching down and scratching the white cat behind her ear.

"Keymys." The name comes naturally to Elren'dor's lips and though he does not know whether it was the cat's name or not, the feline seems to purr quietly. He checks over the manacle connecting the cat to the corpse, seeing if there is any key or if the clasp can simply be undone.


hp 15; AC 17, touch 15, flat-footed 12; Fort +1, Ref +8, Will +3; Init +6; Senses Perception +8

Narcisa frowns at the cat, looking between Elren'dor and the little creature, "Poor thing." She moves over and kneels down, examining the manacle trapping the cat.

"Alright, little guy, let me see if I can get that off of you." Narcisa murmurs softly to it, opening the pouch with her tools.

Disable Device: 1d20 + 12 ⇒ (15) + 12 = 27

She seems to know what she's doing.


Excellent. Narcisa and Elren'dor, a fort save if you will please.

The cat squirms out of Narcisa's hands and smearing gore on her arms as she leaves, the cat practically flings itself into Elren'dor's arms.

-Posted with Wayfinder


hp 15; AC 17, touch 15, flat-footed 12; Fort +1, Ref +8, Will +3; Init +6; Senses Perception +8

Narica grimaces as the gore is smeared on her arms.

Fort Save: 1d20 + 1 ⇒ (3) + 1 = 4

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This is the closed recruitment thread for my first ever PBP game (not counting a co-op one).

I'm going to be running Strange Aeons, a campaign I have just recently acquired the first book for. The players who have been invited to the game will be using the following guidelines:

Da Rules!
Stats:
2d6+6. six times, arrange attributes in any order you wish.
If, by some godawful happenstance of the RNG your attributes are below a 20 point-buy build, you may take 20 point-buy instead. Nothing over 20 or under 8 after racial modifiers.

Example:

2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
This stat roll is only 19 points, so I could instead take the 20 point buy option. However;
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (5, 4) + 6 = 15
This is a 36 point roll, significantly better. You can't take 20 point buy, nor would you want to unless you're desperate for an 18.

Races:
Any core, plus races from advanced race guide on GM approval. Additionally, the Lagos race by Golden Glyph Publishing, is pre-approved if wanted.
Classes:
All paizo classes, and almost all archetypes pending GM approval. I suggest reading the Strange Aeons player's guide for help before coming to me.
Skills:
We will be using Background skills and skill unlocks for unchained rogues only.
Feats:
Leadership, or any other feat that provides Leadership-like benefits, are banned from this game.
Hit Points:
Max hit points at first level. I can be convinced to allow max hit points at every level, but I will apply this benefit to the bad guys too.
Traits:
2 traits, plus 1 trait with a drawback. Keep in mind that if you take a drawback I expect you to roleplay it. I will bring it up now and again.
You must take one of the traits from the Strange Aeons player's guide. I suggest working out who has what because unless you have a very good reason, everyone should take a different one.
Rolling background Stuffs:
I will be rolling background stuff for your characters and putting them in the relevant posts as spoilers. This is to save time and make posts more efficient. Background stuff would be things like passive perception, trap sense, stuff a character's unique insight would provide, etc.
Initiative:
I will be using block initiative. Which means anyone whose initiative comes in the same 'block' (that is between enemy actions) can post in any order, and will resolve in roughly appropriate fashion +/- some kludging to make it all work out.
-------------------------------

And that's about all I can think of.


1 person marked this as a favorite.

2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (6, 5) + 6 = 17

Lets see how this goes...
I think I'll keep it.


Alrighty...here is hoping I am as lucky!

2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (1, 4) + 6 = 11
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (4, 3) + 6 = 13

-throws chairs around-

A whole two points over 20 -_-. C'est la vie, that is how the dice go and I rather have our melee person be a badass than a wimp :P


Imma rollin'!

2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (4, 6) + 6 = 16

That 18 is totally going into my dex.


Alrighty, I'm going for an Elf Witch. I'm going to take the point buy and rearrange my stats a little without losing really too much. Make sure I can do my one thing super well.

