GM mechaPoet's PbP Gameday 2: The Confirmation (Inactive)

Game Master mechaPoet

Combat Maps

Skeletons!


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Silver Crusade

F Aasimar (Angelkin) Bloodrager/4 Oracle/1 (HP 52/52 | AC:22 | T:15 | FF:17 | CMB:8 | CMD:22 | Fort:+9 | Ref:+5 | Will:+4 | Init:+3 | Perc:+3 | Speed:30) PFS#: 115025-5
Bloodrage Stats:
(HP 62/62 | AC:20 | T:13 | FF:16 | CMB:10 | CMD:24 | Fort:+11 | Ref:+5 | Will:+6 | Init:+3 | Perc:+3 | Speed:30)
Abilities/Spells:
Bloodrage: 11/11 | Lv1: 2/2 | Destined Strike: 3/3 | Alter Self: 1/1 | Oracle Lv1: 4/4

"Well done!" Aryn moves out of the water and onto the eastern shore. "I say we continue to explore into this direction, you agree?"

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

"Anyone hurt enough to need some healing?" asks Bobbette concerned that the mite or centipede has seriously damaged someone.

"If you're all OK I think we should move further into the tunnels. But I'm not so very strong, so can we use a rope to help me cross the river."

Dark Archive

Male Half-Elf Archer 1 | 6/11 hp | AC 13 t12 ff11 | F3 R2 W6 | Init +2 | Percep +6 LLV

The centipede startled me more than anything. I believe I heard Vogma shouting though. Anyhow, I have a rope you can hold onto if need be.

Attilio hands Bobbette the end of his rope and then crosses the stream. Once everyone is safely beyond the water, he returns to point and starts down the tunnel once the group is ready to continue.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Bobbette, in Hero Lab if you only have that you are holding the light crossbow with one hand there is a -2 penalty. Using both hands makes it proper.

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

Thanks Culsar..probably true, I'll check...

Bobbette takes the rope, then finds the river to be a bit cold, but shallow and slow, so goes across quite easily. "Thanks Attillo, most helpful."

Grand Lodge

Male Human Bard 1
Stats:
Init: +1; Perception: +4; AC 16; touch 12; flat-footed 14; HP 10/12; CMD 14/CMB +3; Fort +1, Ref +2, Will 0; Performances: 6/7

Well, that was exciting!Izotu Hyr says as he coils his whip and follows the group across the river.


Out of Anarchy Map

GM Rolls:
1d6 ⇒ 5

As the Initiates travel up the tunnel to the east, a series of sharp turns and dips and short climbs, they begin to hear the faint sounds of combat and a familiar woman’s voice half-shouting and half-reciting, “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”

DC 19 Perception:
Up ahead, where the cave widens, is a patch of moss and fungi that spreads across the ground--did it just move? All the matter there seemed to move together, as if it were a large amorphous creature rather than a simple patch of cave flora.

Please refer to the map at the top called "Deeper in the Cave..." and place yourselves on the map to the left of the green line so I know your marching order.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Perception: 1d20 + 0 ⇒ (14) + 0 = 14

Hearing the familiar voice, Culsar blurts out, Sounds as if the halfling is still giving the minotaur a tour of the woods! We should go aid her!

Silver Crusade

F Aasimar (Angelkin) Bloodrager/4 Oracle/1 (HP 52/52 | AC:22 | T:15 | FF:17 | CMB:8 | CMD:22 | Fort:+9 | Ref:+5 | Will:+4 | Init:+3 | Perc:+3 | Speed:30) PFS#: 115025-5
Bloodrage Stats:
(HP 62/62 | AC:20 | T:13 | FF:16 | CMB:10 | CMD:24 | Fort:+11 | Ref:+5 | Will:+6 | Init:+3 | Perc:+3 | Speed:30)
Abilities/Spells:
Bloodrage: 11/11 | Lv1: 2/2 | Destined Strike: 3/3 | Alter Self: 1/1 | Oracle Lv1: 4/4

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

"We should! Let's go, quick!" Aryn moves up front, ready to proceed.

Dark Archive

Male Half-Elf Archer 1 | 6/11 hp | AC 13 t12 ff11 | F3 R2 W6 | Init +2 | Percep +6 LLV

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Don't rush off blindly into danger people. She knew what she was doing, we won't be of any use to her if we get killed by running into a pit trap on the way, and we don't know for certain that what we're hearing is what we think it is. We need to remain cautious - just because this particular bit of cavern is safe doesn't mean the next bit around the corner will be as well.


Out of Anarchy Map

Attilio: Please do note that you are in a narrow tunnel--you can fit, but you are currently squeezing (-4 to AC and attack).

Dark Archive

Male Half-Elf Archer 1 | 6/11 hp | AC 13 t12 ff11 | F3 R2 W6 | Init +2 | Percep +6 LLV

Oh. I just chose a square that would still allow me to appear to have been at the front of the group without being in the square Aryn chose.

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

Bobbette follows her friends, at the back of the group, "Sometimes you don't have the time to be cautious." Attillo hears whispered in her ears.

Perception 1d20 + 4 ⇒ (14) + 4 = 18
Casts message on Attillo.

Grand Lodge

Male Human Bard 1
Stats:
Init: +1; Perception: +4; AC 16; touch 12; flat-footed 14; HP 10/12; CMD 14/CMB +3; Fort +1, Ref +2, Will 0; Performances: 6/7

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Good advice, Attilo. Izotu Hyr will follow your lead.

Dark Archive

Female Half-Orc Fighter 1

"I'd love to fight a minotaur...but I wouldn't want someone butting in on my one-on-one if I told 'em not to."

Vogma will go with the flow...

Dark Archive

Male Half-Elf Archer 1 | 6/11 hp | AC 13 t12 ff11 | F3 R2 W6 | Init +2 | Percep +6 LLV

Well, since none of us see any particular reason not to, Attilio continues moving through the tunnels, looking for hazards and threats as he goes and tries not to worry about the helpful little halfling trying to fight the minotaur all by her lonesome.


Out of Anarchy Map

What at first seemed to be a carpet of fungi and mushrooms suddenly stirs to life, surging forward with a reek of decay. As Attilio comes forward, it lurches out and slams a portion of its body into him!

