| Full Name | Narcisa Duskwolf | 
			
			
				
					| Race | hp 15; AC 17, touch 15, flat-footed 12; Fort +1, Ref +8, Will +3; | 
			
			
				
					| Classes/Levels | Init +6; Senses Perception +8 | 
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
			
		
	 
	
		About Narcisa Duskwolf
		Narcisa Duskwolf
Female human (Varisian) rogue (unchained) 2 (Pathfinder Unchained 20)
CN Medium humanoid (human)
Init +6; Senses Perception +8
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Defense
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AC 17, touch 15, flat-footed 12 (+2 armor, +5 Dex)
hp 15 (2d8+2)
Sanity 43 (currently 40), threshhold 3, edge 21
Fort +1, Ref +8, Will +3; +1 trait bonus vs. divinations, domination, and effects that would compel you to speak the truth
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee +1 dagger +7 (1d4+2/19-20) or
. . dagger +6 (1d4+1/19-20) or
. . mwk silver dagger +7 (1d4/19-20) or
. . morningstar +2 (1d8+1) or
. . rapier +6 (1d6+1/18-20)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 12, Dex 20, Con 13, Int 16, Wis 16, Cha 11
Base Atk +1; CMB +2; CMD 17
Feats Combat Reflexes, Stealthy, Weapon Finesse
Traits ambush training, methodical mind (arcana, dungeoneering, history; arcana, dungeoneering, history, history), secret-keeper
Skills Acrobatics +10, Appraise +7, Bluff +6, Climb +6, Diplomacy +4, Disable Device +13, Disguise +4, Escape Artist +12, Knowledge (arcana) +6, Knowledge (dungeoneering) +9, Knowledge (history) +5, Perception +8, Profession (courtesan) +7, Sense Motive +8, Sleight of Hand +9 (+13 to hide objects on your body (doesn't stack with heavy clothing but does with bonuses for attempting to hide small objects)), Stealth +12, Survival +4, Swim +5, Use Magic Device +5
Languages Common, Draconic, Sylvan, Thassilonian, Varisian
SQ doubt, rogue talent (bleeding attack +1), trapfinding +1
Other Gear leather armor, +1 dagger, dagger, morningstar, mwk silver dagger, rapier, belt pouch, masterwork thieves' tools, pocketed scarf[UE], trail rations (2)
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Special Abilities
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Bleeding Attack +1 (Ex) Sneak attacks also deal 1 bleed damage/round.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Doubt -4 for an hour on any skill or ability check after you fail that type of check
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.