At least my comrades are all the kickass and I can hide behind them :D


Oh right. Starting cash is going to be 150 gold, or average if it's higher than 150.


Here is your spiritual support for this adventure.


Helena reporting for duty. Crunch incoming soon.


So annoyed at php right now. Spent an hour putting Helena's backstory in her profile and it glitched out and I lost the whole thing.


Yuck, I hate when that happens. I have gotten to the point I write up most posts in notepad and then copy-paste them into the forums once I'm ready.


One thing I forgot to mention...

For this adventure path, we will be using the Sanity system as written in Horror Adventures.

It will make the game fairly more exciting and add some tension even if your characters are physically mighty.

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Sanity: Each creature has a sanity score, along with a sanity edge and a sanity threshold. These values depend on the creature’s current ability scores and ability damage. Increases and penalties to ability scores (even temporary increases and penalties) adjust these numbers. Each discrete instance in which a creature takes 1 or more points of sanity damage is called a sanity attack, regardless of what caused the sanity damage.

Since effects that deal sanity damage are always mind-affecting effects, mindless creatures are immune and do not have a sanity score, sanity edge, or sanity threshold.

Sanity Score: Your sanity score is equal to the sum of your mental ability scores (Charisma, Intelligence, and Wisdom) minus any ability damage taken to those ability scores.

Sanity Threshold: Your sanity threshold is equal to the bonus of your highest mental ability score minus any ability damage to that score (minimum 0). When you experience a sanity attack, if the sanity damage from that attack equals or exceeds your sanity threshold, you gain a madness, either lesser or greater depending on the relation of your current sanity damage and your sanity edge (see below).

If your sanity threshold is 0, you always suffer a madness upon taking 1 or more points of sanity damage.

Sanity Edge: Your sanity edge is equal to 1/2 your sanity score. When you experience a sanity attack that causes you to gain a madness (see Sanity Threshold), compare your total amount of sanity damage to your edge to determine the potency of the madness. If your current sanity damage is less than your sanity edge, then you manifest a lesser madness.

If your current sanity damage is equal to or greater than your sanity edge, you manifest a greater madness instead.

Furthermore, when you accrue total sanity damage equal to or greater than your edge, any dormant lesser madnesses you have manifest again.

Effects of Sanity Damage
When you experience a potential sanity attack, you must typically succeed at a Will saving throw to shake off or reduce the sanity attack’s damage.

Whether this saving throw is successful or not, if the sanity damage from a single sanity attack is equal to or greater than your sanity threshold, you gain a madness with a potency based on the relation between your total sanity damage accrued and your sanity edge (lesser if the total sanity damage is below your sanity edge, greater otherwise). In most cases, GMs should choose a madness that reflects the horror faced or your deep fears and potential mental breaking points rather than rolling on tables. For instance, if you gain a lesser madness due to an encounter with a mummy or some other undead that features a fear effect, it might make sense to choose the phobia madness. If you already suffer from delirium and gain a greater madness, it might make sense for that madness to be increased to schizophrenia. However, when a random madness is appropriate, the GM can generate one by rolling on a table for lesser or greater madness.

You are afflicted with a madness until that madness is removed. You may not always manifest the madness, though. If you are afflicted with madness and then are healed of all sanity damage, all of your madnesses become dormant until you accrue further sanity damage. Typically, a dormant madness does not affect you at all, but some madnesses feature an effect that occurs only while that madness is dormant. A lesser madness that becomes dormant does not manifest again until you take sanity damage equal to or greater than your sanity edge. A greater madness stays dormant only as long as your total sanity damage remains at 0. Dormant madnesses, no matter the potency, can be removed only by miracle or wish.

Lastly, if your total sanity damage equals or exceeds your sanity score, you become insane as per insanity (no saving throw) until all your sanity damage is healed and all your madnesses are cured.