Slam vs ff: 1d20 + 4 ⇒ (6) + 4 = 10

Luckily, the blow narrowly glances off, doing no damage (except for leaving the elf somewhat smelly and wet).

DC 12 Kn (Dungeoneering):
This massive, hidden predator is a slime mold. It is an ooze that has formed a symbiotic link with a patch of mold and fungus that grows on top of it, roaming caves in search of things to eat.

-It can engulf its prey simply by moving over them.
-It is resistant to fire.
-It carries a disease that can affect anything that it slams or that attacks it with bare hands or natural weapons.
-It has the traits shared by all oozes: it is mindless; blind; immune to poison, sleep effects, paralysis, polymorph, and stunning; cannot be flanked nor sneak attacked.

-----

Initiative!
Fungus: 1d20 - 1 ⇒ (4) - 1 = 3
Aryn: 1d20 + 6 ⇒ (10) + 6 = 16
Attilio: 1d20 + 2 ⇒ (18) + 2 = 20
Bobbette: 1d20 + 6 ⇒ (18) + 6 = 24
Culsar: 1d20 + 3 ⇒ (15) + 3 = 18
Izotu: 1d20 + 1 ⇒ (3) + 1 = 4
Vogma: 1d20 + 7 ⇒ (9) + 7 = 16

1. Bobbette, Attilio, Culsar, Vogma, Aryn, Izotu
2. Fungus

Effects: Janira's words are sufficiently audible to inspire courage in the Initiates! +1 to attack, damage, and saves vs fear

Dark Archive

Male Half-Elf Archer 1 | 6/11 hp | AC 13 t12 ff11 | F3 R2 W6 | Init +2 | Percep +6 LLV

Feel free to incautiously run forward now if you'd like Bobette. I don't know what this thing is, but it seems quite dangerous.

Bow, Deadly Aim, Courage: 1d20 + 3 - 1 + 1 ⇒ (4) + 3 - 1 + 1 = 7
arrow: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Now, if you'll all excuse me... Coming through...

After firing his bow, Attilio moves back and to the side of the group.

It might not fit down the narrow corridor. And even if it does, I can shoot it just fine from the back of the group.

Grand Lodge

Male Human Bard 1
Stats:
Init: +1; Perception: +4; AC 16; touch 12; flat-footed 14; HP 10/12; CMD 14/CMB +3; Fort +1, Ref +2, Will 0; Performances: 6/7

Kng(Dungeon): 1d20 + 2 ⇒ (2) + 2 = 4

What is that! Izotu screams as the sharpened buckle of his whip catches the light while flying through the air.

Attacking with his Scorpion Whip.

Attack: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Damage: 1d3 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Well, let's see if this does anything! Culsar grabs his crossbow in both hands and tries to remember how to use it.

XBow: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4 for Bolt: 1d8 ⇒ 6

Dark Archive

Male Half-Elf Archer 1 | 6/11 hp | AC 13 t12 ff11 | F3 R2 W6 | Init +2 | Percep +6 LLV

And a few horrible dice rolls later, and we're suddenly the Keystone Pathfinders.


Out of Anarchy Map

Izotu, you'll have to move forward a bit to attack the creature. Your whip has 15-ft reach, but you're currently 20 feet away. Alternatively, you could ready an action to hit it when you're in range, or wait for Aryn to move. If there's anyone in front of you, they'll provide soft cover, and you'll miss. If you move forward now, though, you'll hit (but be in range for retribution).

Attilio's arrow skims the top of the things, shaving off a mushroom. He must be jumpy from the sudden attack. Although the creature attacked him before, it doesn't seem to realize that he's firing at it. Culsar's attack similarly misses.

I don't think this thing has the intelligence to make AoOs. I also probably shouldn't have had it attack as you approached, for reasons that the proper Knowledge check would reveal. In any case, what's done is done--you can do it, folks!

Grand Lodge

Male Human Bard 1
Stats:
Init: +1; Perception: +4; AC 16; touch 12; flat-footed 14; HP 10/12; CMD 14/CMB +3; Fort +1, Ref +2, Will 0; Performances: 6/7

Just wait till Aryn moves and he'll five foot it to position.

Silver Crusade

F Aasimar (Angelkin) Bloodrager/4 Oracle/1 (HP 52/52 | AC:22 | T:15 | FF:17 | CMB:8 | CMD:22 | Fort:+9 | Ref:+5 | Will:+4 | Init:+3 | Perc:+3 | Speed:30) PFS#: 115025-5
Bloodrage Stats:
(HP 62/62 | AC:20 | T:13 | FF:16 | CMB:10 | CMD:24 | Fort:+11 | Ref:+5 | Will:+6 | Init:+3 | Perc:+3 | Speed:30)
Abilities/Spells:
Bloodrage: 11/11 | Lv1: 2/2 | Destined Strike: 3/3 | Alter Self: 1/1 | Oracle Lv1: 4/4

Aryn's silver-white hair begins to move about eerily as her blue eyes turn to white. She moves toward the fungus creature and readies her greatsword, then attacks the creature with a powerful slash of the blade and a mighty roar. "HYAAA!!!"

Two-handed Attack, Bloodrage, Power Attack: 1d20 + 1 + 1 + 6 - 1 ⇒ (12) + 1 + 1 + 6 - 1 = 19 Damage: 2d6 + 9 + 3 ⇒ (1, 6) + 9 + 3 = 19

Abilities & Stat changes:
Bloodrage: +4 morale bonus on Strength and Constitution, as well as a +2 morale bonus on Will saving throws. In addition, a –2 penalty to Armor Class.

Power Attack: -1 on Attack Roll, +2 on One-Handed Damage. +3 on Damage when fighting Two-Handed.

Changed stats:
Strength: 22
Constitution: 20
Fort save: +7
Will save: +0
HP: 16/16 (of which 2 temporary HP)
AC: 16
Touch AC: 11
CMB: 7
CMD: 20


Out of Anarchy Map

Aryn slices a huge swath of fungus in front of her, sending slime flying everywhere, filling the air with the rank smell of decay!

