GM WhtKnt's Open Water - A Skull & Shackles Adventure Path

Game Master WhtKnt

Do you have what it takes to rise from the ranks of a lowly deck-swab to become a captain of your own vessel and sail the seas of Golarion with intent to commit acts of piracy? Find out in this adventure path!

Current Map
Loot Sheet

Chumtooth: HP 91/91; AC 18/13/14; F+8 R+8 W+3/+5; Init +3; Perception +13 (low-light vision) (+12 in bright sunlight); Sense Motive +1
Dantes Goldforge: HP 50/50; AC 15/15/14; F+6 R+5 W+7; Init +5; Perception +0 (darkvision) (+2 w/familiar); Sense Motive +0
Faengrim: HP 84 (92)/84 (92); AC 19/12/17; F+9 R+9 W+4; Init +2 (+4 in water); Perception +14 (low-light vision) (+2 in urban terrain; +2 vs aquatic humanoids; +4 in water terrain; +4 vs humans); Sense Motive +1 (+2 vs aquatic humanoids; +4 vs humans)
Riori Stargazer: HP 87/87; AC 25/13/19; F+7 R+8 W+11; Init +3; Perception +10 (low-light vision), Sense Motive +10
Rogar "Doc" Ironsail: HP 93/93; AC 25/14/22; F+14/+18 R+14/+18 W+9/+13; Init +3; Perception +15 (darkvision); Sense Motive +2

Plunder: 0
Infamy: 20
Disrepute: 15


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Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision


Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +14 1d6+4

Claw AoO: magic, silver
To Hit: 1d20 + 14 ⇒ (14) + 14 = 28 To Hurt: 1d6 + 4 ⇒ (4) + 4 = 8


Half-Elf Stargazer Oracle 10 |hp 87/87 | AC 25 T13 FF 19 | CMD 21 | F+7 R+8 W+11 (+2 vs ench; Immune fatigue, magic sleep) |Init +3; Perc +10; low-light vision | L1 3/7 L2 6/7 L3 4/7 L4 5/6 L5 3/3|Fly uses 8/10 | Status:

Riori casts faerie fire, creating a purple cloud of light that clings to the trapper to keep it from blending back into its surroundings as it tries to escape.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

Chumtooth hurls his harpoon again.

Harpoon: 1d20 + 15 ⇒ (20) + 15 = 35

Confirm Critical: 1d20 + 15 ⇒ (9) + 15 = 24

Critical Hit Damage: 2d8 + 16 + 8d6 ⇒ (2, 4) + 16 + (6, 3, 1, 1, 6, 2, 3, 5) = 49

Combat Maneuver, Grapple Attempt: 1d20 + 12 ⇒ (9) + 12 = 21

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 9/16 | Active conditions:

BTW, the status shows Faengrim being some 40hp down, but did Riori heal him already earlier?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Did she? I may have missed it. I'll look back and check.

The trapper endures another round of attacks, bleeding now from several places. It shrinks away from the attacks, as a rough voice rings out, "Do not kill me! I will leave in peace and give you the weapon."


Half-Elf Stargazer Oracle 10 |hp 87/87 | AC 25 T13 FF 19 | CMD 21 | F+7 R+8 W+11 (+2 vs ench; Immune fatigue, magic sleep) |Init +3; Perc +10; low-light vision | L1 3/7 L2 6/7 L3 4/7 L4 5/6 L5 3/3|Fly uses 8/10 | Status:

I did heal him to nearly full, IIRC, if not full. Unless this is new damage from the trapper.


Half-Elf Stargazer Oracle 10 |hp 87/87 | AC 25 T13 FF 19 | CMD 21 | F+7 R+8 W+11 (+2 vs ench; Immune fatigue, magic sleep) |Init +3; Perc +10; low-light vision | L1 3/7 L2 6/7 L3 4/7 L4 5/6 L5 3/3|Fly uses 8/10 | Status:

"Were it me, I'd take the deal, but I reckon you've underestimated my crew mates' bloodthirst," Riori says, still holding her starknife at the ready.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

”It speaks?!” Chumtooth replies, surprised. ”It may leave, and not die, if it leaves its treasure, does not tell the one-eyed giants or their masters of our presence, and does not attack us again. If it does any of those things, it will die slowly and in agony. I will tear its living flesh from it in bloody chunks, and feast while it begs for death!”

Intimidate: 1d20 + 17 ⇒ (20) + 17 = 37


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

It looks like Farngrim was healed up to full and hasn't taken any damage since.

Faengrim will show his bloody, sharky teeth.
Faengrim will auto Aid Intimidate

Dark Archive

Maps: Car. Crown || Skull & Shackles

"I will leave the weapon and return from where I came. The one-eyes will know nothing of this. I will not attack again. I will also leave you with this: Beware the one-eye leader. He is not to be trusted." With that, the trapper leaves the weapon behind and, if permitted, squeezes through the rubble and disappears.

The weapon is a size Large dagger +2 that can be wielded as a shortsword.


Half-Elf Stargazer Oracle 10 |hp 87/87 | AC 25 T13 FF 19 | CMD 21 | F+7 R+8 W+11 (+2 vs ench; Immune fatigue, magic sleep) |Init +3; Perc +10; low-light vision | L1 3/7 L2 6/7 L3 4/7 L4 5/6 L5 3/3|Fly uses 8/10 | Status:

"Ta," Riori waves farewell as the still glowing trapper retreats. "Mighty civilized carnivorous floor. I'd say we should invite it to join the crew, but might find us too rough."

She points at the cyclopean dagger. "That's the magic I was seeing before. Sadly no stone, but should be worth a fair penny if someone don't want it."


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +14 1d6+4

"Won't fit on the ship."
If noone else wants it, Faengrim straps on the dagger/shortsword and gets ready to continue on.

Dark Archive

Maps: Car. Crown || Skull & Shackles

It is a +2 shortsword.


Male Kuru Ftr 5 / Rg 5 (pirate) l AC 19 T 14 FF 16 l HP 111/111 l F +10 R +10 W +5/+7* l Init +3 l Perc +14 (+13*)

"Let us continue to seek the Stone," Chumtooth says, moving into the room and northward. Seeing two paths, he says to the others, "Which way to you think is best?"


Skinwalker (wereshark-kin, seascarred) Ranger 10| HP 75 (85)/114 (124) | AC 23 Touch 15 FF 20| Fo +11 (12) Re +11 Wi +5; Evasion | Init +5 (+5 in urban; +9 in water)| Percep +18, Low-Light Vision

Change Shape: Land
Con +2 (+10 hp, +1 fort); Ferocity; Swim 30'; Bite +14 1d6+4

Faengrim goes to have a look in one of the rooms.

Perception: 1d20 + 18 ⇒ (6) + 18 = 24 +2 in urban terrain; +4 in water terrain; +2 v aquatic humanoids; +4 v giants; +4 v humans

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