Reducing Sanity Damage
Sanity damage can be reduced in a number of ways. The first is with time and rest. For every 7 full days of uninterrupted rest, you can reduce the sanity damage you have taken by amount of equal to your Charisma modifier (minimum 1). Instead of relying on your own strength of personality to reduce the effects of sanity damage, you can seek out a single confidante, mentor, priest, or other advisor. You must meet with that person regularly (at least 8 hours per day) and gain guidance during the 7 days of rest. At the end of the rest period, the ally can attempt a Wisdom or Intelligence check (whichever score is higher) with a DC of 15 if your sanity damage is below your sanity edge or 20 otherwise. If the ally succeeds at this check, you can add the ally’s Wisdom or Intelligence modifier (whichever is higher) to the amount of sanity damage you remove.

Sanity damage can also be reduced with magic. A single casting of lesser restoration reduces sanity damage by 1d2 points up to once per day; restoration reduces sanity damage by 2d4 points up to once per day; and heal reduces the amount of sanity damage by 3d4 points up to once per day.

Greater restoration, psychic surgery, and limited wish reduce your total sanity damage to 0 if your total sanity damage was already below your sanity edge; otherwise, these spells reduce your total sanity damage to 1 point below your sanity edge. Miracle and wish instantly reduce your sanity damage to 0, regardless of whether your total sanity damage was below your sanity edge.

Madness

Fractures, cuts, and abrasions wound the body, but madness undermines the mind, spirit, and personality. Suffering from madness can be terrifying, causing those afflicted to act contrary to their desires or reason.

Madnesses are afflictions, similar in structure to poisons, diseases, and curses. They are used as part of the sanity system as an outcome of severe assaults on a character’s sanity, but GMs can use madness in other cases as well. Because madnesses are presented as afflictions, they can be used with the sanity and madness systems.

If you’re using the rules for sanity and madness, when those rules call for a character to gain an insanity, roll d%. The character gains a lesser madness on a roll of 1–70%, and a greater madness on a 71–100%. Once the potency of the madness is determined, roll on the appropriate table (Table: Lesser Madness and Table: Greater Madness) to determine the kind of madness the character gains, or select an appropriate madness that fits the situation.

The madnesses in this section are works of fantasy. None are statements about or descriptions of existing maladies.

Curing Madness
Each madness has a DC representing its strength. Among other things, that DC specifies the saving throw the afflicted character must succeed at to recover from the madness.

Recovering from a madness without magical aid is a lengthy process requiring significant rest. After 7 consecutive days of uninterrupted rest, the afflicted character can attempt a Will save against the madness’s current DC. If she succeeds, the DC is reduced by a number of points equal to 1/2 the character’s Charisma modifier (minimum 1). Instead of relying on her own strength of personality to reduce the effects of madness, a character can also seek out a single confidante, priest, or other advisor. The recovering character must meet with that person regularly (at least 8 hours each day) and gain guidance during the 7 days of rest. At the end of the rest period, the ally can attempt a Wisdom or Intelligence check (whichever is higher) with a DC of 15 for a lesser madness or a DC of 20 for a greater madness. On a success, the recovering character can reduce the madness’s DC by 1/2 the ally’s Wisdom or Intelligence modifier (whichever is higher, minimum 1) in addition to the decrease for resting. The character suffers the madness’s effect until the DC is reduced to 0.

Certain spells can also aid in recovery from madnesses or cure them outright. Lesser restoration has no effect on greater madnesses, but reduces the current DC of one lesser madness afflicting the target by 2, up to once per day. Restoration and heal reduce the current DC of one lesser madness afflicting the target by 5 or of one greater madness afflicting the target by 2, up to once per day each. Greater restoration, limited wish, and psychic surgery all either cure the target of all lesser madnesses or reduce the DC of one greater madness by the spell’s caster level (caster’s choice), while miracle or wish immediately cure a target of all lesser and greater madnesses.


OK, I think Helena is as prepared as I can make her. Let me know if I need anything else.


She looks fine. Still waiting on two players before we can begin!


Narcisa checking in!


Elren'dor is almost ready for the horrors below. I need to add in my fluff and I need to add in the Sanity rules and stuff. Sorry it took a bit, friends.


Looks good. I have enough to get us started! :D

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