-----

Initiative!
1. Bobbette, Attilio, Culsar, Vogma, Aryn, Izotu
2. Fungus

Fungus damage: 19

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

With so many people between herself and the slime, Bobbette decides that taking a shot would be useless and too difficult for her. Instead, she waits for one of the fighters to go forward and take on the creature. She follows saying, "If you get hurt, I can help you out, just let me know." She squats down, hiding behind the raging fighter.


Out of Anarchy Map

Vogma delays.

The amorphous blob of decay lurches forward again--but it doesn't appear to be trying to slam into the aasimar in front of it. Rather, it rises up, filling the narrow cave passage with its bulk, and haltingly surges forward to try to engulf the initiates!

Potential Engulf Damage: 1d6 + 4 ⇒ (4) + 4 = 8
If you take this damage, also make a DC 16 Fortitude save or contract a disease.

The fungus ooze is trying to engulf Aryn and Bobette! Your options are as follows:
-Make an AoO as the creature moves forward; however, you won't have the chance to get out of the way, and will be engulfed (if it doesn't die).
-Make a DC 14 Reflex save to avoid being engulfed. If you are successful, you are not engulfed, but are instead pushed to the side or back (your choice). Since it's so narrow here, just go back to the nearest open space.

-----

1. Bobbette, Attilio, Culsar, Vogma, Aryn, Izotu
2. Fungus

Fungus Damage:19

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Not knowing anything that he can do to aid the battle, Culsar steps back so that others might have room to fight.

Silver Crusade

F Aasimar (Angelkin) Bloodrager/4 Oracle/1 (HP 52/52 | AC:22 | T:15 | FF:17 | CMB:8 | CMD:22 | Fort:+9 | Ref:+5 | Will:+4 | Init:+3 | Perc:+3 | Speed:30) PFS#: 115025-5
Bloodrage Stats:
(HP 62/62 | AC:20 | T:13 | FF:16 | CMB:10 | CMD:24 | Fort:+11 | Ref:+5 | Will:+6 | Init:+3 | Perc:+3 | Speed:30)
Abilities/Spells:
Bloodrage: 11/11 | Lv1: 2/2 | Destined Strike: 3/3 | Alter Self: 1/1 | Oracle Lv1: 4/4

Taking her changes, Aryn swings her greatsword at the ooze.

Two-handed Attack, Bloodrage, Power Attack: 1d20 + 1 + 1 + 6 - 1 ⇒ (4) + 1 + 1 + 6 - 1 = 11 Damage: 2d6 + 9 + 3 ⇒ (3, 5) + 9 + 3 = 20

The ooze then hits her with its attack, and Aryn feels the disease slip into her body.

Fort save: 1d20 + 5 ⇒ (1) + 5 = 6 What are the disease's effect(s)?

What's this, have I been poisoned?


Out of Anarchy Map

You have overestimated the AC of an ooze.

As the fungus advances, Aryn's sword cleaves through the slime, splattering two swaths of mold and decay against the cave walls.
Combat is over! No damage, no disease.

As the Initiates move further east, there is a faint light at the end of the tunnel; a shimmer of moonlight on the slick cavern walls. There are only 120 feet to the cave exit, and Janira's voice is even clearer now--as are angry bovine bellows.

Dark Archive

Male Half-Elf Archer 1 | 6/11 hp | AC 13 t12 ff11 | F3 R2 W6 | Init +2 | Percep +6 LLV

That was quite impressive Aryn. I may have overestimated our need for caution. Do lead the charge for our rescue.

Silver Crusade

F Aasimar (Angelkin) Bloodrager/4 Oracle/1 (HP 52/52 | AC:22 | T:15 | FF:17 | CMB:8 | CMD:22 | Fort:+9 | Ref:+5 | Will:+4 | Init:+3 | Perc:+3 | Speed:30) PFS#: 115025-5
Bloodrage Stats:
(HP 62/62 | AC:20 | T:13 | FF:16 | CMB:10 | CMD:24 | Fort:+11 | Ref:+5 | Will:+6 | Init:+3 | Perc:+3 | Speed:30)
Abilities/Spells:
Bloodrage: 11/11 | Lv1: 2/2 | Destined Strike: 3/3 | Alter Self: 1/1 | Oracle Lv1: 4/4

Glad that worked out well!

Aryn's eyes turn back to their usual blue shade and her hair, moving like a storm's passing through the tunnel, stop having a life of its own. With a few exhausted huffs and puffs Aryn retrieves three potions from her backpack: one of barkskin, one of shield of faith, and one of vanish.

"I need some time to regain my strength," Aryn replies to Attilio, "Give me half a minute while we move to the cave's exit, and I should be fine." When Aryn arrives at the tunnel's end she ingests the potion of barkskin, which has the longest duration.

That was too close. And if that minotaur's still after Janira, I need to be at my best.

Ending bloodrage. Used it for 2 rounds, so I'm fatigued for 4 rounds = 24 seconds. GM, may I assume this time has passed when we reach the end of the tunnel?

Current AC: 20

Grand Lodge

Male Human Bard 1
Stats:
Init: +1; Perception: +4; AC 16; touch 12; flat-footed 14; HP 10/12; CMD 14/CMB +3; Fort +1, Ref +2, Will 0; Performances: 6/7

The way you use your weapon is fierce, indeed. Izotu says as he places a hand on Aryn's shoulder. It must be tasking on you. Sit and rest; Izotu Hyr and the others will watch out for dangers while we wait.

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

"Thanks Aryn, your prowess with the weapon is truly awesome." says the impressed Bobbette.

Silver Crusade

F Aasimar (Angelkin) Bloodrager/4 Oracle/1 (HP 52/52 | AC:22 | T:15 | FF:17 | CMB:8 | CMD:22 | Fort:+9 | Ref:+5 | Will:+4 | Init:+3 | Perc:+3 | Speed:30) PFS#: 115025-5
Bloodrage Stats:
(HP 62/62 | AC:20 | T:13 | FF:16 | CMB:10 | CMD:24 | Fort:+11 | Ref:+5 | Will:+6 | Init:+3 | Perc:+3 | Speed:30)
Abilities/Spells:
Bloodrage: 11/11 | Lv1: 2/2 | Destined Strike: 3/3 | Alter Self: 1/1 | Oracle Lv1: 4/4

"Thanks guys," Aryn says with a fatigued smile, while walking to the cave's exit. "50 years of militairy training does keep you in shape, and even after I retired I kept my training schedule."

