Race |
| HP: 5/10 | AC: 13 (13 Tch, 10 FF) | CMB: +0, CMD: 13 | F: +1, R: +4, W: +4 | Sanity: 40 Threshold: 4 Edge: 20 | Init: +8 | Perc: +4 (+6), SM: +7 (+9 |
Classes/Levels |
| Speed 30ft | Acid Darts 1d6+1, 7/7 per day | Spells: 0; Daze, Mage Hand, Detect Magic, Disrupt Undead 1st; Enlarge Person, Sleep, Ray of Enfeeblement | Active conditions: None |
Gender |
Male NG Elf Conjurationist 2 |
About Elren'dor
Elren'dor
Male Elf Wizard 2
NG Medium Humanoid (Elf)
Init: +8 Senses: Low-Light, Perception +4 (+6)
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Defense
AC 13 (17, Mage Armor) touch 13 flat-footed 10 (14, Mage Armor)
HP 10 Fort+1 Ref+4 Will +4
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Offense
. . unarmed +0 (1d3-1/x2)
. . dagger x 4 +0 (1d4-1/19-20 x 2)
. . dagger x 4 (thrown) +4 (1d4-1/19-20x2/10ft)
Speed 30 ft.
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Statistics
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Str 8 Dex 16 Con 12 Int 18 Wis 12 Cha 10
Base Atk +1 CMB +0 CMD 13
Feats Improved Initiative, Scribe Scroll, Alertness*
Skills Kn: Arcana +9 (2), Kn: Dungeoneering +10 (2), Kn: Planes +9 (2), Sense Motive +7 (+9) (2), Appraise +8 (1), Kn: History +10 (2), Kn: Religion +9 (2), Spellcraft +9 (2), Perception +4 (+6)(2), Stealth +6 (0), Linguistics +8 (1)
Languages Common, Elven, Draconic, Orc, Sylvan, Celestial, Dwarven
SQ Eldritch Delver, Influence (Sense Motive), Twitchy, Paranoid, Elven Immunities, Elven Magic, Focused Arcana, Low-Light Vision
Combat Gear: Dagger x 4
Magic Gear: Scroll of Grease DC 15, 3 x Pearl of Power 1st Level
Other Gear: Wizard’s Kit, Spellbook (Book Lariat), Book (Journal), 5 pieces of chalk, 2 Scroll Cases (empty), 4 gp, 6 sp, 5 cp
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Special Abilities
Arcane Bond: Familiar (Cat)
Summoner’s Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Acid Dart: As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.
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Spellcasting
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Arcane School: Conjuration
Forbidden Schools: Illusion & Evocation
Wizard Spells Known (CL 1; concentration +8)
0 – All Except Forbidden
1 – Mage Armor, Grease, Unseen Servant, Hold Portal, Ray of Enfeeblement, Enlarge Person, Comprehend Languages, Adhesive Spittle, Sleep
Spells Slotted
0 – Detect Magic, Daze, Mage Hand, Disrupt Undead
1st – Mage Armor, Enlarge Person, Sleep, Ray of Enfeeblement
Spell Per Day
0 – 4
1st – 3 + 1
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Familiar
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Keymys (cat)
N Tiny Animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 Natural)
hp 5
Fort +1, Ref +4, Will +1
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Offense
Speed 30 ft.
Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
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Statistics
Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse, Alertness
SQ: Improved Evasion, Share Spells, Empathetic Link
Skills Climb +6, Perception +5 (+7), Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
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Background Stuff
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[spoiler=History] [spoiler]
[spoiler=Appearance] [spoiler]
[spoiler=Personality]