Ikarial has lived in and around human towns and cities for as long as he can remember. Watching generations of humans coming and going over the decades has reduced his interest in getting to know any particular human, and has almost completely devalued the value of any one human's life to Ikarial. They are very good at producing wealth though; and what the humans produce, Ikarial has the patience to acquire and accumulate.
Ikarial:
Male Elf Fighter (Lore Warden) 1
CN Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +1
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 11 (1d10+1)
Fort +3, Ref +1, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee longsword +4 (1d8+4/19-20) and
. . morningstar +4 (1d8+4) and
. . shortspear +4 (1d6+4)
Ranged shortspear +2 (1d6+3]
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—comprehend languages, detect magic, detect poison, read magic
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Statistics
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Str 16, Dex 12, Con 12, Int 16, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 15
Feats Arcane Strike, Power Attack, Run
Traits armor expert, warrior of old
Skills Climb +6, Craft (alchemy) +7, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +1, Survival +4, Swim +6
Languages Celestial, Common, Elven, Goblin, Orc
Other Gear lamellar (leather) armor, longsword, morningstar, shortspear, backpack, bedroll, belt pouch, flint and steel, mess kit, pot, rope, soap, torch (2), trail rations (5), 57 gp, 8 cp
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TRACKED RESOURCES
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Comprehend Languages (1/day) (Sp) (Envoy) - 0/1
Detect Magic (1/day) (Sp) (Envoy) - 0/1
Detect Poison (1/day) (Sp) (Envoy) - 0/1
Read Magic (1/day) (Sp) (Envoy) - 0/1
Shortspear - 0/1
Torch - 0/2
Trail rations - 0/5
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Armor Expert -1 Armor check penalty.
Comprehend Languages (1/day) (Sp) (Envoy) With Intelligence 11+, cast Comprehend Languages once per day.
Detect Magic (1/day) (Sp) (Envoy) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) (Envoy) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Read Magic (1/day) (Sp) (Envoy) With Intelligence 11+, cast Read Magic once per day.
Run (Fleet-Footed) Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.