Holding off on drinking the potion of barkskin till the moment just before we exit the cave.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

I fear we may not have much time to wait. Our host sounds as if she may be in trouble.

Dark Archive

Female Half-Orc Fighter 1

The halfling said she could handle it. But it's up to you guys. You know my axe is ready!

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

I think we all need to move up ... to get to the next bit and support Aryn, we are stung out over the passage ways at the moment...

Silver Crusade

F Aasimar (Angelkin) Bloodrager/4 Oracle/1 (HP 52/52 | AC:22 | T:15 | FF:17 | CMB:8 | CMD:22 | Fort:+9 | Ref:+5 | Will:+4 | Init:+3 | Perc:+3 | Speed:30) PFS#: 115025-5
Bloodrage Stats:
(HP 62/62 | AC:20 | T:13 | FF:16 | CMB:10 | CMD:24 | Fort:+11 | Ref:+5 | Will:+6 | Init:+3 | Perc:+3 | Speed:30)
Abilities/Spells:
Bloodrage: 11/11 | Lv1: 2/2 | Destined Strike: 3/3 | Alter Self: 1/1 | Oracle Lv1: 4/4

I'm ready to proceed when you are.


Out of Anarchy Map

We'll call it four rounds for Aryn to draw all of her potions, move to the cave entrance, and drink the barkskin--this is purely for counting Janira's Inspire Courage rounds. So far, these rounds included, it's been 6.

The moonlight of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and lunar light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

Map is up!
-The little shrubby bits on the map are small trees. They count as difficult terrain and sharing a space with them provides partial cover.
-The cliff to the west rises up to 20ft.
-The stream: 10ft wide and 5 ft deep. Rough water (DC 15 swim to navigate). A Large creature can walk through it as difficult terrain with a DC 12 Strength check, failure means no movement. The tree trunk providing a makeshift bridge is slick with water; cross at half speed with a DC 7 Acrobatics check (flatfooted while attempting this); failure means making a DC 13 Reflex save or falling in the water; making the save means being prone on the log instead.
-When you first open the map, scroll down to see the entire battlefield (it is fairly large).

To the south, the minotaur towers over Janira. The minotaur is wounded, but not nearly as badly as the Halfling. She shouts, “You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”

-----

Initiative!
Minotaur: 1d20 ⇒ 19
Janira: 1d20 + 6 ⇒ (5) + 6 = 11
Aryn: 1d20 + 6 ⇒ (1) + 6 = 7
Attilio: 1d20 + 2 ⇒ (8) + 2 = 10
Bobbette: 1d20 + 6 ⇒ (9) + 6 = 15
Culsar: 1d20 + 3 ⇒ (18) + 3 = 21
Izotu: 1d20 + 1 ⇒ (15) + 1 = 16
Vogma: 1d20 + 7 ⇒ (16) + 7 = 23

1. Vogma, Culsar
2. Minotaur
3. Izotu, Bobbette, Janira, Attilio, Aryn

Effects: Inspire Courage!

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Still deep within the cave, Culsar double moves out into the open.

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

Bobbette deep within the passageway, urges others forward....

whilst she waits for her go ... :)

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

Bobbette calls to the large orc-like woman,"Vogma, show us what you can do, FORWARD!"


Out of Anarchy Map

The minotaur raises its battleaxe in both hands (it's a bit far to tell, but it looks like Janira managed to break it somehow--the handle looks a little loose, and the blade is chipped), then brings it down toward the Pathfinder halfling.
Battleaxe: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10
Janira goes down, bleeding and unconscious, but still breathing as her blood wets the Kortos dirt. Her tales of valor still echo in your heads, though, spurring you to feats of great courage. Janira's Inspire Courage will continue for 2 rounds thanks to her Lingering Performance feat.

The minotaur lets out a triumphant snort, then turns its attention toward the sounds from the cave. It begins to move toward them, stepping into the river up to its waist. It bellows something in a thick-tongued language:

Giant:
"This is MY territory! I'll cut you down!"

-----

Initiative!
1. Vogma, Culsar
2. Minotaur
3. Izotu, Bobbette, Janira, Attilio, Aryn

Effects: Inspire Courage 1/2

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Culsar will take his crossbow in both hands and fire at the minotaur from range. He'll hope that his more melee capable companions can approach the minotaur before he tries to close himself.

Xbow: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19 for Bolt: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Human Bard 1
Stats:
Init: +1; Perception: +4; AC 16; touch 12; flat-footed 14; HP 10/12; CMD 14/CMB +3; Fort +1, Ref +2, Will 0; Performances: 6/7

Izotu moves up with whip in hand. He exams the beast closely and tries to remember if he's seen anything like that in his travels.

Knlg(All): 1d20 + 2 ⇒ (15) + 2 = 17 All applicable Knowledge skills have 2 ranks.

Beast, drop your weapon or we will force your submission! Izotu Hyr bellows and straightens to his full six feet height to appear more threatening.

Intimidate: 1d20 + 7 ⇒ (15) + 7 = 22

Dark Archive

Male Half-Elf Archer 1 | 6/11 hp | AC 13 t12 ff11 | F3 R2 W6 | Init +2 | Percep +6 LLV

Attilio hurries out of the cave, and off to the side to get a clear shot at the enormous creature.

bow, 2nd range increment (121'), deadly aim: 1d20 + 3 - 2 - 1 ⇒ (10) + 3 - 2 - 1 = 10
arrow, deadly aim: 1d8 + 2 ⇒ (6) + 2 = 8

Silver Crusade

F Aasimar (Angelkin) Bloodrager/4 Oracle/1 (HP 52/52 | AC:22 | T:15 | FF:17 | CMB:8 | CMD:22 | Fort:+9 | Ref:+5 | Will:+4 | Init:+3 | Perc:+3 | Speed:30) PFS#: 115025-5
Bloodrage Stats:
(HP 62/62 | AC:20 | T:13 | FF:16 | CMB:10 | CMD:24 | Fort:+11 | Ref:+5 | Will:+6 | Init:+3 | Perc:+3 | Speed:30)
Abilities/Spells:
Bloodrage: 11/11 | Lv1: 2/2 | Destined Strike: 3/3 | Alter Self: 1/1 | Oracle Lv1: 4/4

Aryn moves forward and drinks the potion of shield of faith. "Keep shooting, I'll attack it when it gets closer!"

Current AC = 22

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

Bobbette moves forward, smiling at Attilo as she looks deep into the archers soul, filling his body with the presence of confidence. AS Attilo gains this good feeling, Bobbette voice comes clearly to her, "Keep close to me and your god will continue to give you good fortune. For Aryn will need this too. You stay close as well, Aryn." she finishes to the Aasimar.

Casts Fortune Hex on Attilo

Fortune Hex:

Fortune (Su): The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

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Community / Forums / Online Campaigns / Play-by-Post / GM mechaPoet's PbP Gameday 2: The Confirmation: Gameplay All Messageboards

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Out of Anarchy Map

Dot here, please!

Grand Lodge

Male Human Bard 1
Stats:
Init: +1; Perception: +4; AC 16; touch 12; flat-footed 14; HP 10/12; CMD 14/CMB +3; Fort +1, Ref +2, Will 0; Performances: 6/7

This is the bard replacing Grymlind.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

DOT

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

Dotty

Silver Crusade

F Aasimar (Angelkin) Bloodrager/4 Oracle/1 (HP 52/52 | AC:22 | T:15 | FF:17 | CMB:8 | CMD:22 | Fort:+9 | Ref:+5 | Will:+4 | Init:+3 | Perc:+3 | Speed:30) PFS#: 115025-5
Bloodrage Stats:
(HP 62/62 | AC:20 | T:13 | FF:16 | CMB:10 | CMD:24 | Fort:+11 | Ref:+5 | Will:+6 | Init:+3 | Perc:+3 | Speed:30)
Abilities/Spells:
Bloodrage: 11/11 | Lv1: 2/2 | Destined Strike: 3/3 | Alter Self: 1/1 | Oracle Lv1: 4/4

Awesome dot of dotness.

Dark Archive

Male Half-Elf Archer 1 | 6/11 hp | AC 13 t12 ff11 | F3 R2 W6 | Init +2 | Percep +6 LLV

Dot


Out of Anarchy Map

So, an email from the PbP Gameday organizers asked me to provide you with the answers to the following questions:

* The pacing/tempo of the PbP game the GM wishes to set.

I'd like to aim for one post a day, although obviously stuff happens (e.g. my own late start for this game), and I don't mind if the weekends are a little slower. So about 5 posts a week should be sufficient.

* How frequently you will post as the GM.

I will try to post as frequently as possible, at least once a day, and more if it's just to answer quick questions and such.

* How frequently the players are expected to post. (Including how long they will be given before being put in “Delay”.)

See above; also, I feel that four (4) days of missing posts will result in a "Delay."

* What the player inactivity level (in days) will be before the player is dropped/replaced. (As well as what level of credit a player will get should they quit/get dropped.)

Seven (7) days of inactivity will result in you being dropped or replaced. You must complete 2/3 of the scenario for XP, and you will receive an amount of gold equal to your participation.

* What process combat will follow. Including how initiative will work, posting expectation, how the GM prefers die rolls to work in combat, et cetera.

I will roll all initiatives, and they will go in the usual order. I will group PCs' and opponents' initiatives, so that you can all post as a group without worrying about having to wait for a PC with a higher initiative. I will still keep track of the order, for reasons such as buffing, stabilization rolls, etc.

* Where maps are hosted, and the expectations the GM has for their use.

I will be using Google Drive to host the maps, and they will be linked at the top of the game.

* Any other expectations and processes the GM wishes the players to follow.

Just let me know if you have any immediate action abilities that you think you'll be using, as the nature of PbP makes these things a little tougher to just stop the flow by saying something. Other than that, just follow the PFS and forum rules!


Out of Anarchy Map

Another update:

Still waiting on Vogma the Battledancer, but I'll continue just a bit further in the conversation before we count her as Missing.

Also, as this scenario is designed as an introduction to the Pathfinder Society, are there any of you who are new to Pathfinder or to Pathfinder Society play?

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

Not new ...

Dark Archive

Male Half-Elf Archer 1 | 6/11 hp | AC 13 t12 ff11 | F3 R2 W6 | Init +2 | Percep +6 LLV

I'm new-ish. I've played a couple modules, a couple PbP sessions, and around 8 roll20 sessions. I have played Confirmation twice before (and even survived the second time).

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

Nope, not new. Played this a few times also.

Silver Crusade

F Aasimar (Angelkin) Bloodrager/4 Oracle/1 (HP 52/52 | AC:22 | T:15 | FF:17 | CMB:8 | CMD:22 | Fort:+9 | Ref:+5 | Will:+4 | Init:+3 | Perc:+3 | Speed:30) PFS#: 115025-5
Bloodrage Stats:
(HP 62/62 | AC:20 | T:13 | FF:16 | CMB:10 | CMD:24 | Fort:+11 | Ref:+5 | Will:+6 | Init:+3 | Perc:+3 | Speed:30)
Abilities/Spells:
Bloodrage: 11/11 | Lv1: 2/2 | Destined Strike: 3/3 | Alter Self: 1/1 | Oracle Lv1: 4/4

I've been around for half a year now, and played this scenario once before. That time one of the players (barbarian) killed the...

Spoiler:
minotaur

...with a single attack. It charged into the player's readied brace, and the player even got a critical hit.

Grand Lodge

Male Human Bard 1
Stats:
Init: +1; Perception: +4; AC 16; touch 12; flat-footed 14; HP 10/12; CMD 14/CMB +3; Fort +1, Ref +2, Will 0; Performances: 6/7

I'm not new, but I've never played this scenario.

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

Never played this scenerio before.


Out of Anarchy Map

I just realized that fully half of you are in the Cheliax faction.

As a staunch supporter of the Silver Crusade, I'm a little scared...

Dark Archive

Male Half-Elf Archer 1 | 6/11 hp | AC 13 t12 ff11 | F3 R2 W6 | Init +2 | Percep +6 LLV

It's okay. Attilio's only in the Cheliax faction because he believes that totalitarianism is ultimately in humanity's best interest. He doesn't worship devils or anything. :grin:

Dark Archive

Female Half-Orc Fighter 1

I've played it twice.

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

Just thought it time I had someone in the Cheliax faction....

..personally I like Osirians faction...

Grand Lodge

1 person marked this as a favorite.
Male Human Bard 1
Stats:
Init: +1; Perception: +4; AC 16; touch 12; flat-footed 14; HP 10/12; CMD 14/CMB +3; Fort +1, Ref +2, Will 0; Performances: 6/7
The Mighty Vogma wrote:
As Izotu explains the images for us, Vogma scratches her head.

Vogma, please don't make assumptions of my PC's actions unless I (or the GM) ask you to do so. I prefer you wait until I post what he is doing and respond accordingly.


Out of Anarchy Map

So, Bobbette, I know you have 7 strength, but the river is literally one foot deep and moving, and I quote from the scenario PDF: "almost imperceptibly slowly." I think you'll be okay without rope. :)

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

Yep ... she'll do it without a rope then ...

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

I moved Izotu onto the map, as he wasn't moved when the post went, he's in the middle of the group. Only Vogma to go....

Grand Lodge

Male Human Bard 1
Stats:
Init: +1; Perception: +4; AC 16; touch 12; flat-footed 14; HP 10/12; CMD 14/CMB +3; Fort +1, Ref +2, Will 0; Performances: 6/7

Are we going to be able to finish this in the time allowed? We seem to be moving at a pretty slow pace.


Out of Anarchy Map

I think we'll be okay. We have the rest of May and all of June. True, it's a bit slow, so you may not have time to play these particular characters in another Gameday scenario, but we should finish in the time allotted.

Also, I didn't realize how long it had been since Vogma posted, so I'll just have her delay.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

I think we are doing more than fine on time as I recall this adventure.

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

Anyone else here????

I'm beginning to feel lonely ...

Dark Archive

Male Half-Elf Archer 1 | 6/11 hp | AC 13 t12 ff11 | F3 R2 W6 | Init +2 | Percep +6 LLV

You're not the only one here; but now that you mention it, it has been four days since Vogma's last post.


Out of Anarchy Map

Yeah, 4 days is the point at which you go on delay. If we don't get a post from Vogma soon (in the next few hours while I take care of some work), I'll just have her delay and get the ball rolling again.

Silver Crusade

F Aasimar (Angelkin) Bloodrager/4 Oracle/1 (HP 52/52 | AC:22 | T:15 | FF:17 | CMB:8 | CMD:22 | Fort:+9 | Ref:+5 | Will:+4 | Init:+3 | Perc:+3 | Speed:30) PFS#: 115025-5
Bloodrage Stats:
(HP 62/62 | AC:20 | T:13 | FF:16 | CMB:10 | CMD:24 | Fort:+11 | Ref:+5 | Will:+6 | Init:+3 | Perc:+3 | Speed:30)
Abilities/Spells:
Bloodrage: 11/11 | Lv1: 2/2 | Destined Strike: 3/3 | Alter Self: 1/1 | Oracle Lv1: 4/4

Still here, and not planning to leave!

I wonder where Vogma disappeared to...

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

She's rather large to just disappear....

Grand Lodge

Male Human Bard 1
Stats:
Init: +1; Perception: +4; AC 16; touch 12; flat-footed 14; HP 10/12; CMD 14/CMB +3; Fort +1, Ref +2, Will 0; Performances: 6/7

Its been a week now...probably time to move this along.

Silver Crusade

F Aasimar (Angelkin) Bloodrager/4 Oracle/1 (HP 52/52 | AC:22 | T:15 | FF:17 | CMB:8 | CMD:22 | Fort:+9 | Ref:+5 | Will:+4 | Init:+3 | Perc:+3 | Speed:30) PFS#: 115025-5
Bloodrage Stats:
(HP 62/62 | AC:20 | T:13 | FF:16 | CMB:10 | CMD:24 | Fort:+11 | Ref:+5 | Will:+6 | Init:+3 | Perc:+3 | Speed:30)
Abilities/Spells:
Bloodrage: 11/11 | Lv1: 2/2 | Destined Strike: 3/3 | Alter Self: 1/1 | Oracle Lv1: 4/4

Gm, please do. Or have you heard anything from Vogma?

Dark Archive

Male Half-Elf Archer 1 | 6/11 hp | AC 13 t12 ff11 | F3 R2 W6 | Init +2 | Percep +6 LLV

Now MechaPoet's gone dark as well. He hasn't posted to the boards since Thursday.

Silver Crusade

F Aasimar (Angelkin) Bloodrager/4 Oracle/1 (HP 52/52 | AC:22 | T:15 | FF:17 | CMB:8 | CMD:22 | Fort:+9 | Ref:+5 | Will:+4 | Init:+3 | Perc:+3 | Speed:30) PFS#: 115025-5
Bloodrage Stats:
(HP 62/62 | AC:20 | T:13 | FF:16 | CMB:10 | CMD:24 | Fort:+11 | Ref:+5 | Will:+6 | Init:+3 | Perc:+3 | Speed:30)
Abilities/Spells:
Bloodrage: 11/11 | Lv1: 2/2 | Destined Strike: 3/3 | Alter Self: 1/1 | Oracle Lv1: 4/4

I'm really hoping he'll return soon. It's over after this fight, and if possible I'd like to let Aryn play in another game during the Gameday.

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

I'm hoping we finish soon, so I can use Bobbette again ...

Grand Lodge

Male Human Bard 1
Stats:
Init: +1; Perception: +4; AC 16; touch 12; flat-footed 14; HP 10/12; CMD 14/CMB +3; Fort +1, Ref +2, Will 0; Performances: 6/7

Well, if we don't hear from GMm by the end of the week, I suppose we could go to the event organizers and see if they know someone that would run the last encounter for us.


Out of Anarchy Map

Hey all, sorry for the disappearance. I've been busy transitioning to a new job, and my internet at home has been extremely uncooperative. It looks like things have calmed down a bit, though, so I'll definitely have something up for you here in just a sec.

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

Tried to look at the minotaur map, but got a google error. Do others get the same error?

Dark Archive

Male Half-Elf Archer 1 | 6/11 hp | AC 13 t12 ff11 | F3 R2 W6 | Init +2 | Percep +6 LLV

Working fine for me Bobbette

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

Ho hummm... sill not working for me .... boo hoo...


Out of Anarchy Map

Y'all still here? I realize I disappeared for a while, but I've freed myself up from a few PbP games to focus on getting through my Gameday games...

Are there still map troubles? I can switch it up and provide some alternate, non-google options.

Liberty's Edge

Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

I'm doing fine, at least I was. I posted my move the other day.

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

Bobbette goes after the minotaur, so is waiting for the minotaur to go first ... it would be rude to jump ahead.

Dark Archive

Male Half-Elf Archer 1 | 6/11 hp | AC 13 t12 ff11 | F3 R2 W6 | Init +2 | Percep +6 LLV

I'm just waiting for my turn as well.


Out of Anarchy Map

I posted the Minotaur's move on Tuesday (he's taken out Janira).

Bobbette, Attilio, and Aryn are up. :3


Out of Anarchy Map

Just wanted to check in about the maps: sometimes I have trouble accessing the Google Drawings that they're on, too, but it usually just takes some waiting out. Does anyone need alternate maps?

Dark Archive

Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4

No problem with the maps for me at the moment...

Silver Crusade

F Aasimar (Angelkin) Bloodrager/4 Oracle/1 (HP 52/52 | AC:22 | T:15 | FF:17 | CMB:8 | CMD:22 | Fort:+9 | Ref:+5 | Will:+4 | Init:+3 | Perc:+3 | Speed:30) PFS#: 115025-5
Bloodrage Stats:
(HP 62/62 | AC:20 | T:13 | FF:16 | CMB:10 | CMD:24 | Fort:+11 | Ref:+5 | Will:+6 | Init:+3 | Perc:+3 | Speed:30)
Abilities/Spells:
Bloodrage: 11/11 | Lv1: 2/2 | Destined Strike: 3/3 | Alter Self: 1/1 | Oracle Lv1: 4/4

The maps work fine for me too.


Out of Anarchy Map

So, once you all have defeated the minotaur, you can explore the rest of the cave with no "time limit," so to speak. There is one more unexplored area, but after the minotaur fight it becomes optional. We still have time for it (we've got another month before the PbP Gameday event ends), all I need is the volition. Would you all like me to run the last cave encounter?

Grand Lodge

Male Human Bard 1
Stats:
Init: +1; Perception: +4; AC 16; touch 12; flat-footed 14; HP 10/12; CMD 14/CMB +3; Fort +1, Ref +2, Will 0; Performances: 6/7

I'm game.

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Community / Forums / Online Campaigns / Play-by-Post Discussion / GM mechaPoet's PbP Gameday 2: The Confirmation Discussion All Messageboards

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Hey all, I'd like to run The Confirmation for the Official Pathfinder Society PbP Game Day. This is a scenario for levels 1-2, and is especially rewarding for new characters with no other chronicle sheets.

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

I can take up to six characters: first come, first serve. This game will not start until April 5th.

This game is part of the Official Pathfinder Society PbP Game Day. For more information please visit: http://PbPGameday.com


I have several PFS characters that have not actually been played at all yet. I'd love to run one of them through the confirmation; I'd chose whichever one would fit in the party best (although most of them are martial characters). (I have played it before - Hava Marinos was killed in it at level 2, and am currently running Oster through in a different PbP)


I have a fighter named Joesef Deadwillow that I have not given a PFS number to quite yet (he will be my -20 though). I'd like to take him thru his Confirmation in your game if I might.

I enjoyed playing with Meg so by association I figured I'll enjoy this game as well.

Grand Lodge

May come with Ellie, or otherwise a fresh level 1!

Grand Lodge

I would like to join with my Sorcerer. He has one chronicle under his belt. If that's a problem, I can come up with a fresh PC.


Good to see interest! :)

I'm fine with anyone having already played/GMed this scenario joining in; I'm trusting you to keep your player/character knowledge separate.

@ Grymlind Grindstone: That's fine; this scenario has a special boon for brand new characters, but anything level 1 or 2 is fine.

EDIT: Another thing: I believe that this particular scenario can be played for credit multiple times. Essentially, I think it works like this:
-Multiple level 1 characters can get credit for playing this (only once per character, though)
-Only ONE of your level 2 characters can get credit for playing this (like any other scenario)


The boon's only available for the first 1st level character you play it with as well, is it not?

Grand Lodge

You get the boon for all PCs you play through it, I believe, it's just that the first PC you play it with gets a much better boon.

Boon:
The first time you get it with a character, you get a free wayfinder. Other characters instead get a cheaper one (1 PP). There's also an extra bonus for applying the chronicle to a character with 0 XP.

Grand Lodge

Hmmm...maybe I should run with a new character. I've had an idea for a druid I've been kicking around.


Ellie Whitespring wrote:

You get the boon for all PCs you play through it, I believe, it's just that the first PC you play it with gets a much better boon.

** spoiler omitted **

First one I play it with, or first one who survives the experience? My first try was with Hava Marinos, who was going to be my one 2nd level character allowed to play it, but he got dead.

Grand Lodge

Alright, I'm home and can look at the actual boon text on my Chronicle.

Confirmed Field Agent boon wrote:
Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognised you as a field agent and given you a wayfinder with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).

So... It specifically says "the first time you have RECEIVED this boon". If you died, your character wouldn't get any of the boons, so you can still get it once for free. That said, I think your 2nd level dead guy nullifies any future plays with a 2nd level character.

Liberty's Edge

Hi mechaPoet. I'd like to get aboard with Vogma, a obese female half-orc raised in the gladitorial pits of Egorian in Cheliax (her faction and birth nation). Although she cultivates the appearance of a savage barbarian, Vogma is a surprisingly sophisticated and clever individual. She hasn't been played yet and will be 1st level. Thanks.

Silver Crusade RPG Superstar 2013 Top 8

Yagga was a pilgrim, in search of self-perfection, knowledge, and harmony. The Pathfinder Society appealed to his pursuit of knowledge, and he found meaning in the Silver Crusade faction. The chance to test his skills in the Confirmation was one he could not pass up.

New character here, eager to go. Not sure if you are full yet...


So far:

Players:

1. ZanThrax
2. RyckyRych (Joesef Deadwillow: Fighter 1)
3. Ellie Whitespring: Gunslinger 2/Other
4. Grymlind Grindstone (Sorcerer 1/Other)
5. Vogma the Battledancer: Half-Orc something 1
6. Yagga Nightquill: Inquisitor of Irori 1

Alternates:

None yet!

Game is now full, but I will accept alternate applications. If I only have one alternate, I could run the legal max table size of 7, though.

Silver Crusade

Just under the wire!

Silver Crusade

@GM mechaPoet: If you'd consider running with the max table size of 7, could I join?

Aryn's a level 1 bloodrager I've only just made, and would love to play in this scenario. I haven't fleshed out her background, personality and appearance yet, but I'm working on it :)

Grand Lodge

I'm thinking of switching out to a human bard. I've been meaning to play one for awhile and this might be a good chance to give the class a spin.


I'll add Aryn to the alternates list.

Sure, whatever you'd like Grymlind. There are more than 3 weeks before the game starts, so there's certainly no rush.

Silver Crusade

GM mechaPoet wrote:

I'll add Aryn to the alternates list.

Sure, whatever you'd like Grymlind. There are more than 3 weeks before the game starts, so there's certainly no rush.

Thank you! I hope I'll be able to join :)

Grand Lodge

Hey, I'll drop out and let Aryn play in my stead. I've probably picked up too many games this game day already, and it's better if you have level 1s doing this anyway. :) Have fun all.


The current list is:

1. ZanThrax
2. RyckyRych (Joesef Deadwillow: Fighter 1)
3. Grymlind Grindstone (Sorcerer 1/Other)
4. Vogma the Battledancer: Half-Orc something 1
5. Yagga Nightquill: Inquisitor of Irori 1
6. Aryn Seavon: Bloodrager (Destined)

Alternates are free to sign up, still, but the party is currently full (well, it could take one more, if it had to).


I'll hop in the alt 1 slot. Have a lvl 1 Tiefling Alchemist I've been meaning to create.


Sounds good. :3


Slot opened in a different PbP Confirmation, so I'll withdraw from the alt slot. Have fun, y'all.

Cheers,
Uktar

Dark Archive

Bobbette is also an Alt for this scenerio for the gameday for another table, so thought I might increase her chances if she's an Alt on two. Hope you don't mind.

She's a human witch, with her friend Blindy the bat. ...


Sure thing, we'll see if a spot opens up!

Liberty's Edge

Thanks for adding me the Rooster; I'm looking forward to it. Vogma is a Fighter.

Grand Lodge

Finally created my alias, just getting the post in.

Liberty's Edge

Bah! OK, the schedule has changed. Joesef is not available now so I will bring this guy instead if that's alright.


Sure, that should be fine.

Liberty's Edge

Excellent, thanks much!


I've never played a PFS game, so I'd be very interested in this! Even if it just as an alternate. I just applied to another game with a new character, so I'll try to whip up another one quickly.

Liberty's Edge

Still working out all the details, but I'd love to play this character in this game!


Hey GM > what is the posting schedule for this game? I realize if I submit a character it will be on the alternate list, but that is fine. I just want to know the posting rate before submitting just in case I get in. Thanks!


Posting rate would be at least one post a day, although these things usually go a bit slower on the weekends, so probably 5-7 posts a week would typical.

Roster:
-Zanthrax
-RyckyRych: Culsar Rankil: Witch 1
-Grymlind Grindstone: Sorcerer 1/Other
-Vogma the Battledancer: Fighter 1
-Yagga Nightquill: Inquisitor of Irori 1
-Aryn Seavon: Bloodrager (Destined) 1

Alternates:
-Bobbette: Witch 1
-Ziegander: Calnus Elazul: Fighter 1
-hedgeknight (?)


So, I have four characters left that will be available to choose from. Three with 0 xp (Attilio Sennas, Elven Archer, Ikarial, Elven Lore Warden, and Kaleb Alban, Halfling Standard Bearer) and one with 1 xp (Lindy Flamenozzle Lava Gnome Admixturer). If anyone has a preference, I'm all ears. Otherwise I'll probably roll a d4 just before we start.


Thanks for answering my question. I'm not sure I can keep up with that posting pace so I will simply lurk and wish all of you a great game!

Grand Lodge

I'm going to use my bard (Izotu Hyr). He is a control-type bard for party composition plans.


Calnus got into another game, so he'll bow out as an alternate.

Dark Archive

Still hanging on as an Alt here, fingers crossed...

Silver Crusade

Since you have alternates waiting and I am overcommitted already, I will drop out.

Grand Lodge

Any room left?


All right, Yagga, take care!

The current roster:
-Zanthrax: any number of things
-RyckyRych: Culsar Rankil: Witch 1
-Grymlind Grindstone: Bard 1
-Vogma the Battledancer: Fighter 1
-Yagga Nightquill: Inquisitor of Irori 1
-Aryn Seavon: Bloodrager (Destined) 1
-Bobbette: Witch 1 (Moved from alternates)

Alternates:
-Bobbette: Witch 1
-Ziegander: Calnus Elazul: Fighter 1
-Szath

The party is at capacity with six players, although the Pathfinder Society Field Guide says I can expand to seven under dire circumstances (although the online thing is a bit tricky here). Szath, I would recommend you look for another game. That said, if you cannot find one, I may allow a 7th player. However, I will leave the decision to a vote among the non-alternate players, and they will decide whether they want to play in an extremely large 7-person party or not.

Silver Crusade

The pilgrim hoists his pack and travels onward.

Enjoy!

Dark Archive

I'm going to go ahead and assume that "Vogma the Battledancer" is a melee-focused character. And therefore play Attilio Sennas.

Dark Archive

Bobette here and ready to play .... thanks

Grand Lodge

Interesting party composition...looking forward to playing this scenario.

Dark Archive

Hmmm... like you say Grymlind ... not a lot of healing ...

I'll switch in 2 CLW spells as my 1st level spells to hopefully keep you fightery types going....

Grand Lodge

My bard has a CLW slotted, as well. If we need more than that with a lvl 1 party, we are probably in over our heads. :P

Silver Crusade

Ready to roll! :)

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